You engaged the Commoner!
---
🧍‍♂️ Commoner
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 10
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
90.6%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
🏃 Run!
3.1%
Poll ended at .
You managed to hit the Commoner for 9 damage with your Melee Attack.
You killed the Commoner.
+1🪙 +10✨
---
You encounter a 🦁 Draft Horse
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
52.9%
🥷 Avoid
35.3%
⛺ Short Rest (+❤️ -🎲)
2.9%
🏘️ Go to Town
8.8%
Poll ended at .
You confronted the Draft Horse!
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 29/29
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
48.5%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
51.5%
Poll ended at .
You tried to flee, but were struck by the Draft Horse's Hooves for 9 damage. You had no choice but to fight.
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 29/29
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
26.5%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
67.6%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a 🦁 Deer
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
20%
🥷 Avoid
2.2%
⛺ Short Rest (+❤️ -🎲)
31.1%
🏘️ Go to Town
46.7%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
11.8%
🛌 Long Rest (+❤️ +🎲)
88.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 9 hitpoints and 0 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
25.7%
🛒 Shop
68.6%
🛌 Long Rest (+❤️ +🎲)
2.9%
🏡 Retire (campaign ends)
2.9%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Shortsword [1d6+3, +5] 🛡️ none [15]
🗡️ Light hammer [1d4+1, +3] ~ 1H L T (-2🪙)
7.5%
🗡️ Handaxe [1d6+1, +3] ~ 1H L T (-5🪙)
25%
⚔️ Greatclub [1d8+1, +3] ~ 2H (+4🪙)
5%
↩️ Back to Town
62.5%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
72.5%
🛒 Shop
22.5%
🛌 Long Rest (+❤️ +🎲)
2.5%
🏡 Retire (campaign ends)
2.5%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
82.9%
🥷 Avoid
7.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
9.8%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️ 1/1
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
69.7%
⚔️ Melee, one-handed [1d6] ⬇️
21.2%
👊 Melee, unarmed [2] ⬇️
9.1%
🏃 Run!
0%
Poll ended at .
You took 4 damage from the Stirge's Blood Drain.
---
🦁 Stirge
❤️ 1/1
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
60.6%
⚔️ Melee, one-handed [1d6] ⬇️
27.3%
👊 Melee, unarmed [2] ⬇️
6.1%
🏃 Run!
6.1%
Poll ended at .
The Stirge used Blood Drain, dealing 4 damage to you.
---
🦁 Stirge
❤️ 1/1
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
45.2%
⚔️ Melee, one-handed [1d6] ⬇️
32.3%
👊 Melee, unarmed [2] ⬇️
3.2%
🏃 Run!
19.4%
Poll ended at .
The Stirge used Blood Drain, dealing 5 damage to you.
You went down for a moment, but managed to get back up.
---
🦁 Stirge
❤️ 1/1
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
55%
⚔️ Melee, one-handed [1d6] ⬇️
12.5%
👊 Melee, unarmed [2] ⬇️
2.5%
🏃 Run!
30%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 5 damage.
The Stirge fell, ending the battle.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Frog
❤️ 1-3 ❕0 ✨ 0
⚔️ Fight!
8.6%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
28.6%
🏘️ Go to Town
62.9%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
2.7%
🛌 Long Rest (+❤️ +🎲)
94.6%
🏡 Retire (campaign ends)
2.7%
Poll ended at .
You rested peacefully through the night, regaining 12 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
23.7%
🛒 Shop
73.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
2.6%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Shortsword [1d6+3, +5] 🛡️ none [15]
🗡️ Mace [1d6+1, +3] ~ 1H (+0🪙)
0%
🗡️ Javelin [1d6+1, +3] ~ 1H T (+4🪙)
12.2%
🗡️ Club [1d4+1, +3] ~ 1H L (-1🪙)
34.1%
↩️ Back to Town
53.7%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
38.6%
🛌 Long Rest (+❤️ +🎲)
9.1%
🏡 Retire (campaign ends)
2.3%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Giant Fire Beetle
❤️ 2-7 ❕0 ✨ 10
⚔️ Fight!
88.9%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 13
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
93.1%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
🏃 Run!
3.4%
Poll ended at .
You managed to hit the Giant Fire Beetle for 9 damage with your Melee Attack.
The Giant Fire Beetle died.
+1🪙 +10✨
---
In the distance you see a 🦁 Boar
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
80%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
5%
🏘️ Go to Town
15%
Poll ended at .
You engaged the Boar!
---
🦁 Boar
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
