Reviews for Starfield on Steam drop to "Mixed"
Reviews for Starfield on Steam drop to "Mixed"
It’s not. I personally love the game, but it has a lot of flaws and that number seems about right to me. I think it’s a better game than Fallout 4.
Some of the storylines are fantastic, but they’re pretty disjointed from the rest of the world. Some of them feel like they have loose ends that didn’t get finished in time.
There are several game systems that are neat, but unfinished, and superfluous.
I really don’t understand the dog pile this game has gotten.
It's how hyped it was and expectations set by Skyrim. Starfield was seen as the next step on from Skyrim in terms of game scale, and Bethesda hyped it up as their biggest and best game ever. It's neither of those things.
Also frankly in terms of RPGs, it feels dated. Witcher 3 set a new bar for what an RPG should be, but Starfield doesn't seem to have learnt those lessons. Baldurs Gate 3 has also set a high bar for RPGs this year, and Cyberpunk 2077 (for all its own flaws) also set a high bar for RPGs.
Starfield is an ok game but when it's hyped as it going to be the greatest game ever from Bethesda and going to be biggest game of the year, I'm not surprised it's being shat on when it turns out it's not.
But hopefully Starfield will be an important bump on the road for Bethesda. Bigger is not necessarily better and hopefully that lesson will carry in to Elder Scrolls VI.
Witcher 3 had boring slow combat and an awful magic system.
To me that is more important than a good story.
Plus, it wasn’t an RPG the same way Tomb Raider isn’t one. Because you aren’t playing a role.
Witcher 3 is an open-world adventure game, not an RPG.
The problem with Starfield is, I think a lot of us expected Bethesda to take a big step forward, and they dropped a 7.5.
Sure, we can blame hype, but it’s not like they didn’t contribute to it. And dropping right after BG3 certainly didn’t help.
Where did Bethesda overhype?
They marketed it as Skyrim in Space and delivered it exactly like that.
Most overhyping happened because of the players.
Come on, when was the last time you played a 4 for 70 hours. A 6 or 7 sure, but you played and talked about the game non-stop for 3 weeks. Talking about how you didn’t want to work, just wanted to play all day. A 4 does not do that to you.
There have been plenty of games over the years where I got hooked on one aspect that was fun or compelling, only to tire of it much later and realize the overall game was actually mediocre and just happened to scratch the right itch for a while.
Open world RPGs tend to make up a lot of that list since they have repeated content that draws you in the first time you encounter it, but wears out its welcome by the hundredth. It sounds like Starfield had this problem, combined with a terrible fast travel system that gutted exploration and threw the samey content into the spotlight. Once the new game shine wore off a lot of players were like “is this it?”
(I’ll note that I haven’t played the game yet, this is just the gist of the complaints I’ve read)
Man flying my ship has been a massive disappointment. I did not expect NMS, but man it is truly soulless and seemingly pointless. The only positive thing I can say about it is sitting in your cockpit floating around is incredibly eerie and the sound design is cool. That’s about 60 to 90 seconds of entertainment.
A buddy of mine on a gaming discord also put it really well: The game has little to no culture. Cyberpunk, for all of its flaws, drips with culture. There’s language, fashion, architecture, just so much style and feel. Starfield is a beige blob in comparison.
Sometimes it feels like people had the entirely unrealistic expectation that they were going to be landing on Planet Skyrim and wander around a handcrafted world full of quests. And then have a completely new experience of the same scale on the rest of the 999 planets.
It was clearly put in to play interspersed with the questlines and for some endgame looting, but some people wanted to be able to just wander planets endlessly as if it could possibly have the scale of content that would make it worth playing like that. Maybe they’ll come back when modding lets them insert hundreds of new POI prefabs off the workshop into the procgen pool.
Yeah, I do wish they had variation within the prefabs they did have. That would have helped a lot.
I’m similarly hoping Creation Kit mods breathe some life into the variety of surface procgen stuff.
I really don’t understand the dog pile this game has gotten.
It’s similar to the situation Cyberpunk 2077 faced. When expectations are set extremely high, nothing can meet them, and Starfield fell far short of the immense hype it generated. And frankly, the mistakes Starfield made are the same issues people have been criticizing Bethesda for since Fallout 3, and even earlier with Oblivion, depending on who you ask. Combined with Fallout 76’s disastrous PR and release, this has left many people frustrated with Bethesda. Consequently, there’s a strong wave of negativity surrounding the game.
