You drifted off to sleep, regaining 34 hitpoints and 4 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
42.9%
šŸ›’ Shop
57.1%
šŸ›Œ Long Rest (+ā¤ļø +šŸŽ²)
0%
šŸ” Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
šŸŽ’
šŸ—”ļø Lance [1d12+3, +6] šŸ›”ļø Shield šŸ›”ļø Splint Armor [19]
šŸ—”ļø Crossbow, hand [1d6+4, +7] ~ 1H L (-70šŸŖ™)
10.7%
šŸ›”ļø Scale Mail [18] (+50šŸŖ™)
3.6%
šŸ›”ļø Chain Shirt [17] (+50šŸŖ™)
0%
ā†©ļø Back to Town
85.7%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
74.2%
šŸ›’ Shop
9.7%
šŸ›Œ Long Rest (+ā¤ļø +šŸŽ²)
9.7%
šŸ” Retire (campaign ends)
6.5%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a Swarm of Rats
ā¤ļø 1-49 ā•1/4 ✨ 50
āš”ļø Fight!
53.3%
🄷 Avoid
46.7%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
0%
šŸ˜ļø Go to Town
0%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 22/22
šŸ›”ļø 10
ā•1/4
✨ 50
āš”ļø Melee, one-handed [1d12] ā¬‡ļø
85.7%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸ‘Š Melee, unarmed [4] ā¬‡ļø
0%
šŸƒ Run!
14.3%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 2 damage.
The Swarm of Rats used Bites, dealing 6 damage to you.
---
Swarm of Rats
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 20/22
šŸ›”ļø 10
ā•1/4
✨ 50
āš”ļø Melee, one-handed [1d12] ā¬‡ļø
54.5%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸ‘Š Melee, unarmed [4] ā¬‡ļø
0%
šŸƒ Run!
45.5%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 5 damage.
---
Swarm of Rats
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤ 15/22
šŸ›”ļø 10
ā•1/4
✨ 50
āš”ļø Melee, one-handed [1d12] ā¬‡ļø
100%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸ‘Š Melee, unarmed [4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 4 damage with your Melee Attack.
---
Swarm of Rats
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 11/22
šŸ›”ļø 10
ā•1/4
✨ 50
āš”ļø Melee, one-handed [1d12] ā¬‡ļø
91.3%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
4.3%
šŸ‘Š Melee, unarmed [4] ā¬‡ļø
4.3%
šŸƒ Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 3 damage with your Melee Attack.
---
Swarm of Rats
ā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 8/22
šŸ›”ļø 10
ā•1/4
✨ 50
āš”ļø Melee, one-handed [1d12] ā¬‡ļø
100%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸ‘Š Melee, unarmed [4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 6 damage.
---
Swarm of Rats
ā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 2/22
šŸ›”ļø 10
ā•1/4
✨ 50
āš”ļø Melee, one-handed [1d12] ā¬‡ļø
72.2%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
5.6%
šŸ‘Š Melee, unarmed [4] ā¬‡ļø
22.2%
šŸƒ Run!
0%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 3 damage.
The Swarm of Rats died.
+1šŸŖ™ +50✨
---
In the distance you see a 🦁 Giant Frog
ā¤ļø 4-32 ā•1/4 ✨ 50
āš”ļø Fight!
72.7%
🄷 Avoid
0%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
27.3%
šŸ˜ļø Go to Town
0%
Poll ended at .
You confronted the Giant Frog!
---
🦁 Giant Frog
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 13/13
šŸ›”ļø 11
ā•1/4
✨ 50
āš”ļø Melee, one-handed [1d12]
100%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Frog for 6 damage.
The Giant Frog used its Bite perfectly, dealing 10 critical damage to you.
---
🦁 Giant Frog
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤ 7/13
šŸ›”ļø 11
ā•1/4
✨ 50
āš”ļø Melee, one-handed [1d12]
94.4%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
5.6%
Poll ended at .
