How does one make content in an incremental game meaningful, and when should one stop making it?

A lot of incremental games I see are in perpetual development. They are never truly finished, the developer always promises that another content update is around the corner. And those content updates get released, and the games eventually get really big. They grow to have prestige layers approaching the double digits, or months... #incremental_games

https://incremental.social/m/incremental_games/t/32164

How does one make content in an incremental game meaningful, and when should one stop making it? - Incremental Games - Incremental Social

A lot of incremental games I see are in perpetual development. They are never truly finished, the developer always promises that another content update is around the corner. And those content updates get released, and the games eventually get really big. They grow to have prestige layers approaching the double digits, or months...

Incremental games are kinda nihilistic to me. I find a neat new one and get the rush of making progress, then a few days later the emptiness of it and existence in general hits me and I stop
What are your thoughts on the antimatter dimensions reality update? It's a game with months of content, but also added a bit of a narrative as you go through the celestials
I lost my save a couple years ago and never got the motivation to get very far in it again tbh

I feel like overall opinion trends towards yours (I remember complaints about repeating the same content with little change for tiny boosts), but what people specifically consider too little a change, too tiny a boost varies. And if they have enough of other things they like in a game, they might put up with it, or deal with the problem by using automation scripts.

I can say I like when a prestige lets me do the content that took 3 days in 3 hours. I cannot really give a definitive answer on how I'd feel about taking 1 day to do what I did in 3. I did not finish Advent Incremental, but I can speak for what I have played so far. When you had to redo content, it didn't take that long (because the content you were redoing did not take so long in the first place) and it gave you a pretty nice upgrade afterwards. I tend to be a fan of redoing your past progress with a twist added in order to receive a bonus. Idle Formulas did this really nicely in my opinion, especially since your first go-around might take at least a day, but when you try to redo your past progress under specific limitations for a bonus, you are also expected to take 30 minutes or less to complete it.

I feel like the answer to this question is more of an art than a precise science, and that my answer is not too enlightening or good, but for the sake of engagement on this small community and on the Fediverse in general… I'm posting.

Advent Incremental

An incremental game you play a day at a time, leading up to Christmas!