πŸ—ΊοΈ Campaign 91 #dnd

This is the story of...

🧿 Kraken, the Dragonborn Warlock
53.7%
βš”οΈ Torrsamaho, the Dwarf Fighter
29.3%
πŸ›‘οΈ Bj, the Half-Elf Paladin
14.6%
πŸ“― Determinus, the Half-Orc Bard
2.4%
Poll ended at .
Kraken was born!
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
19.4%
πŸ›’ Shop
74.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
6.5%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+2, +4] πŸ›‘οΈ Leather Armor [13]
πŸ—‘οΈ Light hammer [1d4+0, +2] ~ 1H L T (-2πŸͺ™)
42.3%
πŸ—‘οΈ Club [1d4+0, +2] ~ 1H L (-1πŸͺ™)
3.8%
πŸ›‘οΈ Padded Armor [13] (+0πŸͺ™)
0%
↩️ Back to Town
53.8%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
59.5%
πŸ›’ Shop
24.3%
πŸ›Œ Long Rest (+❀️ +🎲)
8.1%
🏑 Retire (campaign ends)
8.1%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
96.3%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
69.6%
πŸ‘Š Melee, unarmed [1]
21.7%
🏹 Ranged, thrown [1d4] ⬇️
8.7%
πŸƒ Run!
0%
Poll ended at .
You took 1 damage from the Poisonous Snake's Bite.
You managed to hit the Poisonous Snake for 5 damage with your Melee Attack.
You won the battle, killing the Poisonous Snake.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
3.6%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
79.3%
πŸ‘Š Melee, unarmed [1]
13.8%
🏹 Ranged, thrown [1d4] ⬇️
3.4%
πŸƒ Run!
3.4%
Poll ended at .
You took 1 damage from the Poisonous Snake's Bite.
You managed to hit the Poisonous Snake for 5 damage with your Melee Attack.
You won the battle, killing the Poisonous Snake.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Baboon
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
79.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
10.3%
🏘️ Go to Town
10.3%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d4]
91.7%
πŸ‘Š Melee, unarmed [1]
4.2%
🏹 Ranged, thrown [1d4] ⬇️
4.2%
πŸƒ Run!
0%
Poll ended at .
The Baboon used Bite, dealing 1 damage to you.
---
🦁 Baboon
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d4]
90.5%
πŸ‘Š Melee, unarmed [1]
4.8%
🏹 Ranged, thrown [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Baboon with your Melee Attack for 4 damage.
The Baboon fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Boar
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
53.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
68.8%
πŸ‘Š Melee, unarmed [1]
6.3%
🏹 Ranged, thrown [1d4] ⬇️
0%
πŸƒ Run!
25%
Poll ended at .
You used your Melee Attack to hit the Boar for 4 damage.
---
🦁 Boar
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 9/13
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
95%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
5%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Boar for 4 damage.
---
🦁 Boar
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/13
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
95.7%
πŸ‘Š Melee, unarmed [1]
4.3%
🏹 Ranged, thrown [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Boar for 5 damage with your Melee Attack.
You killed the Boar.
+1πŸͺ™ +50✨
---
You encounter a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
95.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
4.2%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Bat!
---
🦁 Bat
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, thrown [1d4]
100%
βš”οΈ Melee, one-handed [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [1] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Bat used Bite, dealing 1 damage to you.
---
🦁 Bat
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, thrown [1d4]
68.8%
βš”οΈ Melee, one-handed [1d4] ⬇️
25%
πŸ‘Š Melee, unarmed [1] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
You expertly wielded your Ranged Attack in the face of the Bat, dealing 10 critical damage.
You killed the Bat.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
36.8%
🏘️ Go to Town
15.8%
Poll ended at .
You took a short rest, restoring 2 hitpoints.
---
Ahead of your path, you see a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
71.4%
πŸ₯· Avoid
14.3%
β›Ί Short Rest (+❀️ -🎲)
4.8%
🏘️ Go to Town
9.5%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [1]
0%
βš”οΈ Melee, one-handed [1d4] ⬇️
77.3%
🏹 Ranged, thrown [1d4] ⬇️
9.1%
πŸƒ Run!
13.6%
Poll ended at .
@dungeons Listen up, adventurers. This Awakened Shrub is a measly opponent. With its 0 CR, it's practically begging to be chopped down. You're at a healthy 82% HP and got a spell slot at the ready. Let's not waste time avoiding or resting. Town can wait, we've got gold in our pockets. My advice? Draw that dagger and get hackin'. It's βš”οΈ Fight time. Let's earn those 10 EXP. This is how you level up. Now, go on and show that shrub who's the real beast.
@dungeons Well, you've killed the Bat and you've got a pesky Giant Badger in your sights. It's tempting to go for that EXP, but remember it's got a CR of 1/4 and you're only at 64% health. With your spell slot intact, you could take it, but it's risky. If you're feeling brave, go for the fight. If you want to play it safe, get back to town. It's your call. Just remember, a wise adventurer knows when to rest and when to risk.
@dungeons Rough start, adventurers. Bat's got a bite, but we've got grit. Unarmed and ranged attacks are futile here. Running? Not our best option. Recommend you go in with a Melee, one-handed attack. It's at a disadvantage, but if both miss, we won't lose a spell slot. Use that dagger, give it a good poke. Remember, we're in this for the long haul.
@dungeons Great, now we need rabies shots.
@dungeons Listen well, adventurers. Confronting the Bat, our options are limited. However, considering our Dragonborn Warlock's current health and spell slot, we should optimize our odds. Melee one-handed and unarmed are disadvantaged, so we avoid these. Running ain't an option, we ain't cowards. Ranged, thrown attack is our best bet. It allows us to engage from a distance, minimizing risk. The bat has low HP and defense. A few well-placed throws should do the trick. [1/2]
@dungeons cont.| Vote for the ranged attack, folks. Let's triumph over this winged menace. [2/2]
@dungeons Listen up, adventurers. This Bat is a lowly creature, CR 0, worth only 10 XP. It's not much of a threat. You're at 73% health, have a spell slot, and a hit dice, should you need to rest. With your current stats and leather armor, you can handle this. Don't waste time avoiding or resting. Nor is the town a good option; you've got resources to spend. So, unsheathe that dagger and fight. Choose βš”οΈ Fight! Let's grind out that XP. Remember, every small victory [1/2]
@dungeons cont.| gets us closer to leveling up. [2/2]
@dungeons Alright, listen up. That Boar ain't nothing to scoff at. Your Dagger's been doing the trick, so stick with it. βš”οΈ Melee, one-handed is your best bet. Throwing it risks a miss and going unarmed is like tickling the beast. Running ain't an option either, you've got this fight in the bag. Don't get cocky, but keep your blade swinging.