For what it’s worth, I’m a big fan of Bethesda’s formula, and I genuinely enjoyed Starfield. However, I’m not surprised by the negative reactions. In fact, I’m somewhat glad that people are expressing their disappointment because Bethesda has a unique style, and I don’t want to see them stay stuck in this creative rut. If they finally genuinely listen to the complaints, there are a lot of valuable suggestions they could benefit from.
This will sound weird, but I believe these complaints stem from a place of love for Bethesda’s games. People know that Bethesda is capable of so much more, and that’s why they are so passionate. Other game companies don’t inspire this level of passion. Hence why I feel it is reminiscent of the negativity that surrounded Cyberpunk 2077. Both games were genuinely good, but they felt generic, safe, and they were overhyped and well below the potential of their respective developers.
The negativity doesn’t make it a bad game, it really is a lot of fun. But it is warrented all the same.
P.S. I agree that some of the story lines in Starfield were fantastic, especially the faction quest lines.
Edit: Someone replied to this and then deleted it saying something to the effect of, “Cyberpunk’s biggest issue is that it tried to run on old consoles, while Starfield’s biggest issue is that it feels old and outdated”.
Which in a lot of ways is very true. In adding my 2 cents regarding the “complaint dog pile” on Starfield, I only intended to compare the two games hype and lack of quality compared to what fans expect from their respective publishers as a way to explain why Starfield (and Cyberpunk) got more vocal hate than worse games.
I realize that my comment makes it sound like I’m saying both games have similar design issues, which I do not believe to be the case. Fwiw, I think Cyberpunk was a much more enjoyable and polished game than Starfield.
So was Witcher 3 at launch, but that doesn’t stop all the people with goldfish memory from sucking its dick either.
Cyberpunk’s launch shouldn’t even have been that much of a surprise. People set their expectations for Cyberpunk’s launch based on Witcher 3 after it had years of post-launch work put into it, not based on how Witcher 3 launched.
That’s not the problem. You are describing it as a bad thing. Are you trying to say that people “sucking the Witcher 3’s dick ” are doing a good thing? Of course not. Which is why people tell guys “suck my dick” as an insult.
It’s a homophobic and/or sexist insult. Plain and simple. A cursory google search would show you that.
It’s not about you that’s the entire point. It’s about how the phrase is used socially. People call other people “retarded” and don’t “mean anything by it” but I think most people agree it’s just not ok to say because of the broader issue. You clearly are not a stupid person. I know you know what I am talking about. Stop trying to win an online argument and think about the people around you for just a second.
I’m done man. At this point I’ve said what I need to say. I hope you’ll reconsider the way you describe things. If not today then maybe some other time someone will get through to you.
Cyberpunks biggest issue was that they promised to make it compatible with old consoles.
Starfields biggest issue is that it feels old.
I am fine with most of the game. It’s basically what I expected from a Bethesda game.
Two things stand out for me in different ways:
That no maps thing really got me. It is so stupid.
I encountered like 10 more shops after I thought I already explored New Atlantis completly. And then it turns out there is an entire sewer system full of people.
To me, beyond being very generic (freestar collective and united colonies, had to regoogle them to remember), the very basics of the game felt not fun; from tedious resource collection to the world’s first joint loading screen and fast travel ‘space exploration’ system. I felt like I was missing something, but it really was just a worse no man’s sky. When the very basics are this boring of course a large amount of people will have something negative to say. I don’t want to explain how quickly I was done with the crafting systems, both for weapons and colony building, which they somehow made less fun than I had in fallout 4.
Like cyberpunk I got this game for free and I still felt ripped off. But unlike cyberpunk I wasn’t hyped, so now I’m left standing just wondering where all the time spent on this went.
As for cyberpunk, after the completely botched release it actually found its stride somewhat. The phantom liberty expansion is a lot of fun and the accompanying update has revamped a lot of lacking systems.
Supposedly the game is now in the state it should have been in during launch. It’s still not perfect, but very enjoyable in my opinion
When fallout 4 was in development, Bethesda had to crunch and have non-developers who had little to no experience in the engine (like writers) work in the creation kit to flesh out the rest of the game. This led to many quests being implemented entirely separate from each other with little to no input from other teams or staff members and is a major reason why fallout 4 base game feels so disjointed once you actually start exploring it.
It wouldn’t surprise me if they had to do the same thing with starfield.