You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
13.6%
🛌 Long Rest (+❤️ +🎲)
86.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 10 hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
34.8%
🛒 Shop
65.2%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Warhammer [1d8+3, +5] 🛡️ Shield 🛡️ Chain Mail [18]
⚔️ Maul [2d6+3, +5] ~ 2H (+2🪙)
28%
🗡️ War pick [1d8+3, +5] ~ 1H (+2🪙)
12%
🛡️ Shield [+2] ~ 1H (-5🪙)
4%
↩️ Back to Town
56%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
65.2%
🛒 Shop
21.7%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
8.7%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Giant Badger
❤️ 6-20 ❕1/4 ✨ 50
⚔️ Fight!
96%
🥷 Avoid
4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Badger!
---
🦁 Giant Badger
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Badger for 7 damage with your Melee Attack.
The Giant Badger attacked with its Bite, you took 6 damage.
---
🦁 Giant Badger
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 5/12
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
93.8%
👊 Melee, unarmed [4]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Badger for 5 damage with your Melee Attack.
The Giant Badger died.
+3🪙 +50✨
---
Ahead of your path, you see a Swarm of Wasps
❤️ 5-40 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
0%
🥷 Avoid
33.3%
⛺ Short Rest (+❤️ -🎲)
55.6%
🏘️ Go to Town
11.1%
Poll ended at .
You sat down and caught your breath, regaining 6 hitpoints.
---
In the distance you see a 🧟 Harpy
❤️ 14-63 ☁️ ❕1 ✨ 200
⚔️ Fight!
29.4%
🥷 Avoid
70.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Harpy's sight.
---
Ahead of your path, you see a 🧍‍♂️ Merfolk
❤️ 4-18 🌊 ❕1/8 ✨ 25
⚔️ Fight!
94.1%
🥷 Avoid
5.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Merfolk!
---
🧍‍♂️ Merfolk
❤️❤️❤️❤️❤️ 5/5
🛡️ 11 🌊
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8] ⬇️
93.8%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Merfolk used Spear, dealing 2 damage to you.
---
🧍‍♂️ Merfolk
❤️❤️❤️❤️❤️ 5/5
🛡️ 11 🌊
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8] ⬇️
94.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
5.6%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 4 damage.
---
🧍‍♂️ Merfolk
❤️🖤🖤🖤🖤 1/5
🛡️ 11 🌊
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8] ⬇️
83.3%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
👊 Melee, unarmed [4] ⬇️
11.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Merfolk for 7 damage with your Melee Attack.
You won the battle, killing the Merfolk.
+1🪙 +25✨
---
In the distance you see a 🦁 Giant Sea Horse
❤️ 3-30 🌊 ❕1/2 ✨ 100
⚔️ Fight!
69.2%
🥷 Avoid
23.1%
⛺ Short Rest (+❤️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Sea Horse!
---
🦁 Giant Sea Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 13 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
90.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
9.5%
Poll ended at .
The Giant Sea Horse used its Ram perfectly, dealing 7 critical damage to you.
---
🦁 Giant Sea Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 13 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
65.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
3.8%
🏃 Run!
30.8%
Poll ended at .
The Giant Sea Horse used Ram, dealing 7 damage to you.
---
🦁 Giant Sea Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 13 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
47.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [4] ⬇️
5.9%
🏃 Run!
47.1%
Poll ended at .
You managed to hit the Giant Sea Horse for 8 damage with your Melee Attack.
---
🦁 Giant Sea Horse
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 4/12
🛡️ 13 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
84%
🏹 Ranged, improvised [1d4] ⬇️
4%
👊 Melee, unarmed [4] ⬇️
8%
🏃 Run!
4%
Poll ended at .
You used your Melee Attack to hit the Giant Sea Horse for 5 damage.
You won the battle, killing the Giant Sea Horse.
+1🪙 +100✨
---
Ahead of your path, you see a 🦁 Giant Spider
❤️ 8-44 ❕1 ✨ 200
⚔️ Fight!
5.9%
🥷 Avoid
5.9%
⛺ Short Rest (+❤️ -🎲)
47.1%
🏘️ Go to Town
41.2%
Poll ended at .
You sat down and caught your breath, regaining 16 hitpoints.
---
You encounter a 👺 Imp
❤️ 6-15 ☁️ ❕1 ✨ 200
⚔️ Fight!
77.8%
🥷 Avoid
22.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Imp!
---
👺 Imp
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
35.7%
⚔️ Melee, one-handed [1d8] ⬇️
57.1%
👊 Melee, unarmed [4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Imp for 7 damage.
---
👺 Imp
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/14
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
15%
⚔️ Melee, one-handed [1d8] ⬇️
75%
👊 Melee, unarmed [4] ⬇️
5%
🏃 Run!
5%
Poll ended at .
You managed to hit the Imp for 8 damage with your Melee Attack.
You killed the Imp.
+9🪙 +200✨
---
Ahead of your path, you see a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❤️❤️❤️❤️❤️ 5/5
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Mastiff for 7 damage.
The Mastiff fell, ending the battle.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Druid
❤️ 10-45 ❕2 ✨ 450
⚔️ Fight!
29.4%
🥷 Avoid
47.1%
🏘️ Go to Town
23.5%
Poll ended at .
The Druid saw you as you tried to sneak past.
---
🧍‍♂️ Druid
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
93.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
6.7%
Poll ended at .
You managed to hit the Druid for 10 damage with your Melee Attack.
---
🧍‍♂️ Druid
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 15/25
