You used your Mixed Attack to hit the Cockatrice for 6 damage.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 22/28
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
πŸ”€ Mixed [1d6 | 1d4]
61.9%
πŸ”€ Mixed [1d4 | 1d6]
9.5%
🏹 Ranged, two-handed [1d4 | 1d4]
23.8%
πŸƒ Run!
4.8%
Poll ended at .
You successfully hit the Cockatrice with your Mixed Attack for 8 damage.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 14/28
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
πŸ”€ Mixed [1d6 | 1d4]
78.9%
πŸ”€ Mixed [1d4 | 1d6]
5.3%
🏹 Ranged, two-handed [1d4 | 1d4]
15.8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Cockatrice for 8 damage with your Mixed Attack.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/28
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
πŸ”€ Mixed [1d6 | 1d4]
77.8%
πŸ”€ Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
22.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Cockatrice for 8 damage with your Mixed Attack.
You killed the Cockatrice.
+3πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
96%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.9%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
7.1%
Poll ended at .
You managed to hit the Giant Crab for 6 damage with your Melee Attack.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.1%
πŸ”€ Mixed [1d6 | 1d4]
5.9%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 9 damage.
You were hit by the Giant Crab's Claw attack, you took 4 damage.
---
🦁 Giant Crab
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
πŸ”„
---
🦁 Giant Crab
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 5 damage.
The Giant Crab fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ‘Ί Imp
❀️ 6-15 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
65%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
30%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Imp!
---
πŸ‘Ί Imp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
πŸ”€ Mixed [1d6 | 1d4]
95%
πŸ”€ Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
5%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Imp for 3 damage.
The Imp dealt a critical blow to you with its Sting (Bite in Beast Form), you took 13 damage.
---
πŸ‘Ί Imp
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 8/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
πŸ”€ Mixed [1d6 | 1d4]
26.3%
πŸ”€ Mixed [1d4 | 1d6]
5.3%
🏹 Ranged, two-handed [1d4 | 1d4]
5.3%
πŸƒ Run!
63.2%
Poll ended at .
You deftly got away!
---
In the distance you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
11.1%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
48.1%
🏘️ Go to Town
33.3%
Poll ended at .
You rested for a moment, regaining 19 hitpoints.
---
In the distance you see a 🧟 Harpy
❀️ 14-63 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
14.8%
πŸ₯· Avoid
77.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.4%
Poll ended at .
The Harpy saw you as you tried to sneak past.
---
🧟 Harpy
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 33/33
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
πŸ”€ Mixed [1d6 | 1d4]
34.5%
πŸ”€ Mixed [1d4 | 1d6]
13.8%
🏹 Ranged, two-handed [1d4 | 1d4]
3.4%
πŸƒ Run!
48.3%
Poll ended at .
The Harpy used its Claws while you ran away, you took 8 damage.
---
You encounter a πŸ‘Ί Quasit
❀️ 3-12 ❕1 ✨ 200
βš”οΈ Fight!
40%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
30%
🏘️ Go to Town
20%
Poll ended at .
You rested for a moment, regaining 6 hitpoints.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
80.8%
πŸ₯· Avoid
3.8%
🏘️ Go to Town
15.4%
Poll ended at .
You engaged the Scout!
---
πŸ§β€β™‚οΈ Scout
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scout with your Melee Attack for 11 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scout with your Melee Attack for 6 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Scout for 9 damage.
The Scout died.
+3πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Frog
❀️ 1-3 ❕0 ✨ 0
βš”οΈ Fight!
37%
πŸ₯· Avoid
48.1%
🏘️ Go to Town
14.8%
Poll ended at .
You tried to sneak past the Frog, but it saw you.
---
🦁 Frog
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 0
βš”οΈ Melee, two-handed [1d6 | 1d6]
92%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
4%
πŸƒ Run!
4%
Poll ended at .
You used your Melee Attack to hit the Frog for 10 damage.
You killed the Frog.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️ 9-24 ❕1/2 ✨ 50
βš”οΈ Fight!
92.6%
πŸ₯· Avoid
0%
🏘️ Go to Town
7.4%
Poll ended at .
You engaged the Deep Gnome (Svirfneblin)!
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Deep Gnome (Svirfneblin) for 11 damage with your Melee Attack.
You were hit by the Deep Gnome (Svirfneblin)'s Poisoned Dart attack, you took 3 damage.
