I went back to the slats, and finally got all the bits hooked up together.
It sort of works?
The thing I've been trying to make creates its 3D effect by displaying a whole different view in every direction, which means it can handle occlusion and fancy lighting at the cost of vertical parallax.
To turn that setup into a swept volume (where it's lighting up the LEDs according to where they are in space - full 3D, but glowy and transparent) I keep everything but the collimators, and just render each view with the near & far clip planes set really close together.
I want to hear the audio channel when I see this, to more fully apprehend the simultaneous sense of wonder and fear of physical injury this new medium might evoke.
Why not vertical sections of a cylinder, instead of flat panels fitted into a prismatic column? Might not the driver arithmetic be simpler, regarding LED drive time at the edges of panels versus uniform drive time across a cylinder section?
@ancientjames "siligone"
I'll see myself out.