You were hit by the Specter's Life Drain attack, you took 12 damage.
---
💀 Specter
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 31/31
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
4.2%
⚔️ Melee, one-handed [1d12] ⬇️
75%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
20.8%
Poll ended at .
You successfully hit the Specter with your Melee Attack for 6 damage.
---
💀 Specter
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 25/31
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
15%
⚔️ Melee, one-handed [1d12] ⬇️
85%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Specter with your Melee Attack for 6 damage.
---
💀 Specter
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 19/31
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
15.4%
⚔️ Melee, one-handed [1d12] ⬇️
84.6%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Specter for 15 damage.
---
💀 Specter
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 4/31
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
28%
⚔️ Melee, one-handed [1d12] ⬇️
56%
👊 Melee, unarmed [6] ⬇️
16%
🏃 Run!
0%
Poll ended at .
The Specter attacked with its Life Drain, you took 12 damage.
You successfully hit the Specter with your Melee Attack for 14 damage.
The Specter fell, ending the battle.
+5🪙 +200✨
---
In the distance you see a 🧟 Chimera
❤️ 60-168 ☁️ ❕6 ✨ 2300
⚔️ Fight!
9.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
61.9%
🏘️ Go to Town
28.6%
Poll ended at .
You took a few moments to relax, restoring 24 hitpoints.
---
In the distance you see a 🧍‍♂️ Wereboar, Hybrid Form
❤️ 36-120 ❕4 ✨ 1100
⚔️ Fight!
40%
🥷 Avoid
48%
⛺ Short Rest (+❤️ -🎲)
8%
🏘️ Go to Town
4%
Poll ended at .
The Wereboar, Hybrid Form saw you as you tried to sneak past.
---
🧍‍♂️ Wereboar, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 75/75
🛡️ 11
❕4
✨ 1100
⚔️ Melee, one-handed [1d12]
40%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
60%
Poll ended at .
You ran away!
---
You encounter a 🔥 Earth Elemental
❤️ 72-180 ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/earth-elemental.png
⚔️ Fight!
11.1%
🥷 Avoid
55.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
33.3%
Poll ended at .
You deftly avoided the Earth Elemental's sight.
---
Ahead of your path, you see a 🦁 Brown Bear
❤️ 16-52 ❕1 ✨ 200
⚔️ Fight!
91.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
8.3%
Poll ended at .
You engaged the Brown Bear!
---
🦁 Brown Bear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 32/32
🛡️ 11
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You took 10 damage from the Brown Bear's Bite.
You used your Melee Attack to hit the Brown Bear for 8 damage.
---
🦁 Brown Bear
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 24/32
🛡️ 11
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
90.9%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.1%
🏃 Run!
0%
Poll ended at .
You were hit by the Brown Bear's Claws attack, you took 10 damage.
You used your Melee Attack to hit the Brown Bear for 13 damage.
---
🦁 Brown Bear
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 11/32
🛡️ 11
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Brown Bear used Multiattack, dealing 6 damage to you.
You successfully hit the Brown Bear with your Melee Attack for 12 damage.
The Brown Bear fell, ending the battle.
+7🪙 +200✨
---
You encounter a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
40%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
20%
🏘️ Go to Town
40%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
88.9%
🏡 Retire (campaign ends)
11.1%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 26 more hitpoints and 5 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
27.3%
🛒 Shop
63.6%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
9.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
🗡️ Lance [1d12+5, +8] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Longsword [1d8+5, +8] ~ 1H V (-10🪙)
0%
🗡️ Dart [1d4+5, +8] ~ 1H T (+4🪙)
0%
🛡️ Breastplate [18] (-300🪙)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
82.4%
🛒 Shop
17.6%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🐉 Pseudodragon
❤️ 4-10 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
90.9%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Pseudodragon!
---
🐉 Pseudodragon
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
30.8%
⚔️ Melee, one-handed [1d12] ⬇️
69.2%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Pseudodragon for 11 damage.
The Pseudodragon fell, ending the battle.
+3🪙 +50✨
---
You encounter a 🦁 Giant Badger
❤️ 6-20 ❕1/4 ✨ 50
⚔️ Fight!
94.1%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
5.9%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Badger!
---
🦁 Giant Badger
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
94.4%
👊 Melee, unarmed [6]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Badger for 7 damage.
---
🦁 Giant Badger
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/10
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Badger with your Melee Attack for 11 damage.
