This is long overdue, but I'm happy to say that we finally have Android and iOS support in Godot Jolt as of version 0.10.0.

Android support in particular should be of interest to you #VR people out there.

https://github.com/godot-jolt/godot-jolt/releases/tag/v0.10.0-stable

#GodotEngine

Release 0.10.0-stable · godot-jolt/godot-jolt

This release supports Godot 4.1. Changelog These are the notable changes that have been made since 0.9.0-stable was released. You can also find a list of all the commits here. Any breaking changes ...

GitHub

I haven't tested the Android and iOS builds very extensively, so be on the lookout for any potential issues.

I'm also curious to hear how well it runs on the more specialized Android devices out there, like the various VR headsets.

@mihe Will find out that eventually. I'm still a bit early to test the physics fully, but I eventually will deploy my project with jolt on the Quest 2 and see how it works. :)

@memoriesin8bit I've had reports that it runs well on the Quest 2 and Quest 3.

Unfortunately I don't have any headsets available to test with myself, so I'll just have to take their word for it.

@mihe If anything goes wrong on my adventures, I'll open a GitHub ticket, you can be sure of that. :D

But as I said, it'll still be a while. I'm also part of the big group of Unity refugees, so getting my game where it was before is probably still gonna take till the end of the year.