πŸ—ΊοΈ Campaign 91 #dnd

This is the story of...

🧿 Kraken, the Dragonborn Warlock
53.7%
βš”οΈ Torrsamaho, the Dwarf Fighter
29.3%
πŸ›‘οΈ Bj, the Half-Elf Paladin
14.6%
πŸ“― Determinus, the Half-Orc Bard
2.4%
Poll ended at .
Kraken was born!
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
19.4%
πŸ›’ Shop
74.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
6.5%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+2, +4] πŸ›‘οΈ Leather Armor [13]
πŸ—‘οΈ Light hammer [1d4+0, +2] ~ 1H L T (-2πŸͺ™)
42.3%
πŸ—‘οΈ Club [1d4+0, +2] ~ 1H L (-1πŸͺ™)
3.8%
πŸ›‘οΈ Padded Armor [13] (+0πŸͺ™)
0%
↩️ Back to Town
53.8%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
59.5%
πŸ›’ Shop
24.3%
πŸ›Œ Long Rest (+❀️ +🎲)
8.1%
🏑 Retire (campaign ends)
8.1%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
96.3%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
69.6%
πŸ‘Š Melee, unarmed [1]
21.7%
🏹 Ranged, thrown [1d4] ⬇️
8.7%
πŸƒ Run!
0%
Poll ended at .
You took 1 damage from the Poisonous Snake's Bite.
You managed to hit the Poisonous Snake for 5 damage with your Melee Attack.
You won the battle, killing the Poisonous Snake.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
3.6%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
79.3%
πŸ‘Š Melee, unarmed [1]
13.8%
🏹 Ranged, thrown [1d4] ⬇️
3.4%
πŸƒ Run!
3.4%
Poll ended at .
You took 1 damage from the Poisonous Snake's Bite.
You managed to hit the Poisonous Snake for 5 damage with your Melee Attack.
You won the battle, killing the Poisonous Snake.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Baboon
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
79.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
10.3%
🏘️ Go to Town
10.3%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d4]
91.7%
πŸ‘Š Melee, unarmed [1]
4.2%
🏹 Ranged, thrown [1d4] ⬇️
4.2%
πŸƒ Run!
0%
Poll ended at .
The Baboon used Bite, dealing 1 damage to you.
---
🦁 Baboon
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d4]
90.5%
πŸ‘Š Melee, unarmed [1]
4.8%
🏹 Ranged, thrown [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Baboon with your Melee Attack for 4 damage.
The Baboon fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Boar
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
53.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
68.8%
πŸ‘Š Melee, unarmed [1]
6.3%
🏹 Ranged, thrown [1d4] ⬇️
0%
πŸƒ Run!
25%
Poll ended at .
You used your Melee Attack to hit the Boar for 4 damage.
---
🦁 Boar
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 9/13
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
95%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
5%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Boar for 4 damage.
---
🦁 Boar
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/13
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
95.7%
πŸ‘Š Melee, unarmed [1]
4.3%
🏹 Ranged, thrown [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Boar for 5 damage with your Melee Attack.
You killed the Boar.
+1πŸͺ™ +50✨
---
You encounter a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
95.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
4.2%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Bat!
---
🦁 Bat
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, thrown [1d4]
100%
βš”οΈ Melee, one-handed [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [1] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Bat used Bite, dealing 1 damage to you.
---
🦁 Bat
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, thrown [1d4]
68.8%
βš”οΈ Melee, one-handed [1d4] ⬇️
25%
πŸ‘Š Melee, unarmed [1] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
You expertly wielded your Ranged Attack in the face of the Bat, dealing 10 critical damage.
You killed the Bat.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
36.8%
🏘️ Go to Town
15.8%
Poll ended at .
You took a short rest, restoring 2 hitpoints.
---
Ahead of your path, you see a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
71.4%
πŸ₯· Avoid
14.3%
β›Ί Short Rest (+❀️ -🎲)
4.8%
