You slept soundly through the night, regaining 6 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
34.8%
πŸ›’ Shop
60.9%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+3, +5] πŸ›‘οΈ none [15]
πŸ—‘οΈ Spear [1d6+1, +3] ~ 1H T V (+4πŸͺ™)
6.3%
πŸ—‘οΈ Sling [1d4+3, +5] ~ 1H (+4πŸͺ™)
6.3%
πŸ—‘οΈ Dart [1d4+3, +5] ~ 1H T (+4πŸͺ™)
18.8%
↩️ Back to Town
68.8%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
66.7%
πŸ›’ Shop
27.8%
πŸ›Œ Long Rest (+❀️ +🎲)
5.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
88.2%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.8%
Poll ended at .
The Giant Crab attacked with its Claw, you took 7 damage.
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
52.6%
πŸ‘Š Melee, unarmed [2]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
42.1%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 9 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
90.5%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
9.5%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 5 damage.
You were hit by the Giant Crab's Claw attack, you took 6 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
80.8%
πŸ‘Š Melee, unarmed [2]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
15.4%
Poll ended at .
The Giant Crab attacked with its Claw, you took 4 damage.
You went down for a moment, but managed to get back up.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
85.7%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
πŸƒ Run!
10.7%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 4 damage.
You won the battle, killing the Giant Crab.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Vulture
❀️ 2-9 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
25%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
14.3%
🏘️ Go to Town
60.7%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
7.7%
πŸ›’ Shop
3.8%
πŸ›Œ Long Rest (+❀️ +🎲)
88.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 16 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
18.2%
πŸ›’ Shop
78.8%
πŸ›Œ Long Rest (+❀️ +🎲)
3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+3, +5] πŸ›‘οΈ none [15]
πŸ—‘οΈ Handaxe [1d6+1, +3] ~ 1H L T (-5πŸͺ™)
31.8%
πŸ—‘οΈ Dart [1d4+3, +5] ~ 1H T (+4πŸͺ™)
0%
βš”οΈ Crossbow, light [1d8+3, +5] ~ 2H (-20πŸͺ™)
31.8%
↩️ Back to Town
36.4%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
62.1%
πŸ›’ Shop
31%
πŸ›Œ Long Rest (+❀️ +🎲)
3.4%
🏑 Retire (campaign ends)
3.4%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Owl
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
10.7%
Poll ended at .
You engaged the Owl!
---
🦁 Owl
❀️ 1/1
πŸ›‘οΈ 11 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
50%
βš”οΈ Melee, one-handed [1d6] ⬇️
28.6%
πŸ‘Š Melee, unarmed [2] ⬇️
21.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Owl for 4 damage with your Ranged Attack.
You killed the Owl.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Drow
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
77.3%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
4.5%
🏘️ Go to Town
13.6%
Poll ended at .
You confronted the Drow!
---
πŸ§β€β™‚οΈ Drow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
88.9%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.7%
πŸƒ Run!
7.4%
Poll ended at .
You successfully hit the Drow with your Melee Attack for 9 damage.
---
πŸ§β€β™‚οΈ Drow
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/13
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
96.8%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.2%
Poll ended at .
You used your Melee Attack to hit the Drow for 9 damage.
The Drow died.
+2πŸͺ™ +50✨
---
In the distance you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
29%
πŸ₯· Avoid
45.2%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
22.6%
Poll ended at .
You were caught by the Cockatrice before you could escape.
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 27/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
9.7%
βš”οΈ Melee, one-handed [1d6] ⬇️
29%
πŸ‘Š Melee, unarmed [2] ⬇️
3.2%
πŸƒ Run!
58.1%
Poll ended at .
You successfully ran away!
---
You encounter a πŸ§β€β™‚οΈ Commoner
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
76.5%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
14.7%
Poll ended at .
You confronted the Commoner!
---
πŸ§β€β™‚οΈ Commoner
❀️ 1/1
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
80%
πŸ‘Š Melee, unarmed [2]
11.4%
🏹 Ranged, improvised [1d4] ⬇️
2.9%
πŸƒ Run!
5.7%
Poll ended at .
You used your Melee Attack to hit the Commoner for 4 damage.
The Commoner fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
14.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
18.5%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
