The Wereboar, Hybrid Form saw you as you tried to sneak past.
---
πŸ§β€β™‚οΈ Wereboar, Hybrid Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 75/75
πŸ›‘οΈ 11
❕4
✨ 1100
βš”οΈ Melee, one-handed [1d12]
40%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
60%
Poll ended at .
You ran away!
---
You encounter a πŸ”₯ Earth Elemental
❀️ 72-180 ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/earth-elemental.png
βš”οΈ Fight!
11.1%
πŸ₯· Avoid
55.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
33.3%
Poll ended at .
You deftly avoided the Earth Elemental's sight.
---
Ahead of your path, you see a 🦁 Brown Bear
❀️ 16-52 ❕1 ✨ 200
βš”οΈ Fight!
91.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
8.3%
Poll ended at .
You engaged the Brown Bear!
---
🦁 Brown Bear
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 32/32
πŸ›‘οΈ 11
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 10 damage from the Brown Bear's Bite.
You used your Melee Attack to hit the Brown Bear for 8 damage.
---
🦁 Brown Bear
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 24/32
πŸ›‘οΈ 11
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
90.9%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.1%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Brown Bear's Claws attack, you took 10 damage.
You used your Melee Attack to hit the Brown Bear for 13 damage.
---
🦁 Brown Bear
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/32
πŸ›‘οΈ 11
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Brown Bear used Multiattack, dealing 6 damage to you.
You successfully hit the Brown Bear with your Melee Attack for 12 damage.
The Brown Bear fell, ending the battle.
+7πŸͺ™ +200✨
---
You encounter a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
40%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
20%
🏘️ Go to Town
40%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
88.9%
🏑 Retire (campaign ends)
11.1%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 26 more hitpoints and 5 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
27.3%
πŸ›’ Shop
63.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
9.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Lance [1d12+5, +8] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Longsword [1d8+5, +8] ~ 1H V (-10πŸͺ™)
0%
πŸ—‘οΈ Dart [1d4+5, +8] ~ 1H T (+4πŸͺ™)
0%
πŸ›‘οΈ Breastplate [18] (-300πŸͺ™)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
82.4%
πŸ›’ Shop
17.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
90.9%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
30.8%
βš”οΈ Melee, one-handed [1d12] ⬇️
69.2%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Pseudodragon for 11 damage.
The Pseudodragon fell, ending the battle.
+3πŸͺ™ +50✨
---
You encounter a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
94.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
5.9%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Badger!
---
🦁 Giant Badger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
94.4%
πŸ‘Š Melee, unarmed [6]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Badger for 7 damage.
---
🦁 Giant Badger
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/10
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Badger with your Melee Attack for 11 damage.
You killed the Giant Badger.
+1πŸͺ™ +50✨
---
You encounter a πŸ‰ Wyvern
❀️ 52-169 ☁️ ❕6 ✨ 2300
βš”οΈ Fight!
21.4%
πŸ₯· Avoid
57.1%
β›Ί Short Rest (+❀️ -🎲)
14.3%
🏘️ Go to Town
7.1%
Poll ended at .
You tried to avoid the Wyvern, but it detected your presence.
---
πŸ‰ Wyvern
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 94/94
πŸ›‘οΈ 13 ☁️
❕6
✨ 2300
🏹 Ranged, improvised [1d4]
6.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
37.5%
πŸ‘Š Melee, unarmed [6] ⬇️
6.3%
πŸƒ Run!
50%
Poll ended at .
You successfully ran away!
---
In the distance you see a πŸ§β€β™‚οΈ Cult Fanatic
❀️ 1-43 ❕2 ✨ 450
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Cult Fanatic!
---
πŸ§β€β™‚οΈ Cult Fanatic
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Cult Fanatic for 10 damage with your Melee Attack.
You were hit by the Cult Fanatic's Multiattack attack, you took 6 damage.
---
πŸ§β€β™‚οΈ Cult Fanatic