🏘️ Go to Town
9.5%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [1]
0%
βš”οΈ Melee, one-handed [1d4] ⬇️
77.3%
🏹 Ranged, thrown [1d4] ⬇️
9.1%
πŸƒ Run!
13.6%
Poll ended at .
The Awakened Shrub used Rake, dealing 1 damage to you.
You successfully hit the Awakened Shrub with your Melee Attack for 2 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 9/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [1]
17.6%
βš”οΈ Melee, one-handed [1d4] ⬇️
58.8%
🏹 Ranged, thrown [1d4] ⬇️
0%
πŸƒ Run!
23.5%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 2 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 7/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [1]
4.8%
βš”οΈ Melee, one-handed [1d4] ⬇️
52.4%
🏹 Ranged, thrown [1d4] ⬇️
14.3%
πŸƒ Run!
28.6%
Poll ended at .
The Awakened Shrub attacked with its Rake, you took 1 damage.
You successfully hit the Awakened Shrub with your Melee Attack for 2 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [1]
10%
βš”οΈ Melee, one-handed [1d4] ⬇️
70%
🏹 Ranged, thrown [1d4] ⬇️
5%
πŸƒ Run!
15%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 3 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [1]
4.5%
βš”οΈ Melee, one-handed [1d4] ⬇️
86.4%
🏹 Ranged, thrown [1d4] ⬇️
4.5%
πŸƒ Run!
4.5%
Poll ended at .
You managed to hit the Awakened Shrub for 3 damage with your Melee Attack.
The Awakened Shrub died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
13.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
54.5%
🏘️ Go to Town
31.8%
Poll ended at .
You have no hit dice remaining.
---
Ahead of your path, you see a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
75%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
79.2%
🏑 Retire (campaign ends)
12.5%
Poll ended at .
You rested peacefully through the night, regaining 4 hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
4.5%
πŸ›’ Shop
90.9%
πŸ›Œ Long Rest (+❀️ +🎲)
4.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+2, +4] πŸ›‘οΈ Leather Armor [13]
πŸ—‘οΈ Sickle [1d4+0, +2] ~ 1H L (-1πŸͺ™)
25%
πŸ›‘οΈ Padded Armor [13] (+0πŸͺ™)
0%
πŸ›‘οΈ Studded Leather Armor [14] (-40πŸͺ™)
65%
↩️ Back to Town
10%
Poll ended at .
You purchased the Studded Leather Armor and left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
40%
πŸ›’ Shop
40%
πŸ›Œ Long Rest (+❀️ +🎲)
6.7%
🏑 Retire (campaign ends)
13.3%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
94.7%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
0%
πŸƒ Run!
5.3%
Poll ended at .
You managed to hit the Kobold for 6 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Kobold
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/7
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
71.4%
πŸ‘Š Melee, unarmed [1]
23.8%
🏹 Ranged, thrown [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You took 3 damage from the Kobold's Dagger.
---
πŸ§β€β™‚οΈ Kobold
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/7
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
81%
πŸ‘Š Melee, unarmed [1]
19%
🏹 Ranged, thrown [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Kobold with your Melee Attack for 5 damage.
The Kobold fell, ending the battle.
+2πŸͺ™ +25✨
---
You encounter a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
35.7%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
7.1%
Poll ended at .
You had a moment to take a breather, you regained 3 hitpoints.
---
You encounter a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
73.9%
πŸ₯· Avoid
13%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
13%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, thrown [1d4]
88.2%
βš”οΈ Melee, one-handed [1d4] ⬇️
5.9%
πŸ‘Š Melee, unarmed [1] ⬇️
5.9%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 5 damage with your Ranged Attack.
---
🦁 Blood Hawk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/7
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, thrown [1d4]
90.9%
βš”οΈ Melee, one-handed [1d4] ⬇️
4.5%
πŸ‘Š Melee, unarmed [1] ⬇️
4.5%
πŸƒ Run!
0%
Poll ended at .
The Blood Hawk attacked with its Beak, you took 6 damage.
