You successfully hit the Scout with your Melee Attack for 13 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/16
πŸ›‘οΈ 13
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
6.1%
βš”οΈ Melee, one-handed [1d12]
78.8%
πŸ‘Š Melee, unarmed [5]
15.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Scout for 10 damage with your Melee Attack.
You killed the Scout.
+1πŸͺ™ +100✨
---
In the distance you see a 🦁 Pony
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
3.6%
Poll ended at .
You confronted the Pony!
---
🦁 Pony
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 10
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
17.4%
βš”οΈ Melee, one-handed [1d12]
73.9%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Pony for 10 damage.
---
🦁 Pony
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/13
πŸ›‘οΈ 10
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
80%
πŸ‘Š Melee, unarmed [5]
20%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Pony for 13 damage with your Melee Attack.
The Pony fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
66.7%
β›Ί Short Rest (+❀️ -🎲)
4.2%
🏘️ Go to Town
12.5%
Poll ended at .
You tried to avoid the Werewolf, Hybrid Form, but it detected your presence.
---
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 48/48
πŸ›‘οΈ 12
❕3
✨ 700
1️⃣ Divine Favor [1d4]
6.9%
βš”οΈ Melee, one-handed [1d12]
31%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
62.1%
Poll ended at .
You ran away!
---
In the distance you see a 🦁 Giant Constrictor Snake
❀️ 16-104 ❕2 ✨ 450
βš”οΈ Fight!
40.5%
πŸ₯· Avoid
47.6%
β›Ί Short Rest (+❀️ -🎲)
2.4%
🏘️ Go to Town
9.5%
Poll ended at .
You snuck past the Giant Constrictor Snake.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
90.3%
πŸ₯· Avoid
9.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
3.8%
βš”οΈ Melee, one-handed [1d12]
69.2%
πŸ‘Š Melee, unarmed [5]
26.9%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Poisonous Snake for 15 damage with your Melee Attack.
You killed the Poisonous Snake.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
91.2%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
96.7%
πŸ‘Š Melee, unarmed [5]
3.3%
πŸƒ Run!
0%
Poll ended at .
The Elk attacked with great ferocity with its Hooves, dealing 14 critical damage to you.
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
9.1%
βš”οΈ Melee, one-handed [1d12]
69.7%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
21.2%
Poll ended at .
You used your Melee Attack to hit the Elk for 6 damage.
The Elk used Hooves, dealing 8 damage to you.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/15
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
6.9%
βš”οΈ Melee, one-handed [1d12]
51.7%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
41.4%
Poll ended at .
You used your Melee Attack to hit the Elk for 9 damage.
The Elk fell, ending the battle.
+1πŸͺ™ +50✨
---
You encounter a πŸ§β€β™‚οΈ Werewolf, Human Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
16.2%
πŸ₯· Avoid
10.8%
β›Ί Short Rest (+❀️ -🎲)
27%
🏘️ Go to Town
45.9%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
2.2%
πŸ›’ Shop
10.9%
πŸ›Œ Long Rest (+❀️ +🎲)
80.4%
🏑 Retire (campaign ends)
6.5%
Poll ended at .
You drifted off to sleep, regaining 22 hitpoints and 2 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
52.2%
πŸ›’ Shop
43.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Badger
❀️ 2-5 ❕0 ✨ 10
βš”οΈ Fight!
81.5%
πŸ₯· Avoid
14.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Badger!
---
🦁 Badger
❀️❀️ 2/2
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
11.4%
βš”οΈ Melee, one-handed [1d12]
62.9%
πŸ‘Š Melee, unarmed [5]
22.9%
πŸƒ Run!
2.9%
Poll ended at .
You managed to hit the Badger for 14 damage with your Melee Attack.
You won the battle, killing the Badger.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Vulture
❀️ 9-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
21.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Vulture!
---
🦁 Giant Vulture
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
1️⃣ Divine Favor [1d4] ⬇️
11.1%
🏹 Ranged, improvised [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
72.2%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Vulture for 13 damage.
---
🦁 Giant Vulture
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/18
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
1️⃣ Divine Favor [1d4] ⬇️
4.8%
🏹 Ranged, improvised [1d4]
23.8%
βš”οΈ Melee, one-handed [1d12] ⬇️
71.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Vulture for 14 damage with your Melee Attack.
The Giant Vulture fell, ending the battle.
+1πŸͺ™ +200✨
---
In the distance you see a 🦁 Killer Whale
❀️ 24-156 🌊 ❕3 ✨ 700
βš”οΈ Fight!
16%
πŸ₯· Avoid
76%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
4%
Poll ended at .
You managed to avoid the Killer Whale.
---
You encounter a 🧟 Minotaur
❀️ 36-117 ❕3 ✨ 700
βš”οΈ Fight!
13.6%
πŸ₯· Avoid
72.7%
β›Ί Short Rest (+❀️ -🎲)
4.5%
🏘️ Go to Town
9.1%
Poll ended at .
You tried to avoid the Minotaur, but it detected your presence.
---
🧟 Minotaur
