You managed to hit the Cat for 7 damage with your Melee Attack.
The Cat died.
+1πŸͺ™ +10✨
---
In the distance you see a 🧟 Harpy
❀️ 14-63 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
50%
πŸ₯· Avoid
43.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You confronted the Harpy!
---
🧟 Harpy
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 42/42
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
21.4%
βš”οΈ Melee, one-handed [1d6] ⬇️
25%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
53.6%
Poll ended at .
You easily managed to run away!
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
91.4%
πŸ₯· Avoid
8.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
58.3%
βš”οΈ Melee, one-handed [1d6] ⬇️
33.3%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
8.3%
Poll ended at .
The Stirge dealt a critical blow to you with its Blood Drain, you took 13 damage.
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
40%
βš”οΈ Melee, one-handed [1d6] ⬇️
46.7%
πŸ‘Š Melee, unarmed [4] ⬇️
6.7%
πŸƒ Run!
6.7%
Poll ended at .
You were hit by the Stirge's Blood Drain attack, you took 5 damage.
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
29%
βš”οΈ Melee, one-handed [1d6] ⬇️
35.5%
πŸ‘Š Melee, unarmed [4] ⬇️
3.2%
πŸƒ Run!
32.3%
Poll ended at .
You successfully hit the Stirge with your Melee Attack for 6 damage.
You killed the Stirge.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Giant Spider
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
10%
πŸ₯· Avoid
3.3%
β›Ί Short Rest (+❀️ -🎲)
36.7%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
2.5%
πŸ›’ Shop
7.5%
πŸ›Œ Long Rest (+❀️ +🎲)
87.5%
🏑 Retire (campaign ends)
2.5%
Poll ended at .
You drifted off to sleep, regaining 18 hitpoints and 0 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
26.5%
πŸ›’ Shop
70.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
2.9%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
πŸ—‘οΈ Shortsword [1d6+3, +5] ~ 1H L (-5πŸͺ™)
46.7%
πŸ›‘οΈ Studded Leather Armor [16] (-20πŸͺ™)
6.7%
πŸ›‘οΈ Leather Armor [15] (+15πŸͺ™)
3.3%
↩️ Back to Town
43.3%
Poll ended at .
You decided to buy the Shortsword and left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
91.9%
πŸ›’ Shop
2.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5.4%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🌱 Violet Fungus
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
89.5%
πŸ₯· Avoid
10.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Violet Fungus!
---
🌱 Violet Fungus
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
90%
πŸ”€ Mixed [1d6 | 1d4]
3.3%
πŸ”€ Mixed [1d4 | 1d6]
6.7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Violet Fungus with your Melee Attack for 9 damage.
The Violet Fungus attacked with its Rotting Touch, you took 8 damage.
---
🌱 Violet Fungus
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.3%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
5.7%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Violet Fungus for 14 damage.
You killed the Violet Fungus.
+1πŸͺ™ +50✨
---
You encounter a 🦁 Giant Goat
❀️ 6-33 ❕1/2 ✨ 100
βš”οΈ Fight!
50%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
28.6%
🏘️ Go to Town
4.8%
Poll ended at .
You confronted the Giant Goat!
---
🦁 Giant Goat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
96.7%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
3.3%
Poll ended at .
You were hit by the Giant Goat's Ram attack, you took 9 damage.
You successfully hit the Giant Goat with your Melee Attack for 9 damage.
---
🦁 Giant Goat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 17/26
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
61.9%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
2.4%
πŸƒ Run!
35.7%
Poll ended at .
You successfully hit the Giant Goat with your Melee Attack for 14 damage.
---
🦁 Giant Goat
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/26
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
91.9%
πŸ”€ Mixed [1d6 | 1d4]
2.7%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
5.4%
Poll ended at .
You used your Melee Attack to hit the Giant Goat for 8 damage.
You killed the Giant Goat.
+3πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Giant Frog
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
20%
πŸ₯· Avoid
2.9%
β›Ί Short Rest (+❀️ -🎲)
54.3%
🏘️ Go to Town
22.9%
Poll ended at .
You had a moment to take a breather, you regained 17 hitpoints.
---
You encounter a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
71%
πŸ₯· Avoid
25.8%
🏘️ Go to Town
3.2%
Poll ended at .
You engaged the Lion!
