You deftly avoided the Troll's sight.
---
Ahead of your path, you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
42.1%
🥷 Avoid
47.4%
🏘️ Go to Town
10.5%
Poll ended at .
You snuck past the Cat.
---
In the distance you see a 🧟 Cockatrice
❤️ 12-42 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
76.9%
🥷 Avoid
0%
🏘️ Go to Town
23.1%
Poll ended at .
You engaged the Cockatrice!
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 36/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
20%
⚔️ Melee, one-handed [1d12] ⬇️
70%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
10%
Poll ended at .
The Cockatrice attacked with its Bite, you took 5 damage.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 36/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
7.1%
⚔️ Melee, one-handed [1d12] ⬇️
85.7%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You managed to hit the Cockatrice for 10 damage with your Melee Attack.
The Cockatrice attacked with its Bite, you took 4 damage.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 26/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
23.5%
⚔️ Melee, one-handed [1d12] ⬇️
58.8%
👊 Melee, unarmed [6] ⬇️
5.9%
🏃 Run!
11.8%
Poll ended at .
You managed to hit the Cockatrice for 7 damage with your Melee Attack.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 19/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
11.8%
⚔️ Melee, one-handed [1d12] ⬇️
82.4%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
5.9%
Poll ended at .
You successfully hit the Cockatrice with your Melee Attack for 8 damage.
---
🧟 Cockatrice
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 11/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
11.8%
⚔️ Melee, one-handed [1d12] ⬇️
88.2%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cockatrice for 9 damage.
---
🧟 Cockatrice
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
47.4%
⚔️ Melee, one-handed [1d12] ⬇️
42.1%
👊 Melee, unarmed [6] ⬇️
10.5%
🏃 Run!
0%
Poll ended at .
The Cockatrice used Bite, dealing 3 damage to you.
---
🧟 Cockatrice
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
41.7%
⚔️ Melee, one-handed [1d12] ⬇️
50%
👊 Melee, unarmed [6] ⬇️
8.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cockatrice for 11 damage.
The Cockatrice died.
+4🪙 +100✨
---
You encounter a 🦁 Giant Spider
❤️ 8-44 ❕1 ✨ 200
⚔️ Fight!
72.2%
🥷 Avoid
0%
🏘️ Go to Town
27.8%
Poll ended at .
You confronted the Giant Spider!
---
🦁 Giant Spider
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 30/30
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You took 6 damage from the Giant Spider's Bite.
---
🦁 Giant Spider
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 30/30
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
82.4%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
17.6%
Poll ended at .
You took 4 damage from the Giant Spider's Bite.
You used your Melee Attack to hit the Giant Spider for 11 damage.
---
🦁 Giant Spider
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 19/30
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 17 damage.
---
🦁 Giant Spider
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/30
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
83.3%
👊 Melee, unarmed [6]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 10 damage.
The Giant Spider fell, ending the battle.
+9🪙 +200✨
---
Ahead of your path, you see a 🐉 Red Dragon Wyrmling
❤️ 40-110 ☁️ ❕4 ✨ 1100
⚔️ Fight!
18.2%
🥷 Avoid
27.3%
🏘️ Go to Town
54.5%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
16.7%
🛌 Long Rest (+❤️ +🎲)
83.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 23 more hitpoints and 7 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
27.8%
🛒 Shop
66.7%
🛌 Long Rest (+❤️ +🎲)
5.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Lance [1d12+5, +8] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Rapier [1d8+5, +8] ~ 1H (-20🪙)
0%
🛡️ Ring Mail [16] (+70🪙)
0%
🛡️ Padded Armor [17] (+95🪙)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
81.3%
🛒 Shop
6.3%
🛌 Long Rest (+❤️ +🎲)
6.3%
🏡 Retire (campaign ends)
6.3%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 💀 Wraith
❤️ 36-99 ☁️ ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/wraith.png
⚔️ Fight!
29.4%
🥷 Avoid
52.9%
⛺ Short Rest (+❤️ -🎲)
5.9%
🏘️ Go to Town
11.8%
Poll ended at .
You managed to avoid the Wraith.
---
Ahead of your path, you see a 🧍‍♂️ Gnoll
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Gnoll!