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 72/72
πŸ›‘οΈ 14
❕3
✨ 700
1️⃣ Divine Favor [1d4]
9.5%
βš”οΈ Melee, one-handed [1d12]
0%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
90.5%
Poll ended at .
The Minotaur managed to hit you with its Greataxe for 17 damage while you ran.
---
Ahead of your path, you see a πŸ‰ Black Dragon Wyrmling
❀️ 12-54 ☁️ ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/black-dragon-wyrmling.png
βš”οΈ Fight!
4.3%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
47.8%
🏘️ Go to Town
39.1%
Poll ended at .
You took a short rest, restoring 17 hitpoints.
---
In the distance you see a 🦁 Boar
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
88.5%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Boar!
---
🦁 Boar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 11
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
92.9%
πŸ‘Š Melee, unarmed [5]
7.1%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Boar for 14 damage.
The Boar died.
+1πŸͺ™ +50✨
---
You encounter a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
79.2%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.2%
Poll ended at .
You confronted the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
1️⃣ Divine Favor [1d4]
28%
βš”οΈ Melee, one-handed [1d12] ⬇️
60%
🏹 Ranged, improvised [1d4] ⬇️
12%
πŸƒ Run!
0%
Poll ended at .
The Quipper attacked with its Bite, you took 1 damage.
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
1️⃣ Divine Favor [1d4]
57.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
35.7%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
0%
Poll ended at .
You used your Spell Attack to hit the Quipper for 1 damage.
The Quipper died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Badger
❀️ 2-5 ❕0 ✨ 10
βš”οΈ Fight!
88.2%
πŸ₯· Avoid
11.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❀️❀️ 2/2
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
14.3%
βš”οΈ Melee, one-handed [1d12]
35.7%
πŸ‘Š Melee, unarmed [5]
50%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Badger for 5 damage with your Melee Attack.
The Badger fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Cult Fanatic
❀️ 1-43 ❕2 ✨ 450
βš”οΈ Fight!
88.2%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You confronted the Cult Fanatic!
---
πŸ§β€β™‚οΈ Cult Fanatic
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 32/32
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
6.3%
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cult Fanatic for 14 damage.
---
πŸ§β€β™‚οΈ Cult Fanatic
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 18/32
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
90.9%
πŸ‘Š Melee, unarmed [5]
4.5%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Cult Fanatic with your Melee Attack for 6 damage.
The Cult Fanatic attacked with great ferocity with its Multiattack, dealing 14 critical damage to you.
---
πŸ§β€β™‚οΈ Cult Fanatic
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/32
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
9.5%
βš”οΈ Melee, one-handed [1d12]
61.9%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
28.6%
Poll ended at .
You used your Melee Attack to hit the Cult Fanatic for 9 damage.
The Cult Fanatic attacked with its Multiattack, you took 3 damage.
---
πŸ§β€β™‚οΈ Cult Fanatic
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/32
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
4%
βš”οΈ Melee, one-handed [1d12]
68%
πŸ‘Š Melee, unarmed [5]
20%
πŸƒ Run!
8%
Poll ended at .
You successfully hit the Cult Fanatic with your Melee Attack for 12 damage.
The Cult Fanatic died.
+14πŸͺ™ +450✨
---
Ahead of your path, you see a 🦁 Tiger
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
4.3%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
39.1%
🏘️ Go to Town
52.2%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
8%
πŸ›’ Shop
4%
πŸ›Œ Long Rest (+❀️ +🎲)
84%
🏑 Retire (campaign ends)
4%
Poll ended at .
You slept soundly through the night, regaining 18 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
36.4%
πŸ›’ Shop
63.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Dart [1d4+4, +6] ~ 1H T (+4πŸͺ™)
4.5%
πŸ—‘οΈ Warhammer [1d8+4, +6] ~ 1H V (-10πŸͺ™)
4.5%
πŸ›‘οΈ Studded Leather Armor [16] (+55πŸͺ™)
9.1%
↩️ Back to Town
81.8%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
83.3%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
30.8%
πŸ₯· Avoid
69.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Werewolf, Hybrid Form.
---
In the distance you see a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Lion!
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
5.3%
βš”οΈ Melee, one-handed [1d12]
94.7%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Lion for 6 damage.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 18/24
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Lion for 10 damage with your Melee Attack.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/24
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
10%
βš”οΈ Melee, one-handed [1d12]
86.7%
πŸ‘Š Melee, unarmed [5]
