The folks at Southern Amis BBS have declared today "Baud Day" (3/12/24), and that's a celebration I can get behind!

You can join the festivities by visiting a modern-day #BBS, and you don't even
need a #modem! Just telnet with a #terminal like SyncTerm.

My BBS is called "Guardian of Forever." I created it many years ago for my daughters, and later opened it to the public. Lots of fun ANSI experiments, etc.

guardian.synchro.net

#BaudDay #digipres #retrocomputing #vintagecomputing #bbsing

3/12/24 isn't over yet, so don't miss out on #BaudDay!

All you need to connect to a BBS is a good terminal program.

SyncTerm is one the best for calling BBSes. It supports lots of #retrocomputer character sets like ATASCII, PETSCII, and ANSI.

https://syncterm.bbsdev.net/

I have also heard many good things about https://muffinterm.app/ and https://github.com/mkrueger/icy_term

Once you have a terminal, try connecting to my #BBS, guardian.synchro.net !

#vintagecomputing #oldschool #ansiart #fun

SyncTERM

☎️ 🖥️
Why visit my #BBS, guardian.synchro.net, on #BaudDay?

Well, you can fool around with some pretty cool ANSI experiments I've made over the years.

From a parallax-scrolling [Millennium Falcon animation](https://breakintochat.com/blog/2017/05/25/new-parallax-ansimation-millennium-falcon-dodging-asteroids/), to a couple versions of [RPG tile maps](https://breakintochat.com/blog/2015/05/26/ansi-tile-map/), to ANSI-fied movie clips, there's some neat stuff.

Or, if you're on an Atari ST with IGS v2.19, I also have a pretty fantastic logon sequence, unlike anything else out there.

New parallax ANSImation: Millennium Falcon dodging asteroids - Break Into Chat

I want to push boundaries. That’s what the original Star Wars films did. Industrial Light & Magic revolutionized special effects with novel new techniques for motion control and amazing model work. When I work on ANSI projects now, I try to think about ways to do things in ANSI that weren’t possible in the 1990s […]

Break Into Chat

One last bit of #BaudDay celebration — I blogged about some of the advances I made on my experimental #ANSI tile map on my #BBS.

It scrolls smoothly, one character/line at a time. And the ANSI sprites also walk smoothly from tile to tile.

My work on this experiment has come in five-year intervals, but I'm pretty happy with it. Someday I hope to make this into a proper BBS game in memory of my daughter, Jadzia.

https://breakintochat.com/blog/2024/03/12/revisiting-my-ansi-tile-map/

#retrocomputing #gamedev #textmode #ansiart

Revisiting my ANSI tile map - Break Into Chat

See how I revamped the animated ANSI sprite and tile map system on my BBS.

Break Into Chat

Showed this ANSI tile map to my son, who noticed something extra when the sprite is moving. “That’s the cursor,” I said. “This is all text.”

“That’s text?” he asked incredulously.

I highlighted the entire screen. “Yep.”

“Can you copy and paste that into an email and send it to me?”

#BaudDay #ANSI #BBS #retrocomputing #gamedev #textmode #ansiart

@kirkman Dude. That looks great! I know you're after an RPG but that tileset really makes me want to play Boulderdash again. 😄
@kirkman awesome! Just curious, if you’ve thought about uploading you .ansi and .igs files anywhere online? There is a scene around that sort of stuff and the .igs files would help folks in creating a more accurate and modern rendererer/converter for those.

@sembiance I believe the code for my various artpack-released ANSI animations is available on GitHub. https://github.com/Kirkman?tab=repositories

I don't consider my IGS stuff completely finished yet, but I will try to post those as files eventually. I'd love to see them released in an artpack somehow, but yeah, that'd probably need a good renderer for modern systems, which doesn't exist right now.

Kirkman - Repositories

Developer for @PostDispatchInteractive and retrocomputing enthusiast - Kirkman

GitHub
GitHub - Kirkman/st-transporter: An ANSI animation featuring a cool transporter dissolve effect

An ANSI animation featuring a cool transporter dissolve effect - Kirkman/st-transporter

GitHub