You took 7 damage from the Giant Poisonous Snake's Bite.
---
đŸĻ Giant Poisonous Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 14
❕1/4
✨ 50
âš”ī¸ Melee, one-handed [1d8]
92%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4%
🏃 Run!
4%
Poll ended at .
You were hit by the Giant Poisonous Snake's Bite attack, you took 5 damage.
---
đŸĻ Giant Poisonous Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 14
❕1/4
✨ 50
âš”ī¸ Melee, one-handed [1d8]
83.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.3%
🏃 Run!
13.3%
Poll ended at .
You successfully hit the Giant Poisonous Snake with your Melee Attack for 10 damage.
The Giant Poisonous Snake fell, ending the battle.
+2đŸĒ™ +50✨
---
In the distance you see a đŸ§â€â™‚ī¸ Noble
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
60%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
40%
Poll ended at .
You confronted the Noble!
---
đŸ§â€â™‚ī¸ Noble
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d8]
96.4%
👊 Melee, unarmed [4]
3.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 4 damage.
---
đŸ§â€â™‚ī¸ Noble
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/9
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d8]
95%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Noble for 11 damage with your Melee Attack.
The Noble died.
+2đŸĒ™ +25✨
---
You encounter a 💀 Will-o'-Wisp
â¤ī¸ 9-36 â˜ī¸ ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/will-o-wisp.png
âš”ī¸ Fight!
4.8%
đŸĨˇ Avoid
4.8%
đŸ˜ī¸ Go to Town
90.5%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
3.4%
🛒 Shop
10.3%
🛌 Long Rest (+â¤ī¸ +🎲)
86.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 12 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
25%
🛒 Shop
70%
🛌 Long Rest (+â¤ī¸ +🎲)
5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
đŸ—Ąī¸ Warhammer [1d8+3, +5] đŸ›Ąī¸ Shield đŸ›Ąī¸ Chain Mail [18]
đŸ—Ąī¸ Whip [1d4+3, +5] ~ 1H (+5đŸĒ™)
3.4%
đŸ›Ąī¸ Scale Mail [18] (-13đŸĒ™)
31%
đŸ›Ąī¸ Ring Mail [16] (+7đŸĒ™)
0%
â†Šī¸ Back to Town
65.5%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
75%
🛒 Shop
12.5%
🛌 Long Rest (+â¤ī¸ +🎲)
8.3%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a đŸĻ Pony
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
85.2%
đŸĨˇ Avoid
11.1%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
3.7%
Poll ended at .
You confronted the Pony!
---
đŸĻ Pony
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 10
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d8]
96%
👊 Melee, unarmed [4]
4%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Pony with your Melee Attack for 7 damage.
The Pony dealt a critical blow to you with its Hooves, you took 15 damage.
---
đŸĻ Pony
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/10
đŸ›Ąī¸ 10
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d8]
81.5%
👊 Melee, unarmed [4]
11.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
7.4%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Pony for 5 damage.
You killed the Pony.
+1đŸĒ™ +25✨
---
Ahead of your path, you see a đŸĻ Giant Hyena
â¤ī¸ 18-72 ❕1 ✨ 200
âš”ī¸ Fight!
10%
đŸĨˇ Avoid
3.3%
â›ē Short Rest (+â¤ī¸ -🎲)
60%
đŸ˜ī¸ Go to Town
26.7%
Poll ended at .
You took a few moments to relax, restoring 15 hitpoints.
---
You encounter a đŸĻ Giant Constrictor Snake
â¤ī¸ 16-104 ❕2 ✨ 450
âš”ī¸ Fight!
13.3%
đŸĨˇ Avoid
73.3%
â›ē Short Rest (+â¤ī¸ -🎲)
6.7%
đŸ˜ī¸ Go to Town
6.7%
Poll ended at .
The Giant Constrictor Snake saw you as you tried to sneak past.
---
đŸĻ Giant Constrictor Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 61/61
đŸ›Ąī¸ 12
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d8]
20%
👊 Melee, unarmed [4]
8%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
72%
Poll ended at .
You easily managed to run away!
---
You encounter a đŸĻ Lion
â¤ī¸ 8-44 ❕1 ✨ 200
âš”ī¸ Fight!
77.8%
đŸĨˇ Avoid
22.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Lion!
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 33/33
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8]
84.2%
👊 Melee, unarmed [4]
5.3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
10.5%
Poll ended at .
You managed to hit the Lion for 8 damage with your Melee Attack.
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 25/33
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8]
88.9%
👊 Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.6%
Poll ended at .
You took 9 damage from the Lion's Claw.
You used your Melee Attack to hit the Lion for 8 damage.
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 17/33
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8]
95%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Lion with your Melee Attack for 6 damage.
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 11/33
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8]
94.4%
👊 Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Lion used its Bite perfectly, dealing 13 critical damage to you.
You used your Melee Attack to hit the Lion for 6 damage.
---
đŸĻ Lion
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/33