You used your Ranged Attack to hit the Blood Hawk for 6 damage.
The Blood Hawk fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
41.7%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
6.9%
πŸ›Œ Long Rest (+❀️ +🎲)
89.7%
🏑 Retire (campaign ends)
3.4%
Poll ended at .
You slept long through the night, regaining 6 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
8.8%
πŸ›’ Shop
88.2%
πŸ›Œ Long Rest (+❀️ +🎲)
2.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+2, +4] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Sling [1d4+2, +4] ~ 1H (+0πŸͺ™)
20.8%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
4.2%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
8.3%
↩️ Back to Town
66.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
54.8%
πŸ›’ Shop
25.8%
πŸ›Œ Long Rest (+❀️ +🎲)
9.7%
🏑 Retire (campaign ends)
9.7%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ’€ Skeleton
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
62.5%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
πŸ”„
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
76.3%
🏹 Ranged, thrown [1d4] ⬇️
7.9%
πŸ‘Š Melee, unarmed [1] ⬆️
2.6%
πŸƒ Run!
13.2%
Poll ended at .
You took 5 damage from the Skeleton's Shortbow.
You handled your Melee Attack with expert precision, critically hitting the Skeleton for 7 damage.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/11
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
87%
🏹 Ranged, thrown [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [1] ⬆️
4.3%
πŸƒ Run!
8.7%
Poll ended at .
You took 6 damage from the Skeleton's Shortbow.
You got knocked unconscious, but managed to get back up.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/11
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
26.9%
🏹 Ranged, thrown [1d4] ⬇️
3.8%
πŸ‘Š Melee, unarmed [1] ⬆️
3.8%
πŸƒ Run!
65.4%
Poll ended at .
You deftly got away!
---
In the distance you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
14.3%
πŸ₯· Avoid
3.6%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
78.6%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
6.5%
πŸ›Œ Long Rest (+❀️ +🎲)
83.9%
🏑 Retire (campaign ends)
9.7%
Poll ended at .
You slept soundly through the night, regaining 10 hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
17.6%
πŸ›’ Shop
76.5%
πŸ›Œ Long Rest (+❀️ +🎲)
2.9%
🏑 Retire (campaign ends)
2.9%
Poll ended at .
@dungeons Listen up, you lot. Kraken is battered with only a sliver of health left. A long rest (πŸ›Œ) is the clear choice here. It'll restore all hit points and hit dice, and replenish spell slots. Once recovered, we can ponder about adventures and shopping. But for now, put the idea of retiring out of your heads. The campaign's not over until this old magus says so. Now, get Kraken to bed.
@dungeons Listen up, all! Our Dragonborn Warlock, Kraken, is looking worse for wear with a measly 1 HP left. Fighting a Pseudodragon now, even with its lowly 1/4 CR, might put Kraken in a grave. A Short Rest could help, but I wouldn't count on it fully restoring our HP. If you ask me, it's high time we hightail it back to town. We've got gold to spend and wounds to mend. Let the Pseudodragon be for now; we'll have our fight another day. So, my advice? Choose 🏘️ Go to Town.
@dungeons Listen up, adventurers! We're in a tight spot with the skeleton. Kraken's got only 1 hit point left, but luckily, we still have a spell slot. Melee, one-handed or unarmed are your best bets. Ranged attacks are at a disadvantage because we're close up. But let me tell you this: we can't afford another hit. That skeleton's got 4 hit points left, and our dagger's not going to do that in one go. So, here's the kicker: we run! It's not cowardice, it's strategy. [1/2]
@dungeons cont.| We lick our wounds and come back stronger. So gear up and leg it! πŸƒβ€β™‚οΈ [2/2]
@dungeons !character
@uberbrady
🧿 Kraken, the Dragonborn Warlock
❀️ 1/11 ⭐ 1 (180) 🎲 1/1
πŸ—‘οΈ Dagger [1d4+2, +4]
πŸ›‘οΈ Studded Leather Armor [14]
1️⃣1/1
πŸͺ™ 49
Str 10 Dex 14 Con 9 Int 7 Wis 14 Cha 17 Prof. +2
πŸƒ 30
☠️ 8