You successfully hit the Giant Frog with your Melee Attack for 5 damage.
---
🦁 Giant Frog
ā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 2/13
šŸ›”ļø 11
ā•1/4
✨ 50
āš”ļø Melee, one-handed [1d12]
94.4%
šŸ‘Š Melee, unarmed [4]
5.6%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Frog for 8 damage with your Melee Attack.
You won the battle, killing the Giant Frog.
+1šŸŖ™ +50✨
---
You encounter a 🧟 Winter Wolf
ā¤ļø 30-120 ā•3 ✨ 700
https://dnd5eapi.co/api/images/monsters/winter-wolf.png
āš”ļø Fight!
0%
🄷 Avoid
0%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
87.5%
šŸ˜ļø Go to Town
12.5%
Poll ended at .
You had a moment to take a breather, you regained 16 hitpoints.
---
In the distance you see a 🧚 Satyr
ā¤ļø 7-56 ā•1/2 ✨ 100
āš”ļø Fight!
92.3%
🄷 Avoid
7.7%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
0%
šŸ˜ļø Go to Town
0%
Poll ended at .
You engaged the Satyr!
---
🧚 Satyr
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 33/33
šŸ›”ļø 14
ā•1/2
✨ 100
āš”ļø Melee, one-handed [1d12]
94.4%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
5.6%
Poll ended at .
You used your Melee Attack to hit the Satyr for 15 damage.
---
🧚 Satyr
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤ 18/33
šŸ›”ļø 14
ā•1/2
✨ 100
āš”ļø Melee, one-handed [1d12]
84.6%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
7.7%
šŸƒ Run!
7.7%
Poll ended at .
You were hit by the Satyr's Ram attack, you took 5 damage.
---
🧚 Satyr
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤ 18/33
šŸ›”ļø 14
ā•1/2
✨ 100
āš”ļø Melee, one-handed [1d12]
100%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
You successfully hit the Satyr with your Melee Attack for 12 damage.
---
🧚 Satyr
ā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 6/33
šŸ›”ļø 14
ā•1/2
✨ 100
āš”ļø Melee, one-handed [1d12]
91.3%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
4.3%
šŸƒ Run!
4.3%
Poll ended at .
You managed to hit the Satyr for 10 damage with your Melee Attack.
The Satyr died.
+1šŸŖ™ +100✨
---
You encounter a šŸ¤– Animated Armor
ā¤ļø 12-54 ā•1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
āš”ļø Fight!
65%
🄷 Avoid
10%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
25%
šŸ˜ļø Go to Town
0%
Poll ended at .
You engaged the Animated Armor!
---
šŸ¤– Animated Armor
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 34/34
šŸ›”ļø 18
ā•1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
āš”ļø Melee, one-handed [1d12]
83.3%
šŸ‘Š Melee, unarmed [4]
5.6%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
11.1%
Poll ended at .
You used your Melee Attack to hit the Animated Armor for 15 damage.
---
šŸ¤– Animated Armor
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤ 19/34
šŸ›”ļø 18
ā•1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
āš”ļø Melee, one-handed [1d12]
100%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
You were hit by the Animated Armor's Multiattack attack, you took 6 damage.
---
šŸ¤– Animated Armor
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤ 19/34
šŸ›”ļø 18
ā•1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
āš”ļø Melee, one-handed [1d12]
100%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
You were hit by the Animated Armor's Multiattack attack, you took 3 damage.
---
šŸ¤– Animated Armor
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤ 19/34
šŸ›”ļø 18
ā•1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
āš”ļø Melee, one-handed [1d12]
100%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
You successfully hit the Animated Armor with your Melee Attack for 7 damage.
You took 4 damage from the Animated Armor's Multiattack.
---
šŸ¤– Animated Armor
ā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 12/34
šŸ›”ļø 18
ā•1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
āš”ļø Melee, one-handed [1d12]
95.2%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
4.8%
Poll ended at .
You used your Melee Attack to hit the Animated Armor for 8 damage.
