I'm happy to announce my game:
🐱 Bravest Coconut ⚔
You're a little cat on a big adventure!
RTs very much appreciated 💜
Wishlist now on Steam:
https://store.steampowered.com/app/2913190/Bravest_Coconut
I'm happy to announce my game:
🐱 Bravest Coconut ⚔
You're a little cat on a big adventure!
RTs very much appreciated 💜
Wishlist now on Steam:
https://store.steampowered.com/app/2913190/Bravest_Coconut
@nathanhoad tough one. A Few Examples:
- Brok the investigator: directional audio cues you walk towards (center sound in stereo field and go forward), + a system where you can navigate through "hotspots" (mostly interactibles) on the screen to autowalk/teleport to.
- Hades: A mod adds ability to teleport to interactibles in the current room.
- WoW Classic: a mod adds a system of routes made out of audio beacons that, when followed accurately, can guide a player from one location to the next.
- The Last of Us: A system that turns the player in the right direction (right being either the next quest objective or an item nearby) when a button is pressed. Idea is to do this regularly to keep on track. Also an audible ping that "bounces off" items (doors, enemies) in order to "aim" the nav assist.
- Stardew: mod adds ability to retrieve your own x/y coords and get a list of important locations/people and their coords. either walk there yourself or have it autowalk