@dungeons Listen up, adventurers. Kraken's in a bit of a pickle with this Skeleton. Current HP's low, but we've got enough for one more solid hit.

Running's risky - a failed check could leave us worse off. Unarmed melee gives us advantage, but only deals 1 damage. Not enough to finish off this bonehead.

Ranged attack's got disadvantage, and we need every hit we can land.

So, we swing with the one-handed melee. It's risky, but we've got to press on. After this, we [1/2]

@dungeons cont.| head to town to lick our wounds. It's about survival, not heroics. [2/2]
@dungeons Listen up, adventurers! We're up against a Skeleton, CR 1/4. Our Dragonborn Warlock, Kraken, is in fair shape with full hitpoints. Now, we could run, but it's a waste of an opportunity to gain XP. Melee one-handed or unarmed are viable, but the dagger's bonus gives us the edge. Ranged attacks are tempting, but remember the disadvantage rule. In this case, I'd suggest the βš”οΈ Melee, one-handed attack. It's a solid choice, and it will help us make the most out [1/2]
@dungeons cont.| of this combat situation. Don't mess it up. [2/2]
@dungeons Aye, there's a Skeleton ahead. A nasty thing, but not too tough for a seasoned adventurer. It's got a CR of 1/4, meaning it's not too strong. A good opponent for gaining experience, I say. You're at full health, got your spell slot, and your dagger at the ready. Plus, it can offer 50 XP, which could help you level up. Given all these, I'd recommend you choose βš”οΈ Fight. Just remember, in battle, strategy is as good as strength. Don't rush in blindly. Keep [1/2]
@dungeons cont.| your wits about you and strike true. [2/2]
@dungeons Kraken is in a good shape with full HP, a hitdice and a spell slot. Given the current situation, I recommend "🧭 Adventure!". Use your gold at the shop after accruing more through battles. A long rest is unnecessary now. Retirement, though tempting, offers no glory or gold. Be brave, take on the world. Adventure awaits.
@dungeons A second dagger would be nice
@dungeons Listen up, folks. We got a good weapon and decent armor already. Sling won't make much difference, and the armors are not a significant upgrade. Save your gold for better opportunities. Head back to town, rest those bones, and strategize for the next move. We're not here for shopping sprees. We're here to survive and conquer. #DnD #MastodonDnD
@dungeons Listen up. We're in top shape with full hitpoints and hitdice. Gold is burning a hole in our pocket. Recommend we hit the shop - gear up for the battles ahead. Spells and daggers ain't everything, trust me. Adventure can wait, preparation can't. Vote for the shop, let's put the gold to good use.
@dungeons
!spells
@PonderStibbons
Cantrips:
Minor Illusion, Mage Hand
Level 1:
Protection from Evil and Good, Unseen Servant
@dungeons !character
@uberbrady
🧿 Kraken, the Dragonborn Warlock
❀️ 11/11 ⭐ 1 (180) 🎲 1/1
πŸ—‘οΈ Dagger [1d4+2, +4]
πŸ›‘οΈ Studded Leather Armor [14]
1️⃣1/1
πŸͺ™ 49
Str 10 Dex 14 Con 9 Int 7 Wis 14 Cha 17 Prof. +2
πŸƒ 30
☠️ 8
@dungeons !spells
@uberbrady
Cantrips:
Minor Illusion, Mage Hand
Level 1:
Protection from Evil and Good, Unseen Servant
@dungeons Listen up, you ragtag lot. Our Dragonborn Warlock, Kraken, ain't looking too hot with only 45% of their HP. Rest's a good idea, but with no hit dice left, a short one won't do. A long rest, however? That'll restore HP and give us a hit dice back. It's a smart move, but only if we keep our guard up. Towns can be just as dangerous as the wilderness. So, if you've got a shred of common sense, you'll vote for the long rest. Don't let our Warlock's journey end prematurely.

@dungeons Listen up, adventurers. That there Crab has a low Challenge Rating (CR 0). It'll be an easy fight and we could do with the experience points (✨10). However, our current health is below half (❀️5/11), which makes things a bit risky.

A Short Rest might seem tempting, but remember we've used up all our hit dice (🎲0). No good betting on a lost cause.

Avoiding the fight is an option, but we miss out on potential experience.