---
šŸ¤– Animated Armor
ā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 4/34
šŸ›”ļø 18
ā•1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
āš”ļø Melee, one-handed [1d12]
96.3%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
3.7%
šŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Animated Armor for 5 damage.
The Animated Armor fell, ending the battle.
+12šŸŖ™ +200✨
---
You encounter a Swarm of Spiders
ā¤ļø 5-40 ā•1/2 ✨ 100
āš”ļø Fight!
13.6%
🄷 Avoid
4.5%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
31.8%
šŸ˜ļø Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
šŸ›’ Shop
7.7%
šŸ›Œ Long Rest (+ā¤ļø +šŸŽ²)
92.3%
šŸ” Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 18 hitpoints and 4 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
33.3%
šŸ›’ Shop
66.7%
šŸ›Œ Long Rest (+ā¤ļø +šŸŽ²)
0%
šŸ” Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
šŸŽ’
šŸ—”ļø Lance [1d12+3, +6] šŸ›”ļø Shield šŸ›”ļø Splint Armor [19]
šŸ—”ļø Trident [1d6+3, +6] ~ 1H T V (+0šŸŖ™)
5.3%
šŸ›”ļø Scale Mail [18] (+50šŸŖ™)
10.5%
šŸ›”ļø Shield [+2] ~ 1H (-5šŸŖ™)
5.3%
ā†©ļø Back to Town
78.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
82.6%
šŸ›’ Shop
13%
šŸ›Œ Long Rest (+ā¤ļø +šŸŽ²)
4.3%
šŸ” Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🧟 Ankheg
ā¤ļø 12-66 ā•2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
āš”ļø Fight!
82.8%
🄷 Avoid
17.2%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
0%
šŸ˜ļø Go to Town
0%
Poll ended at .
You confronted the Ankheg!
---
🧟 Ankheg
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 44/44
šŸ›”ļø 14
ā•2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
āš”ļø Melee, one-handed [1d12]
92%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
8%
Poll ended at .
The Ankheg attacked with its Acid Spray, you took 6 damage.
---
🧟 Ankheg
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 44/44
šŸ›”ļø 14
ā•2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
āš”ļø Melee, one-handed [1d12]
78.6%
šŸ‘Š Melee, unarmed [4]
3.6%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
17.9%
Poll ended at .
You were hit by the Ankheg's Bite attack, you took 13 damage.
---
🧟 Ankheg
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 44/44
šŸ›”ļø 14
ā•2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
āš”ļø Melee, one-handed [1d12]
48%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
52%
Poll ended at .
You deftly got away!
---
In the distance you see a šŸ‘ŗ Hell Hound
ā¤ļø 21-70 ā•3 ✨ 700
āš”ļø Fight!
10%
🄷 Avoid
6.7%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
66.7%
šŸ˜ļø Go to Town
16.7%
Poll ended at .
You sat down and caught your breath, regaining 19 hitpoints.
---
In the distance you see a šŸ’€ Mummy
ā¤ļø 27-90 ā•3 ✨ 700
āš”ļø Fight!
11.1%
🄷 Avoid
88.9%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
0%
šŸ˜ļø Go to Town
0%
Poll ended at .
You tried to sneak past the Mummy, but it saw you.
---
šŸ’€ Mummy
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 69/69
šŸ›”ļø 11
ā•3
✨ 700
āš”ļø Melee, one-handed [1d12]
56.5%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
4.3%
šŸƒ Run!
39.1%
Poll ended at .
You successfully hit the Mummy with your Melee Attack for 8 damage.
---
šŸ’€ Mummy
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤ 61/69
šŸ›”ļø 11
ā•3
✨ 700
āš”ļø Melee, one-handed [1d12]
75%
šŸ‘Š Melee, unarmed [4]
3.1%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
21.9%
Poll ended at .
You successfully hit the Mummy with your Melee Attack for 5 damage.
