MMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative director
MMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative director
Except there are many things that can be done without groups and more games add functionality to accomplish this (comparing FFXI at launch and today, for instance). Multiplayer could also simply refer to the fact that multiple people are playing this game at the same time, which would fit better with the first statement.
If a game wanted to force multiplayer, they should do it from the start and just not allow doing things solo. Then, you're right, I simply wouldn't play that game.
I’m there to explore the world and the story
Locking content behind grouping is just plain annoying.
Literally one of the core design elements of MMOs is group content
Probably why I actually leave multiplayer on in No Man’s Sky. There’s people around, stuff happens, but there is no need to engage if you aren’t in the mood.
Plus, if you are feeling sociable and want to, you can go to the anomaly and team up for bonuses.
You can have multiplayer influenced worlds and environments, enjoy seeing what others do and create in that world, without enjoying the partying up aspect. MMOs with competitive markets, faction influencing, or competing with players in general rather than direct conflicts.
One can enjoy the world building of MMOs without wanting to be a part of a guild or raid parties.
and grouping with people when I decide to be social.
They literally told you.
It doesn’t have to be all one or the other.