Hey #InteractiveFiction and #gamedev peeps: what are the current good web-based tools for intfic? I know about Twine, but it's been a few years, so I'm wondering if anything new/better has cropped up since 2018 or so.

(This is for a fairly simple text-based project. Things that will create static html are preferable!)

@sysop Do you mean web-based in the sense that you write on the web, or that you publish as a web page? If the latter, one good alternative for Twine is Ink. Its standard use is a series of options below the text, so in that sense it's less versatile than Twine, but it handles complex choice structures very elegantly.

@victorgijsbers @sysop I've never used it, but I know some people favour ChoiceScript. Personally though I'll second Ink, it's easy to use and looks really nice straight out of the box (which is useful if you're like me and have 0 ability with graphic design).

But if you DO have graphic design ability, then Twine is still your best bet (and is more powerful in general, which is why I always crawl back.)

This is all assuming you want choice-based. Parser-based is a whole other deal.

@MiloM @sysop I've used ChoiceScript for my game Turandot. It's very easy and I liked using it, but it's not really a new kid on the block.