---
šŸ’€ Mummy
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤ 56/69
šŸ›”ļø 11
ā•3
✨ 700
āš”ļø Melee, one-handed [1d12]
90.6%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
9.4%
Poll ended at .
You took 21 damage from the Mummy's Multiattack.
You successfully hit the Mummy with your Melee Attack for 4 damage.
---
šŸ’€ Mummy
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤ 52/69
šŸ›”ļø 11
ā•3
✨ 700
āš”ļø Melee, one-handed [1d12]
30%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
70%
Poll ended at .
The Mummy managed to hit you with its Rotting Fist for 27 damage while you ran.
---
In the distance you see a 🦁 Giant Weasel
ā¤ļø 2-16 ā•1/8 ✨ 25
āš”ļø Fight!
3.4%
🄷 Avoid
0%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
24.1%
šŸ˜ļø Go to Town
72.4%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
šŸ›’ Shop
0%
šŸ›Œ Long Rest (+ā¤ļø +šŸŽ²)
91.3%
šŸ” Retire (campaign ends)
8.7%
Poll ended at .
You slept long through the night, regaining 48 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
42.3%
šŸ›’ Shop
53.8%
šŸ›Œ Long Rest (+ā¤ļø +šŸŽ²)
3.8%
šŸ” Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
šŸŽ’
šŸ—”ļø Lance [1d12+3, +6] šŸ›”ļø Shield šŸ›”ļø Splint Armor [19]
šŸ—”ļø Dart [1d4+4, +7] ~ 1H T (+4šŸŖ™)
8.7%
šŸ—”ļø Battleaxe [1d8+3, +6] ~ 1H V (-5šŸŖ™)
0%
šŸ›”ļø Chain Mail [18] (+25šŸŖ™)
8.7%
ā†©ļø Back to Town
82.6%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
66.7%
šŸ›’ Shop
11.1%
šŸ›Œ Long Rest (+ā¤ļø +šŸŽ²)
11.1%
šŸ” Retire (campaign ends)
11.1%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Bat
ā¤ļø 1-3 ā˜ļø ā•0 ✨ 10
āš”ļø Fight!
76.2%
🄷 Avoid
23.8%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
0%
šŸ˜ļø Go to Town
0%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
ā¤ļø 1/1
šŸ›”ļø 12 ā˜ļø
ā•0
✨ 10
šŸ¹ Ranged, improvised [1d4]
77.8%
āš”ļø Melee, one-handed [1d12] ā¬‡ļø
14.8%
šŸ‘Š Melee, unarmed [4] ā¬‡ļø
7.4%
šŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Bat for 5 damage.
The Bat fell, ending the battle.
+1šŸŖ™ +10✨
---
In the distance you see a šŸ§ā€ā™‚ļø Noble
ā¤ļø 2-16 ā•1/8 ✨ 25
āš”ļø Fight!
88.5%
🄷 Avoid
7.7%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
3.8%
šŸ˜ļø Go to Town
0%
Poll ended at .
You confronted the Noble!
---
šŸ§ā€ā™‚ļø Noble
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 13/13
šŸ›”ļø 15
ā•1/8
✨ 25
āš”ļø Melee, one-handed [1d12]
89.3%
šŸ‘Š Melee, unarmed [4]
7.1%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
3.6%
šŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Noble for 11 damage.
---
šŸ§ā€ā™‚ļø Noble
ā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 2/13
šŸ›”ļø 15
ā•1/8
✨ 25
āš”ļø Melee, one-handed [1d12]
72.7%
šŸ‘Š Melee, unarmed [4]
18.2%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
9.1%
šŸƒ Run!
0%
Poll ended at .
The Noble used Rapier, dealing 5 damage to you.
---
šŸ§ā€ā™‚ļø Noble
ā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 2/13
šŸ›”ļø 15
ā•1/8
✨ 25
āš”ļø Melee, one-handed [1d12]
73.7%
šŸ‘Š Melee, unarmed [4]
21.1%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
5.3%
šŸƒ Run!
