You successfully hit the Minotaur Skeleton with your Melee Attack for 14 damage.
---
πŸ’€ Minotaur Skeleton
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 41/70
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
86.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬆️
0%
πŸƒ Run!
13.6%
Poll ended at .
You were hit by the Minotaur Skeleton's Gore attack, you took 17 damage.
You handled your Melee Attack with expert precision, critically hitting the Minotaur Skeleton for 19 damage.
---
πŸ’€ Minotaur Skeleton
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 22/70
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
67.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬆️
0%
πŸƒ Run!
32.1%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 17 critical damage to the Minotaur Skeleton.
---
πŸ’€ Minotaur Skeleton
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/70
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
83.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬆️
12.5%
πŸƒ Run!
4.2%
Poll ended at .
The Minotaur Skeleton attacked with its Greataxe, you took 11 damage.
You used your Melee Attack to hit the Minotaur Skeleton for 15 damage.
You won the battle, killing the Minotaur Skeleton.
+10πŸͺ™ +450✨
---
You encounter a 🦁 Giant Vulture
❀️ 9-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
60%
🏘️ Go to Town
32%
Poll ended at .
You sat down and caught your breath, regaining 35 hitpoints.
---
In the distance you see a πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
18.2%
πŸ₯· Avoid
54.5%
🏘️ Go to Town
27.3%
Poll ended at .
The Werewolf, Wolf Form saw you as you tried to sneak past.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 72/72
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
30.4%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
69.6%
Poll ended at .
You deftly got away!
---
Ahead of your path, you see a 🧟 Lamia
❀️ 39-156 ❕4 ✨ 1100
βš”οΈ Fight!
15%
πŸ₯· Avoid
40%
🏘️ Go to Town
45%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
5.9%
πŸ›’ Shop
5.9%
πŸ›Œ Long Rest (+❀️ +🎲)
88.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 6 hitpoints and 5 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
37.5%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
8.3%
🏑 Retire (campaign ends)
4.2%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Lance [1d12+3, +6] ~ 1H (-5πŸͺ™)
25%
πŸ›‘οΈ Padded Armor [17] (+95πŸͺ™)
0%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
6.3%
↩️ Back to Town
68.8%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
100%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
72%
πŸ₯· Avoid
24%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
88.9%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸ‘Š Melee, unarmed [4] ⬇️
5.6%
πŸƒ Run!
0%
Poll ended at .
The Quipper used Bite, dealing 1 damage to you.
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
90.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
9.5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Quipper with your Melee Attack for 12 damage.
You killed the Quipper.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🧚 Green Hag
❀️ 44-121 ❕3 ✨ 700
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
77.8%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Green Hag unnoticed.
---
In the distance you see a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Dire Wolf!
---
🦁 Dire Wolf
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 39/39
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
88.9%
πŸ‘Š Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Dire Wolf for 4 damage.
The Dire Wolf used Bite, dealing 12 damage to you.
---
🦁 Dire Wolf
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 35/39
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
81.3%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
18.8%
Poll ended at .
You managed to hit the Dire Wolf for 11 damage with your Melee Attack.
---
🦁 Dire Wolf
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 24/39
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
You successfully hit the Dire Wolf with your Melee Attack for 11 damage.
The Dire Wolf attacked with its Bite, you took 8 damage.
---
🦁 Dire Wolf
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 13/39
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
95.2%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.8%
Poll ended at .
You successfully hit the Dire Wolf with your Melee Attack for 7 damage.
---
🦁 Dire Wolf
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/39
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Dire Wolf for 15 damage.
The Dire Wolf fell, ending the battle.
+5πŸͺ™ +200✨
---
You encounter a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
20%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
55%
🏘️ Go to Town
20%
Poll ended at .
You took a few moments to relax, restoring 21 hitpoints.
---
In the distance you see a πŸ§β€β™‚οΈ Drow
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Drow!
---
πŸ§β€β™‚οΈ Drow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
95.5%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Drow with your Melee Attack for 15 damage.
---
πŸ§β€β™‚οΈ Drow