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 12/22
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
⭐ Dreambones reached level 7! #levelup
+7❀️
You managed to hit the Cult Fanatic for 15 damage with your Melee Attack.
The Cult Fanatic fell, ending the battle.
+20πŸͺ™ +450✨
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
92.3%
πŸ‘Š Melee, unarmed [6]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Poisonous Snake with your Melee Attack for 13 damage.
You killed the Poisonous Snake.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Raven
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
90%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
90.9%
βš”οΈ Melee, one-handed [1d12] ⬇️
9.1%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Raven's Beak attack, you took 1 damage.
You successfully hit the Raven with your Ranged Attack for 8 damage.
The Raven died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ”₯ Invisible Stalker
❀️ 48-160 ❕6 ✨ 2300
βš”οΈ Fight!
13.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
66.7%
🏘️ Go to Town
13.3%
Poll ended at .
You sat down and caught your breath, regaining 14 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Grimlock
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Grimlock!
---
πŸ§β€β™‚οΈ Grimlock
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
95.2%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Grimlock for 14 damage with your Melee Attack.
You won the battle, killing the Grimlock.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Giant Ape
❀️ 75-240 ❕7 ✨ 2900
βš”οΈ Fight!
8.3%
πŸ₯· Avoid
75%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
8.3%
Poll ended at .
You were caught by the Giant Ape before you could escape.
---
🦁 Giant Ape
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 142/142
πŸ›‘οΈ 12
❕7
✨ 2900
βš”οΈ Melee, one-handed [1d12]
19%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
76.2%
Poll ended at .
The Giant Ape used its Fist while you ran away, you took 22 damage.
---
In the distance you see a πŸ‰ Young White Dragon
❀️ 70-196 ☁️ ❕6 ✨ 2300
βš”οΈ Fight!
0%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
68.8%
🏘️ Go to Town
25%
Poll ended at .
You took a short rest, restoring 21 hitpoints.
---
Ahead of your path, you see a πŸ—Ώ Troll
❀️ 48-120 ❕5 ✨ 1800
βš”οΈ Fight!
21.1%
πŸ₯· Avoid
68.4%
🏘️ Go to Town
10.5%
Poll ended at .
You deftly avoided the Troll's sight.
---
Ahead of your path, you see a 🦁 Cat
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
47.4%
🏘️ Go to Town
10.5%
Poll ended at .
You snuck past the Cat.
---
In the distance you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
23.1%
Poll ended at .
You engaged the Cockatrice!
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 36/36
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
20%
βš”οΈ Melee, one-handed [1d12] ⬇️
70%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
The Cockatrice attacked with its Bite, you took 5 damage.
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 36/36
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
7.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
85.7%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
You managed to hit the Cockatrice for 10 damage with your Melee Attack.
The Cockatrice attacked with its Bite, you took 4 damage.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 26/36
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
23.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
58.8%
πŸ‘Š Melee, unarmed [6] ⬇️
5.9%
πŸƒ Run!
11.8%
Poll ended at .
You managed to hit the Cockatrice for 7 damage with your Melee Attack.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 19/36
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
11.8%
βš”οΈ Melee, one-handed [1d12] ⬇️
82.4%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You successfully hit the Cockatrice with your Melee Attack for 8 damage.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/36
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
11.8%
βš”οΈ Melee, one-handed [1d12] ⬇️
88.2%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cockatrice for 9 damage.
---
🧟 Cockatrice
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/36
