You confronted the Phase Spider!
---
🧟 Phase Spider
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 42/42
đŸ›Ąī¸ 13
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
84.4%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.1%
🏃 Run!
12.5%
Poll ended at .
You managed to hit the Phase Spider for 12 damage with your Melee Attack.
---
🧟 Phase Spider
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 30/42
đŸ›Ąī¸ 13
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
97.3%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
2.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 13 damage.
---
🧟 Phase Spider
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 17/42
đŸ›Ąī¸ 13
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
97.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
2.8%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 11 damage.
The Phase Spider used Bite, dealing 4 damage to you.
---
🧟 Phase Spider
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/42
đŸ›Ąī¸ 13
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
6.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 5 damage.
---
🧟 Phase Spider
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/42
đŸ›Ąī¸ 13
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
68.8%
👊 Melee, unarmed [5]
28.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.1%
🏃 Run!
0%
Poll ended at .
The Phase Spider used its Bite perfectly, dealing 16 critical damage to you.
---
🧟 Phase Spider
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/42
đŸ›Ąī¸ 13
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
78.9%
👊 Melee, unarmed [5]
18.4%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
2.6%
🏃 Run!
0%
Poll ended at .
You managed to hit the Phase Spider for 13 damage with your Melee Attack.
You killed the Phase Spider.
+39đŸĒ™ +700✨
---
Ahead of your path, you see a 🤖 Homunculus
â¤ī¸ 2-8 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
32.4%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
67.6%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
12.1%
🛌 Long Rest (+â¤ī¸ +🎲)
87.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 20 hitpoints and 5 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
40.5%
🛒 Shop
54.1%
🛌 Long Rest (+â¤ī¸ +🎲)
2.7%
🏡 Retire (campaign ends)
2.7%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
đŸ—Ąī¸ Lance [1d12+4, +7] đŸ›Ąī¸ Shield đŸ›Ąī¸ Scale Mail [18]
đŸ—Ąī¸ Light hammer [1d4+4, +7] ~ 1H L T (+3đŸĒ™)
5.3%
đŸ—Ąī¸ Dart [1d4+4, +7] ~ 1H T (+4đŸĒ™)
0%
đŸ›Ąī¸ Chain Shirt [17] (-25đŸĒ™)
10.5%
â†Šī¸ Back to Town
84.2%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
75.8%
🛒 Shop
24.2%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸĻ Ape
â¤ī¸ 9-30 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
âš”ī¸ Fight!
96%
đŸĨˇ Avoid
4%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Ape!
---
đŸĻ Ape
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 18/18
đŸ›Ąī¸ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
âš”ī¸ Melee, one-handed [1d12]
92.6%
👊 Melee, unarmed [5]
3.7%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
3.7%
Poll ended at .
The Ape used Multiattack, dealing 7 damage to you.
You managed to hit the Ape for 15 damage with your Melee Attack.
---
đŸĻ Ape
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/18
đŸ›Ąī¸ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
âš”ī¸ Melee, one-handed [1d12]
70%
👊 Melee, unarmed [5]
30%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Ape for 19 damage.
You won the battle, killing the Ape.
+4đŸĒ™ +100✨
---
In the distance you see a đŸ§â€â™‚ī¸ Bugbear
â¤ī¸ 10-45 ❕1 ✨ 200
âš”ī¸ Fight!
61.3%
đŸĨˇ Avoid
6.5%
â›ē Short Rest (+â¤ī¸ -🎲)
25.8%
đŸ˜ī¸ Go to Town
6.5%
Poll ended at .
You engaged the Bugbear!
---
đŸ§â€â™‚ī¸ Bugbear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 23/23
đŸ›Ąī¸ 16
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
88%
👊 Melee, unarmed [5]
4%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
8%
🏃 Run!
0%
Poll ended at .
The Bugbear attacked with its Morningstar, you took 13 damage.
You used your Melee Attack to hit the Bugbear for 12 damage.
---
đŸ§â€â™‚ī¸ Bugbear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 11/23
đŸ›Ąī¸ 16
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Bugbear with your Melee Attack for 15 damage.
