A downside of being a party of narcoleptic adventurers.
A downside of being a party of narcoleptic adventurers.
Boss, the adventurers broke in, killed most of our men, and now are sleeping in the larder. They didn’t even lock the door, should we slit their throats while they sleep?
…no… Let them come to me.
But boss!
Silence! I said let them come to me.
ACKSHUALLY 🤓
BG3 won’t let you go to camp/long rest in “dangerous areas” (usually a bad guy stronghold-esque place) or whatever they’re called. But if you backtrack to the beginning of that dangerous area and nap right outside of their gate? Then you’re A-OK :)
Only thing that sucks is walking back out into the hostile goblin party and have this happen to you:
I loved this in the Creche:
“Wait, so they just stopped in the middle of killing everyone and went to sleep?”
“Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit.”
NGL, I play BG3 like D&D, I don’t trust the game (DM) not to fuck me over and tend to death march my characters. “Shut up and drink the health potion, you’re fine. Do you really need that short rest?” Etc.
The annoying thing about that is that if you don’t long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.
I’m doing a second playthrough and I’m realizing just how much I missed during my first playthrough where I used my tabletop mindset of “rest only when absolutely necessary”. And even then sometimes watching other people’s playthroughs I see scenes I never saw.
Can happen just the same with Astarion. He's perfectly fine being in a relationship with you if you never turn him down, but
::: spoiler whether he means a damn thing he says is completely dependent on one single camp scene. If you rest enough with a sufficiently progressed relationship, he'll confess that he meant to use you as a shield and accidentally fell in love. If you progress to Act 3 without the confession, you get a cruel speech about how easy it was, and he doesn't know why you're so shocked ("It's what I DO.") spoiler
:::
It's a pitfall of theirs, and as intrusive as it would have been to keep the exhaustion meter they originally had, removing the mechanic entirely is too destructive. It makes hoarding camp supplies laughably easy and results in too much missed content.
Maybe a notification marker of some sort reminding the player would be enough. Maybe it wouldn't, because "Boy am I tired" is just something my party members say sometimes and it was easy enough to ignore without any clear punishment for doing so.
But they really need to reinstate something.
Someone needs to explain the hieroglyphics of that tag to me.
::: spoiler Title here Content here :::You can cantrip can’t you?
Fucking wizards.
It doesn't, but I've wished it did. It would require a couple more Act 2 safe zones scattered about for the player to keep track of, but it makes more sense than the ability to just chill for a while in what can be some incredibly unsafe territory. Sneaking off to bang in the underdark? Sure. Fine. I'm certain that won't cause any undue noise.
There are only 1-2 battles I'm aware of that can or absolutely will happen, and neither are randomized encounters in the same vein.
"We sleep in the peaceful jungle cleari-"
"TIGERS"
"Okay, what if we sleep in tow-"
"MUGGERS. HALF ORCS. BIG BURLY ONES."
"In this fortress we should be-"
"GUARD CAPTAIN PAID OFF, THE WHOLE GARRISON WANTS YOUR BLOOD"
BG3 has things that you can’t sleep or they complete without you.
Waukeen’s rest burning is the first one that comes to mind. If you stumble on it and then rest Counselor Florrick will die. You have to complete it when you get to it. In a similar vein if you travel to the mountain pass before saving Halsin he will die in the goblin camp. I think that’s because multiple days pass in the story when you go the mountain pass route instead of the underdark route.
It’s called fight OR flight.
You gotta make sure to remember that some animals don’t know how to back down. This is not in hunting scenarios but general confrontation some animals will get completely caught up in aggression and self destructively begin hyperfocusing on murder mode.
Dogs IRL do it surprisingly often. Humans are also known for it. Adrenaline is a bitch.
While that is realistic, it shouldn’t happen all the time because it makes for frustrating gameplay.
Fun is still the most important aspect of a game.
I did one time provide a room that slows down time for my players. It was after a highly long dungeon stretch at what was the finale of the campaign.
It helped that the dungeon itself was a time warped anomaly so it was easily justified. The whole place was also modelled after the IRL Titanic.
Afterwards they had to fight a gauntlet of a fake final boss, an escape sequence and then an abomination of a dragon (which before seemed to be the fake final boss’s pet) rampaging through a city, before said dragon revealed it’s true form as a far realm abomination with time based powers.
One of the reasons I really dislike DND is the long rest cadence. It’s just not really how a lot of people want to play the game.
Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.