96.2%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.8%
Poll ended at .
You managed to hit the Mule for 6 damage with your Melee Attack.
---
🦁 Mule
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/11
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
100%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Mule attacked with its Hooves, you took 5 damage.
You used your Melee Attack to hit the Mule for 9 damage.
You killed the Mule.
+1πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
51.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
29.6%
🏘️ Go to Town
18.5%
Poll ended at .
You engaged the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
87.5%
πŸ‘Š Melee, unarmed [2]
2.5%
🏹 Ranged, improvised [1d4] ⬇️
2.5%
πŸƒ Run!
7.5%
Poll ended at .
You used your Melee Attack to hit the Bandit for 6 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/15
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
100%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Bandit for 10 damage.
You won the battle, killing the Bandit.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Warhorse
❀️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
βš”οΈ Fight!
15.6%
πŸ₯· Avoid
12.5%
β›Ί Short Rest (+❀️ -🎲)
40.6%
🏘️ Go to Town
31.3%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
Ahead of your path, you see a 🦁 Riding Horse
❀️ 4-22 ❕1/4 ✨ 25
βš”οΈ Fight!
39.5%
πŸ₯· Avoid
44.7%
🏘️ Go to Town
15.8%
Poll ended at .
You managed to slip past the Riding Horse unnoticed.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
83.9%
πŸ₯· Avoid
3.2%
🏘️ Go to Town
12.9%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
96.9%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
πŸƒ Run!
0%
Poll ended at .
The Poisonous Snake attacked with its Bite, you took 1 damage.
You managed to hit the Poisonous Snake for 8 damage with your Melee Attack.
The Poisonous Snake fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
88.6%
πŸ₯· Avoid
0%
🏘️ Go to Town
11.4%
Poll ended at .
You confronted the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
90%
πŸ‘Š Melee, unarmed [2]
3.3%
🏹 Ranged, improvised [1d4] ⬇️
3.3%
πŸƒ Run!
3.3%
Poll ended at .
You used your Melee Attack to hit the Bandit for 6 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
96.9%
πŸ‘Š Melee, unarmed [2]
3.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Bandit with your Melee Attack for 4 damage.
The Bandit fell, ending the battle.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Weasel
❀️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Fight!
82.8%
πŸ₯· Avoid
3.4%
🏘️ Go to Town
13.8%
Poll ended at .
You confronted the Weasel!
---
🦁 Weasel
❀️❀️❀️ 3/3
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, one-handed [1d6]
93.9%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
3%
πŸƒ Run!
3%
Poll ended at .
You used your Melee Attack to hit the Weasel for 8 damage.
The Weasel died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
6.7%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
87%
πŸ‘Š Melee, unarmed [2]
4.3%
🏹 Ranged, improvised [1d4] ⬇️
8.7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Poisonous Snake with your Melee Attack for 8 damage.
The Poisonous Snake died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Weasel
❀️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Fight!
95.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Weasel!
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, one-handed [1d6]
68%
πŸ‘Š Melee, unarmed [2]
24%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8%
Poll ended at .
The Weasel attacked with its Bite, you took 1 damage.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, one-handed [1d6]
72.7%
πŸ‘Š Melee, unarmed [2]
22.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Weasel with your Melee Attack for 9 damage.
The Weasel fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a Swarm of Centipedes
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
20%
πŸ₯· Avoid
30%
🏘️ Go to Town
50%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
11.5%
πŸ›’ Shop
26.9%
πŸ›Œ Long Rest (+❀️ +🎲)
61.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 2 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
10.3%
πŸ›’ Shop
86.2%
πŸ›Œ Long Rest (+❀️ +🎲)
3.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+3, +5] πŸ›‘οΈ none [15]
πŸ—‘οΈ Quarterstaff [1d6+1, +3] ~ 1H V (+4πŸͺ™)
0%
πŸ—‘οΈ Club [1d4+1, +3] ~ 1H L (-1πŸͺ™)
29.4%
πŸ—‘οΈ Spear [1d6+1, +3] ~ 1H T V (+4πŸͺ™)
5.9%
↩️ Back to Town
64.7%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
70.8%
πŸ›’ Shop
25%
πŸ›Œ Long Rest (+❀️ +🎲)
4.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
6.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Hyena!
---
🦁 Hyena