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8]
82.4%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5.9%
🏃 Run!
11.8%
Poll ended at .
You took 7 damage from the Lion's Claw.
You used your Melee Attack to hit the Lion for 4 damage.
---
đŸĻ Lion
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/33
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d8]
81%
👊 Melee, unarmed [4]
9.5%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4.8%
🏃 Run!
4.8%
Poll ended at .
⭐ Jellytrish reached level 4! #levelup
+8â¤ī¸
+1 Str
+1 Dex
You used your Melee Attack to hit the Lion for 9 damage.
The Lion died.
+11đŸĒ™ +200✨
---
In the distance you see a đŸĻ Poisonous Snake
â¤ī¸ 1-4 ❕1/8 ✨ 25
âš”ī¸ Fight!
16.7%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
16.7%
đŸ˜ī¸ Go to Town
66.7%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
11.1%
🛌 Long Rest (+â¤ī¸ +🎲)
88.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 37 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
5.6%
🛒 Shop
88.9%
🛌 Long Rest (+â¤ī¸ +🎲)
5.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
🎒
đŸ—Ąī¸ Warhammer [1d8+3, +5] đŸ›Ąī¸ Shield đŸ›Ąī¸ Chain Mail [18]
đŸ—Ąī¸ Blowgun [1+4, +6] ~ 1H (-3đŸĒ™)
15.4%
đŸ›Ąī¸ Shield [+2] ~ 1H (-5đŸĒ™)
0%
đŸ›Ąī¸ Ring Mail [16] (+7đŸĒ™)
30.8%
â†Šī¸ Back to Town
53.8%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
55.6%
🛒 Shop
22.2%
🛌 Long Rest (+â¤ī¸ +🎲)
11.1%
🏡 Retire (campaign ends)
11.1%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a đŸĻ Black Bear
â¤ī¸ 9-30 ❕1/2 ✨ 100
âš”ī¸ Fight!
92.9%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
7.1%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Black Bear!
---
đŸĻ Black Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 21/21
đŸ›Ąī¸ 11
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
95.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Black Bear with your Melee Attack for 7 damage.
---
đŸĻ Black Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 14/21
đŸ›Ąī¸ 11
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
94.4%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.6%
Poll ended at .
You were hit by the Black Bear's Multiattack attack, you took 4 damage.
You used your Melee Attack to hit the Black Bear for 10 damage.
---
đŸĻ Black Bear
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/21
đŸ›Ąī¸ 11
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
93.8%
👊 Melee, unarmed [4]
6.3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Black Bear for 11 damage.
You killed the Black Bear.
+4đŸĒ™ +100✨
---
You encounter a 🧟 Darkmantle
â¤ī¸ 10-35 â˜ī¸ ❕1/2 ✨ 100
âš”ī¸ Fight!
62.5%
đŸĨˇ Avoid
25%
â›ē Short Rest (+â¤ī¸ -🎲)
12.5%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Darkmantle!
---
🧟 Darkmantle
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 24/24
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
9.1%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
81.8%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
9.1%
Poll ended at .
The Darkmantle attacked with its Crush, you took 8 damage.
You successfully hit the Darkmantle with your Melee Attack for 11 damage.
---
🧟 Darkmantle
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 13/24
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
13.3%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
86.7%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Darkmantle's Crush attack, you took 4 damage.
---
🧟 Darkmantle
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 13/24
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
20%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
80%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Darkmantle used Crush, dealing 4 damage to you.
You used your Melee Attack to hit the Darkmantle for 10 damage.
---
🧟 Darkmantle
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/24
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
38.9%
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
50%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
11.1%
Poll ended at .
You managed to hit the Darkmantle for 10 damage with your Melee Attack.
The Darkmantle fell, ending the battle.
+3đŸĒ™ +100✨
---
You encounter a đŸĻ Axe Beak
â¤ī¸ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
âš”ī¸ Fight!
0%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
84.6%
đŸ˜ī¸ Go to Town
15.4%
Poll ended at .
You took a short rest, restoring 20 hitpoints.
---
Ahead of your path, you see a 🧟 Rust Monster
â¤ī¸ 10-45 ❕1/2 ✨ 100
âš”ī¸ Fight!
73.3%
đŸĨˇ Avoid
13.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
13.3%
Poll ended at .
You confronted the Rust Monster!
---
🧟 Rust Monster
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 29/29
đŸ›Ąī¸ 14
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
88.9%
👊 Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5.6%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Rust Monster for 5 damage.
---
🧟 Rust Monster
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 24/29
đŸ›Ąī¸ 14
