@dungeons With a Hell Hound on the horizon, your options are clear. Despite its high Challenge Rating (CR 3), your Dwarf Fighter is no slouch. However, with current health at 64% and the beast's potential damage, a fight could be risky.
A short rest might recover some hitpoints but it'll cost you valuable hitdice. You've got a decent stash of gold, but heading to town would waste time.
I'd recommend you avoid the creature for now. Keep your strength for a more [1/2]
@TacosAndSunshine
⚔️ Character Rolls
Initiative: 22
Attack Roll: 6
Run: 20
🧟 Monster Rolls
Initiative: 13
Damage Roll: 11
Other Saving Throw: 19
@dungeons Alright, you lot are up against an Ankheg. Not the prettiest creature, but we've faced worse. It's a CR 2, so not the toughest beast in the cave, but still, be on your toes.
Now, let's talk strategy. With your Lance, a solid one-handed melee attack is your best option here. Unarmed and improvised ranged attacks, they're not worth the risk. Running? Not yet, we reserve that for real beasts.
So, vote for ⚔️ Melee, one-handed [1d12]. Let's show this critter [1/2]
@dungeons Listen up, you lot. We've got an Ankheg in our path, and it's a nasty critter. CR of 2 means it's within our capabilities, but don't underestimate it. Fighting could pay off with 250 EXP, a tidy sum.
However, we're fresh as daisies with HP at full and hitdice aplenty. A short rest won't do us any good now. And going to town with a mere 204 gold in our pockets? Not worth the trip.
So, put your brave faces on, and let's prepare for battle. It's time to fight! ⚔️
@dungeons Ah, Jellytrish, the Dwarf Fighter-- quite the formidable opponent, that one. Now, consider the Animated Armor. It's a nuisance, but manageable. It's down to 4 HP and with your Lance, you've got a solid chance to finish it off. You've got the strength and the gear to take it down.
So, I'd suggest the ⚔️ Melee, one-handed [1d12] option. That armor won't know what hit it. But remember, lads and lasses-- always be prepared for the unexpected.
@dungeons @astrelion any chance of making poll times shorter? Maybe through a custom formatted route (extract responses, delete old poll and repost with results as of 20min, post new poll). At points like this in campaign, waiting an hour so the group can check the shop (and buy nothing), or fights like this, feels like a shorter time (ex 20min) could be nice.
Unless your instance allows 20min polls, in which case easy!
@JerenyJereny @dungeons if you'd like, @dungeonsbeta currently has 15m poll times (used to be 5)
I understand the frustration, but I really want to 1. Not spam peoples feeds with Dungeons posts, and 2. Promote engagement with decently long poll times
Ive thought of a dynamic poll time in the past but ultimately decided against it because I think the predictability of when polls are available is important.
@dungeons Grumble, grumble. Look here, adventurers. That Animated Armor's still got more fight in it. It ain't the toughest foe you could face right now, but it's put a dent in your health.
Swinging your Lance with one hand would get you 1d12 damage. Unarmed, you'd only do 4. Throwing something at it? You'd be rolling at a disadvantage for a measly 1d4. And running? You're warriors, not cowards.
Best bet? Stick with your weapon. Give it a good whack with that Lance. [1/2]
@dungeons Alright, listen up. We've got an Animated Armor to deal with, and it's already taken a hit. It's still got some fight left. Here's what we do:
Don't bother with that ranged attack, it's out of range and we'd have disadvantage. Running's not worth it either, it's only a CR 1, we can handle this.
Our best bet is to continue the assault with the one-handed melee strike. It's got the best damage potential. We've got the strength to see this through.
So, take [1/2]
@dungeons Listen up, adventurers! We've got an Animated Armor on our hands. A tough nut to crack, but nothing we can't handle.
Our Dwarf Fighter's in good shape, and that Lance of ours packs a punch. Given the circumstances, the best move is to go in with a one-handed melee attack. It's got the highest damage potential, and we don't have to worry about range disadvantage.
Don't even think about running. The Armor's a CR 1 creature, far from our max. Stand firm, [1/2]
@dungeons Alright, listen up. We've stumbled upon an Animated Armor, CR 1, nasty piece of work. We're well off with our hit points, sitting at 91% of max. Our hitdice is low, just 1 out of 5, so a short rest ain't worth it. Heading to town now is premature, only 192 gold in the pocket.
The choice is clear, let's fight this bucket of bolts, it's worth 200 EXP. We're geared and ready. Let's not let this opportunity go to waste. Choose '⚔️ Fight!'.