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/17
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
84.2%
πŸ‘Š Melee, unarmed [4]
15.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Drow used Hand Crossbow, dealing 7 damage to you.
You expertly wielded your Melee Attack in the face of the Drow, dealing 24 critical damage.
You won the battle, killing the Drow.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
57.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
38.1%
🏘️ Go to Town
4.8%
Poll ended at .
You engaged the Cockatrice!
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 27/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
73.3%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You successfully hit the Cockatrice with your Melee Attack for 13 damage.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 14/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
7.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
92.3%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Cockatrice with your Melee Attack for 11 damage.
---
🧟 Cockatrice
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
33.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
66.7%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cockatrice for 15 damage.
You won the battle, killing the Cockatrice.
+8πŸͺ™ +100✨
---
You encounter a πŸ”₯ Gargoyle
❀️ 28-77 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
6.1%
β›Ί Short Rest (+❀️ -🎲)
54.5%
🏘️ Go to Town
6.1%
Poll ended at .
You rested for a moment, regaining 7 hitpoints.
---
You encounter a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
90.6%
πŸ₯· Avoid
9.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
84%
πŸ‘Š Melee, unarmed [4]
12%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Poisonous Snake for 12 damage.
You won the battle, killing the Poisonous Snake.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Rhinoceros
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
69.6%
πŸ₯· Avoid
26.1%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Rhinoceros!
---
🦁 Rhinoceros
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 42/42
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
93.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.1%
Poll ended at .
You successfully hit the Rhinoceros with your Melee Attack for 5 damage.
---
🦁 Rhinoceros
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 37/42
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
90.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
You managed to hit the Rhinoceros for 14 damage with your Melee Attack.
---
🦁 Rhinoceros
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 23/42
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
83.9%
πŸ‘Š Melee, unarmed [4]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
9.7%
Poll ended at .
You were hit by the Rhinoceros's Gore attack, you took 16 damage.
You successfully hit the Rhinoceros with your Melee Attack for 10 damage.
---
🦁 Rhinoceros
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 13/42
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Rhinoceros for 5 damage with your Melee Attack.
---
🦁 Rhinoceros
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/42
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
93.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3%
πŸƒ Run!
3%
Poll ended at .
You took 18 damage from the Rhinoceros's Gore.
You handled your Melee Attack with expert precision, critically hitting the Rhinoceros for 12 damage.
You won the battle, killing the Rhinoceros.
+24πŸͺ™ +450✨
---
In the distance you see a 🦁 Giant Vulture
❀️ 9-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
6.1%
πŸ₯· Avoid
6.1%
β›Ί Short Rest (+❀️ -🎲)
18.2%
🏘️ Go to Town
69.7%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
8.6%
πŸ›Œ Long Rest (+❀️ +🎲)
88.6%
🏑 Retire (campaign ends)
2.9%
Poll ended at .
You drifted off to sleep, regaining 34 hitpoints and 4 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
42.9%
πŸ›’ Shop
57.1%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Crossbow, hand [1d6+4, +7] ~ 1H L (-70πŸͺ™)
10.7%
πŸ›‘οΈ Scale Mail [18] (+50πŸͺ™)
3.6%
πŸ›‘οΈ Chain Shirt [17] (+50πŸͺ™)
0%
↩️ Back to Town
85.7%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
74.2%
πŸ›’ Shop
9.7%
πŸ›Œ Long Rest (+❀️ +🎲)
9.7%
🏑 Retire (campaign ends)
6.5%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
53.3%
πŸ₯· Avoid
46.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12] ⬇️
85.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
14.3%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 2 damage.
The Swarm of Rats used Bites, dealing 6 damage to you.
---
Swarm of Rats
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 20/22
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12] ⬇️
54.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
45.5%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 5 damage.
---
Swarm of Rats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 15/22
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 4 damage with your Melee Attack.
---
Swarm of Rats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/22
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12] ⬇️