0%
Poll ended at .
You managed to hit the Noble for 6 damage with your Melee Attack.
You won the battle, killing the Noble.
+1šŸŖ™ +25✨
---
Ahead of your path, you see a šŸ”„ Gargoyle
ā¤ļø 28-77 ā˜ļø ā•2 ✨ 450
āš”ļø Fight!
42.1%
🄷 Avoid
42.1%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
15.8%
šŸ˜ļø Go to Town
0%
Poll ended at .
You snuck past the Gargoyle.
---
Ahead of your path, you see a 🧚 Satyr
ā¤ļø 7-56 ā•1/2 ✨ 100
āš”ļø Fight!
85%
🄷 Avoid
5%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
10%
šŸ˜ļø Go to Town
0%
Poll ended at .
You confronted the Satyr!
---
🧚 Satyr
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļø 31/31
šŸ›”ļø 14
ā•1/2
✨ 100
āš”ļø Melee, one-handed [1d12]
94.1%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
5.9%
Poll ended at .
The Satyr dealt a critical blow to you with its Ram, you took 11 damage.
You used your Melee Attack to hit the Satyr for 9 damage.
---
🧚 Satyr
ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤ 22/31
šŸ›”ļø 14
ā•1/2
✨ 100
āš”ļø Melee, one-handed [1d12]
94.1%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
5.9%
Poll ended at .
You were hit by the Satyr's Ram attack, you took 5 damage.
You successfully hit the Satyr with your Melee Attack for 13 damage.
---
🧚 Satyr
ā¤ļøā¤ļøā¤ļøšŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤šŸ–¤ 9/31
šŸ›”ļø 14
ā•1/2
✨ 100
āš”ļø Melee, one-handed [1d12]
100%
šŸ‘Š Melee, unarmed [4]
0%
šŸ¹ Ranged, improvised [1d4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
You managed to hit the Satyr for 12 damage with your Melee Attack.
The Satyr died.
+3šŸŖ™ +100✨
---
Ahead of your path, you see a šŸ§ā€ā™‚ļø Weretiger, Tiger Form
ā¤ļø 64-176 ā•4 ✨ 1100
āš”ļø Fight!
6.3%
🄷 Avoid
18.8%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
68.8%
šŸ˜ļø Go to Town
6.3%
Poll ended at .
You had a moment to take a breather, you regained 21 hitpoints.
---
In the distance you see a 🦁 Blood Hawk
ā¤ļø 2-12 ā˜ļø ā•1/8 ✨ 25
āš”ļø Fight!
82.4%
🄷 Avoid
17.6%
⛺ Short Rest (+ā¤ļø -šŸŽ²)
0%
šŸ˜ļø Go to Town
0%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
ā¤ļøā¤ļø 2/2
šŸ›”ļø 12 ā˜ļø
ā•1/8
✨ 25
šŸ¹ Ranged, improvised [1d4]
68.8%
āš”ļø Melee, one-handed [1d12] ā¬‡ļø
31.3%
šŸ‘Š Melee, unarmed [4] ā¬‡ļø
0%
šŸƒ Run!
0%
Poll ended at .
@dungeons Listen up, adventurers. That Blood Hawk's a breeze, CR 1/8 and only 2-12 HP. A good jab with Lance and it's down. Good practice and easy 25 XP. Don't waste time avoiding or resting, and town can wait. We've got a Hawk to hunt. So, grab your weapons and let's āš”ļø Fight!
@dungeons Listen up, crew! We're facing a Weretiger, max CR beast. This critter is tough, but so are we. Our health is above half, hitdice are full. We could gamble a fight, but remember, the higher the CR, the harder the fall. Don't be reckless. Now, a short rest might be tempting, but it costs us precious hitdice. Gold's piling up, but not enough to warrant a town visit. My advice? Try to avoid the beast. If luck's against us, we'll deal with it. But let's not [1/2]
@dungeons cont.| willingly walk into the tiger's den. Choose wisely, folks. [2/2]
@dungeons With the Satyr down to a third of its health, it's tempting to launch again with a one-handed melee attack. However, consider that your health is at 60% and you've yet to take a short rest. A failed attack could lead to further damage. Running, while unlikely to succeed, would allow for a rest and recuperation. The choice is a risky attack or cautious retreat. In my experience, caution often pays off in the long run. Choose wisely.