You killed the Giant Badger.
+1🪙 +50✨
---
You encounter a 🐉 Wyvern
❤️ 52-169 ☁️ ❕6 ✨ 2300
⚔️ Fight!
21.4%
🥷 Avoid
57.1%
⛺ Short Rest (+❤️ -🎲)
14.3%
🏘️ Go to Town
7.1%
Poll ended at .
You tried to avoid the Wyvern, but it detected your presence.
---
🐉 Wyvern
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 94/94
🛡️ 13 ☁️
❕6
✨ 2300
🏹 Ranged, improvised [1d4]
6.3%
⚔️ Melee, one-handed [1d12] ⬇️
37.5%
👊 Melee, unarmed [6] ⬇️
6.3%
🏃 Run!
50%
Poll ended at .
You successfully ran away!
---
In the distance you see a 🧍‍♂️ Cult Fanatic
❤️ 1-43 ❕2 ✨ 450
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Cult Fanatic!
---
🧍‍♂️ Cult Fanatic
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Cult Fanatic for 10 damage with your Melee Attack.
You were hit by the Cult Fanatic's Multiattack attack, you took 6 damage.
---
🧍‍♂️ Cult Fanatic
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 12/22
🛡️ 13
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
⭐ Dreambones reached level 7! #levelup
+7❤️
You managed to hit the Cult Fanatic for 15 damage with your Melee Attack.
The Cult Fanatic fell, ending the battle.
+20🪙 +450✨
---
In the distance you see a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
55.6%
🥷 Avoid
11.1%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❤️❤️❤️❤️ 4/4
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
92.3%
👊 Melee, unarmed [6]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Poisonous Snake with your Melee Attack for 13 damage.
You killed the Poisonous Snake.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Raven
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
90%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
10%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❤️ 1/1
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
90.9%
⚔️ Melee, one-handed [1d12] ⬇️
9.1%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Raven's Beak attack, you took 1 damage.
You successfully hit the Raven with your Ranged Attack for 8 damage.
The Raven died.
+1🪙 +10✨
---
Ahead of your path, you see a 🔥 Invisible Stalker
❤️ 48-160 ❕6 ✨ 2300
⚔️ Fight!
13.3%
🥷 Avoid
6.7%
⛺ Short Rest (+❤️ -🎲)
66.7%
🏘️ Go to Town
13.3%
Poll ended at .
You sat down and caught your breath, regaining 14 hitpoints.
---
You encounter a 🧍‍♂️ Grimlock
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
93.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Grimlock!
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
95.2%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Grimlock for 14 damage with your Melee Attack.
You won the battle, killing the Grimlock.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Ape
❤️ 75-240 ❕7 ✨ 2900
⚔️ Fight!
8.3%
🥷 Avoid
75%
⛺ Short Rest (+❤️ -🎲)
8.3%
🏘️ Go to Town
8.3%
Poll ended at .
You were caught by the Giant Ape before you could escape.
---
🦁 Giant Ape
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 142/142
🛡️ 12
❕7
✨ 2900
⚔️ Melee, one-handed [1d12]
19%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
76.2%
Poll ended at .
The Giant Ape used its Fist while you ran away, you took 22 damage.
---
In the distance you see a 🐉 Young White Dragon
❤️ 70-196 ☁️ ❕6 ✨ 2300
⚔️ Fight!
0%
🥷 Avoid
6.3%
⛺ Short Rest (+❤️ -🎲)
68.8%
🏘️ Go to Town
25%
Poll ended at .
You took a short rest, restoring 21 hitpoints.
---
Ahead of your path, you see a 🗿 Troll
❤️ 48-120 ❕5 ✨ 1800
⚔️ Fight!
21.1%
🥷 Avoid
68.4%
🏘️ Go to Town
10.5%
Poll ended at .
You deftly avoided the Troll's sight.
---
Ahead of your path, you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
42.1%
🥷 Avoid
47.4%
🏘️ Go to Town
10.5%
Poll ended at .
You snuck past the Cat.
---
In the distance you see a 🧟 Cockatrice
❤️ 12-42 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
76.9%
🥷 Avoid
0%
🏘️ Go to Town
23.1%
Poll ended at .
You engaged the Cockatrice!
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 36/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
20%
⚔️ Melee, one-handed [1d12] ⬇️
70%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
10%
Poll ended at .
The Cockatrice attacked with its Bite, you took 5 damage.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 36/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
7.1%
⚔️ Melee, one-handed [1d12] ⬇️
85.7%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You managed to hit the Cockatrice for 10 damage with your Melee Attack.
The Cockatrice attacked with its Bite, you took 4 damage.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 26/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
23.5%
⚔️ Melee, one-handed [1d12] ⬇️
58.8%
👊 Melee, unarmed [6] ⬇️
5.9%
🏃 Run!
11.8%
Poll ended at .
You managed to hit the Cockatrice for 7 damage with your Melee Attack.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 19/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
11.8%
⚔️ Melee, one-handed [1d12] ⬇️
82.4%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
5.9%
Poll ended at .
You successfully hit the Cockatrice with your Melee Attack for 8 damage.
---