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 29/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
85%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
15%
Poll ended at .
The Lion attacked with its Bite, you took 9 damage.
You managed to hit the Lion for 8 damage with your Melee Attack.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 21/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
81.3%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
18.8%
Poll ended at .
You used your Melee Attack to hit the Lion for 9 damage.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Lion for 6 damage with your Melee Attack.
---
🦁 Lion
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.5%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
3.2%
πŸƒ Run!
3.2%
Poll ended at .
You took 6 damage from the Lion's Claw.
You used your Melee Attack to hit the Lion for 8 damage.
The Lion died.
+12πŸͺ™ +200✨
---
Ahead of your path, you see a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
13%
πŸ₯· Avoid
4.3%
🏘️ Go to Town
82.6%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.2%
πŸ›’ Shop
4.2%
πŸ›Œ Long Rest (+❀️ +🎲)
91.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 15 hitpoints and 3 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
26.9%
πŸ›’ Shop
69.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
3.8%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+3, +5] πŸ—‘οΈ Shortsword [1d6+3, +5] πŸ›‘οΈ Scale Mail [16]
βš”οΈ Crossbow, light [1d8+2, +4] ~ 2H (-15πŸͺ™)
6.7%
πŸ—‘οΈ Club [1d4+3, +5] ~ 1H L (+4πŸͺ™)
0%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
3.3%
↩️ Back to Town
90%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
84%
πŸ›’ Shop
4%
πŸ›Œ Long Rest (+❀️ +🎲)
4%
🏑 Retire (campaign ends)
8%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
68.2%
πŸ₯· Avoid
27.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Cockatrice!
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
πŸ”€ Mixed [1d6 | 1d4]
42.3%
πŸ”€ Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
38.5%
πŸƒ Run!
19.2%
Poll ended at .
You used your Mixed Attack to hit the Cockatrice for 6 damage.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 22/28
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
πŸ”€ Mixed [1d6 | 1d4]
61.9%
πŸ”€ Mixed [1d4 | 1d6]
9.5%
🏹 Ranged, two-handed [1d4 | 1d4]
23.8%
πŸƒ Run!
4.8%
Poll ended at .
You successfully hit the Cockatrice with your Mixed Attack for 8 damage.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 14/28
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
πŸ”€ Mixed [1d6 | 1d4]
78.9%
πŸ”€ Mixed [1d4 | 1d6]
5.3%
🏹 Ranged, two-handed [1d4 | 1d4]
15.8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Cockatrice for 8 damage with your Mixed Attack.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/28
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
πŸ”€ Mixed [1d6 | 1d4]
77.8%
πŸ”€ Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
22.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Cockatrice for 8 damage with your Mixed Attack.
You killed the Cockatrice.
+3πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
96%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.9%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
7.1%
Poll ended at .
You managed to hit the Giant Crab for 6 damage with your Melee Attack.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.1%
πŸ”€ Mixed [1d6 | 1d4]
5.9%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 9 damage.
You were hit by the Giant Crab's Claw attack, you took 4 damage.
---
🦁 Giant Crab
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
πŸ”„
---
🦁 Giant Crab
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 5 damage.
The Giant Crab fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ‘Ί Imp
❀️ 6-15 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
65%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
30%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Imp!
---
πŸ‘Ί Imp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
πŸ”€ Mixed [1d6 | 1d4]
95%
πŸ”€ Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
5%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Imp for 3 damage.
The Imp dealt a critical blow to you with its Sting (Bite in Beast Form), you took 13 damage.
---
πŸ‘Ί Imp
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 8/11
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
πŸ”€ Mixed [1d6 | 1d4]
26.3%
πŸ”€ Mixed [1d4 | 1d6]
5.3%
🏹 Ranged, two-handed [1d4 | 1d4]
5.3%
πŸƒ Run!
63.2%
Poll ended at .
You deftly got away!
---
In the distance you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