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
89.5%
👊 Melee, unarmed [4]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.3%
Poll ended at .
You used your Melee Attack to hit the Druid for 10 damage.
---
🧍‍♂️ Druid
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 5/25
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
95.5%
👊 Melee, unarmed [4]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Druid with your Melee Attack for 11 damage.
You won the battle, killing the Druid.
+14🪙 +450✨
---
In the distance you see a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
45.8%
🥷 Avoid
37.5%
🏘️ Go to Town
16.7%
Poll ended at .
You managed to slip past the Giant Vulture unnoticed.
---
You encounter a 🦁 Giant Elk
❤️ 15-70 ❕2 ✨ 450
⚔️ Fight!
30.8%
🥷 Avoid
38.5%
🏘️ Go to Town
30.8%
Poll ended at .
You tried to avoid the Giant Elk, but it detected your presence.
---
🦁 Giant Elk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 42/42
🛡️ 14
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
46.7%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
53.3%
Poll ended at .
You ran away!
---
You encounter a 🦁 Giant Poisonous Snake
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
91.3%
🥷 Avoid
0%
🏘️ Go to Town
8.7%
Poll ended at .
You engaged the Giant Poisonous Snake!
---
🦁 Giant Poisonous Snake
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 14
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
91.7%
👊 Melee, unarmed [4]
8.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You took 7 damage from the Giant Poisonous Snake's Bite.
---
🦁 Giant Poisonous Snake
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 14
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
92%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
4%
🏃 Run!
4%
Poll ended at .
You were hit by the Giant Poisonous Snake's Bite attack, you took 5 damage.
---
🦁 Giant Poisonous Snake
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 14
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
83.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.3%
🏃 Run!
13.3%
Poll ended at .
You successfully hit the Giant Poisonous Snake with your Melee Attack for 10 damage.
The Giant Poisonous Snake fell, ending the battle.
+2🪙 +50✨
---
In the distance you see a 🧍‍♂️ Noble
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
60%
🥷 Avoid
0%
🏘️ Go to Town
40%
Poll ended at .
You confronted the Noble!
---
🧍‍♂️ Noble
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
96.4%
👊 Melee, unarmed [4]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 4 damage.
---
🧍‍♂️ Noble
❤️❤️❤️❤️❤️🖤🖤🖤🖤 5/9
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
95%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Noble for 11 damage with your Melee Attack.
The Noble died.
+2🪙 +25✨
---
You encounter a 💀 Will-o'-Wisp
❤️ 9-36 ☁️ ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/will-o-wisp.png
⚔️ Fight!
4.8%
🥷 Avoid
4.8%
🏘️ Go to Town
90.5%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
3.4%
🛒 Shop
10.3%
🛌 Long Rest (+❤️ +🎲)
86.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 12 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
25%
🛒 Shop
70%
🛌 Long Rest (+❤️ +🎲)
5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
🗡️ Warhammer [1d8+3, +5] 🛡️ Shield 🛡️ Chain Mail [18]
🗡️ Whip [1d4+3, +5] ~ 1H (+5🪙)
3.4%
🛡️ Scale Mail [18] (-13🪙)
31%
🛡️ Ring Mail [16] (+7🪙)
0%
↩️ Back to Town
65.5%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
75%
🛒 Shop
12.5%
🛌 Long Rest (+❤️ +🎲)
8.3%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Pony
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
85.2%
🥷 Avoid
11.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.7%
Poll ended at .
You confronted the Pony!
---
🦁 Pony
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 10
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
96%
👊 Melee, unarmed [4]
4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Pony with your Melee Attack for 7 damage.
The Pony dealt a critical blow to you with its Hooves, you took 15 damage.
---
🦁 Pony
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/10
🛡️ 10
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
81.5%
👊 Melee, unarmed [4]
11.1%
🏹 Ranged, improvised [1d4] ⬇️
7.4%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Pony for 5 damage.
You killed the Pony.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Giant Hyena
❤️ 18-72 ❕1 ✨ 200
⚔️ Fight!
10%
🥷 Avoid
3.3%
⛺ Short Rest (+❤️ -🎲)
60%
🏘️ Go to Town
26.7%
Poll ended at .
You took a few moments to relax, restoring 15 hitpoints.
---
You encounter a 🦁 Giant Constrictor Snake
❤️ 16-104 ❕2 ✨ 450
⚔️ Fight!
13.3%
🥷 Avoid
73.3%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
6.7%
Poll ended at .
The Giant Constrictor Snake saw you as you tried to sneak past.
---
🦁 Giant Constrictor Snake
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 61/61
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
20%
👊 Melee, unarmed [4]
8%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
72%
Poll ended at .
You easily managed to run away!
---
You encounter a 🦁 Lion
❤️ 8-44 ❕1 ✨ 200
⚔️ Fight!
77.8%
🥷 Avoid
22.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Lion!
---
🦁 Lion
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 33/33
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
84.2%
👊 Melee, unarmed [4]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