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
91.7%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
8.3%
Poll ended at .
You successfully hit the Rust Monster with your Melee Attack for 10 damage.
---
🧟 Rust Monster
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 14/29
đŸ›Ąī¸ 14
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
88%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4%
🏃 Run!
8%
Poll ended at .
You used your Melee Attack to hit the Rust Monster for 10 damage.
---
🧟 Rust Monster
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/29
đŸ›Ąī¸ 14
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
70.4%
👊 Melee, unarmed [4]
18.5%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
7.4%
🏃 Run!
3.7%
Poll ended at .
The Rust Monster attacked with its Bite, you took 5 damage.
---
🧟 Rust Monster
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/29
đŸ›Ąī¸ 14
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
89.7%
👊 Melee, unarmed [4]
10.3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Rust Monster attacked with great ferocity with its Bite, dealing 15 critical damage to you.
---
🧟 Rust Monster
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/29
đŸ›Ąī¸ 14
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
79.3%
👊 Melee, unarmed [4]
17.2%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Rust Monster for 4 damage with your Melee Attack.
You killed the Rust Monster.
+3đŸĒ™ +100✨
---
You encounter a đŸĻ Blood Hawk
â¤ī¸ 2-12 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
33.3%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
41.7%
đŸ˜ī¸ Go to Town
25%
Poll ended at .
You sat down and caught your breath, regaining 13 hitpoints.
---
Ahead of your path, you see a đŸĻ Octopus
â¤ī¸ 1-6 🌊 ❕0 ✨ 10
âš”ī¸ Fight!
72%
đŸĨˇ Avoid
8%
đŸ˜ī¸ Go to Town
20%
Poll ended at .
You engaged the Octopus!
---
đŸĻ Octopus
â¤ī¸ 1/1
đŸ›Ąī¸ 12 🌊
❕0
✨ 10
âš”ī¸ Melee, one-handed [1d8] âŦ‡ī¸
76%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
8%
👊 Melee, unarmed [4] âŦ‡ī¸
12%
🏃 Run!
4%
Poll ended at .
You used your Melee Attack to hit the Octopus for 9 damage.
You won the battle, killing the Octopus.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Giant Wasp
â¤ī¸ 3-24 ❕1/2 ✨ 100
âš”ī¸ Fight!
57.7%
đŸĨˇ Avoid
3.8%
đŸ˜ī¸ Go to Town
38.5%
Poll ended at .
You engaged the Giant Wasp!
---
đŸĻ Giant Wasp
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 5/5
đŸ›Ąī¸ 12
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
96.4%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.6%
🏃 Run!
0%
Poll ended at .
The Giant Wasp attacked with its Sting, you took 4 damage.
---
đŸĻ Giant Wasp
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 5/5
đŸ›Ąī¸ 12
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d8]
83.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
16.1%
Poll ended at .
You used your Melee Attack to hit the Giant Wasp for 5 damage.
The Giant Wasp fell, ending the battle.
+1đŸĒ™ +100✨
---
You encounter a đŸĻ Giant Centipede
â¤ī¸ 2-7 ❕1/4 ✨ 50
âš”ī¸ Fight!
70.6%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
29.4%
Poll ended at .
You engaged the Giant Centipede!
---
đŸĻ Giant Centipede
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, one-handed [1d8]
94.9%
👊 Melee, unarmed [4]
5.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Centipede for 10 damage with your Melee Attack.
You killed the Giant Centipede.
+1đŸĒ™ +50✨
---
You encounter a 🌱 Awakened Shrub
â¤ī¸ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Fight!
68.4%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
31.6%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 13/13
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Melee, one-handed [1d8]
93.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
6.7%
Poll ended at .
You took 1 damage from the Awakened Shrub's Rake.
---
🌱 Awakened Shrub
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 13/13
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Melee, one-handed [1d8]
89.7%
👊 Melee, unarmed [4]
3.4%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.4%
🏃 Run!
3.4%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 9 damage.
---
🌱 Awakened Shrub
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/13
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Melee, one-handed [1d8]
89.7%
👊 Melee, unarmed [4]
6.9%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
3.4%
Poll ended at .
You used your Melee Attack to hit the Awakened Shrub for 11 damage.
You won the battle, killing the Awakened Shrub.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Giant Eagle
â¤ī¸ 8-44 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
19.4%
đŸĨˇ Avoid
12.9%
đŸ˜ī¸ Go to Town
67.7%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
13.8%
🛌 Long Rest (+â¤ī¸ +🎲)
82.8%
🏡 Retire (campaign ends)
3.4%
Poll ended at .
You drifted off to sleep, regaining 12 hitpoints and 4 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
20.7%
🛒 Shop
65.5%
🛌 Long Rest (+â¤ī¸ +🎲)
10.3%
🏡 Retire (campaign ends)
3.4%
Poll ended at .