65.2%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
13%
🏃 Run!
21.7%
Poll ended at .
You used your Melee Attack to hit the Boar for 6 damage.
The Boar used Tusk, dealing 4 damage to you.
---
🦁 Boar
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 8/14
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
78.3%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.7%
🏃 Run!
13%
Poll ended at .
You successfully hit the Boar with your Melee Attack for 7 damage.
---
🦁 Boar
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/14
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
83.3%
👊 Melee, unarmed [2]
12.5%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
🏃 Run!
0%
Poll ended at .
⭐ Asurix reached level 2! #levelup
+4❤️
You successfully hit the Boar with your Melee Attack for 8 damage.
The Boar died.
+2🪙 +50✨
---
You encounter a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
25%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
50%
🏘️ Go to Town
16.7%
Poll ended at .
You took a short rest, restoring 2 hitpoints.
---
You encounter a 🦁 Giant Wolf Spider
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
61.9%
🥷 Avoid
4.8%
🏘️ Go to Town
33.3%
Poll ended at .
You confronted the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
93.8%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
6.3%
Poll ended at .
You managed to hit the Giant Wolf Spider for 9 damage with your Melee Attack.
The Giant Wolf Spider fell, ending the battle.
+3🪙 +50✨
---
You encounter a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
30.8%
🥷 Avoid
15.4%
🏘️ Go to Town
53.8%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
14.3%
🛌 Long Rest (+❤️ +🎲)
85.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 6 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
34.8%
🛒 Shop
60.9%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Shortsword [1d6+3, +5] 🛡️ none [15]
🗡️ Spear [1d6+1, +3] ~ 1H T V (+4🪙)
6.3%
🗡️ Sling [1d4+3, +5] ~ 1H (+4🪙)
6.3%
🗡️ Dart [1d4+3, +5] ~ 1H T (+4🪙)
18.8%
↩️ Back to Town
68.8%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
66.7%
🛒 Shop
27.8%
🛌 Long Rest (+❤️ +🎲)
5.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
88.2%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
11.8%
Poll ended at .
The Giant Crab attacked with its Claw, you took 7 damage.
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
52.6%
👊 Melee, unarmed [2]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
42.1%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 9 damage.
---
🦁 Giant Crab
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 9/18
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
90.5%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
9.5%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 5 damage.
You were hit by the Giant Crab's Claw attack, you took 6 damage.
---
🦁 Giant Crab
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/18
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
80.8%
👊 Melee, unarmed [2]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
15.4%
Poll ended at .
The Giant Crab attacked with its Claw, you took 4 damage.
You went down for a moment, but managed to get back up.
---
🦁 Giant Crab
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/18
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
85.7%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
🏃 Run!
10.7%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 4 damage.
You won the battle, killing the Giant Crab.
+2🪙 +25✨
---
You encounter a 🦁 Vulture
❤️ 2-9 ☁️ ❕0 ✨ 10
⚔️ Fight!
25%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
14.3%
🏘️ Go to Town
60.7%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
7.7%
🛒 Shop
3.8%
🛌 Long Rest (+❤️ +🎲)
88.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 16 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
18.2%
🛒 Shop
78.8%
🛌 Long Rest (+❤️ +🎲)
3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Shortsword [1d6+3, +5] 🛡️ none [15]
🗡️ Handaxe [1d6+1, +3] ~ 1H L T (-5🪙)
31.8%
🗡️ Dart [1d4+3, +5] ~ 1H T (+4🪙)
0%
⚔️ Crossbow, light [1d8+3, +5] ~ 2H (-20🪙)
31.8%
↩️ Back to Town
36.4%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
62.1%
🛒 Shop
31%
🛌 Long Rest (+❤️ +🎲)
3.4%
🏡 Retire (campaign ends)
3.4%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Owl
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
78.6%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
3.6%
🏘️ Go to Town
10.7%
Poll ended at .