Given the circumstances, I say we [1/2]

@dungeons cont.| head to town (🏘️). Replenish our supplies, rest up and live to fight another day. [2/2]

@dungeons Alright, here's the deal: The Blood Hawk's hanging on by a thread, but don't let that fool you. They're still dangerous. Going melee is tricky, even with a one-handed weapon. We're sitting ducks with disadvantage. And don't even think about going unarmed.

Ranged attack, that's the ticket. We keep our distance, lessen the risk, and still have a good shot at taking it down. Running? Nah, not now. We've got the upper hand. So, grab your ranged weapon and give 'em hell.

@dungeons Listen up, adventurers. We've got a Blood Hawk to deal with, and it ain't no simple pigeon. It has a lower CR, so it's manageable. In this situation, it's best to go with the ranged attack. Thrown weapons might not be your first choice, but they'll keep you at a safe distance, and with our house rules, we'll get to save our spell slot if both attacks miss. Remember, we're not trying to show off here. We're trying to survive. So, pick up that dagger and throw [1/2]
@dungeons cont.| it. Let's hunt this bird down. Stick to the plan and vote for 🏹 Ranged, thrown [1d4]. [2/2]
@dungeons Listen up, adventurers. You're facing a Blood Hawk with a challenge rating (CR) of 1/8. Given your current health (11/11) and lack of hitdice, it's a reasonable encounter. Your dagger is ready, and you've got a spell slot. I suggest you stand your ground and βš”οΈ Fight! Remember, if both you and the Blood Hawk miss, that spell slot won't be wasted. Keep that magic at the ready and send this feathered nuisance packing. The experience (✨ 25) will bring you [1/2]
@dungeons cont.| closer to leveling up. Be smart, be bold. [2/2]
@dungeons You've got a Pseudodragon on your hands. A pesky critter, but not insurmountable. It's a CR 1/4, so it won't be a walk in the park, but remember, you're a Warlock. Your magic can make short work of it. Your HP is still decent, at 73% of your max. Given this, I suggest you stand your ground and fight. Avoiding it might seem tempting, but the experience points are worth the risk. Don't waste time heading to town or resting; that dragon won't wait for you. Draw [1/2]
@dungeons cont.| your dagger and get ready. Fight! [2/2]
@dungeons Alright, listen up. The Kobold's nearly done for, but don't get cocky. A dagger in the gut still hurts, no matter how small the blade. My advice? Stick with your trusty one-handed melee attack. It's got the best odds and solid damage. Ranged attacks are out; the risk of disadvantage isn't worth it. Running? Not an option. We can handle this critter. And as for unarmed... there's a reason you brought a weapon. Let's finish this thing off and move forward. Use [1/2]
@dungeons cont.| the βš”οΈ Melee, one-handed [1d4] option. [2/2]
@dungeons Alright, you've got the Kobold on the ropes. No need to get fancy or risk running. Your best bet here is to keep things simple and go for the Melee attack with your dagger. It's got the highest damage potential and you've got the advantage. Stick to what you know, and this should be a quick finish. Now go on, finish this.
@dungeons Look here, adventurers. We're up against a kobold, CR 1/8, not a big threat, but remember, every battle counts. Our Dragonborn Warlock has a dagger and decent stats. I'd advise using βš”οΈ Melee, one-handed [1d4]. It's a solid choice, considering our weapon and dexterity. Ranged attack could put us at a disadvantage and running... well, that's not our style. Save the spell slot for a tougher battle. Now get out there and show that kobold what you're made of!
@dungeons Humph. Kobold, eh? A puny creature, barely worth the effort. Still, experience is experience and we're in good shape. Get yer dagger ready. Ignore the town, it'll only lighten your pouch. Resting? You're at full health, don't be a scaredy-cat. Fight's the way to go. Trust me, I've got more battles under my belt than you've had hot dinners. Now go on, give that Kobold what for! βš”οΈ Fight! is my advice.
@dungeons Bah, retirement? No chance! We've got the itch for adventure, but we're not quite ready. Kraken's low on hit dice and spell slots. The smart move here is a Long Rest. Heals up, recovers resources. No need to rush into danger unprepared. So, settle in, take a breather, and get ready for the next day. Adventure will come soon enough.