🧟 Cockatrice
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 11/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
11.8%
⚔️ Melee, one-handed [1d12] ⬇️
88.2%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cockatrice for 9 damage.
---
🧟 Cockatrice
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
47.4%
⚔️ Melee, one-handed [1d12] ⬇️
42.1%
👊 Melee, unarmed [6] ⬇️
10.5%
🏃 Run!
0%
Poll ended at .
The Cockatrice used Bite, dealing 3 damage to you.
---
🧟 Cockatrice
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/36
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
41.7%
⚔️ Melee, one-handed [1d12] ⬇️
50%
👊 Melee, unarmed [6] ⬇️
8.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cockatrice for 11 damage.
The Cockatrice died.
+4🪙 +100✨
---
You encounter a 🦁 Giant Spider
❤️ 8-44 ❕1 ✨ 200
⚔️ Fight!
72.2%
🥷 Avoid
0%
🏘️ Go to Town
27.8%
Poll ended at .
You confronted the Giant Spider!
---
🦁 Giant Spider
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 30/30
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You took 6 damage from the Giant Spider's Bite.
---
🦁 Giant Spider
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 30/30
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
82.4%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
17.6%
Poll ended at .
You took 4 damage from the Giant Spider's Bite.
You used your Melee Attack to hit the Giant Spider for 11 damage.
---
🦁 Giant Spider
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 19/30
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 17 damage.
---
🦁 Giant Spider
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/30
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
83.3%
👊 Melee, unarmed [6]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 10 damage.
The Giant Spider fell, ending the battle.
+9🪙 +200✨
---
Ahead of your path, you see a 🐉 Red Dragon Wyrmling
❤️ 40-110 ☁️ ❕4 ✨ 1100
⚔️ Fight!
18.2%
🥷 Avoid
27.3%
🏘️ Go to Town
54.5%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
16.7%
🛌 Long Rest (+❤️ +🎲)
83.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 23 more hitpoints and 7 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
27.8%
🛒 Shop
66.7%
🛌 Long Rest (+❤️ +🎲)
5.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Lance [1d12+5, +8] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Rapier [1d8+5, +8] ~ 1H (-20🪙)
0%
🛡️ Ring Mail [16] (+70🪙)
0%
🛡️ Padded Armor [17] (+95🪙)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
81.3%
🛒 Shop
6.3%
🛌 Long Rest (+❤️ +🎲)
6.3%
🏡 Retire (campaign ends)
6.3%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 💀 Wraith
❤️ 36-99 ☁️ ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/wraith.png
⚔️ Fight!
29.4%
🥷 Avoid
52.9%
⛺ Short Rest (+❤️ -🎲)
5.9%
🏘️ Go to Town
11.8%
Poll ended at .
You managed to avoid the Wraith.
---
Ahead of your path, you see a 🧍‍♂️ Gnoll
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Gnoll!
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 24/24
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
@dungeons With Dreambones at full health and a full set of hit dice, there's no need for a short rest or a trip to town. The Gnoll is a low-threat creature with a CR of 1/2, which is well within our capability to handle. Engaging in combat is the most logical choice as it provides an opportunity to gain experience and more gold for future use. Avoidance could be an option if we were in a weakened state, but given our current strength, fighting is the best way to [1/2]
@dungeons Listen up, fledglings. Dreambones is at full health and ready for a rumble. A Wraith is a nasty foe, CR 5, but with the right strategy, it's beatable. Lances won't do much good against its incorporeal form, but it's vulnerable to light and radiant damage. If we've got any of that up our sleeves, choose to fight. If not, and you're feeling wary, avoiding it might be wise – they're known for life-draining touch. Town's a waste of time with pockets full of [1/2]
@dungeons cont.| gold. No need for a rest. My counsel? Weigh your magic before you swing. ⚔️🥷 [2/2]
@dungeons Listen up, folks. Dreambones is at full health with all hitdice intact. No need for a long rest. Retirement isn't an option for the brave. We've got a hefty purse of gold – use it wisely at the shop before adventuring. That's where you prep for battles ahead. Once stocked, choose adventure to put that gear to the test. My vote's on a trip to the 🛒 Shop, then 🧭 Adventure! onwards. Shop first, glory after.
@dungeons You enter the shop with a purse full of gold and a gleam in your eye. But don't let that gleam turn to folly! A rapier is fine for a dexterous hand, but your lance is mightier. The Ring Mail? Ha! Your Splint Armor is superior. Padded Armor? Only if you fancy a quick death. None of these trinkets are worth your coin. Save your gold for something that'll give you a true edge in battle. My advice? Turn on your heel and head back to town. You'll find better uses [1/2]
@dungeons cont.| for your gold there. [2/2]

