ShPD Shame on you!
ShPD Shame on you!
I’m afraid I don’t copy features from other versions of Pixel Dungeon. I actually try to avoid playing or reading too much about them so that I don’t have to worry If I think up a similar feature.
I do think that there are cases where Shattered could show more or less data, but I’m strongly against just information dumping all stats to the player. I hate RPGs that make enemies just feel like a collection of numbers. Accuracy and dodge also aren’t meaningful without detailed explanations. Mainly I like to show data that’s important for player decision-making. In particular Shattered could probably do with showing a little more data in regards to upgrade scroll usage.
Accuracy and dodge also aren’t meaningful without detailed explanations
These explanations were added to the guide tab of the mod in the same update as they were added into the descriptions, actually
Meanwhile rings of evasion and accuracy already do show numbers related to them in base ShPD despite no explanation of hit chance formulas anywhere, so there’s that
Most people aren’t going to want to do napkin math every time they look at the stat block. Personally if I were to include those numbers I’d just put hit and dodge chance there instead of accuracy and evasion. Or potentially just rework the stat entirely to be more intuitive.
I agree that ring descs aren’t perfect there, but it’s needed to show what the ring is doing proportionally, especially as you upgrade it.