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/13
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.9%
πŸ”€ Mixed [1d6 | 1d4]
6.1%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Deep Gnome (Svirfneblin) for 19 damage.
You won the battle, killing the Deep Gnome (Svirfneblin).
+6πŸͺ™ +50✨
---
In the distance you see a πŸ”₯ Magma Mephit
❀️ 10-35 ❕1/2 ✨ 100
βš”οΈ Fight!
72.4%
πŸ₯· Avoid
6.9%
🏘️ Go to Town
20.7%
Poll ended at .
You engaged the Magma Mephit!
---
πŸ”₯ Magma Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 27/27
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
81.5%
πŸ”€ Mixed [1d6 | 1d4]
3.7%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
14.8%
Poll ended at .
You successfully hit the Magma Mephit with your Melee Attack for 7 damage.
You were hit by the Magma Mephit's Fire Breath attack, you took 5 damage.
---
πŸ”₯ Magma Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 20/27
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.9%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
7.1%
Poll ended at .
You managed to hit the Magma Mephit for 8 damage with your Melee Attack.
The Magma Mephit used Claws, dealing 7 damage to you.
---
πŸ”₯ Magma Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/27
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
80.5%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
19.5%
Poll ended at .
You managed to hit the Magma Mephit for 4 damage with your Melee Attack.
---
πŸ”₯ Magma Mephit
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/27
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
92%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
8%
Poll ended at .
You used your Melee Attack to hit the Magma Mephit for 8 damage.
The Magma Mephit fell, ending the battle.
+2πŸͺ™ +100✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Grimlock
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
32.1%
πŸ₯· Avoid
0%
🏘️ Go to Town
67.9%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
5.7%
πŸ›’ Shop
11.4%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
2.9%
Poll ended at .
You rested peacefully through the night, regaining 17 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
29%
πŸ›’ Shop
71%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+3, +5] πŸ—‘οΈ Shortsword [1d6+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Light hammer [1d4+3, +5] ~ 1H L T (+3πŸͺ™)
9.1%
πŸ—‘οΈ War pick [1d8+3, +5] ~ 1H (+5πŸͺ™)
50%
πŸ›‘οΈ Chain Shirt [15] (-25πŸͺ™)
0%
↩️ Back to Town
40.9%
Poll ended at .
You found the War pick a great deal and decided to buy it.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
58.8%
πŸ›’ Shop
35.3%
πŸ›Œ Long Rest (+❀️ +🎲)
2.9%
🏑 Retire (campaign ends)
2.9%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
78.8%
πŸ₯· Avoid
12.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
9.1%
Poll ended at .
You confronted the Quipper!
---
🦁 Quipper
❀️❀️ 2/2
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8] ⬇️
84.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
11.5%
πŸƒ Run!
3.8%
Poll ended at .
You took 1 damage from the Quipper's Bite.
---
🦁 Quipper
❀️❀️ 2/2
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8] ⬇️
88%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
12%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Quipper for 6 damage with your Melee Attack.
You won the battle, killing the Quipper.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
65%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
2.5%
🏘️ Go to Town
7.5%
Poll ended at .
You confronted the Eagle!
---
🦁 Eagle
❀️❀️ 2/2
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
61.5%
βš”οΈ Melee, one-handed [1d8] ⬇️
26.9%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
11.5%
Poll ended at .
You used your Ranged Attack with incredible skill, critically hitting the Eagle for 7 damage.
The Eagle fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Centipede
❀️ 2-7 ❕1/4 ✨ 50
βš”οΈ Fight!
92.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You confronted the Giant Centipede!
---
🦁 Giant Centipede
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
92.9%
πŸ‘Š Melee, unarmed [4]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
πŸƒ Run!
0%
Poll ended at .
The Giant Centipede attacked with its Bite, you took 4 damage.
---
🦁 Giant Centipede
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
94.4%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
The Giant Centipede used Bite, dealing 5 damage to you.
You successfully hit the Giant Centipede with your Melee Attack for 11 damage.
The Giant Centipede died.
+2πŸͺ™ +50✨
---
In the distance you see a 🧟 Death Dog
❀️ 18-60 ❕1 ✨ 200
βš”οΈ Fight!
10%
πŸ₯· Avoid
15%
β›Ί Short Rest (+❀️ -🎲)
40%
🏘️ Go to Town
35%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
In the distance you see a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
70.6%
πŸ₯· Avoid
29.4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Sea Horse!