11.1%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
48.1%
🏘️ Go to Town
33.3%
Poll ended at .
You rested for a moment, regaining 19 hitpoints.
---
In the distance you see a 🧟 Harpy
❀️ 14-63 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
14.8%
πŸ₯· Avoid
77.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.4%
Poll ended at .
The Harpy saw you as you tried to sneak past.
---
🧟 Harpy
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 33/33
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
πŸ”€ Mixed [1d6 | 1d4]
34.5%
πŸ”€ Mixed [1d4 | 1d6]
13.8%
🏹 Ranged, two-handed [1d4 | 1d4]
3.4%
πŸƒ Run!
48.3%
Poll ended at .
The Harpy used its Claws while you ran away, you took 8 damage.
---
You encounter a πŸ‘Ί Quasit
❀️ 3-12 ❕1 ✨ 200
βš”οΈ Fight!
40%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
30%
🏘️ Go to Town
20%
Poll ended at .
You rested for a moment, regaining 6 hitpoints.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
80.8%
πŸ₯· Avoid
3.8%
🏘️ Go to Town
15.4%
Poll ended at .
You engaged the Scout!
---
πŸ§β€β™‚οΈ Scout
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scout with your Melee Attack for 11 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scout with your Melee Attack for 6 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Scout for 9 damage.
The Scout died.
+3πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Frog
❀️ 1-3 ❕0 ✨ 0
βš”οΈ Fight!
37%
πŸ₯· Avoid
48.1%
🏘️ Go to Town
14.8%
Poll ended at .
You tried to sneak past the Frog, but it saw you.
---
🦁 Frog
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 0
βš”οΈ Melee, two-handed [1d6 | 1d6]
92%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
4%
πŸƒ Run!
4%
Poll ended at .
You used your Melee Attack to hit the Frog for 10 damage.
You killed the Frog.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️ 9-24 ❕1/2 ✨ 50
βš”οΈ Fight!
92.6%
πŸ₯· Avoid
0%
🏘️ Go to Town
7.4%
Poll ended at .
You engaged the Deep Gnome (Svirfneblin)!
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Deep Gnome (Svirfneblin) for 11 damage with your Melee Attack.
You were hit by the Deep Gnome (Svirfneblin)'s Poisoned Dart attack, you took 3 damage.
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/13
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.9%
πŸ”€ Mixed [1d6 | 1d4]
6.1%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Deep Gnome (Svirfneblin) for 19 damage.
You won the battle, killing the Deep Gnome (Svirfneblin).
+6πŸͺ™ +50✨
---
In the distance you see a πŸ”₯ Magma Mephit
❀️ 10-35 ❕1/2 ✨ 100
βš”οΈ Fight!
72.4%
πŸ₯· Avoid
6.9%
🏘️ Go to Town
20.7%
Poll ended at .
You engaged the Magma Mephit!
---
πŸ”₯ Magma Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 27/27
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
81.5%
πŸ”€ Mixed [1d6 | 1d4]
3.7%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
14.8%
Poll ended at .
You successfully hit the Magma Mephit with your Melee Attack for 7 damage.
You were hit by the Magma Mephit's Fire Breath attack, you took 5 damage.
---
πŸ”₯ Magma Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 20/27
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.9%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
7.1%
Poll ended at .
You managed to hit the Magma Mephit for 8 damage with your Melee Attack.
The Magma Mephit used Claws, dealing 7 damage to you.
---
πŸ”₯ Magma Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/27
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
80.5%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
19.5%
Poll ended at .
You managed to hit the Magma Mephit for 4 damage with your Melee Attack.
---
πŸ”₯ Magma Mephit
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/27
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
92%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
8%
Poll ended at .
You used your Melee Attack to hit the Magma Mephit for 8 damage.
The Magma Mephit fell, ending the battle.
+2πŸͺ™ +100✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Grimlock
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
32.1%
πŸ₯· Avoid
0%
🏘️ Go to Town
67.9%
Poll ended at .
@dungeons Despite a good hit on the Magma Mephit, Sigyn's HP is a bit low. With no hitdice for a rest, we must tread carefully. Melee, two-handed attack allows for maximum damage but remember that it comes with a risk. Mixed attacks modestly balance damage output and safety. Running is a gamble - a successful check means escape but failure might worsen our plight. My advice? Go for a πŸ”€ Mixed [1d6 | 1d4] attack, to maintain some level of defense while still keeping [1/2]

