[DEV] Coming Soon to Shattered: A New City Quest!
https://lemmy.world/post/43893325

[DEV] Coming Soon to Shattered: A New City Quest! - Lemmy.World
Hey folks! v3.3 released a little while ago now, and (after the holidays) I’ve
been busy with expanding the tester area for the new quest in patches to v3.3.
v3.3.7 is releasing today, and with that the tester area has progressed to a
point where I think it’s time for me to stop releasing patches and lock in on
putting everything together into a complete quest. In this blog post I’m going
to go over all of the things I’ve added in v3.3 patches, and how I think they’re
going to fit together into a new quest! Read The Full Post Here
[https://shatteredpixel.com/blog/coming-soon-to-shattered-a-new-city-quest.html]
[DEV] Shattered Pixel Dungeon v3.3.6
https://lemmy.world/post/43094020
[DEV] Shattered Pixel Dungeon v3.3.6 - Lemmy.World
Hey folks, I’ve just released Shattered Pixel Dungeon v3.3.6! This patch has a
couple bugfixes and another significant expansion to the new quest tester area.
There are now a variety of implemented hazards, although they aren’t currently
harmful and I still need to work on more rooms types for them to appear in.
[https://lemmy.world/pictrs/image/13f642b4-ca4a-43a9-8968-45f2a761c452.gif]
Here’s a full list of changes: ## Quest Tester Area Hazards I’ve added three new
static hazards to the quest tester area! There are now sentries which scan in a
pattern, sentries that periodically fire lasers, and floor vents that
periodically vent green flames. At the moment none of these hazards actually
harm you, instead they just show ‘!!!’ above your character if they hit you. I
think these are enough hazards to cook with, so next I’m going to focus on more
variety of room layouts and a better overall level layout (Currently room
placement is mostly random). I expect there will be 1 or 2 more v3.3 patches and
then I’ll move onto making the new quest properly. ## Bugfixes Fixed the
following bugs: Caused by v3.3.5: - Gladiator’s combo lasting much longer than
intended after defeating an enemy - Rare enemies appearing much less frequently
than intended - Some items in the quest tester area spawning as cursed
[DEV] Shattered Pixel Dungeon v3.3.5
https://lemmy.world/post/42716376
[DEV] Shattered Pixel Dungeon v3.3.5 - Lemmy.World
Hey folks, I’ve just patched Shattered Pixel Dungeon to v3.3.5! This is another
relatively small patch, with most of the changes under the hood. One major
addition has been made to the tester are for the upcoming quest though, there
are now some enemies there! They mainly exist to test out new enemy AI logic
that’s meant to better facilitate stealth gameplay. Here’s a full list of
changes: ## Quest Area Enemies The quest tester area now has a tester hazard:
Marsupial rats! The rats won’t put up much of a fight of course, even with your
gear removed, but you can use them to get an idea of how enemies will work in
the vault. Enemy AI in the vault has been changed to be much more exploitable
for stealth gameplay, including a new ‘investigating’ AI state and wandering
enemies not being able to see very far behind themselves as they move. There’s
also a few new room types in the tester area, to demonstrate enemies in
different situations. Expect to see more room layouts and tester hazards in
future patches. ## Misc. Changes - The in-game randomize buttons now blink white
as a reminder if the player is currently qualified for the randomized victory
badge and outside of the very start of a run. - Slightly improved the visual for
the existing ‘alerted’ and ‘target lost’ thought bubbles. - The Gnoll Geomancer
is now willing to switch targets if its current target isn’t within attacking
range. - Necromancers will now move their skeleton (instead of trying and
failing to push) if they attempt to summon on top of an immobile enemy. ##
Bugfixes Fixed the following bugs: Caused by v3.3: - Rare freeze bugs when
descending to the vault tester area - Rare crash bugs Existed Prior to v3.3: -
Exploit where Warrior could refund his shield cooldown by unequipping armor at
the right time - Exploit where Gladiator could cancel fury partway through,
refunding remaining combo - Distortion traps never spawning certain rare enemies
- Grass generated from ember after a garden room burns not being burnable until
after save/load (speed of grass recovery has been adjusted to prevent permanent
fires) - Rare cases where liquid metal could have a quantity of 0 - Specific
cases where helpful tipped darts could deal damage to allies
[DEV] Shattered Pixel Dungeon v3.3.4
https://lemmy.world/post/42109476
[DEV] Shattered Pixel Dungeon v3.3.4 - Lemmy.World
Hey folks! Another small patch today as I continue to make incremental
improvements to the tester area for the new quest, plus fix a few bugs and make
a few small other changes. I expect the next patch will feature some more
significant new additions to the tester area, though it will still be pretty
barebones until the next major update. Here’s a full list of changes: ## Quest
Tester Area I’ve made more improvements to level generation in the vault tester
area. The layout is still pretty random, but the vault area now uses some basic
new vault-specific rooms and the level builder it uses is now a lot more
flexible. Now that these levelgen basics are down I’m going to start looking to
add some more active details such as hazard testers (without any danger) and
treasure rooms instead of spreading loot randomly. ## Misc. - The game scene now
attempts to persist more item windows (item selection primarily) over scene
reset. This should sharply reduce cases where things like rotating your device
cause scrolls to be lost. Note that items can still be lost if the game is
terminated while item selection windows are open. - Improved clarity on Skeleton
Key’s curse text - Updated translations ## Bugfixes Fixed the following bugs:
Caused by v3.3: - Wand of regrowth appearing in vault tester area again - Vault
tester area resetting charge count on Duelist’s weapons - Trinkets briefly
visually persisting after being energized Existed Prior to v3.3: - Slimes always
taking damage in multiples of 8 when ascending - Rare cases where area effects
that blocked terrain could persist forever for large enemies - Arcane Bomb
particle fx persisting when they shouldn’t in a bunch of specific cases - Thrown
weapons not IDing properly in very specific cases
[DEV] Shattered Pixel Dungeon in 2026
https://lemmy.world/post/41564367