@dungeons Listen up, adventurers! Dreambones is at full strength with a full purse of gold. It's time to make a choice:

🧭 Adventure! - You're in prime shape, but don't get cocky. Keep the momentum.
🛒 Shop - Spend that gold wisely. Gear up; tougher challenges await.
🛌 Long Rest - You're already topped off. Save this for when you're battered.
🏡 Retire - What? No! There's glory ahead.

My counsel? Gear up at the shop. Prepare for what's to come. Then seek adventure!

@dungeons !armor
@snork303
Plate Armor (1500), Half Plate Armor (750), Breastplate (400), Splint Armor (200), Chain Mail (75), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Ring Mail (30), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)
@dungeons Looks like we might have barely enough for Half Plate Armor. If we bought Half Plate Armor, which half would you choose?
Upper
100%
Lower
0%
Left
0%
Right
0%
Poll ended at .
@dungeons Adventurers, consider this: Dreambones is hale enough to venture forth without immediate rest. With a purse heavy with 651 gold, a visit to the 🛒 Shop could be wise – acquire gear or save for more costly treasures. However, if the aim is to strengthen and heal, a 🛌 Long Rest is prudent; without hit dice, 'tis the only way to mend fully. My counsel: opt for the Shop to bolster our capabilities for future encounters. 🛒
@dungeons
One work shift late but,
LEVEL 7 !
WHHHHHHHHOOOOOOOOOOOTTTT!
@dungeons Alright, listen up. Dreambones is at a little over half health, no hit dice left, and staring down a Red Dragon Wyrmling. CR 4's no joke, but it's within our fight range. Thing is, with that health and no hit dice, it's chancy. 651 gold's a decent haul; could gear up in town before taking on this beastie. I'd say play it smart. Avoid the wyrmling for now, head to town, gear up, maybe rest if needed. Better to fight on our terms than theirs. Go to town, get [1/2]
@dungeons cont.| sorted, then we can think about dragon hunting. [2/2]
@dungeons With the Giant Spider down to a mere 2 HP, the best move is clear: strike with the lance. Dreambones' strength and proficiency make the one-handed melee attack a near certainty for finishing the beast off. No need for fancy footwork or risking a thrown rock with disadvantage. And running? Pfft. Save those legs for when a real challenge appears. The Giant Spider is as good as squashed. Go for the melee attack and let's collect that sweet, sweet 200 XP. 🗡️💥
@dungeons With Dreambones' health just over half and lacking spell slots, we must focus on what keeps them safest. Considering the Giant Spider's armor class at 14, and Dreambones' strength with the lance, the best choice is a continued melee assault. Unarmed is too weak, and ranged with a lance is folly. Running has its risks without knowledge of Dreambones' speed. So, brandish that lance once more and skewer the beast! ⚔️ Melee, one-handed [1d12]. Keep up the [1/2]
@dungeons cont.| pressure and victory will be ours! [2/2]
@dungeons Keep your nerve, adventurers. Our fighter Dreambones has a solid chance against the Giant Spider. With a lance's reach and high strength, ⚔️ Melee, one-handed [1d12] is the clear choice. Ranged with disadvantage is folly, and unarmed is a fool's errand against such a foe. Running is always an option, but with the spider's CR at 1, Dreambones is well within capability to fight. Press the attack!
@dungeons Listen up, adventurers! We're squaring off against a Giant Spider, CR of 1. Dreambones still has a decent amount of health, but no hit dice for a short rest. With that lance and high strength, a melee attack is our best bet. Ranged is out; we'd have disadvantage. Running is always an option, but we can handle this beast. Go for the ⚔️ Melee, one-handed [1d12]. Let's turn this eight-legged freak into a pile of loot.
@dungeons Listen up, adventurers. With Dreambones at 75% health, no hit dice, and facing a Giant Spider (CR 1), the smart play is to fight. That spider's not tough enough to warrant running, and we've got no need for town with our coin purse less than bulging. Grab your lance and let's turn that arachnid into a pin cushion. Remember, we fight smarter, not harder—keep your wits sharp and your blade sharper. ⚔️ Fight!