@dungeons Alright, listen up. We've got a Satyr on the ropes but don't get cocky. That thing hit hard last time. Now, your lance is your best bet - it has the highest damage potential. Ignore that unarmed attack and the improvised ranged option - both are weaker, and you don't want to fight from a distance with disadvantage. As for running, it might save your skin, but we didn't get this far by turning tail. Stick to the lance, and let's bring this Satyr down.
@dungeons The Satyr, a half CR, should be a walk in the park for Jellytrish. A lance attack would be the best bet, dealing 1d12+3 damage & a +6 attack bonus. Unarmed or improvised attacks are less effective, and running isn't necessary from this scuffle. Vote for the one-handed melee strike, folks. Take no prisoners.
@dungeons Ah, a Satyr! Don't let their looks deceive you, they're crafty ones. Given Jellytrish's current health and the Satyr's low Challenge Rating, I'd say fight. Avoiding costs nothing, but you'll miss out on the experience. Resting would be a waste of a good hitdice. Town is unnecessary at this point – save your gold for when the stash is larger. So, draw your blades, adventurer, and let the Satyr know we're not to be trifled with. Choice is clear: Fight!
@dungeons Alright, listen up, adventurers. This Gargoyle's a tricky beast, CR 2 and might give us some trouble. But look at that reward, 450 EXP! We can take it on, I reckon. Yes, we're a bit bruised, but we're still standing strong at 91% health. No need for a short rest, and certainly no reason to retreat to town with our gold. I say we fight. Stay sharp, stay focused, and smite this stone monstrosity. āš”ļø Fight!
@dungeons Alright, listen up. We've got a Noble on their last legs. Now ain't the time to falter. Go for the āš”ļø Melee, one-handed attack. With your strength, you can deal up to 1d12 damage. Unarmed and ranged attacks ain't worth it, especially with that disadvantage on ranged. And running? That's for when the odds ain't in our favor, which isn't the case. Stick to the melee and let's finish this. Remember, strategy over bravado. Stick to the plan and we'll get [1/2]
@dungeons cont.| through. Good luck, adventurer. [2/2]
@dungeons The Noble's at death's door, look at him, barely standing! A good swing of your one-handed melee should do the trick. Don't bother with unarmed or improvised ranged - you're a warrior, not a tavern brawler. Running isn't an option, we're not leaving until we've finished this. Choose the one-handed melee and let's end this quick.
@dungeons Listen up, adventurers! We've got a Noble in our path. With Jellytrish's current health and hefty lance, we're in a good position. This Noble is a low challenge, its CR is 1/8, hardly a scratch for us. Our best bet is to use our one-handed melee option. It gives the highest potential damage with 1d12. We're not in any danger, no need to run or throw things at it. Stick with the lance, trust in your strength. That Noble won't know what hit 'em. So, get to it! [1/2]
@dungeons cont.| Choose āš”ļø Melee, one-handed [1d12]! [2/2]
@dungeons Listen up, folks! We've got a Noble in sight with a Challenge Rating of a measly 1/8. Jellytrish the Dwarf Fighter is at full health, and our hitdice are maxed out. I say we take 'em on. Not only will it give us a bit of exercise, but the 25 EXP and extra gold won't hurt either. Short rest or town visit ain't needed. We're dwarves, not daisies! So put on your game face and let's get to it. āš”ļø Fight!
@dungeons The Bat's a wee beastie, ain't nothin' for a stout dwarf like Jellytrish. With only 1 HP, even an improvised ranged attack with a lowly 1d4 can fell it. Save your strength for the real fights. Take the easy win, earn a bit of gold for the shop. Choose the ranged attack, and let's move on to bigger game.