[DEV] Shattered Pixel Dungeon in 2026 - Lemmy.World
Hey Rat Punchers, Happy New Year! As always, I like to write a blog post at the
start of the year to recap, summarize my current plans for Shattered, and share
what my main priorities are for the coming year. This post starts with a year in
review, and then lists the major changes and additions that I have planned for
Shattered Pixel Dungeon in 2026 and beyond! Read The Full Post Here
[https://shatteredpixel.com/blog/shattered-pixel-dungeon-in-2026.html]
[DEV] Shattered Pixel Dungeon v3.3.2!
https://lemmy.world/post/41156133
[DEV] Shattered Pixel Dungeon v3.3.2! - Lemmy.World
Happy New Year Everyone, Shattered Pixel Dungeon has been patched to v3.3.2!
I’ve made some progress over the holidays on the new quest tester area. It’s now
entirely generated by the game’s levelgen system, whereas the previous iteration
was mostly hardcoded. There’s also the usual bunch of patch fixes and other
small tweaks. There’s still quite a bit I plan to do in futureHere’s a full list
of changes: ## Quest Tester Area Progress I’ve made some progress over the
holidays on the new quest tester area. It’s now entirely generated by the game’s
levelgen system, whereas the previous iteration was mostly hardcoded. ## Misc.
Changes - Shocking Enchantment now has a flat 1/3 chance to trigger (instead of
(lvl+1)/(lvl+4)), but damage ratio increased to 50% from 40%. Previously
shocking effectively scaled based on weapon level twice, which made it
disproportionally powerful at high levels and/or with arcana ring. - Glyph of
Swiftness now requires a distance of 2 tiles from an enemy, up from 1. This
effectively reverts its power to what is was prior to v3.3’s change to speed
boost logic. - The main target is now prioritized for sniper’s mark if a force
cube hits multiple enemies - Remains no longer appear in the vault tester level
- Updated translations and translator credits ## BugFixes Fixed the following
bugs: Caused by v3.3: - Monk energy starting at 10 instead of 0 after subclass
is chosen - Game showing a warning about save file errors in more cases than it
should - Rare cases where keys would be discarded when they shouldn’t be -
Landmark for distant well rooms not being cleared when the skeleton key is used
to open their door - Various rare crash bugs - Various minor textual errors
Existed prior v3.3: - Crash on launch on old iOS devices with A7 and A8
processors - Cases where the Steam version could hang on launch on Linux -
Reclaim trap counting as being cast for talents even when it isn’t consumed -
Pickaxe being marked as seen before it is given to the player - Specific cases
where ghost ally could regenerate past max HP
[DEV] Shattered Pixel Dungeon v3.3.1!
https://lemmy.world/post/40070200
[DEV] Shattered Pixel Dungeon v3.3.1! - Lemmy.World
Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1! Nothing
really exciting to note with this patch, it’s just some bugfixes to various
reports I’ve received since v3.3.0 launched about a week ago. I expect to be
making larger patches in the future with improvements to the vault tester area,
though the upcoming holidays may delay that a little bit. Here is a full list of
changes: ## BugFixes Fixed the following bugs: Caused by v3.3.1: - Skeleton key
not triggering on-artifact effects - Tomahawk bleed damage not scaling with ring
of sharpshooting - Vault tester area being enterable with a lost inventory,
causing a softlock - Buffs from ring of might persisting outside of vault tester
area - Wand of regrowth spawning and being usable to healing in quest tester
area - Uncommon cases of cracked spyglass making thrown items hidden - Feint
afterimage lasting longer than 1 turn in some cases - Various textual errors
[DEV] Shattered Pixel Dungeon v3.3.0!
https://lemmy.world/post/39719486

[DEV] Shattered Pixel Dungeon v3.3.0! - Lemmy.World
Hey Dungeoneers, Shattered Pixel Dungeon v3.3.0 has been released! v3.3 includes
a tester area for the upcoming overhaul to the city quest, new items, and a
bunch of smaller tweaks and improvements. Read the Full Post Here
[https://shatteredpixel.com/blog/shattered-pixel-dungeon-v330.html]
[DEV] Upcoming Artifact: Skeleton Key!
https://lemmy.world/post/39480578