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
47.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
42.1%
πŸ‘Š Melee, unarmed [6] ⬇️
10.5%
πŸƒ Run!
0%
Poll ended at .
The Cockatrice used Bite, dealing 3 damage to you.
---
🧟 Cockatrice
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/36
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
41.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
50%
πŸ‘Š Melee, unarmed [6] ⬇️
8.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cockatrice for 11 damage.
The Cockatrice died.
+4πŸͺ™ +100✨
---
You encounter a 🦁 Giant Spider
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
72.2%
πŸ₯· Avoid
0%
🏘️ Go to Town
27.8%
Poll ended at .
You confronted the Giant Spider!
---
🦁 Giant Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 30/30
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 6 damage from the Giant Spider's Bite.
---
🦁 Giant Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 30/30
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
82.4%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
17.6%
Poll ended at .
You took 4 damage from the Giant Spider's Bite.
You used your Melee Attack to hit the Giant Spider for 11 damage.
---
🦁 Giant Spider
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 19/30
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 17 damage.
---
🦁 Giant Spider
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/30
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
83.3%
πŸ‘Š Melee, unarmed [6]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 10 damage.
The Giant Spider fell, ending the battle.
+9πŸͺ™ +200✨
---
Ahead of your path, you see a πŸ‰ Red Dragon Wyrmling
❀️ 40-110 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
18.2%
πŸ₯· Avoid
27.3%
🏘️ Go to Town
54.5%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
16.7%
πŸ›Œ Long Rest (+❀️ +🎲)
83.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 23 more hitpoints and 7 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
27.8%
πŸ›’ Shop
66.7%
πŸ›Œ Long Rest (+❀️ +🎲)
5.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Lance [1d12+5, +8] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Rapier [1d8+5, +8] ~ 1H (-20πŸͺ™)
0%
πŸ›‘οΈ Ring Mail [16] (+70πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [17] (+95πŸͺ™)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
81.3%
πŸ›’ Shop
6.3%
πŸ›Œ Long Rest (+❀️ +🎲)
6.3%
🏑 Retire (campaign ends)
6.3%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ’€ Wraith
❀️ 36-99 ☁️ ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/wraith.png
βš”οΈ Fight!
29.4%
πŸ₯· Avoid
52.9%
β›Ί Short Rest (+❀️ -🎲)
5.9%
🏘️ Go to Town
11.8%
Poll ended at .
You managed to avoid the Wraith.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Gnoll
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Gnoll!
---
πŸ§β€β™‚οΈ Gnoll
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 13 critical damage to the Gnoll.
---
πŸ§β€β™‚οΈ Gnoll
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/24
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Gnoll with your Melee Attack for 6 damage.
---
πŸ§β€β™‚οΈ Gnoll
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/24
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
80%
πŸ‘Š Melee, unarmed [6]
20%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Gnoll for 13 damage.
The Gnoll fell, ending the battle.
+5πŸͺ™ +100✨
---
In the distance you see a πŸ‘Ί Vrock
❀️ 55-154 ☁️ ❕6 ✨ 2300
βš”οΈ Fight!
23.1%
πŸ₯· Avoid
61.5%
β›Ί Short Rest (+❀️ -🎲)
15.4%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Vrock.
---
Ahead of your path, you see a 🦁 Ape
❀️ 9-30 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
βš”οΈ Fight!
87.5%
πŸ₯· Avoid
12.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Ape!
---
🦁 Ape
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Ape for 14 damage.
You were hit by the Ape's Multiattack attack, you took 4 damage.
---
🦁 Ape
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/19
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
βš”οΈ Melee, one-handed [1d12]
83.3%
πŸ‘Š Melee, unarmed [6]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .

@dungeons Given our fighter Dreambones is at full health and boasts a high strength attribute, a melee attack with the lance is the clear choice. The Ape's lower challenge rating and the absence of any need for spell slots make this an opportune moment for a straightforward attack. Ranged options are at a disadvantage, and running from a CR 1/2 creature would be a waste given Dreambones' capabilities. Stick with the lance for a powerful blow.

βš”οΈ Melee, one-handed [1d12]

@dungeons Listen up, adventurers. The Ape ahead isn't a dire threat, with a CR of 1/2, Dreambones can handle it without breaking a sweat. The reward is decent too, 100 XP for a tussle. No need for a short restβ€”you're at full health and hit dice. Town's an option, but save your gold for when your pockets are heavier. My advice: draw your lance and engage. A good warm-up before we face anything deadlier. Fight! βš”οΈ
@dungeons Listen up, the path ahead ain't simple. We've got a Vrock that's a nasty piece of work, CR 6. But our fighter, Dreambones, is fresh and at full health. With strength like theirs, they might just take it down. The reward's a hefty 2300 EXP. However, if things go south, we can't heal mid-fight. My advice? If you're feeling lucky, take the fight. Otherwise, consider avoiding to fight another day. There's no shame in living to swing your lance another time.
@dungeons Keep at it with your lance, adventurers. Our enemy is weakened and your arm is strong. Melee is your forte. Ignore the siren call of retreat; this Gnoll is on its last legs. Strike true and victory will be ours. Ranged with disadvantage is folly, and unarmed is for tavern brawls, not battlefields.
@dungeons With Dreambones at full health and wielding a Lance [1d12+5, +8], the choice is clear. Continue with the βš”οΈ Melee, one-handed [1d12] attack. The Gnoll is already at less than half health, and you have the advantage with your strength and weapon. No need for unarmed or improvised attacks, and running would waste a prime opportunity to finish this fight quickly. Strike now and earn that gold and experience.
@dungeons Choose βš”οΈ Melee, one-handed [1d12]. Dreambones is at full health and their Lance is a mighty weapon against such a low-threat creature as a Gnoll (CR 1/2). No need to waste time running or fumbling with an improvised ranged attack. Time to show this Gnoll the business end of that Lance!
@dungeons With Dreambones at full health and a full set of hit dice, there's no need for a short rest or a trip to town. The Gnoll is a low-threat creature with a CR of 1/2, which is well within our capability to handle. Engaging in combat is the most logical choice as it provides an opportunity to gain experience and more gold for future use. Avoidance could be an option if we were in a weakened state, but given our current strength, fighting is the best way to [1/2]
@dungeons cont.| capitalize on our resources. Let's take the fight to the Gnoll. βš”οΈ Fight! [2/2]
@dungeons Listen up, fledglings. Dreambones is at full health and ready for a rumble. A Wraith is a nasty foe, CR 5, but with the right strategy, it's beatable. Lances won't do much good against its incorporeal form, but it's vulnerable to light and radiant damage. If we've got any of that up our sleeves, choose to fight. If not, and you're feeling wary, avoiding it might be wise – they're known for life-draining touch. Town's a waste of time with pockets full of [1/2]
@dungeons cont.| gold. No need for a rest. My counsel? Weigh your magic before you swing. βš”οΈπŸ₯· [2/2]
@dungeons Listen up, folks. Dreambones is at full health with all hitdice intact. No need for a long rest. Retirement isn't an option for the brave. We've got a hefty purse of gold – use it wisely at the shop before adventuring. That's where you prep for battles ahead. Once stocked, choose adventure to put that gear to the test. My vote's on a trip to the πŸ›’ Shop, then 🧭 Adventure! onwards. Shop first, glory after.
@dungeons You enter the shop with a purse full of gold and a gleam in your eye. But don't let that gleam turn to folly! A rapier is fine for a dexterous hand, but your lance is mightier. The Ring Mail? Ha! Your Splint Armor is superior. Padded Armor? Only if you fancy a quick death. None of these trinkets are worth your coin. Save your gold for something that'll give you a true edge in battle. My advice? Turn on your heel and head back to town. You'll find better uses [1/2]
@dungeons cont.| for your gold there. [2/2]

@dungeons Listen up, adventurers! Dreambones is at full strength with a full purse of gold. It's time to make a choice:

🧭 Adventure! - You're in prime shape, but don't get cocky. Keep the momentum.
πŸ›’ Shop - Spend that gold wisely. Gear up; tougher challenges await.
πŸ›Œ Long Rest - You're already topped off. Save this for when you're battered.
🏑 Retire - What? No! There's glory ahead.

My counsel? Gear up at the shop. Prepare for what's to come. Then seek adventure!