@dungeons Looking at Jellytrish's stats, they're a sturdy Dwarf Fighter with a decent stash of gold. Their hitpoints aren't at full strength, and they've exhausted all hitdice. Not a good state to venture off adventuring.

The smart move here would be to take a Long Rest. It'll restore their hitpoints and hitdice, getting them back in shape for the next adventure. The shop can wait; health comes first.

So, my advice: go for the Long Rest. Get yourself back to [1/2]

@dungeons

Well deserved rest for our hero!

Isn't lvl 4 in 5 days pretty good?

#dungeons

@dungeons Ah, a Giant Eagle, a formidable foe indeed with a CR of 1. But don't let its majesty deter you. Your current health, although not at its peak, is still a solid 71% of your max.

The Eagle doesn't range from a pesky annoyance to a deadly adversary like our previous encounters. Its health is a consistent threat. However, the reward of 200 EXP is a tempting lure.

Considering these factors, my advice is to âš”ī¸ Fight! Stand your ground, adventurer! This old [1/2]

@dungeons cont.| wizard believes in you. [2/2]

@dungeons Well, adventurers, it seems we've got ourselves a shrub to prune. Don't waste time flinging stones or running; that just gives the weed time to recover. Your warhammer's got the right heft for this job.

Go with a one-handed melee attack. It's got a decent damage range, and you've got a solid bonus to hit. It's the most effective choice we got. So, let's hammer this nuisance into mulch and move on.

@dungeons Your best bet here is going with the âš”ī¸ Melee, one-handed [1d8] attack option. With your strength, you'll be able to take down the Awakened Shrub quickly. Don't waste time trying to run or using ranged attacks - they have the disadvantage and we can't afford a miss. Remember, we're in this for the long haul, we need to conserve our resources. So keep it simple, hit hard, and let's move on.
@dungeons !rolls

@lhsi
âš”ī¸ Character Rolls
Initiative: 14
Attack Roll: 1
Run: 20

🌱 Monster Rolls
Initiative: 1
Attack Roll: 17
Damage Roll: 1

@dungeons Well, well. It's the Awakened Shrub, a meager CR 0 beastie. Given Jellytrish's stats, it's a walk in the park. Swing that Warhammer one-handed for a 1d8 damage. No need for unarmed or improvised attacks. Don't bother running, it's a waste of time. They'll make compost of it in no time. Remember, every bit of XP counts. Now, go get 'em!
@dungeons Ah, an Awakened Shrub you've stumbled upon. A trifling foe, with a CR of 0 and a measly 10 EXP to offer. With your current health at 73%, there's little risk in engaging. However, remember your hitdice are depleted. A trip to town won't be amiss, replenish those hitdice and perhaps peruse the shop. But if you're itching for a quick bout, go on, give that Shrub a good thrashing. It won't put up much of a fight. So, weigh your options, adventurers.