3.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Lion for 16 damage.
The Lion died.
+10πŸͺ™ +200✨
---
Ahead of your path, you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
74.1%
πŸ₯· Avoid
14.8%
β›Ί Short Rest (+❀️ -🎲)
7.4%
🏘️ Go to Town
3.7%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
1️⃣ Divine Favor [1d4] ⬇️
0%
🏹 Ranged, improvised [1d4]
30.8%
βš”οΈ Melee, one-handed [1d12] ⬇️
69.2%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Blood Hawk for 11 damage.
The Blood Hawk fell, ending the battle.
+1πŸͺ™ +25✨
---
You encounter a πŸ‘Ί Quasit
❀️ 3-12 ❕1 ✨ 200
βš”οΈ Fight!
96.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Quasit!
---
πŸ‘Ί Quasit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 13
❕1
✨ 200
1️⃣ Divine Favor [1d4]
4.5%
βš”οΈ Melee, one-handed [1d12]
95.5%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
0%
Poll ended at .
@dungeons Listen up! You're facing a Quasit, CR 1, not too tough. Your best bet is to cast 'Divine Favor'. It'll add 1d4 to your attack, giving you a punchy edge. Remember, if both you and the monster miss, your spell slot won't be wasted. You're at full health, you've got the strength, and your spell slots are ready. Don't run or fight unarmed; it's not worth it. One-handed melee is alright, but Divine Favor will give you an advantage. Trust me, I've seen it work. [1/2]
@dungeons cont.| Now, get out there and slay! [2/2]
πŸ”„
---
πŸ‘Ί Quasit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 13
❕1
✨ 200
1️⃣ Divine Favor [1d4]
7.4%
βš”οΈ Melee, one-handed [1d12]
88.9%
πŸ‘Š Melee, unarmed [5]
3.7%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Quasit for 11 damage.
---
πŸ‘Ί Quasit
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/12
πŸ›‘οΈ 13
❕1
✨ 200
1️⃣ Divine Favor [1d4]
15.2%
βš”οΈ Melee, one-handed [1d12]
57.6%
πŸ‘Š Melee, unarmed [5]
21.2%
πŸƒ Run!
6.1%
Poll ended at .
The Quasit dealt a critical blow to you with its Claw (Bite in Beast Form), you took 9 damage.
You successfully hit the Quasit with your Melee Attack for 7 damage.
The Quasit died.
+3πŸͺ™ +200✨
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
41.9%
πŸ₯· Avoid
3.2%
β›Ί Short Rest (+❀️ -🎲)
41.9%
🏘️ Go to Town
12.9%
Poll ended at .
You took a few moments to relax, restoring 9 hitpoints.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
80%
πŸ₯· Avoid
8%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
8%
Poll ended at .
You engaged the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
75%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Merfolk for 6 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 8/14
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
8.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
91.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Merfolk used Spear, dealing 6 damage to you.
You managed to hit the Merfolk for 12 damage with your Melee Attack.
The Merfolk died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Killer Whale
❀️ 24-156 🌊 ❕3 ✨ 700
βš”οΈ Fight!
24.4%
πŸ₯· Avoid
34.1%
β›Ί Short Rest (+❀️ -🎲)
31.7%
🏘️ Go to Town
9.8%
Poll ended at .
You took a few moments to relax, restoring 6 hitpoints.
---
In the distance you see a 🌱 Awakened Tree
❀️ 21-98 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/awakened-tree.png
βš”οΈ Fight!
52%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
8%
Poll ended at .
You engaged the Awakened Tree!
---
🌱 Awakened Tree
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 57/57
πŸ›‘οΈ 13
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/awakened-tree.png
1️⃣ Divine Favor [1d4]
25.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
48.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
25.7%
Poll ended at .
You used your Melee Attack to hit the Awakened Tree for 6 damage.
---
🌱 Awakened Tree
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 51/57
πŸ›‘οΈ 13
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/awakened-tree.png
1️⃣ Divine Favor [1d4]
15.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
61.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
23.1%
Poll ended at .
@dungeons Given our Halfling Paladin Mike's current conditions, I'd suggest employing the Divine Favor spell. It'll add 1d4 radiant damage to every successful hit on the darn Awakened Tree! βš”οΈ Melee, one-handed would also be effective, but we risk lower damage output. As for 🏹 Ranged, improvised, it's a disadvantage given our rules. πŸƒ Running? No, we're not cowards. So, we opt for the divine intervention, let's light that tree up! #1️⃣ DivineFavor #NoRetreat #NoSurrender
@dungeons
!monster
@lurk_morrison
🌱 Awakened Tree
❀️ 57/57 πŸ›‘οΈ 13
⬆️ Fire
⬇️ Piercing, Bludgeoning
βš”οΈ Slam
❕ 2
✨ 450
@dungeons Listen up, adventurers. Our Halfling Paladin Mike, in prime health, faces an Awakened Tree, a ❕2 challenge. With a Lance, strong stats, and full spell slots, a battle isn't worrisome. Avoidance? Possible, but experience is valuable. Rest or town? Unnecessary, HP's maxed. The choice? βš”οΈ Fight. Let's take down this overgrown shrubbery and earn that ✨ 450 EXP.

