I spent the afternoon playing @JJFlash's hack of my take on Colossal Cave. Lots of fun! https://troypress.com/advent-101-streamlined-randomized-colossal-cave-adventure/ Thanks, J.J.! #InteractiveFiction #ColossalCave
Advent 101: Streamlined, Randomized Colossal Cave Adventure

This afternoon I’ve been enjoying playing a new implementation of Colossal Cave Adventure 101*, a hack of my streamlined and randomized take on the original Adventure game. You can now play Advent …

Troy Press

@jalanhenning One of the most beautiful surprises in my life! 🤩​🤩​ I would NEVER think you'd actually go back to my version, let alone spending an afternoon on it, so long after we first talked about it! I'm completely flattered! And you even blogged about it? Wow! 😃​

I can't take credit for the font, it's the standard C64 one! 😄​

You don't need to draw a map on paper to find the Live Map, not even the game knows where it is. I use a separate deck of cards for the objects, the Map card will always be between the 4th and the 7th position in the deck (inclusive), so you just need to keep moving around in new rooms, and you'll find it soon 😁​

I removed the "corridor frame" not only as a workaround for inaccessible rooms, it was also boring to walk in it! 😆​ And it took some precious RAM space too; after removing it I could only think of making the map wrap-around. I can see it can be confusing, but I couldn't think of anything else 😁​

Thank you SO SO much, this made my day! 🙏​🤩​