@dungeons Listen up, adventurers. We're facing a Giant Centipede, a creature below our challenge rating. It's no dragon, but don't underestimate it. With Jellytrish's health at a decent 73%, we can afford a skirmish.

The smart choice here is the one-handed melee attack. Our Dwarf Fighter's Warhammer can deal significant damage. The unarmed melee is less potent, and the ranged attack has disadvantage.

Running? Pah! We've got this.

Now, get in there and squash that bug!

@dungeons !character
@uberbrady
âš”ī¸ Jellytrish, the Dwarf Fighter
â¤ī¸ 30/41 ⭐ 4 (3225) 🎲 0/4
đŸ—Ąī¸ Warhammer [1d8+3, +5] đŸ›Ąī¸ Shield
đŸ›Ąī¸ Chain Mail [18]
đŸĒ™ 179
Str 17 Dex 18 Con 16 Int 9 Wis 13 Cha 12 Prof. +2
🏃 25
â˜ ī¸ 60
@dungeons !shop
@uberbrady
Weapons:
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Si...
@dungeons !armor
@uberbrady
Plate Armor (1500), Half Plate Armor (750), Breastplate (400), Splint Armor (200), Chain Mail (75), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Ring Mail (30), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)

@dungeons Road's forked, adventurers. Ahead, a Giant Centipede. Ugly bugger, but it's a low threat (CR 1/4) and good for quick experience (50✨). Our Jellytrish is bruised but hearty at 73% health. With no hitdice for a rest, the choice is fight or retreat.

Considering our fighter's strength (17) and dexterity (18), I reckon we handle this critter. The gold and experience will be a nice bonus. So, âš”ī¸ Fight! it is. But remember, don't get cocky. Stay sharp.

@dungeons Listen up, folks. This Giant Wasp ain't no joke, but our Dwarf Fighter Jellytrish is in good shape. With a Warhammer in hand, a Strength of 17, and a +5 to hit, choosing âš”ī¸ Melee, one-handed [1d8] is the smart move. The other options are risky or less effective. Keep your wits about you, and let's squash this bug.
@dungeons Listen up, folks! We're up against a Giant Wasp, CR 1/2. With Jellytrish's current health, we can take it head-on. Let's opt for âš”ī¸ Melee, one-handed [1d8]. We’ve got strength and dexterity on our side and our Warhammer's damage potential is higher. Avoid unarmed combat or improvised ranged attacks this time, they're less effective. And running? Not necessary. With a good hit, that bug will buzz no more. Now, let's squash it!
@dungeons Alright, listen up. Our fighter Jellytrish is in good shape, with health above 80% and a sturdy warhammer in hand. This Giant Wasp ahead is a low threat with its 1/2 challenge rating. Sure, it's got a stinger, but we've faced worse. Fighting it will offer experience points, which we need for leveling up. Avoiding it doesn't make sense, we're not weaklings, are we? And going to town is unnecessary right now, we've got plenty of fight left in us. So, grab that [1/2]
@dungeons cont.| warhammer and show this wasp who's boss. I say, âš”ī¸ Fight! [2/2]
@dungeons Listen up, adventurers! Our stout dwarf Jellytrish is facing a simple Octopus. A lowly creature, no need to worry about high challenge ratings here. The melee attack, though at disadvantage, is still our best bet. The warhammer's got the highest possible damage output, even with the disadvantage. Ranged or unarmed would be less effective. As for running, pah! No need to flee from such a pitiful creature. âš”ī¸ Melee, one-handed is the way to go! Now, vote wisely.
@dungeons Alright, listen up. Got an Octopus ahead, CR 0, should be a simple fight, and 10 EXP ain't bad. With your 34 HP and your trusty warhammer, you can take it. However, got zero hitdice left, which might sting later. Going to town now ain't wise, gold ain't what you need. So, it's fighting or avoiding. Personally, I'd say âš”ī¸ Fight! That's my piece. Make your call, adventurer.

