@Tim_Eagon I played a bunch of the West End as a kid, but I *really* liked Saga edition.
The FFG version never struck me, I think mostly because I never got over "they're charging me for the smartphone dice app"
@Tim_Eagon played & loved them all. FFG for me.
The dice can be a turn off. But, after using a VTT (foundry) I began to understand how the dice worked & their advantages. They help by taking focus from the numbers & focus on action.
It is a really good system if you want to create scenes full of vivid action.
The one downside is you need a table of folks who have buy in. You can’t really have that one quiet person at the table who just rolls dice on their turn in combat.
@Tim_Eagon That said, the OT tone is a bit limiting if you prefer the PT or the EU. And there is a grittiness that can feel out of place.
When it comes to unoffical games, it's a tie between the really well done Star Wars world, Fate Core (which I made my own personal hack), and this really good Star Wars Cortex system: https://www.dropbox.com/s/z5k2bi056bj9k5a/Cortex_Star_Wars-Players_Guide-v021322.pdf?dl=0
@Tim_Eagon late this and missed out on the poll but wanted to add to the conversation.
I have to say, it’s a toss up between the d6 system and FFG. Each has their merits and quirks, but I love them both dearly. I might lean more towards FFG, if only for that fact that the Jedi (and force absolutists in general) are clearly defined and the talent system is well out for force abilities.
@Tim_Eagon couple of things though.
In the discussion about FFG and the dice, I’m often surprised about the complaints about buying new dice.
Folks will complain about having to spend $10+ about a new set of game dice.
The same folks will spend $50 or more on precious stones or metal dice that are the same d4-d20 set they own already. And likely that they actually own a number of sets of the same configuration in different design or coloration.
@Tim_Eagon I’ll also say that the FFG narrative were a major stepping stone for me from mechanics heavy systems like D&D to more narrative first games like PBTA and Forged in the Dark.
The complaints about having to learn a new dice system feel counterintuitive. It all seems to come down to learning how to interpret the new symbols are familiar shapes of dice.