I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with @mattpharr @marcosalvi and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N
"Everyone" knows blending and filtering do not commute with non-linear functions.
However, this is how texture filtering is taught and applied - we filter textures, then "shade" (apply non-linear functions). This introduces bias and error and often destroys the appearance. 2/N