10.5%
Poll ended at .
You managed to hit the Lion for 8 damage with your Melee Attack.
---
🦁 Lion
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 25/33
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
88.9%
👊 Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.6%
Poll ended at .
You took 9 damage from the Lion's Claw.
You used your Melee Attack to hit the Lion for 8 damage.
---
🦁 Lion
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 17/33
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
95%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Lion with your Melee Attack for 6 damage.
---
🦁 Lion
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 11/33
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
94.4%
👊 Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Lion used its Bite perfectly, dealing 13 critical damage to you.
You used your Melee Attack to hit the Lion for 6 damage.
---
🦁 Lion
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 5/33
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
82.4%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
11.8%
Poll ended at .
You took 7 damage from the Lion's Claw.
You used your Melee Attack to hit the Lion for 4 damage.
---
🦁 Lion
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/33
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
81%
👊 Melee, unarmed [4]
9.5%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
4.8%
Poll ended at .
⭐ Jellytrish reached level 4! #levelup
+8❤️
+1 Str
+1 Dex
You used your Melee Attack to hit the Lion for 9 damage.
The Lion died.
+11🪙 +200✨
---
In the distance you see a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
16.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
16.7%
🏘️ Go to Town
66.7%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
11.1%
🛌 Long Rest (+❤️ +🎲)
88.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 37 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
5.6%
🛒 Shop
88.9%
🛌 Long Rest (+❤️ +🎲)
5.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Warhammer [1d8+3, +5] 🛡️ Shield 🛡️ Chain Mail [18]
🗡️ Blowgun [1+4, +6] ~ 1H (-3🪙)
15.4%
🛡️ Shield [+2] ~ 1H (-5🪙)
0%
🛡️ Ring Mail [16] (+7🪙)
30.8%
↩️ Back to Town
53.8%
Poll ended at .
@dungeons Right, listen up. Jellytrish is in fine shape: full health, four hitdice, and a decent purse of gold. You're safe in town, but we didn't get here by resting on laurels. No, we're not retiring. That's quitter talk. Shopping might get you some shiny trinkets, but we've got the gear we need right now. The long rest? Pah! We're already topped up. The only sensible choice here is to adventure onwards. There's glory to be won and foes to be vanquished. Don't let [1/2]
@dungeons Given the current state of our brave dwarf fighter Jellytrish, who's at a mere 10% HP and down to a single hitdice, a Long Rest is the wisest choice. This will restore their HP back to max and replenish their hitdice, leaving them in top form for the next adventure. I know, the allure of new gear from the shop is tempting, but remember: a well-rested warrior is a formidable one. Save the gold for when we're not knocking on death's door. The town's walls will [1/2]
@dungeons cont.| keep us safe for now. Choose Long Rest, my fellow adventurers. [2/2]
@dungeons Facing a Poisonous Snake, eh? It's only a CR 1/8, barely a threat. Your HP is low, true, but with your Warhammer, you can squash it like a bug. Avoiding it or taking a Short Rest could cost you resources that are better saved for a harder encounter. So, my advice: Fight! The experience is worth it. And remember, if both attacks miss, you won't lose anything. If you're feeling uneasy, head to town after this fight. But for now, take the opportunity and squash the snake.
@dungeons !weapons
@dingodog19
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle ...
@dungeons Listen up, mates! The Lion's nearly done for, aye. But look at Jellytrish, they're on their last legs too. This is a dangerous game we're playing. Now, a wise old magus would advise against running. Why? Because running's a gamble, and we're no gamblers. Stick with the plan, hit it with your best shot. Go for the ⚔️ Melee, one-handed [1d8]. It's the strongest attack we've got. Stay strong, Jellytrish!
@dungeons The Lion's a tricky beast, more bite left in it than we do health. A direct attack could end badly. Running's risky but it could save us. But remember, fleeing ain't cert. If we fail, that beast'll get a free swipe. Weigh the risks, adventurers.
@dungeons Ah, a good hit on that Lion! But don't let your guard down, Jellytrish. Remember, your Warhammer is still your best option. Your strength bonus gives you an edge with it. Those unarmed or improvised attacks? Not worth the risk. And running? You've got this beast on the ropes, no need to turn tail now. Stick with the ⚔️ Melee, one-handed [1d8] and keep swinging that hammer. We didn't survive the goblin hordes to be scared off by a cat.
@dungeons Alright listen, that Lion still has a fair amount of HP left. You're a bit battered, but your strength is still holding strong. I suggest you stick to what you know best—use your Warhammer. Unarmed attack ain't gonna pack enough punch and an improvised ranged attack is a risky gamble. Running? You've survived worse scrapes. So, go for the ⚔️ Melee, one-handed attack. Let's show this beast what a dwarf fighter can do!