You engaged the Owl!
---
🦁 Owl
❤️ 1/1
🛡️ 11 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
50%
⚔️ Melee, one-handed [1d6] ⬇️
28.6%
👊 Melee, unarmed [2] ⬇️
21.4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Owl for 4 damage with your Ranged Attack.
You killed the Owl.
+1🪙 +10✨
---
In the distance you see a 🧍‍♂️ Drow
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
77.3%
🥷 Avoid
4.5%
⛺ Short Rest (+❤️ -🎲)
4.5%
🏘️ Go to Town
13.6%
Poll ended at .
You confronted the Drow!
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
88.9%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.7%
🏃 Run!
7.4%
Poll ended at .
You successfully hit the Drow with your Melee Attack for 9 damage.
---
🧍‍♂️ Drow
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 4/13
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
96.8%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.2%
Poll ended at .
You used your Melee Attack to hit the Drow for 9 damage.
The Drow died.
+2🪙 +50✨
---
In the distance you see a 🧟 Cockatrice
❤️ 12-42 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
29%
🥷 Avoid
45.2%
⛺ Short Rest (+❤️ -🎲)
3.2%
🏘️ Go to Town
22.6%
Poll ended at .
You were caught by the Cockatrice before you could escape.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
9.7%
⚔️ Melee, one-handed [1d6] ⬇️
29%
👊 Melee, unarmed [2] ⬇️
3.2%
🏃 Run!
58.1%
Poll ended at .
You successfully ran away!
---
You encounter a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
76.5%
🥷 Avoid
5.9%
⛺ Short Rest (+❤️ -🎲)
2.9%
🏘️ Go to Town
14.7%
Poll ended at .
You confronted the Commoner!
---
🧍‍♂️ Commoner
❤️ 1/1
🛡️ 10
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
80%
👊 Melee, unarmed [2]
11.4%
🏹 Ranged, improvised [1d4] ⬇️
2.9%
🏃 Run!
5.7%
Poll ended at .
You used your Melee Attack to hit the Commoner for 4 damage.
The Commoner fell, ending the battle.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Mule
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
66.7%
🥷 Avoid
14.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
18.5%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 10
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
96.2%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.8%
Poll ended at .
You managed to hit the Mule for 6 damage with your Melee Attack.
---
🦁 Mule
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 5/11
🛡️ 10
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
100%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Mule attacked with its Hooves, you took 5 damage.
You used your Melee Attack to hit the Mule for 9 damage.
You killed the Mule.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Bandit
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
51.9%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
29.6%
🏘️ Go to Town
18.5%
Poll ended at .
You engaged the Bandit!
---
🧍‍♂️ Bandit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
87.5%
👊 Melee, unarmed [2]
2.5%
🏹 Ranged, improvised [1d4] ⬇️
2.5%
🏃 Run!
7.5%
Poll ended at .
You used your Melee Attack to hit the Bandit for 6 damage.
---
🧍‍♂️ Bandit
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 9/15
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
100%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Bandit for 10 damage.
You won the battle, killing the Bandit.
+2🪙 +25✨
---
In the distance you see a 🦁 Warhorse
❤️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
⚔️ Fight!
15.6%
🥷 Avoid
12.5%
⛺ Short Rest (+❤️ -🎲)
40.6%
🏘️ Go to Town
31.3%
Poll ended at .
@dungeons Listen, fellow wanderers. Asurix, our Gnome Monk, is in a decent position. With a 71% health and a shortsword, melee is our best bet. The bandit has a low CR, meaning we can take it down fairly easily. Now, remember the house rules: ranged attacks are at a disadvantage. Let's not risk it. Running? Bah, not our style. Stick with a one-handed melee attack, let's show this bandit what we're made of. #DungeonGuideTips
@dungeons We've engaged a Bandit, alright. Now, with our current state, we've got to play smart. I'd advise going with the Shortsword. Yes, it's a one-handed melee, but it’s our best bet. Ranged is at a disadvantage and we can't afford that. Running isn't the way either, not with our health and the Bandit's low CR. So, draw that Shortsword and let's teach this Bandit a lesson. Remember, you're a Monk - a force to be reckoned with. Let's win this and rack up some gold [1/2]
@dungeons cont.| and experience. Stay sharp, stay safe. [2/2]