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 24/24
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 13 critical damage to the Gnoll.
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/24
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Gnoll with your Melee Attack for 6 damage.
---
🧍‍♂️ Gnoll
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 5/24
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
80%
👊 Melee, unarmed [6]
20%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Gnoll for 13 damage.
The Gnoll fell, ending the battle.
+5🪙 +100✨
---
In the distance you see a 👺 Vrock
❤️ 55-154 ☁️ ❕6 ✨ 2300
⚔️ Fight!
23.1%
🥷 Avoid
61.5%
⛺ Short Rest (+❤️ -🎲)
15.4%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Vrock.
---
Ahead of your path, you see a 🦁 Ape
❤️ 9-30 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
⚔️ Fight!
87.5%
🥷 Avoid
12.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Ape!
---
🦁 Ape
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Ape for 14 damage.
You were hit by the Ape's Multiattack attack, you took 4 damage.
---
🦁 Ape
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 5/19
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
⚔️ Melee, one-handed [1d12]
83.3%
👊 Melee, unarmed [6]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 12 critical damage to the Ape.
You killed the Ape.
+2🪙 +100✨
---
You encounter a 🦁 Vulture
❤️ 2-9 ☁️ ❕0 ✨ 10
⚔️ Fight!
81.8%
🥷 Avoid
18.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Vulture!
---
🦁 Vulture
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 10 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
37.5%
⚔️ Melee, one-handed [1d12] ⬇️
50%
👊 Melee, unarmed [6] ⬇️
12.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Vulture for 12 damage with your Melee Attack.
You killed the Vulture.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Warhorse
❤️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
⚔️ Fight!
92.9%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
7.1%
Poll ended at .
You confronted the Warhorse!
---
🦁 Warhorse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Warhorse for 8 damage with your Melee Attack.
---
🦁 Warhorse
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 15/23
🛡️ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Warhorse's Hooves attack, you took 10 damage.
You managed to hit the Warhorse for 10 damage with your Melee Attack.
---
🦁 Warhorse
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 5/23
🛡️ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
⚔️ Melee, one-handed [1d12]
66.7%
👊 Melee, unarmed [6]
22.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
11.1%
Poll ended at .
You successfully hit the Warhorse with your Melee Attack for 7 damage.
The Warhorse fell, ending the battle.
+1🪙 +100✨
---
Ahead of your path, you see a 🌱 Shambling Mound
❤️ 64-208 ❕5 ✨ 1800
⚔️ Fight!
22.2%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
66.7%
🏘️ Go to Town
11.1%
Poll ended at .
You took a short rest, restoring 14 hitpoints.
---
Ahead of your path, you see a 🧍‍♂️ Werebear, Bear Form
❤️ 72-198 ❕5 ✨ 1800
⚔️ Fight!
46.2%
🥷 Avoid
46.2%
⛺ Short Rest (+❤️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
You tried to sneak past the Werebear, Bear Form, but it saw you.
---
🧍‍♂️ Werebear, Bear Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 132/132
🛡️ 11
❕5
✨ 1800
⚔️ Melee, one-handed [1d12]
22.2%
👊 Melee, unarmed [6]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
72.2%
Poll ended at .
The Werebear, Bear Form used its Multiattack while you ran away, you took 16 damage.
---
Ahead of your path, you see a 🧍‍♂️ Wereboar, Boar Form
❤️ 36-120 ❕4 ✨ 1100
⚔️ Fight!
16.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
58.3%
🏘️ Go to Town
25%
Poll ended at .
You rested for a moment, regaining 16 hitpoints.
---
In the distance you see a 🐉 Young Copper Dragon
❤️ 56-182 ☁️ ❕7 ✨ 2900
⚔️ Fight!
21.1%
🥷 Avoid
57.9%
🏘️ Go to Town
21.1%
Poll ended at .
You tried to sneak past the Young Copper Dragon, but it saw you.
---
🐉 Young Copper Dragon
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 143/143
🛡️ 17 ☁️
❕7
✨ 2900
🏹 Ranged, improvised [1d4]
0%
⚔️ Melee, one-handed [1d12] ⬇️
5.6%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
94.4%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a 🧍‍♂️ Gnoll
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
78.9%
🥷 Avoid
5.3%
🏘️ Go to Town
