Fun trippy bug. Due to great many reasons (beginning with precision, ending with own sanity) basically everything has to operate in local space of Earth.

Which means I need to simulate everything in solar system space (stylized-scaled, but relative angles, planetary tilt included, are authentic) and then transform it into Earth's local space before I do anything.

I've used wrong transformation for starfield, which did result in following video.

#gamedev #indiedev

@JanOrszulik So that's why the stars have been looking weird this week
@JanOrszulik when you find flat earth absurd but flat universe a thing 😉
@JanOrszulik
Ignoring the bug, LOVE your artstyle...