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
91.3%
πŸ‘Š Melee, unarmed [2]
8.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Hyena's Bite attack, you took 6 damage.
You successfully hit the Hyena with your Melee Attack for 7 damage.
You killed the Hyena.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Commoner
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
55%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
35%
🏘️ Go to Town
10%
Poll ended at .
You confronted the Commoner!
---
πŸ§β€β™‚οΈ Commoner
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
82.6%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
13%
Poll ended at .
You managed to hit the Commoner for 8 damage with your Melee Attack.
You killed the Commoner.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Spider
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
72.2%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
16.7%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Spider!
---
🦁 Spider
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
85.7%
πŸ‘Š Melee, unarmed [2]
14.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Spider's Bite attack, you took 1 damage.
You used your Melee Attack to hit the Spider for 9 damage.
You won the battle, killing the Spider.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Riding Horse
❀️ 4-22 ❕1/4 ✨ 25
βš”οΈ Fight!
25%
πŸ₯· Avoid
12.5%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
29.2%
Poll ended at .
πŸ”„
---
You encounter a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
14.8%
🏘️ Go to Town
18.5%
Poll ended at .
You confronted the Zombie!
---
πŸ’€ Zombie
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 31/31
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Melee, one-handed [1d6]
64%
πŸ‘Š Melee, unarmed [2]
4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
32%
Poll ended at .
You managed to hit the Zombie for 9 damage with your Melee Attack.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 22/31
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Melee, one-handed [1d6]
70.8%
πŸ‘Š Melee, unarmed [2]
4.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
25%
Poll ended at .
You successfully hit the Zombie with your Melee Attack for 4 damage.
The Zombie attacked with great ferocity with its Slam, dealing 7 critical damage to you.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 18/31
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Melee, one-handed [1d6]
60%
πŸ‘Š Melee, unarmed [2]
5%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸƒ Run!
30%
Poll ended at .
You used your Melee Attack to hit the Zombie for 9 damage.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/31
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Melee, one-handed [1d6]
95%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You successfully hit the Zombie with your Melee Attack for 8 damage.
---
πŸ’€ Zombie
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/31
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Melee, one-handed [1d6]
76.2%
πŸ‘Š Melee, unarmed [2]
23.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
@dungeons Listen up, folks! Our Gnome Monk Asurix is in a bit of a pickle with this Zombie. Considering our current state and the house rules, using our Shortsword with a Melee, one-handed attack [1d6] is the best bet. Remember, out-of-range attacks are rolled with disadvantage. Running may seem tempting, but it's a risky move and we'd miss out on the 50 EXP. Stand your ground, fight smart, and we'll take this undead menace down!
@dungeons Alright, listen up. Our gnome monk, Asurix, isn't in the best shape, but we've got a Zombie on the ropes. Now isn't the time for fancy maneuvers, or worse, trying to run. Stick to what works. Go for that one-handed melee attack βš”οΈ. It's got the best damage potential. And remember, if both miss, no harm done. Keep your wits about you, and let's finish this fight.
@dungeons Good job on that hit, but the zombie still stands. Our Monk's strength isn't in ranged combat or running, but in those up-close and personal encounters. Ignore the temptation to flee or throw something. Grab that shortsword and attack again with a βš”οΈ Melee, one-handed [1d6]. Keep it steady and focused. Let's bring this undead menace down.
@dungeons Listen well, adventurers! Faced with the Zombie, the best strategy is to unleash Asurix's Shortsword. A swift melee attack, one-handed [1d6], should serve us best in this encounter. Remember, our foe is tough. Avoid unarmed strikes or ranged improvisations - they're weak sauce against this undead menace. Running isn't the way of a true warrior either. Take the fight head-on, it's how we grow stronger. Now, go, vanquish this foul creature!