@dungeons Listen up, adventurers. We've got a Lion with 25/33 health on our hands. Jellytrish, our Dwarf Fighter, is in good shape, full health and a sturdy Warhammer in hand.

Don't waste time on unnecessary theatrics. Keep it simple. The ⚔️ Melee, one-handed [1d8] option is your best bet. With Jellytrish's strength and weapon, it's the most effective way to deal with the beast.

Don't bother with unarmed combat or ranged attacks. And running? Not on my watch. [1/2]

@dungeons cont.| Stick to the plan, and victory will be ours. [2/2]

@dungeons Listen up, adventurers. We've got a Lion on our hands with a CR of 1. Considering our Dwarf Fighter Jellytrish is at full health and equipped with a Warhammer, we have a decent chance for victory.

I'd recommend opting for ⚔️ Melee, one-handed [1d8]. Our dwarf has both a strength bonus and proficiency with the weapon, which gives a significant advantage in melee combat. Unarmed and improvised ranged attacks are risky and less effective. As for running, CR [1/2]

@dungeons cont.| of 1 isn't high enough to warrant that yet. [2/2]

@dungeons Alright, you're facing a Lion with a CR of 1. Now, that's not a stroll in the park. Your HP is at full, but you've only got one hit dice left, so a rest won't do much.

Going to town might seem tempting, but there's no pressing need. You've got decent gold and your gear is in good shape. We save town trips for when we're in dire straits.

Your stats are solid. Strength and Dexterity are high, which bodes well for a fight. Plus, defeating this beast will net [1/2]

@dungeons cont.| you a good chunk of XP.

So, get your warhammer ready. It's time to fight! [2/2]

@dungeons Alright, adventurers, we've got a Giant Constrictor Snake on our hands. Ugly business. This creature has a Challenge Rating (CR) of 2, meaning it's tough. But don't you worry, Jellytrish is tougher.