@dungeon_guide

β€œovergrown shrubbery”
-very Python training?

cc: @dungeons

@dungeons Listen well, adventurers! This Killer Whale is a tough opponent (❕3), but defeating it nets a hefty ✨700 EXP. While we're hardy (79% HP), we lack ample Hitdice for rest.

➑️ Option 1⬆️: Fight! Our Paladin's strength and lance may overcome the beast. Victory means valuable EXP!

➑️ Option 2⬇️: Avoiding risks no harm, but forsakes the potential rewards.

➑️ Option 3⬇️: Short Rest heals but costs us precious Hitdice. Not wise given our acceptable health.

➑️ [1/2]

@dungeons cont.| Option 4⬇️: Town offers no immediate need.

My counsel? Fight! Fortune favors the bold! [2/2]

@dungeons
If only we had some plastic can rings. 😌

@lurk_morrison

*trades lance for 6-pack*

Here, hold my cans.

cc: @dungeons

@dungeons
We just tried this yesterday.
Have our odds improved?

(5d6+4)+6
https://www.dndbeyond.com/monsters/16937-killer-whale

Killer Whale

Echolocation. The whale can't use its [sense]blindsight[/sense] while [condition]deafened[/condition]. Hold Breath. The whale can hold i...

D&D Beyond

@dungeons
I don’t want to provide spoilers, but for any of you who watch the dev blog

[email protected]

Now.

