Finally found some time to work on my personal project and have been putting rocks into the chunk generation only for some of them to appear like they've fallen over or even spawned completely upside down.

Please note there is zero code in there for any kind of rotation. I eventually want variation but I'm not there yet. Very bizarre!

#GameDev #ProcGen #UnrealEngine

@jargon totally not the point but this look is so pleasing! Sorry to hear about your misbehaving rocks, though. 😹

@calicoday Thanks! It's a style that I've been wanting to play with for a while. A kind of lo-fi poly terrain generator :)

I think the rock collision boxes might be bumping into the terrain during spawn before they are attached... very odd.

@jargon Ah, thx, that reminds me I meant to make better notes about the time I was doing a 2d piece in 3d UE and characters were falling out of the (2d) world bc collision and UE helpfully scootching them... out of their plane. UE does a lot of helping but I wish it were less mystery-to-be-uncovered somehow. 😹