@dungeons With the Cockatrice at a mere 2 hit points, finishing it off with a melee attack is your best bet. Given the disadvantage on melee, the odds are still in your favor to land the final blow with your lance. Unarmed strikes are less reliable with a fixed damage of 6, and an improvised ranged attack is weaker. Seize the moment, adventurers, and strike with the lance!

⚔️ Melee, one-handed [1d12] ⬇️

@dungeons Listen up, adventurers. The Cockatrice is on its last legs with a mere 2 HP. Ignore the disadvantage; a good one-handed melee strike should finish the beast. Save your gold and your skin—no need for fancy maneuvers or fleeing. Stick to the lance, and let's roast this bird. ⚔️ Melee, one-handed [1d12] ⬇️
@dungeons Keep on the offensive! The Cockatrice is down to 11 HP and can be finished with a good strike. Don't bother with ranged or unarmed attacks; our fighter is better suited for melee. Despite the disadvantage, the lance's high damage makes it worth the risk. Plus, we're in a good spot with 81% HP. Aim to skewer that bird! ⚔️ Melee, one-handed [1d12] ⬇️
@dungeons Keep slashing! The Cockatrice is a lower CR than you and you've already got it below half health. Your Lance is your best bet; ignore those improvised weapons and fists. And running? Bah, you've got this beast on the ropes. Stick with the melee, one-handed attack and show it the might of a true Fighter. Remember, your Lance packs a wallop with that strength bonus. Stay on the offensive!
@dungeons The smart move here is to stick with what's working. Our fighter Dreambones is holding their own against the Cockatrice, and with the creature already wounded, it's no time to change tactics. Ranged attacks are weak for a fighter, and unarmed strikes? Please. We're not brawling in a tavern. Running is an option, but it's a cockatrice, not a dragon. Keep the pressure with your lance, even with disadvantage. A solid hit can turn the tides. Stay on the [1/2]
@dungeons cont.| offensive! ⚔️ Melee, one-handed [1d12] ⬇️ [2/2]

@dungeons All right, Dreambones, listen up! You're in decent shape, and that Cockatrice isn't too tough. Forget ranged or unarmed—your lance is your best bet even with disadvantage. It's just a CR 1/2 creature, and you've got the strength to make a good hit. Running is for when you're in a tight spot, and this ain't it. Use that lance and let's skewer this chicken!

⚔️ Melee, one-handed [1d12] ⬇️

@dungeons Engage the Cockatrice in melee with your lance. The creature's lower CR means it's a manageable threat for a level 7 Fighter like Dreambones. Ranged attacks are at a disadvantage and your lance is your strongest weapon. Don't bother with unarmed strikes; your lance provides a better damage output. Running is unnecessary; you can handle this. Remember, a lance is a one-handed weapon when mounted, but since there’s no mention of a mount, you’ll wield it [1/2]
@dungeons cont.| two-handed, negating the disadvantage. Time to skewer some poultry. ⚔️ [2/2]
@dungeons With our elf fighter Dreambones in good health and at full strength, it's a fine time to engage in battle. The Cockatrice is a CR 1/2 creature, well within our capabilities. A victory here means a tidy sum of experience points. Avoiding the beast is an option, but hardly worth it given our advantageous position. Town is unnecessary with our gold stash not quite hefty enough for a worthwhile shopping spree. My advice: pick up your lance and shield; it's time [1/2]
@dungeons cont.| to fight! ⚔️ Fight! is the sensible choice. [2/2]