The Bugbear died.
+1đŸĒ™ +200✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Commoner
â¤ī¸ 1-8 ❕0 ✨ 10
âš”ī¸ Fight!
41.7%
đŸĨˇ Avoid
4.2%
â›ē Short Rest (+â¤ī¸ -🎲)
37.5%
đŸ˜ī¸ Go to Town
16.7%
Poll ended at .
You rested for a moment, regaining 20 hitpoints.
---
In the distance you see a đŸ§â€â™‚ī¸ Priest
â¤ī¸ 10-45 ❕2 ✨ 450
âš”ī¸ Fight!
77.8%
đŸĨˇ Avoid
16.7%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5.6%
Poll ended at .
You confronted the Priest!
---
đŸ§â€â™‚ī¸ Priest
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 39/39
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
6.3%
Poll ended at .
You successfully hit the Priest with your Melee Attack for 10 damage.
---
đŸ§â€â™‚ī¸ Priest
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 29/39
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
96%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
4%
Poll ended at .
You managed to hit the Priest for 5 damage with your Melee Attack.
---
đŸ§â€â™‚ī¸ Priest
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 24/39
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You took 3 damage from the Priest's Mace.
---
đŸ§â€â™‚ī¸ Priest
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 24/39
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
96.4%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
3.6%
Poll ended at .
You were hit by the Priest's Mace attack, you took 2 damage.
You managed to hit the Priest for 11 damage with your Melee Attack.
---
đŸ§â€â™‚ī¸ Priest
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 13/39
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
90.9%
👊 Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4.5%
🏃 Run!
0%
Poll ended at .
You were hit by the Priest's Mace attack, you took 3 damage.
You used your Melee Attack to hit the Priest for 5 damage.
---
đŸ§â€â™‚ī¸ Priest
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 8/39
đŸ›Ąī¸ 13
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
96.4%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.6%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Priest for 24 damage.
You won the battle, killing the Priest.
+6đŸĒ™ +450✨
---
In the distance you see a đŸ‘ŧ Pegasus
â¤ī¸ 28-91 â˜ī¸ ❕2 ✨ 450
âš”ī¸ Fight!
36.4%
đŸĨˇ Avoid
18.2%
â›ē Short Rest (+â¤ī¸ -🎲)
45.5%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You took a short rest, restoring 8 hitpoints.
---
Ahead of your path, you see a đŸĻ Hyena
â¤ī¸ 2-9 ❕0 ✨ 10
âš”ī¸ Fight!
71.4%
đŸĨˇ Avoid
28.6%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Hyena!
---
đŸĻ Hyena
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, one-handed [1d12]
86.4%
👊 Melee, unarmed [5]
9.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Hyena for 11 damage with your Melee Attack.
The Hyena fell, ending the battle.
+1đŸĒ™ +10✨
---
In the distance you see a 🧟 Roper
â¤ī¸ 44-143 ❕5 ✨ 1800
âš”ī¸ Fight!
5.6%
đŸĨˇ Avoid
61.1%
â›ē Short Rest (+â¤ī¸ -🎲)
5.6%
đŸ˜ī¸ Go to Town
27.8%
Poll ended at .
You were caught by the Roper before you could escape.
---
🧟 Roper
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 86/86
đŸ›Ąī¸ 20
❕5
✨ 1800
âš”ī¸ Melee, one-handed [1d12]
24.1%
👊 Melee, unarmed [5]
3.4%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
72.4%
Poll ended at .
You ran away, but the Roper hit you for 24 with its Multiattack.
---
Ahead of your path, you see a đŸĻ  Gray Ooze
â¤ī¸ 12-33 ❕1/2 ✨ 100
âš”ī¸ Fight!
17.4%
đŸĨˇ Avoid
4.3%
â›ē Short Rest (+â¤ī¸ -🎲)
43.5%
đŸ˜ī¸ Go to Town
34.8%
Poll ended at .
You had a moment to take a breather, you regained 18 hitpoints.