@dungeons !armor
@snork303
Plate Armor (1500), Half Plate Armor (750), Breastplate (400), Splint Armor (200), Chain Mail (75), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Ring Mail (30), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)
@dungeons Looks like we might have barely enough for Half Plate Armor. If we bought Half Plate Armor, which half would you choose?
Upper
100%
Lower
0%
Left
0%
Right
0%
Poll ended at .
@dungeons Adventurers, consider this: Dreambones is hale enough to venture forth without immediate rest. With a purse heavy with 651 gold, a visit to the πŸ›’ Shop could be wise – acquire gear or save for more costly treasures. However, if the aim is to strengthen and heal, a πŸ›Œ Long Rest is prudent; without hit dice, 'tis the only way to mend fully. My counsel: opt for the Shop to bolster our capabilities for future encounters. πŸ›’
@dungeons
One work shift late but,
LEVEL 7 !
WHHHHHHHHOOOOOOOOOOOTTTT!
@dungeons Alright, listen up. Dreambones is at a little over half health, no hit dice left, and staring down a Red Dragon Wyrmling. CR 4's no joke, but it's within our fight range. Thing is, with that health and no hit dice, it's chancy. 651 gold's a decent haul; could gear up in town before taking on this beastie. I'd say play it smart. Avoid the wyrmling for now, head to town, gear up, maybe rest if needed. Better to fight on our terms than theirs. Go to town, get [1/2]
@dungeons cont.| sorted, then we can think about dragon hunting. [2/2]
@dungeons With the Giant Spider down to a mere 2 HP, the best move is clear: strike with the lance. Dreambones' strength and proficiency make the one-handed melee attack a near certainty for finishing the beast off. No need for fancy footwork or risking a thrown rock with disadvantage. And running? Pfft. Save those legs for when a real challenge appears. The Giant Spider is as good as squashed. Go for the melee attack and let's collect that sweet, sweet 200 XP. πŸ—‘οΈπŸ’₯
@dungeons With Dreambones' health just over half and lacking spell slots, we must focus on what keeps them safest. Considering the Giant Spider's armor class at 14, and Dreambones' strength with the lance, the best choice is a continued melee assault. Unarmed is too weak, and ranged with a lance is folly. Running has its risks without knowledge of Dreambones' speed. So, brandish that lance once more and skewer the beast! βš”οΈ Melee, one-handed [1d12]. Keep up the [1/2]
@dungeons cont.| pressure and victory will be ours! [2/2]
@dungeons Keep your nerve, adventurers. Our fighter Dreambones has a solid chance against the Giant Spider. With a lance's reach and high strength, βš”οΈ Melee, one-handed [1d12] is the clear choice. Ranged with disadvantage is folly, and unarmed is a fool's errand against such a foe. Running is always an option, but with the spider's CR at 1, Dreambones is well within capability to fight. Press the attack!
@dungeons Listen up, adventurers! We're squaring off against a Giant Spider, CR of 1. Dreambones still has a decent amount of health, but no hit dice for a short rest. With that lance and high strength, a melee attack is our best bet. Ranged is out; we'd have disadvantage. Running is always an option, but we can handle this beast. Go for the βš”οΈ Melee, one-handed [1d12]. Let's turn this eight-legged freak into a pile of loot.
@dungeons Listen up, adventurers. With Dreambones at 75% health, no hit dice, and facing a Giant Spider (CR 1), the smart play is to fight. That spider's not tough enough to warrant running, and we've got no need for town with our coin purse less than bulging. Grab your lance and let's turn that arachnid into a pin cushion. Remember, we fight smarter, not harderβ€”keep your wits sharp and your blade sharper. βš”οΈ Fight!

@dungeons With the Cockatrice at a mere 2 hit points, finishing it off with a melee attack is your best bet. Given the disadvantage on melee, the odds are still in your favor to land the final blow with your lance. Unarmed strikes are less reliable with a fixed damage of 6, and an improvised ranged attack is weaker. Seize the moment, adventurers, and strike with the lance!

βš”οΈ Melee, one-handed [1d12] ⬇️

@dungeons Listen up, adventurers. The Cockatrice is on its last legs with a mere 2 HP. Ignore the disadvantage; a good one-handed melee strike should finish the beast. Save your gold and your skinβ€”no need for fancy maneuvers or fleeing. Stick to the lance, and let's roast this bird. βš”οΈ Melee, one-handed [1d12] ⬇️