"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.

I'll post a video later, but my splat renderer thingy now has a rudimentary character controller and ricochet :3

alright, here it is! my splat renderer, now interactive! and mangled by whatever video encoding Windows uses by default for screen recordings

CW strobing

I put it up on itch if anyone wants to mess around with it https://aeva.itch.io/vroom
Star Machine Experiment #10 by Aeva

Zip around an experimental rendering thingy.

itch.io

I recently overhauled my renderer to use fixed point for world space coordinates, and here's a speed test showing what that gets me :3

In this video, the camera immediately accelerates up to 600 miles per hour and holds that speed for a moment, then briefly accelerates up to 600 miles per second, and then slows rapidly back to a resting speed.

CW strobing

@aeva now figure out how to GI a world that big :P
@pupxel well, it's already a surfel renderer, so
@aeva *takes notes*
@pupxel if I were to add GI to the renderer, I'd probably do something similar to EA's method, but I probably wont bother with GI because I don't really need it for the game I'm making.
@aeva *nods and scribbles*
@pupxel are you familiar with surfel GI?
@aeva nope! I'm baby :P
SIGGRAPH 21: Global Illumination Based on Surfels

The SIGGRAPH presentation by Henrik Halen and Andreas Brinck presents global Illumination Based on Surfels (GIBS) – a solution for calculating indirect diffuse illumination in real-time.

Electronic Arts Inc.

@pupxel the gist is you place ephemeral surfels in screen space but attach them to world coordinates so they can remain stationary. These are then GI probes which propagate bounce lighting every frame. Thus, infinite* bounce lighting!

*with convergence time

@aeva 30min into the video and they already reference like 100 papers welp
@aeva my brain hurts lol
@pupxel cool technique yeah?
@aeva yeah but I don't got the 50 years to git gud lol
@pupxel it's a good thing they wrote down how to do it then :3
@aeva girl you should get some sleep :3

@pupxel !!!

I knew I was forgetting something