A supportive husband
A supportive husband
I believe because because they consider the outside buttons to be more natural to press first, then you work your way in.
Even starting with the NES controller, button A was primary and on the outside.
Playstation games over the years have used X for confirm in many (western) regions. I’m not sure the origin of this but it was always that way growing up.
Localisations like Final Fantasy using circle were the exceptions to the rule.
Circle being confirm for everybody is a relatively recent thing
Sega consoles used the ABC/XYZ left to right format. If you assume X and Y are axis, then X on the left (horizontal) and Y on the right (vertical) makes more sense than Nintendo’s Y on the horizontal and X on the vertical.
I’ve never figured out the reasoning.
Real talk, I have never met someone who didn’t own a version of the DS. It was such a huge thing at school and being out and about, especially collecting street passes with friends/kids you’d just met.
Sorry if I came across as a dick. Just genuinely didn’t even consider someone might not have grown up with a Nintendo handheld of some sort lol.
The real answer is that nobody knows because nobody wrote it down.
The most likely reason is because the only game and watch was a single button where the A was on the original NES (famicom) and that was the primary button, then the secondary button, or B, was placed slightly inward where it was assumed it would be used less.
I think the real answer was actually Japanese reading right to left, and applying that to alphabet buttons. What I find more interesting is the insistence that A must be the Accept button and B the back button; Nintendo games and OG Japanese games in general tend to use that layout, including PlayStation X and O (which to be fair makes even more sense for no/yes). US games afterwards flipped out, even for PlayStation games.
Really, Microsoft changing that up is genuinely evil to anyone already gaming, although I believe Sega also was left to right, but their three/six button layout doesn’t count. Not sure how they handled accept/back though.
To be fair, Sega was a US-oriented company long before it was cool, so I guess they may be the pioneers that confused the rest of us ages later.
After all, Sega does what Nintendon’t
I’ve seen a video with the history of all of the button layouts
It’s a long enough video and just goes through the history of different layouts for different controllers and tries to reason why they are what they are.