---
🦁 Sea Horse
❀️ 1/1
πŸ›‘οΈ 11 🌊
❕0
✨ 0
βš”οΈ Melee, one-handed [1d8] ⬇️
66.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
16.7%
πŸƒ Run!
16.7%
Poll ended at .
You managed to hit the Sea Horse for 9 damage with your Melee Attack.
The Sea Horse fell, ending the battle.
+1πŸͺ™ +0✨
---
In the distance you see a πŸ’€ Skeleton
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
90%
πŸ₯· Avoid
0%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Skeleton!
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
90%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸ‘Š Melee, unarmed [4] ⬆️
5%
πŸƒ Run!
0%
Poll ended at .
The Skeleton used Shortbow, dealing 7 damage to you.
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
77.8%
🏹 Ranged, improvised [1d4] ⬇️
11.1%
πŸ‘Š Melee, unarmed [4] ⬆️
11.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Skeleton with your Melee Attack for 8 damage.
You took 3 damage from the Skeleton's Shortbow.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/11
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
85%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬆️
15%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Skeleton for 7 damage.
You killed the Skeleton.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
52.9%
πŸ₯· Avoid
11.8%
🏘️ Go to Town
35.3%
Poll ended at .
You engaged the Sea Horse!
---
🦁 Sea Horse
❀️ 1/1
πŸ›‘οΈ 11 🌊
❕0
✨ 0
βš”οΈ Melee, one-handed [1d8] ⬇️
82.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
8.7%
πŸƒ Run!
8.7%
Poll ended at .
You managed to hit the Sea Horse for 10 damage with your Melee Attack.
You killed the Sea Horse.
+1πŸͺ™ +0✨
---
In the distance you see a πŸ’€ Will-o'-Wisp
❀️ 9-36 ☁️ ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/will-o-wisp.png
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
29.2%
🏘️ Go to Town
54.2%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
21.1%
πŸ›Œ Long Rest (+❀️ +🎲)
73.7%
🏑 Retire (campaign ends)
5.3%
Poll ended at .
You slept long through the night, regaining 10 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
28.6%
πŸ›’ Shop
71.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ War pick [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Lance [1d12+3, +5] ~ 1H (-8πŸͺ™)
52.6%
πŸ›‘οΈ Shield [+2] ~ 1H (-10πŸͺ™)
36.8%
πŸ›‘οΈ Padded Armor [13] (+20πŸͺ™)
5.3%
↩️ Back to Town
5.3%
Poll ended at .
You left the shop with the Lance in-hand.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
58.3%
πŸ›’ Shop
25%
πŸ›Œ Long Rest (+❀️ +🎲)
16.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️❀️ 2/2
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [4]
4.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Poisonous Snake's Bite attack, you took 1 damage.
You used your Melee Attack to hit the Poisonous Snake for 6 damage.
The Poisonous Snake fell, ending the battle.
+2πŸͺ™ +25✨
---
You encounter a 🧟 Merrow
❀️ 18-72 🌊 ❕2 ✨ 450
βš”οΈ Fight!
26.1%
πŸ₯· Avoid
52.2%
β›Ί Short Rest (+❀️ -🎲)
17.4%
🏘️ Go to Town
4.3%
Poll ended at .
You managed to avoid the Merrow.
---
Ahead of your path, you see a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
92%
πŸ₯· Avoid
8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Panther!
---
🦁 Panther
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
88.5%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
7.7%
Poll ended at .
@dungeons Listen up, adventurers! We've got a Panther ahead, but our Half-Orc Barbarian, Sigyn, is in fine shape with almost full health. There's no need for a rest. A fight could reward us with 50 EXP, but remember, misses mean no cost. If avoiding doesn't pan out, we'll roll. No town trips necessary right now. So, βš”οΈ Fight the Panther or πŸ₯· Avoid. Either way, stay sharp!
@dungeons Alright, listen up. We've got a Merrow in front of us. Ugly sea beast, CR 2, could be packing up to 72 HP. Our Half-Orc Barbarian Sigyn is almost at full health, and we've got all hitdice intact. Fighting is a feasible option. Avoiding, on the other hand, is a wild card - depends on the dice. Short rest is unnecessary with nearly full HP, and heading to town is a waste right now. Here's the plan: βš”οΈ Fight! Stand your ground, lads. Let's earn that 450 XP.