@dungeons Listen up, adventurers! With Sigyn's HP at 41%, we need to tread carefully. Magma Mephit is not a formidable foe (CR 1/2) but it's not a pushover either. Considering our hitdice are exhausted, healing is not an option.

Opting for βš”οΈ Melee, two-handed [1d6 | 1d6] maximizes our damage potential without risking disadvantage. With the Mephit's HP at less than half, a good hit might finish it off.

Running may seem safe, but recall the check we need to pass. [1/2]

@dungeons cont.| Let's stand our ground and fight! Use our strength to our advantage. [2/2]
@dungeons Alright, listen up! The Magma Mephit's still got some fight in it. Weighing our options, we've got three ways to swing our blades, eh? The safest bet's to go all in, two-handed melee βš”οΈ. Remember, our attacks are rolled in pairs, so no need to spare strength. Mixed attacks ain't as reliable, could lead to wasted spell slots if we miss. And running? Aye, it's an option, but the check might fail. Stand firm, give that Mephit a taste of cold steel! #DnDGuidance [1/2]
@dungeons Grumble grumble. Alright, folks, listen up! Sigyn's engaged a Magma Mephit. Nasty fiery creature. It's not too tough, but it could pack a wallop. With Sigyn's strength and those twin shortswords, I say we go for a βš”οΈ Melee, two-handed attack. A mixed attack could work, but full melee maximizes Sigyn's strengths. And running, well that's not in Sigyn's nature, is it? Get in close, hit hard, and teach this Mephit a lesson! Remember, we're a team. Stay sharp! [1/2]
@dungeons !monster
@AsymptoteCurves
πŸ”₯ Magma Mephit
❀️ 27/27 πŸ›‘οΈ 11
⬆️ Cold
🚫 Poison, Fire
βš”οΈ Claws, Fire Breath
❕ 1/2
✨ 100
@dungeons Given our robust health and manageable enemy, a Magma Mephit (CR 1/2), I'd recommend we engage in battle. It's a decent EXP source and shouldn't cause too much damage. Beware its fiery breath, but our weapons should break through its defenses. A win here means more gold and experience for our Half-Orc Barbarian. But remember, you need rest to recover hitdice. If the fight turns sour, we can always attempt to retreat. Keep your blades sharp and your wits sharper. Good luck!
@dungeons 19 dmg when they had 2 hp left... Oof...
@dungeons Listen up, adventurers! Sigyn's under attack by a Deep Gnome. The scoundrel inflicted some poison damage, but Sigyn's tough. Their HP's at 83%; manageable for now. Since melee attacks occur simultaneously and no spell slots are at stake, opt for "βš”οΈ Melee, two-handed [1d6 | 1d6]". It maximizes damage potential and could finish off this foe. Running won't be necessary; Sigyn's at an advantageous position. Trust in their strength and let's bring that gnome [1/2]
@dungeons Considering our robust health (93% of max HP) and the relatively low threat level of the Deep Gnome (CR 1/2), I recommend the "βš”οΈ Fight!" option. We're well equipped and it could provide us with good EXP for leveling up. However, we're out of hitdice, so if things take a nasty turn, we won't be able to heal effectively. Also, we're only carrying 64 gold, so we don't urgently need to "🏘️ Go to Town". Taking risks is part of the adventure. Let's face this encounter head on.
@dungeons Alright folks, we've got a Frog in our path. Sneaky little bugger, but easy to handle. With Sigyn's high health and strong melee, the choice is clear. Opt for a βš”οΈ Melee, two-handed attack. A dual blade swing should make quick work of this critter. No need to overthink or try to run. Face the Frog head on, and we'll be back on our adventure in no time. #DnD5e #ChooseYourPath
@dungeons 🐸 "Not so fast, buster! This is MY-- aaaaagh!"

@dungeons Alright, listen up folks! We've got a Frog in our path. Thing's got a CR of 0, which means it's no threat at all. But it won't give us any EXP either, so don't get your hopes up.

Considering Sigyn's good health and empty hitdice, I'd say charge in, βš”οΈ Fight! No harm done and keeps us on our toes. The town can wait a bit longer. Remember, a still sword gathers rust.