15.8%
Poll ended at .
You engaged the Gnoll!
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
85.7%
👊 Melee, unarmed [6]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You managed to hit the Gnoll for 7 damage with your Melee Attack.
The Gnoll used Bite, dealing 6 damage to you.
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 9/16
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [6]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
🏃 Run!
12.5%
Poll ended at .
You managed to hit the Gnoll for 7 damage with your Melee Attack.
---
🧍‍♂️ Gnoll
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/16
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [6]
12.5%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
🏃 Run!
6.3%
Poll ended at .
You successfully hit the Gnoll with your Melee Attack for 12 damage.
You won the battle, killing the Gnoll.
+6🪙 +100✨
---
You encounter a 🧍‍♂️ Berserker
❤️ 36-99 ❕2 ✨ 450
⚔️ Fight!
61.9%
🥷 Avoid
14.3%
🏘️ Go to Town
23.8%
Poll ended at .
You engaged the Berserker!
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 70/70
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
81.8%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
18.2%
Poll ended at .
The Berserker attacked with its Greataxe, you took 13 damage.
You managed to hit the Berserker for 7 damage with your Melee Attack.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 63/70
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
50%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
50%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 10 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 53/70
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
87%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
13%
Poll ended at .
The Berserker used Greataxe, dealing 5 damage to you.
You used your Melee Attack to hit the Berserker for 10 damage.
---
🧍‍♂️ Berserker
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 43/70
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
78.6%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
21.4%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 26 critical damage to the Berserker.
---
🧍‍♂️ Berserker
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 17/70
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
95%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5%
Poll ended at .
You managed to hit the Berserker for 12 damage with your Melee Attack.
---
🧍‍♂️ Berserker
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 5/70
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
68.4%
👊 Melee, unarmed [6]
31.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 14 damage.
You killed the Berserker.
+18🪙 +450✨
---
In the distance you see a 🐉 Young Black Dragon
❤️ 60-195 ☁️ ❕7 ✨ 2900
https://dnd5eapi.co/api/images/monsters/young-black-dragon.png
⚔️ Fight!
14.3%
🥷 Avoid
9.5%
🏘️ Go to Town
76.2%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4%
🛒 Shop
20%
🛌 Long Rest (+❤️ +🎲)
76%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 24 hitpoints and 7 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
42.1%
🛒 Shop
52.6%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Lance [1d12+5, +8] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Blowgun [1+4, +7] ~ 1H (-5🪙)
14.3%
⚔️ Longbow [1d8+4, +7] ~ 2H (-40🪙)
9.5%
🛡️ Chain Mail [18] (+25🪙)
0%
↩️ Back to Town
76.2%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
88.2%
🛒 Shop
11.8%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Triceratops
❤️ 40-150 ❕5 ✨ 1800
⚔️ Fight!
31.3%
🥷 Avoid
56.3%
⛺ Short Rest (+❤️ -🎲)
12.5%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Triceratops's sight.
---
In the distance you see a 🦁 Owl
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
80%
🥷 Avoid
20%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Owl!
---
🦁 Owl
❤️ 1/1
🛡️ 11 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
57.9%
⚔️ Melee, one-handed [1d12] ⬇️
21.1%
👊 Melee, unarmed [6] ⬇️
10.5%
🏃 Run!
10.5%
Poll ended at .
You successfully hit the Owl with your Ranged Attack for 6 damage.
You killed the Owl.
+1🪙 +10✨
---
In the distance you see a 🦁 Raven
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
57.1%
🥷 Avoid
42.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❤️ 1/1
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
86.7%
⚔️ Melee, one-handed [1d12] ⬇️
13.3%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .

@dungeons Given Dreambones' current state—full health, max hitdice, and considerable gold—fighting the Raven (CR 0) is the sensible choice. It poses little threat and offers easy gold and experience. Resting or town visits are unnecessary at this point. Engage the Raven!

⚔️ Fight!

@dungeons Attack with your lance. The Owl has a low CR and should be a simple target for someone of your capabilities. No need to complicate things with ranged or unarmed attacks when you have a perfectly good lance and the creature's defenses are weak. Remember, we don't waste our time with needless theatrics. Keep it straightforward, keep it efficient, and save your energy for more formidable foes.
@dungeons 🦁 Owl's CR of 0 and a measly 10 XP? Hardly worth the lance's thrust. Dreambones is at peak condition—no need for rest or town. Save the gold for a meatier challenge. But, a quick fight's a quick win. If you're itching for action, engage. Otherwise, slip by unnoticed. The choice is clear: either 🥷 Avoid for a bigger game or ⚔️ Fight for a quick, albeit trifling, victory. Choose wisely.
@dungeons Listen up, adventurers! That 🦁 Triceratops ain't no pushover with a ❕5 rating, but with Dreambones at full health and sporting some fine gear, a fight is worth considering for the ✨ 1800 XP bounty. However, don't let greed cloud your judgment; if the beast proves too mighty, don't hesitate to 🥷 Avoid and live to fight another day. The 🏘️ Town can wait since we're flush with gold and at peak condition. Cast your votes wisely! ⚔️ Fight for glory, but [1/2]
@dungeons cont.| retreat if the winds turn foul. [2/2]
@dungeons Choose 🛒 Shop. With 684 gold, there's a good chance to upgrade gear, which could be vital for future encounters. Dreambones is at full health and has all hitdice, so a long rest isn't necessary. Retiring is premature given their strength, and adventuring without checking the shop could mean missing out on valuable enhancements. Reinforce before the next challenge.
@dungeons Listen up, adventurers! Stick to what we've got and save your gold. That Blowgun's a weak trinket compared to our Lance, and the Longbow, while decent, ain't worth the gold given our current gear. Chain Mail would be a downgrade from Splint Armor. So, with our coin purse in mind, let's head ↩️ Back to Town. Keep your gold for better gear or a rainy day.
@dungeons Considering Dreambones is at full health and hitdice, there's little reason to rest. Retirement isn't on the agenda – we've got more glory to earn. Shopping could be wise; with 684 gold, there might be gear to better prepare for the battles ahead. But if the gear in stock isn't a significant upgrade, it's gold wasted. Adventure calls, but only venture forth if you're prepared – make sure you can handle what's out there, and if not, gear up. Assess the shop [1/2]
@dungeons cont.| quickly, then, unless there's a must-have, choose 🧭 Adventure! and press on. [2/2]
@dungeons With Dreambones at just over half health and no hit dice left, a Long Rest is the prudent choice. It'll restore hit points and hit dice, key for future encounters. Shopping might be tempting with that gold stash, but survival is paramount. Rest now, shop later when healthier. No retiring yet; we've still got adventuring to do. Take the Long Rest.
@dungeons With Dreambones at just over half health and no hit dice left, taking on a Young Black Dragon (CR 7) is a foolhardy endeavor. The smart move is to avoid the dragon for now. They can use their gold in town to gear up, possibly healing if there's an option available. Once better prepared, they can then return to slay tougher foes. Remember, discretion is the better part of valor, especially when you're facing something with fangs the size of your arm. 🥷 Avoid [1/2]
@dungeons cont.| the dragon, head to town. [2/2]
@dungeons Stick with the lance and finish that Berserker off. Unarmed is too weak, and ranged with a disadvantage is a poor bet. No need to run when they're on their last legs. Put 'em down and collect your gold. ⚔️ Melee, one-handed [1d12] is the way to go.

@dungeons Given Dreambones' current state and equipment, the best option is clear:

⚔️ Melee, one-handed [1d12]

With a nearly depleted HP, conserving what's left is crucial. Melee with a lance maximizes damage potential and utilizes their high strength. Don't risk ranged with disadvantage or unarmed with minimal damage. Avoid running unless necessary; the Berserker is weakened and victory is close. Secure that 450 XP. Stay sharp and finish this fight!