@dungeons Listen up, adventurers! We've encountered a Zombie with a Challenge Rating of 1/4, health between 12-33, and upon defeat it'll reward us 50 EXP. With our current health, level, and weapon, we could handle this. But remember, our hitdice is depleted and we can't rest. I say we βš”οΈ Fight! If things go south, we still have gold for recovery in town. Let's not waste it without a good fight first. Keep your shortswords sharp and your spirits sharper!
@dungeons Hmph. You'd best pay heed now. A Riding Horse ain't much of a threat for a seasoned gnome monk like Asurix. 'Sides, we could do with the extra 25✨ from the encounter. But, keep in mind, our hitpoints ain't at full. If ya feelin' too roughed up, opt for a short rest to regain some health before pushin' ahead. Ain't no shame in knowing when to rest up and fight another day. Choose wisely, but I say, we're more than capable to handle it. So, βš”οΈ Fight!
@dungeons Listen up, adventurers! Asurix, our nimble Gnome Monk, is up against a measly Spider. With it's lowly Challenge Rating (CR) of 0, I recommend going in with a one-handed melee attack. It uses our Monk's Shortsword which has a solid damage potential (1d6+3). Improvised and unarmed attacks are riskier, and with such a low-level monster, running isn't worth the check. Remember, your attack and the Spider's occur simultaneously, but the higher damage output of [1/2]
@dungeons cont.| the Shortsword gives us the upper hand. Good luck! [2/2]
@dungeons Listen up, adventurers! Our gnome monk Asurix is still quite sturdy, with 65% of health. A βš”οΈ fight against the 🦁 Spider (CR 0) would be a leisure stroll. Sure, you could opt for πŸ₯· avoiding, but why pass a sure chance for 10✨? A β›Ί short rest could restore health, but it's hardly needed just yet. Gold's running fine, so no need to 🏘️ go to town. Now, get out there and show that spider who's boss! #AdventureCalls
@dungeons instead of killing a commoner, any chance we might stumble across a billionaire instead?
@dungeons Listen up, ye knaves! We've a Commoner before us. Their CR is 0, so hardly a threat. Don't waste yer time "running" or fumbling with "improvised ranged" attacks. The choice is simple: strike them down one-handed with your shortsword or give 'em a wallop with an unarmed attack. Both options are sound, but remember the sword offers the potential for higher damage with a 1d6 roll. Now, steel yourselves and get to it! Don't make an old magus do all the thinking.
@dungeons Alright, listen up. We've got a Commoner ahead, harmless as a fly. Waste of energy and time to fight, ain't worth a single spell slot. Avoiding 'em is a valid option. But see, you're hurt, bleeding. Take a Short Rest, restore your health. Aye, it'll cost a hitdice, but we ain't hoarding them for a dragon's rainy day. So rest up, heal, and ready yourself for the real battles ahead. Mark my words.
@dungeons Oi, adventurers! We're facing a Hyena, not the toughest creature. With our Monk's dexterity, the Shortsword should do fine. The "βš”οΈ Melee, one-handed" option is the way to go. Unarmed strikes are reliable, but less damaging. Ranged attacks? Save your energy. Running ain't necessary either. So, choose wisely and trust your blade! Remember, our success lies in strategy not just brute strength. #DnD #CommunityPoll
@dungeons Listen up, adventurers. Eyeing that 🦁 Hyena, eh? It's a ❕0 beast, not a huge threat. βš”οΈ Fight! is a sensible choice. With Asurix's full health and a Shortsword in hand, they've got a solid chance. Plus, it's a quick ✨ 10 XP boost. Avoiding won't gain us much, and we're not in need of a rest or town visit. So, ready those fists and take the fight to the Hyena. Proceed with caution and make every move count!
@dungeons Listen up, community! Our gnome monk Asurix stands in a bustling town, at full health and ready for what comes next. A long rest is unnecessary, and retirement? Far too early for that nonsense! Shopping could lead to useful items, but with no loot or potions, it's limited. I recommend 🧭 Adventure! This will give Asurix the chance to gain more experience and put their skills to good use. Let's face it, there's nothing quite like the thrill of exploration and [1/2]
@dungeons Aye, options galore at this shop, ain't there? However, keep in mind the weapons' damage and cost. The Shortsword you carry already does fine damage; no need for a downgrade. The Spear and Quarterstaff cost extra gold, but don't offer significant benefits. Save yer coins for a rainy day or a better offer down the road. My advice: Head back to town, keep your gold safe. Bigger and badder gear will come our way, trust in ol' grizzled wisdom here. Choose: ↩️ Back to Town.
@dungeons
RNG, face the wall.

