*Et voilà!*

New article in my ongoing Recreating Nanite series: Mesh shader time!

https://jglrxavpok.github.io/2024/05/13/recreating-nanite-mesh-shader-time.html

* May contain trace amounts of GPU Traces.

#customengine #solodev #graphicsprogramming #MeshShaders #Vulkan

Recreating Nanite: Mesh shader time

⚠️ This article is a short follow up on Recreating Nanite: Runtime LOD selection. You should read it before reading this article!

jglrxavpok’s blog