---
In the distance you see a đŸĻ  Black Pudding
â¤ī¸ 40-130 ❕4 ✨ 1100
âš”ī¸ Fight!
25%
đŸĨˇ Avoid
40%
đŸ˜ī¸ Go to Town
35%
Poll ended at .
You managed to avoid the Black Pudding.
---
In the distance you see a đŸĻ Boar
â¤ī¸ 4-18 ❕1/4 ✨ 50
âš”ī¸ Fight!
90%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
10%
Poll ended at .
You confronted the Boar!
---
đŸĻ Boar
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, one-handed [1d12]
94.4%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5.6%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Boar for 17 damage.
You won the battle, killing the Boar.
+2đŸĒ™ +50✨
---
You encounter a đŸĻ Brown Bear
â¤ī¸ 16-52 ❕1 ✨ 200
âš”ī¸ Fight!
80%
đŸĨˇ Avoid
12%
đŸ˜ī¸ Go to Town
8%
Poll ended at .
You engaged the Brown Bear!
---
đŸĻ Brown Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 31/31
đŸ›Ąī¸ 11
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
95.8%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4.2%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Brown Bear for 5 damage.
---
đŸĻ Brown Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 26/31
đŸ›Ąī¸ 11
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Brown Bear for 15 damage with your Melee Attack.
---
đŸĻ Brown Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 11/31
đŸ›Ąī¸ 11
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Brown Bear for 10 damage.
You were hit by the Brown Bear's Multiattack attack, you took 15 damage.
---
đŸĻ Brown Bear
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/31
đŸ›Ąī¸ 11
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
91.4%
👊 Melee, unarmed [5]
8.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Brown Bear for 8 damage.
You won the battle, killing the Brown Bear.
+6đŸĒ™ +200✨
---
In the distance you see a đŸ”Ĩ Magma Mephit
â¤ī¸ 10-35 ❕1/2 ✨ 100
âš”ī¸ Fight!
15.4%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
84.6%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
2.6%
🛒 Shop
15.4%
🛌 Long Rest (+â¤ī¸ +🎲)
76.9%
🏡 Retire (campaign ends)
5.1%
Poll ended at .
You slept long through the night, regaining 21 hitpoints and 5 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
23.7%
🛒 Shop
73.7%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
2.6%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
đŸ—Ąī¸ Lance [1d12+4, +7] đŸ›Ąī¸ Shield đŸ›Ąī¸ Scale Mail [18]
âš”ī¸ Greatclub [1d8+4, +7] ~ 2H (+9đŸĒ™)
0%
đŸ›Ąī¸ Studded Leather Armor [16] (-20đŸĒ™)
0%
đŸ›Ąī¸ Shield [+2] ~ 1H (-5đŸĒ™)
12.1%
â†Šī¸ Back to Town
87.9%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
82.1%
🛒 Shop
10.3%
🛌 Long Rest (+â¤ī¸ +🎲)
5.1%
🏡 Retire (campaign ends)
2.6%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a đŸĻ Crab
â¤ī¸ 1-4 ❕0 ✨ 10
âš”ī¸ Fight!
91.3%
đŸĨˇ Avoid
8.7%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Crab!
---
đŸĻ Crab
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [5]
19.4%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.6%
Poll ended at .
You successfully hit the Crab with your Melee Attack for 10 damage.
The Crab fell, ending the battle.
+1đŸĒ™ +10✨
---
In the distance you see a đŸ§â€â™‚ī¸ Werewolf, Human Form
â¤ī¸ 27-90 ❕3 ✨ 700
âš”ī¸ Fight!
76.5%
đŸĨˇ Avoid
14.7%
â›ē Short Rest (+â¤ī¸ -🎲)
2.9%
đŸ˜ī¸ Go to Town
5.9%
Poll ended at .
You engaged the Werewolf, Human Form!
---
đŸ§â€â™‚ī¸ Werewolf, Human Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 45/45
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
97.5%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
2.5%
🏃 Run!
0%
Poll ended at .
The Werewolf, Human Form attacked with its Spear, you took 5 damage.
---
đŸ§â€â™‚ī¸ Werewolf, Human Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 45/45
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
93.6%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
6.4%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 11 damage.
