MMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative director

https://lemmy.ca/post/23862674

MMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative director - Lemmy.ca

I, on the other hand, much prefer being able to play an MMO solo and grouping with people when I decide to be social. Locking content behind grouping is just plain annoying. As with all games, I'm there to explore the world and the story and the less I have other humans involved in that, the better in most cases.
Then why play an mmo
A story set in a universe I like with plenty of content?
“I like multiplayer games without the multiplayer” is oxymoronic

Except there are many things that can be done without groups and more games add functionality to accomplish this (comparing FFXI at launch and today, for instance). Multiplayer could also simply refer to the fact that multiple people are playing this game at the same time, which would fit better with the first statement.

If a game wanted to force multiplayer, they should do it from the start and just not allow doing things solo. Then, you're right, I simply wouldn't play that game.