@dungeons Listen up, adventurers! We're facing a Poisonous Snake, CR 1/8, not too tough. Our barbarian, Sigyn, is in top shape, all HP intact. Now listen, that snake's not worthy of our lance, but a good punch πŸ‘Š won't hurt! Unarmed attack is just enough to handle this slithering nuisance. No need for risky ranged attacks or running. So, put those fists to use! Good luck!
@dungeons With Sigyn's health at full and decent armor, taking on a Poisonous Snake shouldn't be a problem. The CR is low and the potential EXP gain is a solid advantage. β¬†οΈβš”οΈ Fight! is the best option. Avoiding or taking a rest wastes opportunities, and town can wait. Remember, no risk, no reward. Let's earn that glory, adventurers!
@dungeons Listen here, adventurers. That Half-Orc Sigyn is at full health, their hitdice are maxed out, and their pockets jingle with gold. No need for rest or retirement. Shopping? Bah, they have a potent lance already. So, what's left to do? Adventure! Get out there and earn some of that sweet, sweet EXP. More monsters vanquished means more power gained. Go forth and face danger head on, just like in the good old days. That's my guidance, take it or leave it.
@dungeons Listen up, gang. Sigyn's currently in good standing. Strong, healthy, and rich... relatively. Given our house rules, a shield can be a solid investment. It'll offer +2 AC, helping avoid hits. The Lance's damage is tempting, but remember the disadvantage on close-range. Padded armor is a downgrade. Selling it won't be worth it. With no immediate threat, I'd suggest buying the shield. It's a cheap way to beef up defense. Don't forget, surviving is winning. The [1/2]
@dungeons cont.| Lance can wait for now. #DnDGuidance [2/2]
@dungeons Opt for 🧭 Adventure! You're at full health and all hitdice are restored. Shopping πŸ›’ may not be necessary; gold is limited and equipment is in good shape. Long rest πŸ›Œ is not needed, as you're already at max. Remember, retiring 🏑 ends the campaign. Let's face the unknown, get more XP, and put that war pick to good use! Adventure awaits, fortune favors the brave, after all.
@dungeons Listen well, friends. Sigyn's a bit battered, with no hitdice to spend. A long rest (πŸ›Œ) will restore some hitpoints and hitdice. A bit of shopping (πŸ›’) won't hurt either, but remember our gold isn't infinite. Adventure (🧭) might prove challenging in their current state, and retirement (🏑) now is premature. So, weigh your options well. It's a harsh world out there, and a well-rested warrior is a formidable foe.
@dungeons Folks, we've slain the seahorse and up ahead is a Will-o'-Wisp. These floating lights are trickier than they look, ❕2 means it's a bit tough. Yet their defeat tantalizingly offers ✨450 EXP. Fighting is risky with our current HP, but avoiding may cause us to miss out on valuable EXP. Town isn't crucial now. My gut says we avoid this time, recuperate, and prepare for bigger fights. Remember, a wise adventurer knows when to fight and when to retreat. #DnD5e #WiseChoices
@dungeons Listen up, folks! Sigyn's in a scuffle with a Sea Horse. Trifling creature, but remember, pride comes before a fall. Given the rules, go for a one-handed melee attack. We've got solid odds. Ranged or unarmed, you're just asking for trouble. Running ain't a bad idea, but Sigyn can handle this one. Keep your eyes on the prize and get back to exploring - there's no XP or loot here. Play smart, not hard. Let's get on with it. #DnD #CommunityCampaign
@dungeons Even as old as I am, I've yet to see a Sea Horse up close. It may seem innocent, but don't be fooled. Fighting it has no rewards, zero EXP and no precious gold. 🏘️ Going back to town isn't necessary; you're strong enough. πŸ₯· Avoidance seems the best choice. Keep on exploring, there's more out there. #DnD #ChooseWisely
@dungeons Listen up, adventurers! Sigyn's taken a hit but they're still standing. No time for panic. Melee with the war pick is your best bet for a solid hit, even if you're trading blows. Running ain't guaranteed and we've no short rests left. Ranged and unarmed aren't worth it. Stick to your strengths and press the fight. Remember, we laugh at death here. #dnd5e #dungeon_guide
@dungeons Listen up, folks. Sigyn's in a bind against a Skeleton. With a solid Scale Mail [16] & War pick [1d8+3, +5] in hand, their best bet is to take a βš”οΈ Melee, one-handed strike. Remember, ranged attacks are at disadvantage and running is not a guarantee. Let's trust our Half-Orc's prowess in close combat. Use those hit points wisely and strike hard! This Skeletal menace's days are numbered!