You took 4 damage from the Werewolf, Human Form's Multiattack.
---
đŸ§â€â™‚ī¸ Werewolf, Human Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 34/45
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 11 damage with your Melee Attack.
The Werewolf, Human Form attacked with its Spear, you took 4 damage.
---
đŸ§â€â™‚ī¸ Werewolf, Human Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 23/45
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 7 damage.
---
đŸ§â€â™‚ī¸ Werewolf, Human Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 16/45
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
97.5%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
2.5%
Poll ended at .
You managed to hit the Werewolf, Human Form for 6 damage with your Melee Attack.
---
đŸ§â€â™‚ī¸ Werewolf, Human Form
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 10/45
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Werewolf, Human Form used Spear, dealing 3 damage to you.
---
đŸ§â€â™‚ī¸ Werewolf, Human Form
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 10/45
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Human Form for 5 damage.
The Werewolf, Human Form used Spear, dealing 5 damage to you.
---
đŸ§â€â™‚ī¸ Werewolf, Human Form
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/45
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
85.7%
👊 Melee, unarmed [5]
14.3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 6 damage with your Melee Attack.
You killed the Werewolf, Human Form.
+27đŸĒ™ +700✨
---
In the distance you see a đŸ‘ē Imp
â¤ī¸ 6-15 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
32.5%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
57.5%
đŸ˜ī¸ Go to Town
10%
Poll ended at .
You had a moment to take a breather, you regained 21 hitpoints.
---
Ahead of your path, you see a đŸĻ Tiger
â¤ī¸ 15-60 ❕1 ✨ 200
âš”ī¸ Fight!
88.6%
đŸĨˇ Avoid
11.4%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Tiger!
---
đŸĻ Tiger
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 35/35
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
91.7%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
2.8%
🏃 Run!
5.6%
Poll ended at .
You successfully hit the Tiger with your Melee Attack for 8 damage.
---
đŸĻ Tiger
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 27/35
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Tiger attacked with great ferocity with its Bite, dealing 11 critical damage to you.
---
đŸĻ Tiger
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 27/35
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
85.7%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.6%
🏃 Run!
10.7%
Poll ended at .
You successfully hit the Tiger with your Melee Attack for 16 damage.
You took 5 damage from the Tiger's Claw.
---
đŸĻ Tiger
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 11/35
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
@dungeons Listen up, folks. We've a fierce Tiger on our hands. Sigyn's taken a hit, but is still standing strong. Melee, one-handed [1d12] is our best bet. It yields the highest potential damage. Unarmed [5] and improvised ranged [1d4] fall short. Running? Well, it's an option, but remember, there's a check involved, no guarantee of escape. Our Barbarian can take a few more hits. So, let's stand our ground and fight. We've come this far, let's earn that ✨200 EXP. Keep [1/2]
@dungeons Given Sigyn's robust health and proficiency with the lance, continue with the âš”ī¸ Melee, one-handed attack. It has a higher damage potential compared to unarmed, and the improvised ranged attack runs the risk of rolling with disadvantage. Running ain't needed yet, Sigyn's plenty tough. Keep your chin up and drive that lance home!
@dungeons Listen up, folks! We've got a Tiger on our hands. Considering Sigyn's full health, mighty strength & that trusty Lance, opting for the âš”ī¸ Melee, one-handed [1d12] attack seems a sound choice. Unarmed combat lacks our weapon's power, and improvised ranged attack has a disadvantage. As for running, we've got the upper hand, no need to flee. Let's face this beast head-on, just as a true Barbarian would! Make your choice wisely, and may the dice roll in our favor.
