Some progress on my #WeekSauce #GameJam teleporting game:

1) Switches can control doors, trapdoors, and force fields now.
2) You cannot teleport through force fields anymore.
3) You can kill enemies by teleporting into them, but you suffer damage and they respawn after a while

#PixelArt #IndieDev #IndieGame #MadeWithGodot

@mysterycoconut what if it hurt to teleport through force fields too? Hopefully teleporting into something hurts a LOT, but I could see tossing your *cough* quantumized molecules through an otherwise impenetrable barrier giving you trouble. Maybe it takes a while and you're stuck in place while it does? Vulnerable to attack?

I don't know how you're controlling resources (health) in the game but I love "at a cost" vs "you can't".

@trevorbramble well, that’s the idea with enemies. Your health right now is 5 hearts. When you teleport into an enemy you lose as many as they have, one at a time (we will see if I have time to do more than the simple 1-heart robots though). Ending your teleport inside a wall works the same way, you lose hearts one at a time (so you have time to teleport out of there)