91.3%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸ‘Š Melee, unarmed [4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 3 damage with your Melee Attack.
---
Swarm of Rats
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/22
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 6 damage.
---
Swarm of Rats
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/22
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12] ⬇️
72.2%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸ‘Š Melee, unarmed [4] ⬇️
22.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 3 damage.
The Swarm of Rats died.
+1πŸͺ™ +50✨
---
In the distance you see a 🦁 Giant Frog
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
72.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
27.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Frog!
---
🦁 Giant Frog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Frog for 6 damage.
The Giant Frog used its Bite perfectly, dealing 10 critical damage to you.
---
🦁 Giant Frog
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 7/13
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
94.4%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You successfully hit the Giant Frog with your Melee Attack for 5 damage.
---
🦁 Giant Frog
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/13
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
94.4%
πŸ‘Š Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Frog for 8 damage with your Melee Attack.
You won the battle, killing the Giant Frog.
+1πŸͺ™ +50✨
---
You encounter a 🧟 Winter Wolf
❀️ 30-120 ❕3 ✨ 700
https://dnd5eapi.co/api/images/monsters/winter-wolf.png
βš”οΈ Fight!
0%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
87.5%
🏘️ Go to Town
12.5%
Poll ended at .
You had a moment to take a breather, you regained 16 hitpoints.
---
In the distance you see a 🧚 Satyr
❀️ 7-56 ❕1/2 ✨ 100
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Satyr!
---
🧚 Satyr
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 33/33
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
94.4%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You used your Melee Attack to hit the Satyr for 15 damage.
---
🧚 Satyr
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 18/33
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
84.6%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
πŸƒ Run!
7.7%
Poll ended at .
You were hit by the Satyr's Ram attack, you took 5 damage.
---
🧚 Satyr
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 18/33
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Satyr with your Melee Attack for 12 damage.
---
🧚 Satyr
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/33
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
91.3%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
4.3%
Poll ended at .
You managed to hit the Satyr for 10 damage with your Melee Attack.
The Satyr died.
+1πŸͺ™ +100✨
---
You encounter a πŸ€– Animated Armor
❀️ 12-54 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Fight!
65%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
0%
Poll ended at .
@dungeons You've got this Satyr on the ropes, adventurers. Now's not the time to ease up. Your best option is to keep up the pressure with another βš”οΈ Melee, one-handed attack. Your lance has served you well and it's still your best bet. Ranged attacks are at a disadvantage, unarmed strikes are weaker, and running isn't necessary with the Satyr this close to defeat. Stick with the lance and let's finish this fight. Your gold stash awaits.
@dungeons Though the Satyr's ram attack knocked some wind out of you, you're still standing strong, Jellytrish. Your lance is a formidable weapon in this situation. I suggest you draw on your strength and opt for 'βš”οΈ Melee, one-handed [1d12]'. It's the most promising option, considering the circumstances. However, be prepared for a challenge - the Satyr may be a half-rate creature but it's still got some fight left. Stand your ground, and never forget: the best [1/2]
@dungeons cont.| defense is a strong offense. [2/2]
@dungeons Given the current state of the fight against the Satyr, I'd recommend sticking with the one-handed melee attack. It's got the best damage potential of the available options, and our Dwarf Fighter Jellytrish is well equipped to handle it. Don't bother with the unarmed melee or improvised ranged attack - they're just not worth it. Running isn't necessary at this point either; we've got the upper hand. Stand your ground, swing that lance, and let's bring this creature down.
@dungeons Hmph. Well, we're up against a 1/2 CR Satyr. A dwarf with a lance against a satyr shouldn't be too difficult. The "Melee, one-handed [1d12]" attack is the best option. Keep your shield up, aim true with your lance, and save that hit dice for when you really need it. Get it done, then we'll talk about the gold. Don't make me regret this advice.
@dungeons The Satyr's a half-rate opponent (❕1/2), and we're in good shape (❀️ 53/53). No need for a rest or a trip to town yet. A win nets us a decent 100✨. So unless you're scared of a little flute music, draw your weapons and get ready to βš”οΈ Fight.