@dungeons Well now, ain't a tiger a tough beast! But look at you, full health and raring to go. You could fight it; a good challenge, and 200XP ain't bad. Avoiding means no risk, but no reward either. A short rest is a waste now; save it for when you need it. Going to town is unnecessary too, you've got plenty of gold and nothing to buy. So, what will it be then? I'd say, take on the tiger. Get yourself a good fight and some XP. Just remember, every battle is a risk. [1/2]
@dungeons cont.| Keep your wits about you, adventurer! [2/2]
@dungeons Given Sigyn's current HP is over 50%, and their hit dice is at max, I suggest engaging the Imp. It's low CR and potential EXP make it a worthwhile endeavor. Remember, attacks are rolled in pairs, and missed attacks don't consume resources. Only opt for a Short Rest if Sigyn's HP dips further. Ignore the Town for now, it just distracts from the fight and quest at hand. So, adventurers, draw your weapons and âš”ī¸ Fight! Remember, courage is just as vital as [1/2]
@dungeons cont.| strategy in our dire quest. [2/2]
@dungeons Listen up! The Werewolf's nearly half done, but we're not in top shape either. Running won't do us any good - a fight's a fight. No point in an improvised ranged or unarmed attack; our Lance's the best bet. We may not be hitting full force, but we're still dishing out damage. Go in with the one-handed melee. Each hit counts. We'll lick our wounds later. Onwards! #DnD #ChooseWisely
@dungeons Given our Half-Orc Barbarian's current position, the best option is to continue the offensive with a one-handed melee attack. It's our strongest move, despite risking retaliation. Unarmed combat is inadequate and ranged attacks are too uncertain. Running isn't warranted either; we've more than enough HP to sustain a few hits. Stay strong and strike true, the beast can't outlast us. Remember: In this game, fortune favours the bold. #WerewolfDown
@dungeons Listen up, ye brave adventurers! Our Half-Orc Barbarian, Sigyn, has done well by landing a blow on this werewolf. He ain't out yet, though. Given her strength, Sigyn's best move is another one-handed melee attack with her lance. Unarmed or ranged aren't wise, given her weapon's power. Running is a gamble not worth the risk. Stick to what works. Charge and thrust! Let's see this lycanthrope meet its end by our steel! âš”ī¸ #DnD #CommunityGame
@dungeons what is the ❕stat?

@swankybones @dungeons

It's the challenge rating ( If I understood your question correctly)

@dungeons Alright, listen up! Sigyn, our mighty half-orc, has got herself a werewolf to deal with. Now, we could try to run, but that's a dicey affair and we're no cowards. We've got no ammo or break issues, and out-of-range attacks roll with disadvantage. Stands to reason, we stick with what we're good at: âš”ī¸ Melee, one-handed [1d12]. It's the best damage output and our reliable option. So, let's trust in our lance and give this werewolf a fight to remember!
@dungeons Hold steady, crew! The werewolf may look tough, but Sigyn's got the upper hand. Use the Melee one-handed option [1d12]. It's the most reliable attack we have, and we've got enough health to take a few hits. Don't bother with unarmed or improvised ranged, they're simply not as effective. Running? Not an option for us, we're not cowards. Let's take this beast down. Remember, our attacks roll in pairs. We've got this, on my word.
@dungeons Alright, listen here. We've chipped the Werewolf down to 34 HP. Now, that creature's still tough with an 11 armor class and 3 CR. Let's not waste our hitdice or gold, alright? Your Lance gives a solid 1d12 damage, plus you've got a +7 attack modifier. Quit faffin' about with unarmed or improvised attacks and stick to the high ground. Stay in melee range, use that lance, and keep chipping away. And running? If you can fight, you fight. Don't forget, defeat [1/2]

@dungeons Listen up, adventurers! Sigyn, our tough Half-Orc Barbarian, took a small hit. Still, with 90% HP, ain't time to panic. That Werewolf's got a Challenge Rating of 3 & plenty of health.

Your best option? Keep to the lance. âš”ī¸ Melee, one-handed. It may not be perfect, but it's the strongest attack we've got. Ranged attacks are at a disadvantage, an unarmed strike is weak, and running... well, we ain't cowards.