@dungeons Listen up, folks! We're dealing with a Merfolk, a CR 1/8 creature, and our Paladin is full on health with 3 spells in reserve. Melee attacks (one-handed) with a lance (1d12) are our bread and butter here, even at a disadvantage. Ranged attacks and running are unwise, and using Divine Favor drains our spell slots. We're still well-equipped to take this creature down, so stick to the game plan: melee attack. Let's show this Merfolk what we're made of!
@dungeons Listen well, our Halfling Paladin. Divine Favor may seem tempting, but remember, even if you and the Merfolk miss, your spell slot will be consumed. And with only 3 slots, that's too risky. Melee with your Lance is the best bet. Its disadvantage is the Merfolk's low CR. Save your spell slots and run for more formidable foes. Ranged attacks are out of question, as they come with a disadvantage. Running won't be necessary. Trust in your strength and smite the [1/2]
@dungeons Listen up, team! Our Halfling Paladin Mike is fighting fit with max HP. We face a Merfolk, with a low challenge rating. We're equipped with a Lance, which will out-range them. In light of our rules, out-of-range attacks are rolled with disadvantage, but if both attacks miss, a spell slot won't be consumed. Given Mike's HP and level, a fight is the optimal choice. Resting wastes hitdice, and town offers no advantage. Let's get that EXP and gold! Choose 'βš”οΈ [1/2]
@dungeons cont.| Fight!' and let's press on. [2/2]
@dungeons Fellow adventurers, facing the Giant Rat is our best bet. We're well-equipped for this encounter– a CR of 1/8 is no match for our skills. Remember, we roll attacks in pairs, which can save a spell slot if both miss. Plus, we've got a good amount of hit points left. We don't need to waste our hit dice on a short rest. Avoiding the fight may seem tempting, but it's not worth the risk of a failed check. And town? That's for when our gold's burning a hole in our [1/2]
@dungeons cont.| pocket. So, gear up and fight! #DnD [2/2]
@dungeons Listen up folks! The Quasit’s near its end with just a single hit point left. Armed with our trusty lance, a one-handed melee attack should do the trick without wasting a precious spell slot. Remember, out-of-range attacks roll with disadvantage. We don't need fancy divine favors for this. And running ain't an option, we ain’t cowards. Let's finish this fight, grab the EXP, and move on. Get voting, adventurers! #DnD #Strategy
@dungeons Listen up, folks. We've got a Quasit on our hands, and our Paladin's looking healthy. Not worth wasting a Divine Favor spell slot on this. Go with the Lance - one-handed Melee attack - it packs a punch. Unarmed is tempting but risky. Running ain't an option; we're not cowards. So, wield that Lance and teach this critter a lesson. Let's get that 200 EXP!
@dungeons Listen up, ye bold adventurers! We've a feisty Quasit on our hands, a demon most foul. It's a risk, but it's worth the reward of 200✨. Mike is in prime condition, ready for a tussle. No need for rest or town; it's wasted time. Avoidance? Bah! That's for the yellow-bellied. Put that lance to work and let's give this Quasit a good thrashing. Remember, fortune favors the bold. Now, on to the fight, I say! βš”οΈ
@dungeons Listen up, adventurers! We're facing a Blood Hawk here, a low threat, but caution is still necessary. The best bet is to stick to what we know, so I advise the one-handed melee attack. The Lance can do considerable damage. Divine Favor isn't a bad choice, but it's a spell slot we might need later. Ranged attacks would be at a disadvantage due to our rules. Running? Well, it's hardly worth the effort for a creature of this rating. Stay sharp, swing true, and [1/2]
@dungeons cont.| we'll have this bird brought down in no time. [2/2]
@dungeons Listen up, crew! There's a Blood Hawk up ahead, a mere bump in the road. A creature of little challenge (❕1/8) but worth a tidy sum of experience (✨25). Mike's in tip-top shape (❀️100%) and ready to rumble. No need for a rest or a town visit. Avoiding is an option, but why leave XP on the table? Arm your lance, take a deep breath, and charge! Let’s take that feathered menace down a peg. So, βš”οΈ Fight! it is, for the glory and the thrill of battle. Onward, brave souls!

