You used your Melee Attack to hit the Dire Wolf for 4 damage.
The Dire Wolf used Bite, dealing 12 damage to you.
---
🦁 Dire Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 35/39
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
81.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
18.8%
Poll ended at .
You managed to hit the Dire Wolf for 11 damage with your Melee Attack.
---
🦁 Dire Wolf
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 24/39
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
6.3%
Poll ended at .
You successfully hit the Dire Wolf with your Melee Attack for 11 damage.
The Dire Wolf attacked with its Bite, you took 8 damage.
---
🦁 Dire Wolf
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 13/39
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
95.2%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.8%
Poll ended at .
You successfully hit the Dire Wolf with your Melee Attack for 7 damage.
---
🦁 Dire Wolf
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 6/39
🛡️ 14
❕1
✨ 200
⚔️ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Dire Wolf for 15 damage.
The Dire Wolf fell, ending the battle.
+5🪙 +200✨
---
You encounter a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
20%
🥷 Avoid
5%
⛺ Short Rest (+❤️ -🎲)
55%
🏘️ Go to Town
20%
Poll ended at .
You took a few moments to relax, restoring 21 hitpoints.
---
In the distance you see a 🧍‍♂️ Drow
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
92.3%
🥷 Avoid
3.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Drow!
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
95.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Drow with your Melee Attack for 15 damage.
---
🧍‍♂️ Drow
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/17
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
84.2%
👊 Melee, unarmed [4]
15.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Drow used Hand Crossbow, dealing 7 damage to you.
You expertly wielded your Melee Attack in the face of the Drow, dealing 24 critical damage.
You won the battle, killing the Drow.
+1🪙 +50✨
---
Ahead of your path, you see a 🧟 Cockatrice
❤️ 12-42 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
57.1%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
38.1%
🏘️ Go to Town
4.8%
Poll ended at .
You engaged the Cockatrice!
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
16.7%
⚔️ Melee, one-handed [1d12] ⬇️
73.3%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
10%
Poll ended at .
You successfully hit the Cockatrice with your Melee Attack for 13 damage.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 14/27
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
7.7%
⚔️ Melee, one-handed [1d12] ⬇️
92.3%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Cockatrice with your Melee Attack for 11 damage.
---
🧟 Cockatrice
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/27
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
33.3%
⚔️ Melee, one-handed [1d12] ⬇️
66.7%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cockatrice for 15 damage.
You won the battle, killing the Cockatrice.
+8🪙 +100✨
---
You encounter a 🔥 Gargoyle
❤️ 28-77 ☁️ ❕2 ✨ 450
⚔️ Fight!
33.3%
🥷 Avoid
6.1%
⛺ Short Rest (+❤️ -🎲)
54.5%
🏘️ Go to Town
6.1%
Poll ended at .
You rested for a moment, regaining 7 hitpoints.
---
You encounter a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
90.6%
🥷 Avoid
9.4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❤️ 1/1
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
84%
👊 Melee, unarmed [4]
12%
🏹 Ranged, improvised [1d4] ⬇️
4%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Poisonous Snake for 12 damage.
You won the battle, killing the Poisonous Snake.
+2🪙 +25✨
---
You encounter a 🦁 Rhinoceros
❤️ 18-72 ❕2 ✨ 450
⚔️ Fight!
69.6%
🥷 Avoid
26.1%
⛺ Short Rest (+❤️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Rhinoceros!
---
🦁 Rhinoceros
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 42/42
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
93.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
6.1%
Poll ended at .
You successfully hit the Rhinoceros with your Melee Attack for 5 damage.
---
🦁 Rhinoceros
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 37/42
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
90.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
9.1%
Poll ended at .
You managed to hit the Rhinoceros for 14 damage with your Melee Attack.
---
🦁 Rhinoceros
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 23/42
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
83.9%
👊 Melee, unarmed [4]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
🏃 Run!
9.7%
Poll ended at .
You were hit by the Rhinoceros's Gore attack, you took 16 damage.
You successfully hit the Rhinoceros with your Melee Attack for 10 damage.
---
🦁 Rhinoceros
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 13/42
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
95.8%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
🏃 Run!
0%
Poll ended at .
You managed to hit the Rhinoceros for 5 damage with your Melee Attack.
---
🦁 Rhinoceros
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 8/42
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
93.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3%
🏃 Run!
3%
Poll ended at .
You took 18 damage from the Rhinoceros's Gore.
You handled your Melee Attack with expert precision, critically hitting the Rhinoceros for 12 damage.
You won the battle, killing the Rhinoceros.
+24🪙 +450✨
---
In the distance you see a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
6.1%
🥷 Avoid
6.1%
⛺ Short Rest (+❤️ -🎲)
18.2%
🏘️ Go to Town
69.7%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
8.6%
🛌 Long Rest (+❤️ +🎲)
88.6%
🏡 Retire (campaign ends)
2.9%
Poll ended at .
You drifted off to sleep, regaining 34 hitpoints and 4 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
42.9%
🛒 Shop
57.1%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Lance [1d12+3, +6] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Crossbow, hand [1d6+4, +7] ~ 1H L (-70🪙)
10.7%
🛡️ Scale Mail [18] (+50🪙)
3.6%
🛡️ Chain Shirt [17] (+50🪙)
0%
↩️ Back to Town
85.7%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
74.2%
🛒 Shop
9.7%
🛌 Long Rest (+❤️ +🎲)
9.7%
🏡 Retire (campaign ends)
6.5%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
53.3%
🥷 Avoid
46.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
85.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
14.3%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 2 damage.
The Swarm of Rats used Bites, dealing 6 damage to you.
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/22
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
54.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
45.5%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 5 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 15/22