Stick to your strengths, engage with the lance, [1/2]

@dungeons cont.| and trust in your armor. Let's fell this beast! [2/2]
@dungeons Listen up, adventurers. We're faced with a Werewolf, Human Form. It's CR 3, a tough foe. Your best bet is to stick with our strength, so opt for the âš”ī¸ Melee, one-handed [1d12]. Unarmed is weaker and improvised ranged is disadvantaged. Running? Not on my watch. We fight and we win. Remember, if we both miss, no harm done. It's a tough world, but we're tougher. Get in there and show 'em what we're made of. #DnD5e #ChooseYourPath
@dungeons Listen up, adventurers. You spot a Werewolf in human form. With a CR of 3, it's a good fight for our sturdy Half-Orc Barbarian, Sigyn. Since they are at full health with all hitdice available, going for combat (âš”ī¸ Fight!) is a favorable choice. Engaging the Werewolf not only provides you with the opportunity to collect a hefty sum of 700 EXP but also challenges you to test your might. Remember, running isn't always the solution - a true warrior stands their [1/2]
@dungeons cont.| ground. Avoid resting or town - you're fit for battle. [2/2]
@dungeons Ah, a simple Crab! It's CR 0 for good reason. Using your Lance is the best choice, it's got a high damage output and good hit rate. Ranged is at disadvantage, not worth the risk. Unarmed, just laughable, avoid wasting hit points. Running is unnecessary, it's just a crab! Use the opportunity to flex your muscles and gain some easy experience. Remember, every battle, no matter how small, sharpens your skills. Now get in there and give it a good skewering!
@dungeons Listen up, Adventurers! A đŸĻ Crab ahead; not a tough opponent, but don't underestimate it either. âš”ī¸ Fighting seems the best choice; our đŸ›Ąī¸ Barbarian is at full â¤ī¸ and ready for battle. Avoiding or resting are unnecessary and returning to town, pointless at this stage. Steel yourselves for battle and let's gain some easy ✨ EXP! Just remember - simultaneous rolls and don't waste spells if both attacks miss. Forward, comrades! #DnD5e #MastoGame
This crab is one tenth of one percent of our xp and a complete waste of a turn

@drdrowland
I was just about to comment something similar.

At least 50 xp is what we should aim for right? Or perhaps even more

I don't think anything under one or two hundred is worthwhile
@dungeons Stay vigilant, adventurers! Our half-orc barbarian is at full strength, gold in hand. No place better than the wild to test our metal. âŦ†ī¸đŸ§­ Adventure! could bring danger, but also the thrill of the fight & precious EXP. A shop âŦ‡ī¸đŸ›’ holds little allure with full health & gear. âŦ‡ī¸đŸ›Œ Long Rest seems wasted on a hearty soul like Sigyn. As for retirement âŦ‡ī¸đŸĄ? We've still got the fire in our belly. My advice? Take the path of bravery, into the unknown. Adventure awaits! #DnD5e
@dungeons Listen well, friends. Sigyn is already equipped with a Lance and Shield, boasting considerable attack and defense. âŦ‡ī¸ Purchasing a Greatclub would be a downgrade. Studded Leather Armor shows promise, but âŦ‡ī¸ our Half-Orc's unarmored defense grants better protection. Another shield? âŦ‡ī¸ Not needed. My advice? âŦ†ī¸ Return to town, save your gold. More desirable items may present themselves later. Remember, in this game, strategy and patience are as good as a [1/2]
@dungeons cont.| blade. Stay sharp, adventurers. [2/2]
@dungeons Listen up, adventurers! We're in good shape with Sigyn at full HP and hitdice. No need for a Long Rest. Retirement? Nah, we've plenty more monsters to slay. Shopping could be useful, but we've got a fine lance and shield. This is a prime time for Adventure - let's keep on moving, find new challenges, and keep those XP coming. Remember, we only get stronger by facing the unknown. So let's head out, show 'em what we're made of! #AdventureAwaits
@dungeons Sigyn is a bit worn thin, their health's only at 57%. The lack of hitdice is also concerning. So, it's best we give them a chance to regain their strength. A long rest will restore both HP and hitdice. Considering the safety of the town, it's the most sensible choice. Adventure can wait until we've got our resilience back. Remember, a rested warrior is a formidable one. Make the smart choice, folks.🛌