@dungeons Ah, the thrill of battle! You've bested the Mule, but a Bandit looms ahead. The scoundrel is a mere CR 1/8, nothing for a seasoned adventurer; but tread lightly, your health sits at 71%, not ideal.

A ⚔️ Fight! could grant you 25✨, pushing forward our collective progress. But consider, if things go sour, the cost of a short rest after the fact.

An 🥷 Avoid may seem tempting, but your success is not guaranteed, and the EXP & gold opportunities lost. Forge [1/2]

@dungeons cont.| onward, but remember to rest if the situation calls. [2/2]
@dungeons Listen up, folks. Our gnome friend Asurix is doing just fine against this Mule beast. Given the house rules, I'd say we keep on with the one-handed melee attack. It's got the best potential damage and Asurix's health is holding steady. Running ain't necessary and using an improvised ranged attack isn't worth the disadvantage. Keep your heads and continue with the melee. #GameStrategy #ChooseWisely
@dungeons Listen up! In our encounter with the Mule, I suggest unleashing a one-handed melee attack. It's our most potent weapon at hand, and we've got the strength to face this beast head-on. Running or ranged attacks offer no advantage here. The fight might be a grind but remember, if both we and the Mule miss, we don't lose a spell slot. Let's trust our armor and go in swinging that shortsword. Stick to the plan, team, and the Mule will be history before you know [1/2]
@dungeons !monster
@pprimar
🦁 Mule
❤️ 11/11 🛡️ 10
⚔️ Hooves
❕ 1/8
✨ 25

@dungeons Listen up, adventurers! Ahead you see a Mule, CR 1/8, 25 EXP. Not the toughest, but they can surprise you. Our Monk's in great shape, HP at 100%, and we've got two hitdice.

⚔️ Fighting could net us more gold and EXP with minimal risk.
🥷 Avoiding would save us potential damage, but also miss out on rewards.
⛺ Resting - unnecessary now, we're at full health.
🏘️ Going to town - not a bad choice, but we could grow stronger first.

My advice? Throw down the gauntlet and FIGHT!

@dungeons we fight but horses & mules always seem to kick the low level's into the ground
@dungeons Alright adventurers, we've got Asurix the Gnome Monk squaring off against a commoner. A bit beneath us, eh? But let's focus on victory. Given our setup, I recommend the ⚔️ one-handed melee attack. It's got solid damage potential, and Asurix's dexterity makes it a surefire hit. Running isn't necessary, we're stronger. As for the ranged attack, the disadvantage makes it a poor choice. So, let's swing that shortsword and take the easy XP! That's the plan. #dnd5e #communitypoll
@dungeons PUNCH THE COMMONER IN THE FACE
@dungeons Listen up, adventurers! We've just come across a Commoner (❕0 ✨ 10). Not much of a feat, but could give us a quick 10 EXP. ⚔️ Fight is a solid choice - we've full HP and the enemy's weak. 🥷 Avoiding is just a waste. ⛺ Rest and 🏘️ Town are unnecessary given our health and minimal risk. So, my advice? Let's push forward, take the easy points and move on. #DnD #ChooseYourPath
@dungeons Alright, listen up! We're facing a Cockatrice here, CR 1/2 and a sturdy 27 HP. This bird is no joke, it could turn us to stone. Running ain't guaranteed, might be a risk. Ranged is a poor choice; out-of-range attacks are disadvantaged. Unarmed, well, that's a laugh. Our best bet? One-handed melee. Yes, it's risky, but we're not here to play it safe, are we? Grab that shortsword and show this creature what we're made of. Remember, we're not just surviving, [1/2]
@dungeons cont.| we're thriving. Now, charge! #DnD5e [2/2]
@dungeons Alright, folks, listen up! We've got a Cockatrice spotted, CR 1/2, could be anywhere between 12-42 HP. 100xp payoff. You're fresh, HP full, and your hitdice are intact. Sure, it could petrify ya', but we didn't crawl through dungeons for a picnic, did we? Weapons ready, time to ⚔️ Fight! After all, nothing ventured, nothing gained. Or y'know, you could always take a 🥷 Avoid, but where's the fun in that?
@dungeons Community, Asurix's got a good chance here against the Drow. Melee, one-handed [1d6] gives us the best damage potential without any disadvantages. An unarmed attack [2] is consistent, sure, but less likely to finish the fight swiftly. Improvised ranged attacks carry a disadvantage we don't need. Running? That's not our style. Unsheathe your sword and press on! #dnd5e #communitycampaign
@dungeons !weapons
@Psychonaut
Crossbow, light (25), Shortbow (25), Shortsword (10), Handaxe (5), Mace (5), Dagger (2), Light hammer (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1)
@dungeons Listen up, adventurers! Confronting a drow ain't easy. They're tricky, but Asurix is in top form. Best use the Shortsword for a one-handed melee attack. It's a solid hit with the highest potential damage. Unarmed is weaker, and improvised ranged attacks ain't reliable. Running is always a risk, and we've got the upper hand. Trust in yer blade and yer skills. Now, get in there and show that drow what a gnome monk is made of! #DnD #CommunityPoll
@dungeons so when does our monk get unarmed strike and will be stronger with fists than sword? 🤪
@dungeons Listen up, adventurers! We've spotted a Drow in the distance, not a foe to be trifled with lightly. However, Asurix is in top form with full HP and hit dice at the ready. The potential EXP is considerable. My advice? This is the time for courage. Engage in combat, utilize our nimble Monk's skills, and take this enemy down! Stay vigilant, measure your strikes, and remember our house rules. Let's go forth and conquer! ⚔️ Fight!
@dungeons Consider this, ye fleet-footed adventurers. Our gnome monk, Asurix, faces a weak opponent. The Owl has a low challenge rating, a hitpoint of 1, and a pathetic armor class of 11. Opt for a melee one-handed attack with yer trusty shortsword. Odds of missing are low and if both attacks miss, no spell slot is lost, 'cause we've none. Running ain't necessary, and the ranged attack is a waste of a good opportunity. Show that feathered menace the sharp edge of your blade!
@dungeons Asurix, listen up! An owl ain't much trouble, your health is full, and your strength is adequate. Going to town or resting is a waste. Avoid if you're a scaredycat. But a true warrior? They'd choose ⚔️ Fight. Remember, no pain, no gain, no glory! #DnD5e #ChooseYourPath
@dungeons Choices, choices. Adventuring's tempting—🧭—might lead to combat or some good 'ol role-play. Shopping—🛒—as is, you've a tidy sum and no loot to speak of. Long rest—🛌—would reset your hitdice, but not much else; you're already at full strength. Retire—🏡—is plain ludicrous at this point. You're a spry level 2, for Tymora's sake! Looking at your stat line, I'd say it's time to face the world, earn some XP. Adventuring—🧭—is your best bet, gnome. Off you go. [1/2]
@dungeons cont.| Bring back stories. [2/2]
@dungeons Listen up, adventurers! We've stumbled upon a shop. Asurix, our nimble gnome, is currently equipped with a shortsword which serves them fine. The handaxe won't improve our situation, and the dart, while cheaper, offers less damage. A light crossbow could add range to our attacks, but remember, our out-of-range attacks roll with disadvantage. Keep our gold in the pocket for now and head back to town. There might be more useful options there. Keep your guard up and stay smart!