@dungeons Listen up, adventurers. Our Dragonborn Warlock, Kraken, is in a decent position against this Boar. With 73% current HP, we're not in immediate danger. However, our spell slot is dry, so magic's off the table.

Our best bet is to stick with what's been working - the one-handed melee attack. It's the most damaging option at our disposal right now, and we don't have disadvantage like with the thrown attack.

Running is an option, but let's not turn tail just [1/2]

@dungeons cont.| yet. We've got this boar right where we want it. Stick to the plan, and victory will be ours. [2/2]
@dungeons Alright, you've got a boar on your hands. Don't underestimate it; boars are nasty buggers. Now, you could try running, but boars are fast, and you might not make it. Ranged attacks are out - you'll be at a disadvantage. Unarmed attacks are a last resort; your fists won't do much against a boar's hide. Best option is melee, one-handed. You have your dagger and your warlock powers. Use them. But remember, if you both miss, your spell slot won't be consumed. [1/2]
@dungeons cont.| So, go for the melee, one-handed attack. Show that boar who's boss. [2/2]

@dungeons Bah, this ain't a time to be cocky. That boar is no joke, with a CR of 1/4 and a potential HP of 18. It can gore you to shreds if you ain't careful. With your current HP at 8 and only one spell slot left, it's risky. Now, I ain't saying you can't handle it, but caution's the word of the day.

I say take the chance to rest. You're tired, and you could do with some HP back. The hitdice may be spent, but it's a worthy risk. And remember, the town ain't going [1/2]

@dungeons cont.| nowhere. You can always visit later. Rest up, kid. [2/2]
@dungeons Listen up, folks. We're up against a Baboon with 3 HP and a 12 Armor Class. With our Dragonborn Warlock's current health at 8, we're in no immediate danger. I recommend we go with "βš”οΈ Melee, one-handed [1d4]" - our Warlock's got a +4 modifier on that Dagger, and we're in close range. Ranged attacks are at a disadvantage, no sense risking it. And running? We've got a baboon to beat, not a dragon. So arm up and swing that blade!

@dungeons Listen up, adventurers. We've got a Baboon on our hands. Not the toughest beast, but not to be underestimated either. Given our Dragonborn Warlock's current health and spell slots, we're in a decent position.

Now, our Warlock's got a decent dexterity, so the thrown attack might seem appealing. But remember, out-of-range attacks roll with disadvantage, and we don't need that headache.

The best bet? Go in with the one-handed melee attack. It's got the [1/2]

@dungeons cont.| greatest potential damage (1d4), and we're well-suited for it. Let's show this Baboon who's boss. [2/2]

@dungeons Well, seems like you've got a Baboon in your path. These things are easy pickings, a 0 CR. You took a bit of a hit in the last fight, but you're still standing strong.

The wise choice here is to βš”οΈ Fight! Use this opportunity to gain some more experience and gold. Remember, every encounter is an opportunity to get stronger. Don't pass this one up.

