MMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative director

https://lemmy.ca/post/23862674

MMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative director - Lemmy.ca

I, on the other hand, much prefer being able to play an MMO solo and grouping with people when I decide to be social. Locking content behind grouping is just plain annoying. As with all games, I'm there to explore the world and the story and the less I have other humans involved in that, the better in most cases.
Then why play something centered around multiplayer content when there are multitudes more single player games focused around that exact play style?
Some people like having others around to talk to, but not necessarily be hand-cuffed and totally dependent on them.

Probably why I actually leave multiplayer on in No Man’s Sky. There’s people around, stuff happens, but there is no need to engage if you aren’t in the mood.

Plus, if you are feeling sociable and want to, you can go to the anomaly and team up for bonuses.