PC Engine (TG16) games are so colourful! I wish more modern games use bright colours like they used to do.
PC Engine (TG16) games are so colourful! I wish more modern games use bright colours like they used to do.
You guys should check out OpenBOR, it’s an open source game engine for beat’em-ups. (It uses 256 colors at max per game so they’re pretty colorful).
It wasn’t an engine limitation, it was a design choice. Heretic is a colorful game, and it was using Doom engine.
It’s especially bad in Quake, all monsters look like a moving piece of a wall, and the level design is walls on top of walls with some walls in-between. If not for the revolutionary game engine, it would seriously flop.
Question that might sound dumb.
Were they actually this vibrant back then or were they made more vibrant to make up for limitations of a CRT?
Things like stippled dots or vertical lines especially would blur into each other making new colours or faking transparency.
Random video to demonstrate it. www.youtube.com/watch?v=IthGu6Ysmpc
But if your TV was too good, you wouldn’t get the effect as much.
The system could only display 400-something colors at a time. Once you reduce the number of colors that can be used, you lose gradients so one color doesn’t ease into another color. Due to this, art styles were typically different and used contrast to “pop” the characters and items visuals in game since being more realistic wasn’t an easy (or possible) option.
Now that we can have millions of colors, you can do whatever style you want.
A similar thing happened as polygon counts went up.
If you haven’t played it yet, OP you may really like Ultros.
Classic feeling metroidvania, modern game engine, but it’s visuals are fucking amazing and the colors, oh man.
They went for this incredible psychedelic art style and it’s just gorgeous and vibrant.
Fallout 76 was a nice change of pace, graphically. It was crap gameplay at launch, but it sure was pretty. I wonder if it’s worth another playthrough now that it has human NPCs and raiders and such.
Hell, I don’t even know what platform I bought it on and if my account it still active.
Fallout 3 at least has a context: nuclear apocalypse. And New Vegas is in a sparse desert.
Every other FPS going with shit brown as a theme, like an entire generation of Call of Duty games.
Yeah lemme get a hit of what you’re smoking… Games are just as colorful if not way more colorful these days. Look at the popular titles of like every major genre within the last few years and tell me we don’t have an over-saturation of hyper colorful games.
Shooters- Fortnite, Valorant, Apex, The finals, Splatoon (cod being the only major shooter with a drab palette)
Car/Racing- Mario kart, Forza, rocket league, that one game everyone overlays on TikTok videos with the crazy winding tracks
Fighting- Street fighter, Tekken, MK, Smash, Guilty gear (all very colorful or at least significantly more colorful than the previous iterations)
Indies- Hades, hollow knight, cult of the lamb, pizza tower, stardew valley, undertale, subnautica, vampire survivors, ori
Pandemic hits everyone obsessed over, among us and fall guys.
Marvel snap is the biggest entry into the card game market, which has been dominated by none other than Hearthstone for a while now.
The only genre I can think of that doesn’t have an excess of color is rpg’s, with the new Zeldas, baldur’s gate 3, starfield, elden ring, last of us, etc being a bit neutral, (still not dull by any means) but even with that being said things like spider man, palworld, and cyberpunk exist.
Anyway, yeah this list got a lot longer than I planned but I think it illustrates my point.
There are different monitor technologies that each affect picture quality in their unique way. Each panel technology has its strengths and weaknesses, and choosing the best one for you usually depends on your usage and personal preferences.
If you keep going back in time colors get bad again. Like Atari 800 highest resolution had this magenta/white dithering only.