Continuing on project whatever-it’s-called.

It took me an embarrassingly long time to get this working, but I now have some basic context steering implemented. Still somewhat jank under certain conditions, but I can at least see the feasibility on the horizon now.

Here I have some debug visuals enabled so you can see what it's thinking.

#gamedev #godotengine

@renolc The Superhot-Crypt of the Necrodancer style (real time action turn based) is such a vibe

@averyminya ha, thanks!

The biggest issue so far is describing it without being too verbose. 😅

I’ve been going with superhot-like dungeon crawler, but it’s still a bit wordy.