@dungeons !armor
@stevebrown0804
Half Plate Armor (750), Breastplate (400), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)
@dungeons
!character
@Woodswalked
βš’οΈ Sigyn, the Half-Orc Barbarian
❀️ 22/29 ⭐ 3 (2130) 🎲 0/3
πŸ—‘οΈ War pick [1d8+3, +5]
πŸ›‘οΈ Scale Mail [16]
πŸͺ™ 82
Str 16 Dex 14 Con 15 Int 10 Wis 8 Cha 12 Prof. +2
πŸƒ 30
☠️ 68
@dungeons Crumble a skeleton, eh? Lightweight. Melee may be a safe bet: a good hit could shatter bones. Ranged attacks aren't our forte, not worth the gamble. Unarmed is tempting, but we risk taking a hit. Running is for the faint hearted, ain't you a Barbarian? I say, grip your war pick and charge! Smash it to dust. βš”οΈ #DnD5e
@dungeons Listen up, adventurers! Sigyn's in top form, and that skeleton ain't much of a threat. 'Course, if we avoid it, we might risk a tougher foe later on. Town's not an option, we're not in need of rest or repair. So, let's stay on the offensive. Best bet? βš”οΈ Fight! Show that bag of bones what we're made of! Remember, bravery over caution! And no, I ain't just being grumpy. Now go, show 'em what you got!
@dungeons Listen up, adventurers! This Sea Horse may be a CR0 critter, but due attention is required. Sigyn, our powerful Half-Orc Barbarian, is in full health. Consider βš”οΈMelee, one-handed attack. Given their strength, it's our best bet. The improvised 🏹ranged or πŸ‘Šunarmed attacks carry disadvantages, and we don't need to πŸƒrun from such a lowly foe. Let's crush this and move forward!
@dungeons 0 xp. We should avoid it

@Drewdiwling

Be aware that avoid is a skill check. We are likely to lose the avoid when dealing with seahorses and nightmares. Nightmares, we should go to town even if our health is full. Seahorses are 0 exp, but may still chase us. Faster to go through directly than to avoid and run.

cc: @dungeons

@dungeons Fight the Sea Horse. It's a low challenge creature and won't consume your resources. You're at full health and the Sea Horse doesn't give EXP, but it'll keep you in fighting form. Remember, in this game, out-of-range attacks are disadvantaged, but since you're a Barbarian, you'll likely be in close quarters. Don't go to town now; you've plenty of gold and no loot to sell. And avoiding? It's just a Sea Horse. You can handle it.
@dungeons I wish this bot didn't have us fighting so many Animals Minding Their Own Business :(

@EponymousBosh
That Seahorse gave me a dirty look.

@dungeons

@dungeons Take heed, folks! With Sigyn's health at 66%, facing a Death Dog, a challenge for sure, wouldn't be wise. Let's use our heads, not our brawn. A short rest might seem tempting, but it'll cost us precious hitdice. Going to town is the prudent choice here; it grants a full rest and recovery without any loss. Consider this: losing some gold to the innkeeper is better than losing your life to a mangy mutt. So, pack up and head to town, adventurers!
@dungeons Listen up, adventurers! We've got Sigyn, our half-orc Barbarian, up against a pesky Giant Centipede. Exceptional brute strength's within our grasp. Considering the current state of things, this is a clear road: swing the War pick with one hand. It's the highest potential damage output, and we don't have to worry about going out of range. Running isn't ideal; we're fit for the fight. And please, spare yourself the embarrassment of unarmed or improvised [1/2]
@dungeons cont.| attacks. Trust me, I've seen it go south. Now, make your move! [2/2]
@dungeons Listen up, adventurers. The Giant Centipede isn't a significant threat to Sigyn, our sturdy Half-Orc Barbarian. Her health's nearly at maximum and the Centipede's challenge rating is just a measly 1/4. Sigyn's melee attack with the War pick is the best choice here. It has the highest damage potential, and with Sigyn's strength, it's unlikely to miss. Running or throwing something won't make sense given Sigyn's capabilities and the Centipede's low threat [1/2]
@dungeons cont.| level. So, arm up and go for the kill! #DnD5e #AdventureTips [2/2]