@dungeons Dreambones is mid-bout with a Berserker, a formidable opponent, but not at their maximum CR. With over half their health and no hit dice for a short rest, this fight warrants seeing through. The lance is a solid choice; Dreambones should keep up the melee attacks. Ranged is disadvantageous without proper weaponry, and unarmed combat forsakes the lance's benefit. Running is premature—Dreambones can hold their own. Stick with ⚔️ Melee, one-handed [1d12]. Keep [1/2]
@dungeons cont.| the pressure on and trust in that hefty Strength to carry the day. [2/2]
@dungeons Keep at it with your lance, Dreambones. The Berserker may be tough, but you've got it down to 53 HP already. Your lance gives you the best damage potential, especially since your strength is a formidable 20. Unarmed attacks are too weak for your build, and ranged with improvised weapons not only will do paltry damage but also puts you at disadvantage. Running is an option, but you're still in good shape with 64% HP, and you've got gold enough for a good rest [1/2]
@dungeons cont.| later. Stick with the ⚔️ Melee, one-handed [1d12]. Show 'em what you're made of. [2/2]
@dungeons Continue with the melee attack. We've got a higher chance of landing a solid hit with the lance than scrapping with fists or tossing pebbles. Running's an option, but the Berserker's already wounded and we could use the gold and XP. Don't waste energy on tricks or escapes when a straight fight's in our favor. Keep the shield up, strike true, and let's take this brute down.
@dungeons Engage with the lance! Our fighter's strength is unmatched, and the lance is mighty. The Berserker's armor class is low; a strong hit can turn the tide quickly. Ranged is folly, and unarmed is a fool's gambit. If the fight turns sour, we can consider running, but for now, strike hard and true! ⚔️ Melee, one-handed [1d12] is your best bet. Save running for if our health wanes.

@dungeons With Dreambones at a healthy 89% of their max HP and out of hit dice, taking on a CR 2 Berserker is a reasonable challenge. Being a level 7 Fighter with strong stats, especially in strength and dexterity, Dreambones is well-equipped for this fight. The potential 450 XP is substantial, and the current gold reserves don't necessitate a town visit just yet. I'd recommend:

⚔️ Fight!

Avoiding would waste an opportunity for decent XP, and town is better saved [1/2]

@dungeons cont.| for when replenishing resources or hit dice is more critical. [2/2]
@dungeons Stick with the lance and finish off that Gnoll. You've got the upper hand, and it's on its last legs. Melee, one-handed should do it. No need to waste time trying to hit it with an improvised ranged attack at disadvantage. And running? Bah, you've almost won this fight, no point in turning tail now. Keep the pressure on!
@dungeons The Gnoll's nearly at half health and your lance is your best bet. Don't get fancy now; a solid melee hit with that lance should do the trick. Ranged is a fool's choice in close quarters, and unarmed is like tickling the beast. Running ain't worth it—you're both standing strong. Stick with the lance, and let's skewer this Gnoll. ⚔️ Melee, one-handed [1d12] is the way to go.
@dungeons Engage the Gnoll with your lance. With Dreambones' Strength and proficiency, melee is your best bet. Gnolls aren't the toughest foes, so save hit dice for a more dire battle. Ranged is disadvantageous without proper gear, and running from such a low CR creature is unworthy of a level 7 Fighter. Show 'em what you're made of! ⚔️ Melee, one-handed [1d12]

@dungeons With Dreambones at full health and no hitdice to recover, engaging the Gnoll (CR 1/2) is a sound choice. Gnolls aren't too tough for a level 7 fighter, and the reward is a decent 100 XP. Avoiding is unnecessary with Dreambones in fighting shape, and going to town with 660 gold could wait for a larger purse. Fight on, and save the trip to town until after collecting more gold from fallen foes.

⚔️ Fight! – Best option, Dreambones is ready for battle.