Nintendo says latest Zelda was pirated 1 million times pre-release as it sues Yuzu emulator creator
Nintendo says latest Zelda was pirated 1 million times pre-release as it sues Yuzu emulator creator
I pirated the game but i bought it on release day at midnight, got the wood placard they gave out with the shrikah icon & everything
Playing it on my deck is much better than switch, lag nonwithstanding
“In effect, Yuzu turns general computing devices into tools for massive intellectual property infringement of Nintendo and others’ copyrighted works.”
So, what’s the point of the Switch then? If all these devices can play any Switch game, yet Nintendo refuses to allow people to buy and run them on these devices, then it sounds to me like they’ve done this to themselves. I empathise for all the work developers have put into their games, but I have no sympathy for the executives who decide to make their games exclusive to an overpriced irrelevant piece of technology.
Asking money off third-party games is the point of the switch :)
A Nintendo store on PC would sell a lot of Nintendo games, but they couldn’t make a lot of other games exclusive to that store.
The switch platform was very unique when it launched. It has inspired a new category of gaming devices.
It’s also the most reliable and (easily) controllable portable gaming console that has significant new game support. PC, Xbox and playstation make it too easy for children to access online chats and adult content. The switch and by extension Nintendo ecosystem severely limit this.
It’s great for playing games with younger family members in person and online. Whereas the alternative platforms should only be used by young children when they are actively being monitored by an adult. It allows the child some independence without danger. Not just stranger danger, many businesses are desperate to directly communicate with children with no adult in between. It’s perverse we allow this type of advertising and targeting. The Nintendo switch severely limits this, and provides further limits in an easy to use app.
The customers of the steam deck wouldn’t tolerate this. They expect a fully portable gaming pc. Artificial limitations would only frustrate their user base. People already expect these limitations when they buy a Nintendo product so it’s less of an issue.
Nintendo always innovates on the hardware. The switch doesn’t appear as innovate now. But that’s only because the innovation was so good it was widely replicated. Supporting technology was also a factor.
If Nintendo make a switch 2 that only improves processing and screen resolution, it will be the least innovative console generation they ever had. But it would the standard affair for most gaming hardware manufacturers.
The protections incentives Nintendo to pursue innovation in gaming, in both hardware and software. Everyone else only does software, even the Steam deck is a follower. This approach is still risky with these protections. As not every hardware system is highly profitable, as we saw with the Wii U. The Wii U was great and very innovative but didn’t capture much market share and many great games didn’t sell as well as they should have (Nintendo remade many in the switch, but classics like Nintendo land can’t be supported on any other device easily).
If you don’t like this you don’t need to support Nintendo, there are plenty of games being released that don’t require dedicated hardware. More are being released than you could ever expect to play in a lifetime.
!The switch platform was very unique when it launched. It has inspired a new category of gaming devices!<
The switch is still piggybacking off The WiiU and PSP.
If Nintendo make a switch 2 that only improves processing and screen resolution, it will be the least innovative console generation they ever had.
…No. The SNES existed. Compared to its predecessor the NES, the SNES was considerably more powerful with 16 bit architecture, more RAM, a faster, more powerful processor etc. It could run at overall higher resolutions, it had a larger overall and simultaneous onscreen color palette, it could do larger and more colorful sprites, and it had a MUCH more capable sound chip, but…compare Super Mario 3 on the NES to Super Mario World on the SNES. Or Metroid to Super Metroid. They really didn’t innovate that much, they added more buttons to the controller and made the graphics and sound more impressive.
To a lesser extent I’ll also point to the GameCube, whose design is “A more powerful disc-based N64 that is objectively not as good as the PS2.”
But, I think in certain ways the SNES and GameCube hold up where the more innovative N64 and Wii don’t. It’s easier to develop for “It’s like the last one, but more capable” than “It’s got this really weird new kind of controller no one has ever used before.” I remember people talking about the SNES mini and what games they would add to the existing lineup, and then talking about a theoretical N64 mini and struggling to even name 20 N64 games they want to play again.
Then there’s the case of the Wii U. The Wii U is their second worst console after the Virtual Boy (which I would argue is the most innovative console they ever made) and it’s not because of the Wii U itself. 1. The marketing was absolute crap. The previous “Wii Would Like To Play” campaign was excellent, because they showed off what the Wii was about. They held the controller up for the camera to see, then they showed people playing the games, both gameplay and people handling the controller. You knew what a Wii was when you went to the store to buy one. And it sold like chocolate covered hotcakes. Meanwhile the Wii U showed gameplay that could plausibly exist on the Wii, they showed pictures of the screen controller with very Wii-like design language so many people thought it was an addon to the Wii…Especially since it wasn’t called the Wii 2 or the Super Wii so it didn’t feel like a new console…then they spent 94% of the console’s life releasing basically no games for the thing, and the long-awaited, Zelda game was delayed so long that most people think of it as a Switch game; Breath of the Wild was developed for Wii U and ported to the Switch, but as a launch title for the Switch it outsold the Wii U version 13 to 1. By comparison, the Wii version of Twilight princess outsold the original GameCube version by ~4 to 1.
compare Super Mario 3 on the NES to Super Mario World on the SNES. Or Metroid to Super Metroid
Those were bad examples, as they innovated quite a bit. Mario World introduced an “open world” map where you could return to any stage as well as being able to find secret exits to new levels. Super Metroid introduced a map, which wasn’t a thing in either Metroid or Metroid II. And most importantly, both of them allowed you to save your progress, making games much longer and more complex. It’s easy to see them as simple graphical upgrades when everything can be played with save states now, but the difference when playing them on native hardware is stark.
Unfortunately, like it or not, capitalism requires competition to work. I say this as a communist that would happily upend the system if given an option.
But as it is exclusive are the only thing keeping console makers at bay. The last thing we want is one unified box for them to shove their crap out on. There would be zero incentive in making better games than the competitor.
I think at the moment it’s pretty much agreed upon that the best games that are coming out right now are coming from First Party Studios, Sans Microsoft who’s having their own fumbling right now.
They are outputting the best games and traditionally always have because there is more at stake in getting those games made.
Tunic is one of them.
I’d never miss a chance to promote that masterpiece.
Nope, you just get builds earlier.
Also, open source emulator devs and being dicks. Imagine that. I for one am scandalized.