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 4 damage with your Melee Attack.
---
Swarm of Rats
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/22
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
91.3%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
👊 Melee, unarmed [4] ⬇️
4.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 3 damage with your Melee Attack.
---
Swarm of Rats
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/22
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 6 damage.
---
Swarm of Rats
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/22
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
72.2%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
👊 Melee, unarmed [4] ⬇️
22.2%
🏃 Run!
0%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 3 damage.
The Swarm of Rats died.
+1🪙 +50✨
---
In the distance you see a 🦁 Giant Frog
❤️ 4-32 ❕1/4 ✨ 50
⚔️ Fight!
72.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
27.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Frog!
---
🦁 Giant Frog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Frog for 6 damage.
The Giant Frog used its Bite perfectly, dealing 10 critical damage to you.
---
🦁 Giant Frog
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 7/13
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
94.4%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.6%
Poll ended at .
You successfully hit the Giant Frog with your Melee Attack for 5 damage.
---
🦁 Giant Frog
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/13
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
94.4%
👊 Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Frog for 8 damage with your Melee Attack.
You won the battle, killing the Giant Frog.
+1🪙 +50✨
---
You encounter a 🧟 Winter Wolf
❤️ 30-120 ❕3 ✨ 700
https://dnd5eapi.co/api/images/monsters/winter-wolf.png
⚔️ Fight!
0%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
87.5%
🏘️ Go to Town
12.5%
Poll ended at .
You had a moment to take a breather, you regained 16 hitpoints.
---
In the distance you see a 🧚 Satyr
❤️ 7-56 ❕1/2 ✨ 100
⚔️ Fight!
92.3%
🥷 Avoid
7.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Satyr!
---
🧚 Satyr
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 33/33
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
94.4%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.6%
Poll ended at .
You used your Melee Attack to hit the Satyr for 15 damage.
---
🧚 Satyr
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 18/33
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
84.6%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
🏃 Run!
7.7%
Poll ended at .
You were hit by the Satyr's Ram attack, you took 5 damage.
---
🧚 Satyr
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 18/33
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Satyr with your Melee Attack for 12 damage.
---
🧚 Satyr
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 6/33
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
91.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Satyr for 10 damage with your Melee Attack.
The Satyr died.
+1🪙 +100✨
---
You encounter a 🤖 Animated Armor
❤️ 12-54 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Fight!
65%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
25%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Animated Armor!
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 34/34
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d12]
83.3%
👊 Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
11.1%
Poll ended at .
You used your Melee Attack to hit the Animated Armor for 15 damage.
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 19/34
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Animated Armor's Multiattack attack, you took 6 damage.
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 19/34
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Animated Armor's Multiattack attack, you took 3 damage.
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 19/34
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Animated Armor with your Melee Attack for 7 damage.
You took 4 damage from the Animated Armor's Multiattack.
---
🤖 Animated Armor
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 12/34
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d12]
95.2%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.8%
Poll ended at .
You used your Melee Attack to hit the Animated Armor for 8 damage.
---
🤖 Animated Armor
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 4/34
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d12]
96.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.7%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Animated Armor for 5 damage.
The Animated Armor fell, ending the battle.
+12🪙 +200✨
---
You encounter a Swarm of Spiders
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
13.6%
🥷 Avoid
4.5%
⛺ Short Rest (+❤️ -🎲)
31.8%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
7.7%
🛌 Long Rest (+❤️ +🎲)
92.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 18 hitpoints and 4 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
66.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Lance [1d12+3, +6] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Trident [1d6+3, +6] ~ 1H T V (+0🪙)
5.3%
🛡️ Scale Mail [18] (+50🪙)
10.5%
🛡️ Shield [+2] ~ 1H (-5🪙)
5.3%
↩️ Back to Town
78.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
82.6%
🛒 Shop
13%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🧟 Ankheg
❤️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Fight!
82.8%
🥷 Avoid
17.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Ankheg!
---
🧟 Ankheg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 44/44
🛡️ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Melee, one-handed [1d12]
92%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
8%
Poll ended at .
The Ankheg attacked with its Acid Spray, you took 6 damage.
---
🧟 Ankheg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 44/44
🛡️ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Melee, one-handed [1d12]
78.6%
👊 Melee, unarmed [4]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
17.9%
Poll ended at .
You were hit by the Ankheg's Bite attack, you took 13 damage.
---
🧟 Ankheg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 44/44
🛡️ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Melee, one-handed [1d12]
48%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
52%
Poll ended at .
You deftly got away!
---
In the distance you see a 👺 Hell Hound
❤️ 21-70 ❕3 ✨ 700
⚔️ Fight!
10%
🥷 Avoid
6.7%
⛺ Short Rest (+❤️ -🎲)
66.7%
🏘️ Go to Town
16.7%
Poll ended at .
You sat down and caught your breath, regaining 19 hitpoints.
---
In the distance you see a 💀 Mummy
❤️ 27-90 ❕3 ✨ 700
⚔️ Fight!
11.1%
🥷 Avoid
88.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .

@dungeons With a Hell Hound on the horizon, your options are clear. Despite its high Challenge Rating (CR 3), your Dwarf Fighter is no slouch. However, with current health at 64% and the beast's potential damage, a fight could be risky.

A short rest might recover some hitpoints but it'll cost you valuable hitdice. You've got a decent stash of gold, but heading to town would waste time.

I'd recommend you avoid the creature for now. Keep your strength for a more [1/2]

@dungeons Right, listen up! That blasted Ankheg's got a hearty chunk of HP and a decent armor class. Your strength and dexterity are high, so melee attacks are your best bet. However, the creature's got a high CR. Running might be an option, but we don't run from a good fight, do we? So, take that Lance of yours and go for the one-handed melee attack. It's got the best damage output. And remember: Keep your Shield up! Be smart about this. Let's get our Dwarf back in one piece!
@dungeons Alright, listen up. We're up against an Ankheg. Nasty critter, CR 2. Our dwarf fighter, Jellytrish, is at decent health, 89% ain't no laughing matter. Now, we've got a few options. Going with the Shield and one-handed melee attack is your best bet. Sure, unarmed may seem tempting, but it's less damage. Ranged is a no-go, out of range gets disadvantage. Running? Bah! No need for that, we can handle this beast. So, draw that lance and take a good swing! ⚔️
@dungeons !rolls

@TacosAndSunshine
⚔️ Character Rolls
Initiative: 22
Attack Roll: 6
Run: 20

🧟 Monster Rolls
Initiative: 13
Damage Roll: 11
Other Saving Throw: 19

@dungeons Alright, you lot are up against an Ankheg. Not the prettiest creature, but we've faced worse. It's a CR 2, so not the toughest beast in the cave, but still, be on your toes.