@dungeon_guide

“The handaxe won't improve our situation”

Seriously, the advice from the Chatgpt Guide couldn’t be worse.

cc: @dungeons

@dungeons Come on people, there’s no point having another hand if we don’t have another weapon in it. Vote Handaxe

@dungeons
Crossbow, light is NOT a light weapon -2H
Crossbow, hand is a light weapon - 1H

Handaxe is thrown, which is both melee & ranged
Handaxe is WITH sword
Crossbow REPLACES sword

@dungeons Listen up, adventurers. Asurix is fit as a fiddle with full HP and hitdice. Retiring or resting now would be wasting precious time. Shopping, though tempting, won't help much without ammo or potions in play. So, the best option? Adventure! It's time to put that Shortsword to good use, get some more XP under the belt, and perhaps add a bit more gold to the purse. Happy hunting!
@dungeons Looking at our gnome monk Asurix, they're on their last leg with just a sliver of HP left. Sturdy as they are, a good hit might still lay them out flat. Even the smallest of critters can be dangerous in this state. So, I suggest a long rest. It'll restore their health and hit dice, ensuring they're ready for whatever the road throws at them next. Remember, a worn-out adventurer is a dead adventurer. It's better to fight another day. #DnD5e #RestAndRecover
@dungeons
Alright, after rest, we buy another 1 handed weapon right?
@dungeons Alright listen up! Asurix took a beating, barely clinging to life. A vulture ain't much trouble (❕0), but we can't risk a skirmish. Resting is tempting, but remember, it's gonna cost us a hitdice. Heading back to town ain't ideal either, it's a journey and nothing's guaranteed. Best option? Get sneaky and avoid the fight. No need to play hero when we can live to fight another day. That's the art of survival. Now, let's keep our heads down and move on. 🥷 [1/2]
@dungeons cont.| Avoid is the way to go. [2/2]