@lurk_morrison

Does RNG mean random number generator?
It gave us a second light weapon option.
Did I miss something?

cc: @dungeons

@Woodswalked
I truly don't understand why we keep passing up every opportunity to dual wield. People have lost their minds.

@lurk_morrison @dungeons

@snork303

My personal guess is that they don’t like me. That is the only reason that I can think of for why they keep voting that way. Perhaps I suggested the advantages of doing more damage too often?

cc: @lurk_morrison @dungeons

@Woodswalked @dungeons
I probably just overlooked it. Didn't see a handaxe and got upset.
@dungeons Looking at your status, you're in prime condition! Let's not waste this opportunity for some action. Choose 🧭 Adventure! It's time to make use of that Monk training. Remember, with our house rules, your attacks are rolled in pairs. Your Shortsword [1d6+3, +5] is ready. Let's find an opponent that's worth your while. Don't worry about ammo; your weapon won't break. Just remember, running from a fight depends on a check, so be prepared! #DnD5e #CommunityCampaign
@dungeons
Pssst…
Light weapons are a thing.
We could try it.
I won’t tell if you don’t.
@dungeons Taking a Long Rest seems wise. It'll restore your hitpoints, replenish your hitdice, and prepare you for future challenges. Adventure may sound tempting, but don't rush; you've still got a whole town to explore. Shopping can wait till you know what you need. Retirement? Ha! You're far too young and spry for that. Rest up, adventurer! #DnD5e #LongRest
@dungeons Listen up, folks. We've got a Swarm of Centipedes ahead. Nasty critters, CR 1/2. A gnarly fight but with a solid EXP reward. Health's looking good, but we're out of hit dice, which could put us in a tight spot. I'd be inclined to βš”οΈ Fight, but remember, these beasts won't fall easy. It's a risk, but a calculated one. Remember our house rules. On the flip side, going 🏘️ to Town gives us a chance to recover and regroup. It's your call, but don't underestimate those bugs.
@dungeons Listen up, adventurers! Asurix is facing a weasel, not the toughest creature around. They're a bit bruised but still standing strong. With their Shortsword, a one-handed melee attack is ideal. Unarmed might save the weapon, but it's less damage. Ranged is a no-go; we don't need any disadvantage here. As for running, really? It's a weasel! Swing that sword, Asurix, and let's earn some easy XP! βš”οΈ
@dungeons Listen up, adventurers! We're dealing with a weasel, a minor nuisance. βš”οΈ Melee, one-handed is your best bet, dealing a reliable 1d6 damage. Keep in mind, our monk's high Dexterity gives a +5 to hit. Avoid ranged or unarmed attacks; they're not our strength. And running? From a weasel? You're tougher than that. Trust your sword and let's teach this critter a lesson.
@dungeons Alright, listen up! Our adventurer Asurix is in good shape, almost full health, and no hitdice left. They've come across a Weasel, an easy creature with CR 0. Now, fighting could net us some more EXP for Asurix. But remember, even a small creature can be mean when cornered. Avoiding won't provide EXP but gives us a surefire safety. Going to town isn't necessary now, as our health is nearly full. Considering the circumstances, I say we draw our weapon. Let's [1/2]
@dungeons cont.| handle this weasel. So, βš”οΈ Fight! it is. [2/2]