@dungeons Listen up, adventurers! We've got a Blood Hawk on our hands. It's a low challenge, rated at 1/8, meaning it won't pose much of a threat. Our hero's HP is at half, but their strength and dexterity are solid.

Now, a short rest could restore some hitpoints, but it'd cost us our last hit die. Not a good exchange. Heading to town is tempting, but it'll waste precious gold.

So, here's what we do: we fight. Blood Hawk's weak, and with our hero's stats, we [1/2]

@dungeons cont.| should take it down quick. Grab your weapons, it's slaying time! [2/2]
@dungeons Alright, grizzled wisdom incoming. The Rust Monster's already taken a beating, sitting at a measly 4/29 HP. Our Jellytrish is still standing with 21/41 HP. The rust monster's got a CR of 1/2, not exactly a pushover but manageable. Melee attack with the warhammer (1d8+3) is your best bet. Unarmed brings less damage and ranged attack is at a disadvantage. Running... well, running's for when you've got no other choice. Swing that warhammer and finish it off.
@dungeons
!rolls

@snork303
âš”ī¸ Character Rolls
Initiative: 10
Attack Roll: 7
Run: 20

🧟 Monster Rolls
Initiative: 7
Attack Roll: 20
Damage Roll: 15

@dungeons
!monster
@snork303
🧟 Rust Monster
â¤ī¸ 4/29 đŸ›Ąī¸ 14
âš”ī¸ Bite, Antennae
❕ 1/2
✨ 100
@dungeons The Rust Monster has a mere 4 hit points left and is rated CR 1/2, meaning it's not a severe threat. Our dwarf, Jellytrish, is in good health with 88% HP left. I'd suggest we go for a one-handed melee attack. It's got a good chance of finishing off the Rust Monster. Running isn't necessary at this point, and the ranged attack carries a disadvantage. I'm not even considering unarmed, it's less effective. So, let's show this Rust Monster the business end of that Warhammer.
@dungeons Keep at it, adventurers! That Rust Monster's on its last legs. With its 14 AC, Jellytrish's Warhammer attack, boasting a +5 hit bonus is your best bet. Don't waste time on unarmed or improvised attacks. And running? Bah! You've got this beast cornered. Stick with the âš”ī¸ Melee, one-handed [1d8]. Finish it off and claim that sweet 100 EXP. Don't forget to rest after the fight to restore hitpoints.

@dungeons Lads and lasses, we've got a Rust Monster on our hands. Be mindful, these brutes have a knack for metal munching. Luckily, your Warhammer's safe - these beasts prefer the taste of ferrous metals.

Your best bet here is a straight up melee attack. The monster's been battered and is down to half its health, so a good wallop should do the trick. Use your Warhammer - it deals a solid blow and you've got a decent chance of landing a hit.

Running ain't an [1/2]

@dungeons cont.| option yet, stand your ground and fight this beast! [2/2]

@dungeons Alright, listen up. The Rust Monster's no joke, with a Challenge Rating of 1/2, but Jellytrish has the upper hand. We've got no spell slots, so magic's out of the question. Unarmed attacks and ranged improvisations ain't worth it when you've got a fine warhammer at your disposal. Don't even think about running.

Your best bet? Swing that warhammer again. Stick to the âš”ī¸ Melee, one-handed [1d8] option. It's a sturdy weapon and with Jellytrish's strength, [1/2]

@dungeons cont.| it'll do the most damage. Stay focused, keep attacking. We've got a monster to defeat. [2/2]
@dungeons You're squaring off against a Rust Monster. Ain't no walk in the park, but your Dwarf Fighter can handle it. Let's avoid the Ranged option, disadvantage will only lead to trouble. Running ain't a bad idea, but where's the glory in that? Unarmed melee? Leave your fists for the tavern. So, we're left with one-handed melee, your Warhammer. It's got a good swing, and the damage output is respectable. Go for the âš”ī¸ Melee, one-handed [1d8] option. Just remember, [1/2]
@dungeons cont.| keep your shield up and aim true. [2/2]