@dungeons Listen up, adventurers. We're up against a Winter Wolf, a tough beastie with a CR of 3. Our Jellytrish is strong, but I'd caution against a head-on brawl. It's a risk that could put our fighter on the back foot.

I'd recommend taking a short rest. It'll cost us a hit die, but it's the sensible move. A healed-up fighter is a stronger fighter. We can go toe-to-toe with the wolf afterwards, or make a decision to avoid it entirely.

Remember, the goal isn't [1/2]

@dungeons cont.| just to fight, it's to survive. Play smart! [2/2]
@dungeons Listen up, folks. We got a Giant Frog on the ropes, barely a heartbeat left in it. Now isn't the time to muck up. I'd suggest you go with βš”οΈ Melee, one-handed [1d12]. With the lance in hand, it's a sure bet. Unarmed is a dicey proposition, and ranged is at a disadvantage. Running? Pah! This frog's as good as squashed. Let's finish this and collect our gold.
@dungeons Listen up, adventurers! We're up against a Giant Frog with 7 HP. It's a minor threat, but the critter's bite is nasty. Our best bet is to stick with the one-handed melee attack. It's our most reliable damage dealer, and even with the frog's 11 AC, we've got a good chance to hit. Remember, we're a dwarf fighter – we excel in close combat. No need to run or try any fancy ranged attacks. Stick with what works and we'll have frog legs for dinner. Now, get out [1/2]
@dungeons cont.| there and finish this thing off! [2/2]
@dungeons Ah, a Giant Frog. Pesky critters, but not too tough. With your fine lance and shield, fighting it head on is the smart choice. Use your one-handed melee attack, it's your strongest option. Don't bother with unarmed or improvised range - too risky, too weak. Running? Bah, no need to outrun a frog. Stick it with the sharp end, adventurer!
@dungeons Well, looks like you're facin' a Giant Frog, rated at a measly 1/4 on the ol' CR. With your current health, the fight should be a breeze. No need for a short rest or a trip to town yet. Your gold pile ain't hefty enough for a good shop run. So, strap in, ready that Lance, and choose βš”οΈ Fight! Let's show this frog who's boss.

@dungeons Well, look at you, facing a nearly defeated Swarm of Rats. Sure, it's a bit beneath you, but even pests need handling. You've got options, but let's not waste time. With the rat's health so low, you don't need a big hit.

Dismiss that improvised ranged attack; it's too uncertain. Unarmed melee has its charm, but why use fists when you have a perfectly good lance?

Go with the one-handed melee attack. You've got the advantage, and it's a good test for your [1/2]

@dungeons cont.| weapon. Don't overthink it. Get in there and finish the job! [2/2]
@dungeons
It takes a long time to kill a swarm of rats with a lance because you have to chase down and spear each one individually.
@dungeons Listen up, folks. Swarm of Rats is down to 8 HP. Despite the disadvantage, the best bet here is the one-handed melee attack. It has the highest potential damage output (1d12). With Jellytrish's strength, we could take that swarm down in one hit. Ranged and unarmed attacks are weaker and won't cut it. Running? Bah! Stand your ground and fight! Let's finish this rat problem once and for all. Vote for the one-handed melee attack!

@dungeons Alright, adventurers, listen up. We've got a Swarm of Rats on our hands. Their health's halfway down and they're a measly 1/4 CR. With Jellytrish's current HP, we're sitting pretty comfortable. No need to skitter off just yet.

