[MOD] SteamDeck upgrade to 32gb of ram
[MOD] SteamDeck upgrade to 32gb of ram
To be honest, RAM amount is far from being relevant on the Steam Deck. RAM speed is what’s crucially limiting it, and even a minor overclock gives noticeable improvements.
Adding new Samsung chips to achieve 32GB isn’t that relevant. Adding new chips that can sustain higher clocks and overclocking… Now we are talking.
I’m supposed to prove a negative? Do you want me to show a video of games crashing
Games that scale up with play (more players, growing environments, etc) tend to use more RAM over time, and especially such games with mods benefit from more RAM.
Anno, various building/construction games like Cities, Arm, DCS, Warzone whatever. Plenty of games will run with 8-16GB but run better with more. Yes, you can play the game with the “required” specs but that doesn’t mean they run great, and CPU/GPU isn’t always the bottleneck in larger environments.
I played through GoW on Deck but it definitely had a memory leak that would cause crashing after a bit. More RAM would have extended the play time despite that issue, and I’ve a couple other titles where the odd crash is likely for similar reasons.
I literally did give an example, so now you’re just being dickish.
GoW (God of War) had - possibly still has, I haven’t checked recently - a memory leak condition. Over time, it will start to stutter out and eventually freeze. TLOU apparently also has/had this issue, though I haven’t picked that one up yet myself.
More RAM extends the time one can play but in some cases may also get one past a “hump” to the point where it can do collection and reclaim RAM.
In the case of GoW it seems to be a VRAM issue, but since the Deck uses an APU both system and video memory are allocated from the same pool. That also means that one needs to consider VRAM usage overall in terms of performance, as a game that works well with 16GB on a desktop system with a dedicated GPU (that has dedicated memory) won’t actually have 16GB available on the Deck as some of that is allocated to the VRAM pool.
And no, your ask originally was that I prove a game “not running” (which is proving a negative, as the positive version would be “show that game X runs”) and then tying it back to RAM.