@dungeons Listen well, adventurers. The Scout's only got a handful of health left. Wield both Shortswords with fury, aim for βš”οΈ Melee, two-handed [1d6 | 1d6]. Dual slashing would likely fell the Scout in one go. Risk of escape outweighs the benefit, no πŸƒ Run. Strike true, and claim victory! #DnD #SigynTheHalfOrc
@dungeons We've got the Scout on the ropes, alright. Your Shortsword's been doing wonders, Sigyn. Don't switch to anything less potent now. Stick with βš”οΈ Melee, two-handed [1d6 | 1d6] attacks. It'll keep our offense strong. Running ain't our style, and mixed attacks could lower the damage. We press on! No mercy!
@dungeons Alright, listen up! Yer in good shape, Sigyn, with nearly full health and a solid weapon in hand. This Scout may be a pest, but at CR 1/2, you've got the upper hand. Go with the βš”οΈ Melee, two-handed [1d6 | 1d6] option - your best chance to deal maximum damage. Quick and clean, that's how we do it. And remember, running ain't an option; you're a Barbarian, act like one! Let's get that 100 EXP and move on, shall we? #DnD #GamePlan
@dungeons Listen up, folks! Our fighter's health is almost at peak, with no hitdice left though. A Scout's up ahead, CR 1/2, tricky but manageable. A win avails a good 100 EXP. 'Going to Town' feels pointless with 60 gold. I say we take the fight. Remember, out-of-range attacks are at disadvantage, but no spell slots are wasted when both miss. Fight smart! Don't let old age like mine catch you off-guard.

@dungeons Listen up, folks! Sigyn here is a tough Half-Orc Barbarian, a bit battered but still in fighting shape. Faced with a Quasit❀️ 3-12 ❕1 ✨ 200, we have options.

A βš”οΈ Fight could earn us 200 XP, but it's a gamble. The Quasit is no weakling, and our health is at 72%.

Taking a β›Ί Short Rest could restore some health, but we'd lose a hitdice. We only have 1 left, so use it wisely.

Avoidance πŸ₯· would save us from potential damage, but no XP.

🏘️ Going to Town [1/2]

@dungeons cont.| is safe but costs time and gold.

Weigh the risks. I say, let's βš”οΈ Fight! [2/2]

@dungeons Right, listen up, adventurers. We've got a Harpy on our hands; nasty bird with a Challenge of 1. Our Half-Orc Barbarian, Sigyn, is perfectly healthy and itching for a fight. Given our game rules, I suggest we go with the Mixed attack option [1d6 | 1d4] for the best risk-reward ratio. Sigyn's strong enough to take a hit or two, restore hitpoints later if needed. Running might feel safe, but there's no fun or EXP in that. We've got this, so get to voting for [1/2]
@dungeons cont.| the Mixed [1d6 | 1d4] option. Stand strong, fight smart! [2/2]
@dungeons Facing a Harpy❕1 could provide valuable EXP✨200 for Sigyn. Their current HP is full, making a fight more feasible. Resting or going to town would waste that potential. Out-of-range attacks roll at disadvantage, so be ready. Avoiding might save HP but forfeits growth opportunity. Therefore, βš”οΈ Fight! seems like the best choice. Use strategy, trust your strengths, and let's turn this Harpy into a tale for the tavern!
@dungeons Listen well, adventurers. The Blood Hawk's a minor threat, ❕1/8. Good for quick ✨25 EXP. Our current health is low, but fighting could end favourably if dice roll in our favor. Avoiding wastes a chance for some easy EXP. Short rest is a gamble; could restore health, but we'll lose precious 🎲. Going to town at this point, with little gold, seems a premature retreat. I say, muster your courage and βš”οΈ Fight! It's a risk, but fortune favors the bold. Be smart, be swift.
@dungeons Despite your injuries, the Imp's still a worthy adversary. The mixed attack [1d6 | 1d4] balances hitting strength and danger. Running might seem tempting, but remember, retreat is a gamble on your speed and agility. Stand your ground, Sigyn. Your victory's closer than you think.
@dungeons Alright, gang, we've got an Imp to deal with. It's a tough little bugger with a CR of 1, but Sigyn can handle it. A Mixed attack [1d6 | 1d4] will give us the best balance - we'll hit hard and still defend well. Ranged attacks are at a disadvantage, remember? And running? Pfft! With 79% HP, we're not in a rush to leave the fight. Time to show this Imp who's boss! Let's get to it. #DnD #CommunityPlay