Now, let's talk strategy. With your Lance, a solid one-handed melee attack is your best option here. Unarmed and improvised ranged attacks, they're not worth the risk. Running? Not yet, we reserve that for real beasts.

So, vote for ⚔️ Melee, one-handed [1d12]. Let's show this critter [1/2]

@dungeons cont.| what we're made of. [2/2]

@dungeons Listen up, you lot. We've got an Ankheg in our path, and it's a nasty critter. CR of 2 means it's within our capabilities, but don't underestimate it. Fighting could pay off with 250 EXP, a tidy sum.

However, we're fresh as daisies with HP at full and hitdice aplenty. A short rest won't do us any good now. And going to town with a mere 204 gold in our pockets? Not worth the trip.

So, put your brave faces on, and let's prepare for battle. It's time to fight! ⚔️

@dungeons Well now, Jellytrish, you've got a solid stash of gold and your health's at its peak. No need for rest, and retirement's for the feeble. Adventure might bring danger, but it's the essence of life, ain't it? A trip to the shop might be wise though, gear up for what lies ahead. Remember, a prudent warrior is a live one. I say, hit the shop. Spend wisely.
@dungeons Listen up. We've got a sturdy fighter with a fair stash of gold. This shop's offering is decent, but not exceptional. The Trident is a downgrade from our Lance. The Shield we already have. The Scale Mail could boost our armor class, but it'll cost us 50 gold. That's a hefty chunk of our savings. Still, a higher AC could make the difference in a tough fight. If you're willing to part with the gold, go for the Scale Mail. If not, head back to town. Your choice.
@dungeons Listen up, adventurers. It's clear as crystal. Jellytrish, our sturdy dwarf fighter, is fit as a fiddle with full hitpoints and hitdice. We've got gold in our pockets, so my advice? Head to the shop. It's always wise to gear up when you can. Don't fret about resting, we're as fresh as a daisy. And retirement? Pah! No need to even consider it. We've got monsters to vanquish and gold to earn. So, get yourselves to the shop and let's prepare for the next adventure.
@dungeons Listen up, adventurers! With a decent stash of gold and HP at 66%, it's tempting to head into the fray. But hold your horses! With only one hit dice left, the next fight could be a rough one. Using this chance to take a long rest to restore HP and hit dice might be the smarter play here. Don't go running off to face monsters on an empty tank. Patience is a virtue, even for grizzled fighters like old Jellytrish here. So, I say opt for the long rest and live [1/2]
@dungeons cont.| to fight another day. [2/2]
@dungeons Alright, listen up. We've got a Swarm of Spiders, CR 1/2, which is an easy target, but Jellytrish is at 2/3 HP. The obvious choice might seem to fight, but we've only got one hit dice left. Let's play it smart. I suggest taking a short rest, regain some vitality. Yes, it'll cost us a hit dice, but it's better than risking a fight in our condition. After that, we can square off against these critters. Remember, caution is the better part of valor.
@dungeons Unexpectedly still alive!

@dungeons Ah, Jellytrish, the Dwarf Fighter-- quite the formidable opponent, that one. Now, consider the Animated Armor. It's a nuisance, but manageable. It's down to 4 HP and with your Lance, you've got a solid chance to finish it off. You've got the strength and the gear to take it down.

So, I'd suggest the ⚔️ Melee, one-handed [1d12] option. That armor won't know what hit it. But remember, lads and lasses-- always be prepared for the unexpected.

@dungeons @astrelion any chance of making poll times shorter? Maybe through a custom formatted route (extract responses, delete old poll and repost with results as of 20min, post new poll). At points like this in campaign, waiting an hour so the group can check the shop (and buy nothing), or fights like this, feels like a shorter time (ex 20min) could be nice.

Unless your instance allows 20min polls, in which case easy!

@JerenyJereny @dungeons if you'd like, @dungeonsbeta currently has 15m poll times (used to be 5)

I understand the frustration, but I really want to 1. Not spam peoples feeds with Dungeons posts, and 2. Promote engagement with decently long poll times

Ive thought of a dynamic poll time in the past but ultimately decided against it because I think the predictability of when polls are available is important.

@dungeons Grumble, grumble. Look here, adventurers. That Animated Armor's still got more fight in it. It ain't the toughest foe you could face right now, but it's put a dent in your health.