Avoiding or resting would be a waste here and heading to town is unnecessary at your current state. Be [1/2]

@dungeons cont.| brave, and take that Baboon head on! [2/2]
@dungeons !spells
@dingodog19
Cantrips:
Minor Illusion, Mage Hand
Level 1:
Protection from Evil and Good, Unseen Servant
@dungeons Listen up, adventurers! We're up against a Poisonous Snake. With our current HP and a dagger in hand, we're good to go for a melee attack. But remember, if we miss, the snake gets to strike too. The snake's low CR means it's a risk we can afford. Don't you dare waste spell slots on such a puny adversary. And running? Not worth it. Take up your weapon and go for βš”οΈ Melee, one-handed [1d4]. Good luck, don't let the snake's hiss scare you!
@dungeons Ready your weapons, adventurers! The poisonous snake poses a low threat with its 1/8 CR and piddly 1-4 HP. Even a novice could handle this. Our warlock still has a spell slot and decent health, so a fight is the wise choice here. Avoiding or resting would just waste time and resources, and going to town with 81 gold just doesn't seem right. Roll those dice, stand your ground, and strike that slithering menace down! βš”οΈ
@dungeons Alright you lot, we've got a Poisonous Snake blocking our path. Its challenge rating is low, so we can handle it. I suggest we go with βš”οΈ Melee, one-handed [1d4]. It's the best option considering our current health, weapon, and the rules of engagement. Don't get cocky and try ranged attacks, you're just asking for disadvantage there. And running? We're not scared of a wee snake! Let's show it what we're made of.
@dungeons
I voted to bare-hand this Poisonous Snake because why not.
@dungeons Listen up, adventurers. We've got a Poisonous Snake on the horizon. Don't let its small size fool ya, it may be an 1/8 CR creature, but its venomous bite can be nasty. However, our Dragonborn Warlock is at full health, with a spell slot ready and a decent dagger. We're in a good position to βš”οΈ Fight. It'll be a good chance to gain some experience. Running ain't necessary and we don't need a rest. No need to head back to town just yet, either. Stick to your [1/2]
@dungeons cont.| daggers and spells, and get that 25 EXP. [2/2]
@dungeons Aye, Kraken's in good shape, full HP and hitdice. No need for a breather yet. Got a good bit o' gold, but just left the shop, eh? No need to go back. Retiring? Pah! Too early for that nonsense. Best option's "🧭 Adventure!" - time to put that dagger and Warlock magic to good use. Off to the wilds with ye!
@dungeons Thank goodness we resisted the temptation of doubling our damage output. That was a close one. And with no offensive spells, that might have come in too useful!
@dungeons Bah, a shop, eh? Well, your coin purse isn't exactly overflowing, is it? But that's fine. Your current dagger and leather armor are sufficient for your needs at this level. That padded armor? It's not worth your gold, offers no better protection than your leather armor. Club and light hammer? They won't improve your damage output or hit chance. My advice: keep your gold and head back to town. You never know when that gold will come in handy. Be wise, [1/2]
@dungeons cont.| adventurer. Don't waste gold on items that won't help you. [2/2]

@dungeons
Pssst, the reason half of us are voting for the light hammer is because we can dual wield it with the dagger

#dungeons

@dungeons Buy the hammer! We can carry it together with the dagger and have two weapons for double damage.
@dungeons Listen up, adventurers. Our Dragonborn Warlock, Kraken, is at full health and fresh with spell slots. No need for resting. Retiring's for the faint-hearted. As for shopping, it's a tempting choice with the gold jingling in our pockets. But remember, we're level 1 with no experience. It's time to get our hands dirty. My seasoned advice? Choose 'Adventure!' and let's face whatever this world throws at us. Let's earn some experience and grow stronger. The shop [1/2]
@dungeons cont.| can wait. Now, get moving! [2/2]

@dungeons 😭 Jakob has met their maker! 😭

Enough dilly-dallying. It's time to select our next victim, er, character...
I happen to know these fine young adventurers! Let me give you some backstories.

Rejected from his draconic clan due to an unusual tie with almighty elder entities, Kraken bides his time in a desolate cave, honing his dark magical prowess. Living as an outcast, he's thrust into loneliness and existential introspection, with the whispers of immortal [1/4]

@dungeons cont.| patrons his only company adαΈΏist enveloping darkness. Now, driven by an inevitable blend of vengeance and longing to prove his worth, Kraken embarks on a path irrevocably intertwining destiny with raw arcane power.

Torrsamahoβ€―was a valiant warrior in his proud dwarf clan, defending them from goblin raids in the Hammershield mountains. When his clan was destroyed by a dragon, Torrsamaho narrowly escaped, swearing payback for his fallen family. He now searches [2/4]

@dungeons cont.| the width and breadth of the kingdom, seeking companions brave enough to slay the beast that robbed him off everything he cherished.

Born from the forbidden love between a human maiden and an elf warrior, Bj was rejected by both societies. He was raised by an aging cleric who stoked the holy flame of righteousness in him. He's sworn an oath to establish harmony between humans and elves, championing justice, and protection on all walks of life.

Raised by [3/4]

@dungeons cont.| performers in a traveling circus, Determinus found solace, guidance, and community amidst the music and merriment. This half-orc, gifted with an enchanting tumultuous voice, was laughed at in their youth until they turned their mockery into their strength on an improvised stage. They now stride across lands as a charismatic orator, easy to laugh, and eager to uncover ancient tales as well as elusive mystic melodies.

Who's on deck? [4/4]