Our safest bet would be to keep at it with a one-handed melee attack. Yeah, it's got a disadvantage, but with our Lance, we're rolling a 1d12 for damage. Even with a possible lower roll, it's a better gamble than the others. Stick to [1/2]

@dungeons cont.| the pointy end, folks. Keep slashing. [2/2]
@dungeons !monster
@lurk_morrison
Swarm of Rats
❀️ 11/22 πŸ›‘οΈ 10
⬇️ Bludgeoning, Slashing, Piercing
βš”οΈ Bites
❕ 1/4
✨ 50
@dungeons Aye, you've got the Swarm of Rats on the ropes. With your lance in hand, a one-handed melee attack is your best bet. Sure, it has a disadvantage, but the damage potential is greater than an unarmed strike or an improvised ranged attack. Don't waste time running - finish this fight. Stay focused, and trust in your strength. Now, strike true! Cast your vote for "βš”οΈ Melee, one-handed [1d12] ⬇️".
@dungeons The Swarm of Rats is proving a pest. The Dwarf Fighter is still in good shape, but those nibbling bites can add up. With the Lance, the Melee one-handed attack is our best bet. It's got a disadvantage, yes. But the damage potential is far superior to the other options. And remember, if we both miss, we don't lose anything. So, grit your teeth, aim for the squeaking mass, and thrust that lance! The rats won't know what hit 'em. Don't you dare run!
@dungeons !rolls

@lurk_morrison
βš”οΈ Character Rolls
Initiative: 15
Attack Roll: 7
Damage Roll: 1
Run: 20

Monster Rolls
Initiative: 2
Attack Roll: 17
Damage Roll: 6

@dungeons A swarm of rats! Pesky critters. Don't underestimate 'em though, they're tricky in large numbers. Given the options, I'd say stick to your strengths, Jellytrish. Your lance has the best damage potential. So, melee one-handed it is – even with disadvantage, you still have a good chance to hit. Running won't solve anything, and ranged or unarmed attacks won't do much damage. Stick 'em with the pointy end! βš”οΈπŸ€
@dungeons !monster
@sarahv
Swarm of Rats
❀️ 22/22 πŸ›‘οΈ 10
⬇️ Bludgeoning, Slashing, Piercing
βš”οΈ Bites
❕ 1/4
✨ 50
@dungeons Ah, a Swarm of Rats, eh? Might not be the mightiest of foes, but don't underestimate 'em in numbers. CR's a mere 1/4, so it's not too risky for a seasoned Fighter like ye. Fighting could give ye a nice 50 EXP boost. Given ye full health and hitdice, no need for a Short Rest or Town visit. Avoid? Bah! A Dwarf Fighter doesn't shy away. Unsheathe that Lance, show 'em what ye made of! My advice? Fight!
@dungeons Oi, adventurers! We've got a robust constitution, a full set of hit dice, and a healthy stash of gold. No need for a long rest or to retire, and we've just been to the shop. I say we put that lance and shield to good use. It's time to choose the path of danger and glory. Let's go on an adventure! Those dungeons won't explore themselves. Adventure awaits, I say!
@dungeons Listen up, you lot. We've got a solid Dwarf Fighter, Jellytrish, with a good lance and a shield. Strength and dexterity are high. No need to fiddle with the hand crossbow. But that armor... it could use a boost. Scale Mail's a good bet. Boosts the armor rating to 18. Cost us 50 gold, but what's gold for if not to keep you alive in a fight. So, grab the Scale Mail. And keep your eyes peeled. Back to town after. Got it? Good.
@dungeons why must we always go shopping even tho we’re maxed out?
@Crates @dungeons Yes, please stop until we have plate armor money.

@Crates @dungeons

Dual hand crossbow would be awesome I think.
(1d6+4, +7), it's 1H L, meaning we can use two of them.

And we don't get disadvantage against flying.

Might not be too bad.

#dungeons

@folfdk @dungeons but then you would have disadvantage against non flying plus -2 armor which is what is keeping us alive

@Crates @dungeons

Good point with the change because of the shield. I forgot to think about that.

But as far as I know there is no disadvantage against non-flying creatures.

#dungeons

@dungeons Alright, listen close. Jellytrish is fit as a fiddle, brimming with health and vigor. We've got a decent stash of gold, too. No point in lounging around; action is what we're here for. I say we choose 🧭 Adventure! Keep your wits about you and your weapon closer. It's time to delve into the unknown, face the monsters and rack up some hearty experience. Remember, a dwarf's courage isn't found in a cozy village. Let's get moving.