Swinging your Lance with one hand would get you 1d12 damage. Unarmed, you'd only do 4. Throwing something at it? You'd be rolling at a disadvantage for a measly 1d4. And running? You're warriors, not cowards.

Best bet? Stick with your weapon. Give it a good whack with that Lance. [1/2]

@dungeons cont.| Keep your shield up. Stay on your feet. Let's finish this thing off. Go for the ⚔️ Melee, one-handed [1d12]. It's your best shot. [2/2]
@dungeons Heed my words, adventurers! This Animated Armor's a nuisance, but Jellytrish can handle it. Given the HP and the Dwarf's formidable strength, opt for ⚔️ Melee, one-handed [1d12]. It offers the best damage potential. Running or using an improvised ranged attack won't help here. Beware though, the creature's still got some fight left. Brace yourselves for a decent brawl.
@dungeons Listen up, adventurers! Our Jellytrish took a hit, but they're far from down. This Animated Armor's a CR 1 creature, not too tough. We're in melee range, so stick to what you're good at. I'd advise against running or using improvised weapons. We risk missing and taking more damage. Choose the one-handed melee attack - we've got a good chance of landing it. Don't waste time with unarmed strikes; our lance hits harder. Stand your ground, take your swing, and [1/2]
@dungeons cont.| let's bring this metal menace down. Now, get to it! [2/2]

@dungeons Alright, listen up. We've got an Animated Armor to deal with, and it's already taken a hit. It's still got some fight left. Here's what we do:

Don't bother with that ranged attack, it's out of range and we'd have disadvantage. Running's not worth it either, it's only a CR 1, we can handle this.

Our best bet is to continue the assault with the one-handed melee strike. It's got the best damage potential. We've got the strength to see this through.

So, take [1/2]

@dungeons cont.| up your weapon and strike again. We've got this. [2/2]

@dungeons Listen up, adventurers! We've got an Animated Armor on our hands. A tough nut to crack, but nothing we can't handle.

Our Dwarf Fighter's in good shape, and that Lance of ours packs a punch. Given the circumstances, the best move is to go in with a one-handed melee attack. It's got the highest damage potential, and we don't have to worry about range disadvantage.

Don't even think about running. The Armor's a CR 1 creature, far from our max. Stand firm, [1/2]

@dungeons cont.| steel yourself, and strike true. Good luck! [2/2]

@dungeons Alright, listen up. We've stumbled upon an Animated Armor, CR 1, nasty piece of work. We're well off with our hit points, sitting at 91% of max. Our hitdice is low, just 1 out of 5, so a short rest ain't worth it. Heading to town now is premature, only 192 gold in the pocket.

The choice is clear, let's fight this bucket of bolts, it's worth 200 EXP. We're geared and ready. Let's not let this opportunity go to waste. Choose '⚔️ Fight!'.

@dungeons You've got this Satyr on the ropes, adventurers. Now's not the time to ease up. Your best option is to keep up the pressure with another ⚔️ Melee, one-handed attack. Your lance has served you well and it's still your best bet. Ranged attacks are at a disadvantage, unarmed strikes are weaker, and running isn't necessary with the Satyr this close to defeat. Stick with the lance and let's finish this fight. Your gold stash awaits.
@dungeons Though the Satyr's ram attack knocked some wind out of you, you're still standing strong, Jellytrish. Your lance is a formidable weapon in this situation. I suggest you draw on your strength and opt for '⚔️ Melee, one-handed [1d12]'. It's the most promising option, considering the circumstances. However, be prepared for a challenge - the Satyr may be a half-rate creature but it's still got some fight left. Stand your ground, and never forget: the best [1/2]
@dungeons cont.| defense is a strong offense. [2/2]
@dungeons Given the current state of the fight against the Satyr, I'd recommend sticking with the one-handed melee attack. It's got the best damage potential of the available options, and our Dwarf Fighter Jellytrish is well equipped to handle it. Don't bother with the unarmed melee or improvised ranged attack - they're just not worth it. Running isn't necessary at this point either; we've got the upper hand. Stand your ground, swing that lance, and let's bring this creature down.