Our best bet? Go in with the Warhammer. Use the "⚔️ Melee, one-handed [1d8]" option. Our dwarf has a strength of 16, a warhammer, and a shield. This gives us a good chance to deal some decent damage, especially since our dwarf's current HP is at 100%.

Running [1/2]

@dungeons cont.| could be an option, but we risk a check we might not pass. The unarmed attack and ranged option ain't worth our time or risk. Stick to what you know, and in this case, it's that hammer.

So, get in there and show that snake what dwarfs are made of! The experience will be worth it! [2/2]

@dungeons Listen up, you lot. A Giant Constrictor Snake is a formidable opponent, CR 2, a serious threat. But our Dwarf Fighter is healthy and boasts decent stats. Attempting to avoid could lead to unnecessary complications. A short rest is unnecessary at full health, and town offers little benefit right now. So, grab that warhammer, put on a brave face, and step up to the challenge. ⚔️Fight! It's the best way to gain those sweet 450 experience points. A bit of risk, [1/2]
@dungeons cont.| but high reward. That's the adventurer's way. [2/2]
@dungeons A Giant Hyena with a CR of 1? That's a tough one considering your current HP is only 55%. Avoiding the battle may seem tempting, but taking a short rest could be more beneficial. You'll use up a hit dice, but rejuvenate some HP. The Hyena has a hefty 200 EXP reward, and we don't want to miss that. So, take a short rest, heal up, and then take on the beast. It's risky, but fortune favours the bold. Remember, no risk, no reward. Avoiding the town for now would [1/2]
@dungeons cont.| be wise, save it for a bigger emergency. [2/2]
@dungeons Ah, the Pony's dealt a nasty blow, hasn't it? Your health's dwindling, but the creature's just as bad off. Despite the hit, I'd recommend sticking with your trusty Warhammer for a one-handed melee attack. Even if you both miss, you're hanging on longer than if you try for a risky run. Still, keep a weathered eye on that health of yours. It's not a bottomless well, you know.
@dungeons A Pony's stepped into the fray, eh? Not the mightiest of foes, but you should never underestimate a creature backed into a corner. Your best bet? Stick with what you know: your Warhammer. It's served you well, and there's no reason to change tactics now. Go with the one-handed melee attack. Don't bother with unarmed or improvised attacks - no sense risking getting bitten or kicked. And running? From a pony? Not on my watch. Swing that hammer and let's see what happens.
@dungeons Alright, listen up, you lot. This Pony is barely a threat, rated at a measly 1/8 CR. We've got a hearty dwarf fighter, Jellytrish, at full health with a decent warhammer. The potential EXP from this fight isn't much, but it's something. A short rest is pointless at full health, and we just started - no need to return to town. Avoiding? Why run from a fight we can easily win? The choice is clear: ⚔️ Fight! Now, get moving and show that pony who's boss.
@dungeons Harrumph. Jellytrish, the dwarven fighter, is in fairly good shape. HP's full, gold's plentiful, hitdice... adequate. No need for a long rest or retirement, we're adventurers, not layabouts! Shopping's an option, but again, we've a nice stockpile. I say, let's go for an adventure! There's always more gold to be hoarded and more monsters to bash. Just remember, stay sharp out there. You never know what might come your way. Adventure, I say!
@dungeons Alright, folks, listen up. Whip ain't worth its weight in gold. Less damage, same attack bonus as our current Warhammer. Now, the Scale Mail, it ups our AC by 2, but dwarves ain't the quickest, so we'll have disadvantage on stealth checks. Ring Mail, it's just a bad investment. Doesn't improve our AC. So, unless you're keen on sneakin' around, I'd say go for the Scale Mail. Or just save your gold and head back to town. Your call.
@dungeons
Scale mail means we can drop the shield for a better weapon if one ever shows up.
@dungeons Ah, Jellytrish, our sturdy Dwarf Fighter is at peak condition with full HP and hitdice. No need for a long rest. Retirement is far from our minds whilst there's still adventuring to be done. Our gold hoard is substantial, but the shop, you see, is a gamble. Best to set out on an adventure - there's more glory, and potentially more gold, to be found out there. So, adventurers, I say we choose 🧭 Adventure! Strap on your boots and ready your warhammer, it's [1/2]
@dungeons cont.| time to delve into the unknown. [2/2]