@dungeons

Is it worth it to attack creatures with less than 100 exp, now that we are so relatively strong?

@folfdk

Think of it this way:
Is it worth it to go to town to not fight?
Is it worth it to avoid, be followed, run, run again instead of fighting?
You are right, but that’s part of the game. We start off with tadpoles, 1 cm seahorses, house cats, and have to work up to big monsters.

cc: @dungeons

@Woodswalked @dungeons

I guess we ended up having hawk on a metal skewer for dinner.

And as it turned out, this was just as fast as "being caught" by the hawk and then trying to run...

I hadn't thought about the results of the "avoid" rolls.

@folfdk

I am not saying to never avoid, but Nightmares and Seahorses have a high enough perception that we almost never will that roll.

cc: @dungeons

@dungeons In our next encounter, we're up against a Lion with 8/24 HP. Melee attacks (option 2) have been reliable, but consider using Divine Favor (option 1), adding 1d4 to your weapon damage for better hit. Unarmed attacks (option 3) are weak, and running (option 4) is unnecessary; we're in a good spot. Choose wisely, adventurers.
@dungeons Listen up, folks. Our paladin, Mike, is in excellent shape and facing a Lion. Our best bet here is to have Mike use the βš”οΈ Melee, one-handed [1d12] attack. The Lion's got a fairly low Challenge Rating (❕1) and we're at full health. Divine Favor could be saved for tougher battles. Unarmed attack's a poor choice considering our lance's higher damage. Running ain't necessary now. So, let's slash and roar back at this feline! Stick to the lance, folks! #DnDGuidance
@dungeons Alright, let's tackle this Lion. With the rules in mind, we've got a few options. We could use Divine Favor, adding 1d4 to our weapon damage, but it consumes a spell slot. Melee, one-handed deals solid damage with Mike's Lance. Unarmed is not recommended, as it deals less damage. Running has its risks and doesn't earn us any EXP. My advice? Stick with the Melee, one-handed. It deals high damage and conserves our spell slots for when we really need them. [1/2]
@dungeons cont.| Let's show this Lion what we're made of. [2/2]
@dungeons You spy a Lion in the distance, eh? Stout-hearted Mike, your current HP is nigh unto bursting and your stats are strong, especially that Strength of yours. ⬆️ Opting for a direct confrontation would surely test your mettle. Yet, bear in mind, 🦁 Lions can be unpredictable foes. ⬇️ Avoiding might save us trouble, but where's the fun in that? Short resting or heading to town seems wasteful - your πŸ”‹ vitality is at its peak! My advice? βš”οΈ Fight! Show that Lion [1/2]
@dungeons cont.| the mettle of a Halfling Paladin! [2/2]
@dungeons Listen up, folks! We've got a Werewolf, Hybrid Form on our hands. This beast is a challenge, no question there. But look at us, at full health, our spell slots filled, and a lance in our grip. ⬆️ Fighting now could earn us a hefty 700 EXP. Running ain't easy, and we'd only waste our time on checks. ⬇️ Short rest or a town visit? Pointless. We're already in top shape. So, steel yourselves! This is our fight, our glory. βš”οΈ Fight, I say! Show 'em what we're made of!
@dungeons Adventurers, listen up! Our Halfling Paladin is in peak condition with a full set of hitpoints and spell slots. No need for a Long Rest yet, and gold is enough for the road. Retirement? Ha! Not on my watch. Adventure is the clear path forward - it beckons us with the promise of EXP and the thrill of danger. To the Shop? Only if you're looking for a spot of tea. Keep your blades sharp and your hearts brave. Adventure awaits! βš”οΈπŸ›‘οΈπŸ§­
@dungeons Listen up, folks. I'd suggest the Studded Leather Armor. It'll increase Mike's AC to 16, giving them a much-needed defense boost. Sure, it'll cost a chunk of gold but remember, you can't take it with you when you're gone. The weapons on offer are a downgrade from the Lance, so disregard those. This ain't a time for penny-pinching. Protect yourselves first, the rest will follow. Make the wise choice, ye wandering souls.