Lmao: so with Proton on Linux / Steam Deck, if you swapped a game between Proton versions it would likely say to Unity there’s been multiple installs 💀
Denuvo trips up on that issue too. Disaster.
@raikas @gamingonlinux worse fate than review bombing, actually.
imagine, a game with million installs, and review bombed, what would it mean to dev's fate
@gamingonlinux
So wait, if we wanted to run up the bills for any developer using Unity, we could just buy a single copy of one of their games, then set up some computers to repeatedly uninstall and reinstall the game?
It's like they're not even thinking of basic security on this one...
@gamingonlinux Haha, if that's confirmed that's messed up man.
Silver-lining: More Godot users > more Godot tutorials being made for smooth brains like me who has several false starts to get into it as a hobby.
@gamingonlinux I guess the reason for this nonsense is in the statement from unity: "We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts."
They basically want that every game is an ad-infested, user-tracking, always-on hellhole.
@gamingonlinux I said it on the birb site, I'll say it again:
want to bankrupt an indie dev?
literally nothing about this change has been thought about for any amount of time; it's 100% just someone going "hey here's a thing we could fairly easily monitor and charge devs for"