Is Monk/Barbarian viable?
Is Monk/Barbarian viable?
Thief Rogue is a way better dip for a Swords Bard.
Ranger is pretty disappointing as a dip unless you want just 1-2 lvls for a Fighting style and Heavy Armor Proficiency. Hunter is pretty mid, Gloomstalker was nerfed from the Tabletop version, and Beastmaster is really meant to be single class.
Ahhh, no worries.
The Ranged Swords Bard is a Double Handcrossbow Sharpshooter build. There are a bunch of lvl splits you can do but Swords Bard 8/Thief 3/Fighter 1 is the best I’ve found so far. 8 Swords Bard for 2 ASIs (18Dex/Sharpshooter) and 4 lvl spells (Dimension Door is the big one). 3 Thief for Cunning Action, 2 Experitise, and an extra Bonus Action, 1 Fighter for Shield Proficiency and the Archery Fighting style. Generally speaking I prefer to reach 18 Dex via the ASI or Hag’s Hair rather than the Gloves as the extra Bardic Inspiration from the Wonderous Gloves is a pretty big boost to damage output every Short Rest, but if you were willing to sacrifice that ASI you could pick up an extra Fighter lvl for Action Surge.
It is.
I used a version (SB 8/TR 4) on my first run for Astarion and it was so effective I decided to use the variation above for my Dark Urge run. I also prioritized skill Proficiencies and Expertise. Right now I’m about 1/2 way through Act 2 and I think I’ve only failed one skill check in dialog. And that’s on top of doing 100-200 dmg per round at lvl 9(without Haste or Elixir of Bloodlust).
I plan to write up a build guide but I’m having too much fun playing it.
Imo the spicier build is OHMonk 9/thief rogue 3. You lose reckless attack, but with tavern brawler’s extra 5 to-hit, accuracy is already fantastic. You lose 2 damage per strike, but gain an entire extra bonus action that is resource free. That’s two more strikes with flurry of blows, an additional topple or push check, etc.
It also gives you cunning action, which is bonus action dash/disengage without costing ki. The downside is your stats are more tight, and less AC, but I was still able to get to 20 with the right gear.
Multiclassing is way more confusing and much easier to screw up your build with. The easiest difficulty is meant for people who don't know DnD/RPGs. That's why it makes sense to remove it.
But you can still multi class and play on easiest difficulty. You simply change the difficulty before leveling up and then change the difficulty back. You can change difficulty freely in the option.
Pop it in normal difficulty -> Multiclass -> return to lower difficulty.
I think they did it that way because you can multiclass in ways that’ll make the game harder.
I didn’t think you could dual class in this game.
In BG1 sure. 3? Didn’t see the option.
Barbarian works well. Rage stays active after you wild shape, so you can be a raging bear.
Monk might also work. I am not sure how the calculations work in BG3. But you could potentially gain a decent amount of AC.
And as with all Spell casters a single level of Wizard gives you access to learn all Wizard spells from scrolls. Spell levels aren't class locked in BG3, so your highest druid spell level is also your highest Wizard spell level even if you stay Wizard 1.
Just be mindful of MAD (multi ability score dependent). Ideally your class or multiclass will rely on one score + constitution; that’s why combinations like sorcadin (sorcerer + paladin) are community favourites, because both classes use charisma. With Barbarian/Monk, you want STR and/or DEX, and WIS, on top of CON, so you’re gonna be spread more thinly there. Also, the unarmored defense from each class probably won’t stack (it doesn’t in tabletop, and I assume BG3 would handle it the same way) because you can only use one calculation to determine your armor class.
If by “viable” you mean “usable” then yes, it will be, especially on lower difficulties (and probably fun!). But if you mean “optimal” or especially strong, then from what I understand, no, not really. But I’m going off of my pretty basic knowledge of each class and how they interact; I could be wrong, and I haven’t tried that combo myself in the game.
With no multiclass stat restrictions, does monk/barb actually need wis?
Also you can go all in on either str or dex just fine because of monk weapons.
Ahh that’s right, so you could actually just dump WIS if you don’t care about saving throw attacks. I forgot they lifted the stat requirement.
But yeah that’s why I put and/or, and it looks like STR would be the pretty clear choice between the 2 for melee damage (since it’s the stat your other abilities depend on). I guess the only other consideration then is when it comes online, since you’re always starting at level 1, and I don’t know enough about the builds there to say
Just my $0.02 on the matter:
After using Karlach as my Barb/Monk for a bit at lv5 on Tactician, it’s absolutely bonkers. I have basically pumped STR/CON and abuse Tavern Brawler and Rage, and lemme tell ya, doing around 40 damage per turn with just two basic attacks is pretty damn good. Planning on doing Barb 3/Monk x for Karlach since I want to get Frenzy and Reckless Attack for her for even more damage.