@dungeons Bah, a simple Bat stands ahead. Barely worth the energy of swinging your Lance. But, it's easy XP and gold in the pocket. Fight it, Jellytrish, and let's move on! No need for rest or a trip to town yet. Your HP is full and you've got gold to collect. So, āš”ļø Fight! it is.
@dungeons Listen up, adventurers. Jellytrish is in great shape, full of heart and ready to rumble. Their pockets are jingling with 204 gold, and their hit dice are topped up. The shop's no place for a ready warrior. Let's get back into the fray. No time for long rests or retirement. This Dwarf Fighter was meant to fight. So, let's choose 🧭 Adventure! and get back to battling monsters, eh? Remember, keep your wits about you and be ready for anything. Onwards!
@dungeons Ah, a shop. Good for a rest and resupply. Dart and Battleaxe? Not worth it. Lance does better damage. Chain Mail, though, now that's a solid investment. It'll toughen up your hide considerably. Spend the gold, take the armor. It'll pay for itself in the fights to come. Trust me, you'll be happier with a few less scratches.
@dungeons Alright, listen up. Jellytrish is in peak condition with full hitpoints, and we're sitting on a nice heap of gold. It's time to spend that treasure wisely. Head to the shop, get yourself a fine piece of equipment or two. This ain't no charity, gear ain't gonna drop from the sky. Don't get soft on me now, we've got monsters to slay. So, vote for "šŸ›’ Shop" and let's get back to the action in top form.
@dungeons Alright you ragtag bunch, Jellytrish's health is in the gutter. Adventuring now would be a fool's errand. The option that makes the most sense is the long rest. It'll restore health and hitdice. The gold stash isn't grand enough for a shopping spree, and retirement? Bah! We're far from done. So, vote for the long rest, then we can venture forth once we're back in fighting shape. Now, go on and make your old guide proud.
@dungeons Alright, listen up. This Giant Weasel ain't no big deal. CR is a measly 1/8, it's practically a snack. But don't get cocky. You're down to 5 HP and one wrong move could end you. I say, we take a short rest. It'll cost us a hit die, but it's worth it to get your health back. Don't even think about heading to town with that paltry sum of gold. Get rested, get back in the fight. That's the call.
@dungeons Aye, we've got our backs against the wall here. The Mummy's a tough one, but we're tougher. Jellytrish, your strength lies in your Lance. Stick with it - āš”ļø Melee, one-handed [1d12]. Avoid the ranged attack, it's out of our depth. And running... well, that's not our style, is it? Let's give this rotting bandage-wrapped beast the fight it's been dormant for.
@dungeons where's our multi attack? We're lvl 5 😤
@dungeons Listen up, folks. This Mummy's got a CR of 3, which puts it within our capability, but it's no pushover. The āš”ļø Melee, one-handed attack is our best shot, considering Jellytrish's strength and the potency of their weapon. Unarmed and Ranged are less effective, and running ain't an option we need yet. So, gear up, grit your teeth, and let's take this ancient bag of bandages down. Trust in your equipment, your skills, and each other. We've got a fight to win.
@dungeons !monster
@sarahv
šŸ’€ Mummy
ā¤ļø 56/69 šŸ›”ļø 11
ā¬†ļø Fire
ā¬‡ļø Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
🚫 Poison, Necrotic
āš”ļø Multiattack, Rotting Fist, Dreadful Glare
ā• 3
✨ 700

@dungeons Hey @astrelion just a heads up, I think this should be showing a down arrow on the monster since it's resistant to our damage, but it isn't showing. šŸ¤”

Prediction: we spend two hours trying to chip away at this thing and then it one-shot crits us šŸ˜…

@sarahv @dungeons since the resistance has a caveat (non-magical weapons) it actually has no effect at the moment, we just sucked at rolling lol