[MOD] SteamDeck upgrade to 32gb of ram
[MOD] SteamDeck upgrade to 32gb of ram
If you don't know what you're doing and have the right tools, you will break your shit.
And no, I won't tell you what they are, because if you can't figure it out it's a really bad idea (and also because I have no fucking clue, but no one need to know that part).
To be honest, RAM amount is far from being relevant on the Steam Deck. RAM speed is what’s crucially limiting it, and even a minor overclock gives noticeable improvements.
Adding new Samsung chips to achieve 32GB isn’t that relevant. Adding new chips that can sustain higher clocks and overclocking… Now we are talking.
It’s not that the RAM hungry ones don’t run, it’s that they fill up the RAM and create stuttering - sometimes even with a big page file. Emulators can do this, for example.
And more RAM is particularly good because the CPU and GPU pull from the same pool of RAM in the device.
Not the OP, but it's decently well documented that there are games out there that are having a tough time with the memory constraints of the Steam Deck's 16 GB: https://youtu.be/z94TcihZxME?t=145
Now I'll grant that maybe it's a memory leak in TLoU that would cause you to still run into issues regardless of maximum memory but 16 GB is the recommended minimum and is starting to be the minimum recommended for other newer games and that's without having a chunk set aside for VRAM, so I'd bet that you'd see decent performance gains just by increasing the available RAM without it running at higher clocks.
The list of games that want combined RAM/VRAM in excess of 16GB is steadily increasing*, if there were an easy means of getting my Steam Deck to 32 GB, I'd jump on it. I haven't had less than 32 GB in my desktop daily driver since 2017 and honestly the 64 GB I have now starts to feel anemic once you've got a VM or two running with Chrome and a game all having to contend for the same resources. Honestly, I've never felt like I had too much memory, but I have definitely felt it performance wise when I don't have enough, where things start to stutter and the frame pacing goes all to hell while things are shuffled in and out of memory. Speed isn't nothing, but there is definitely an increasing argument to be made for quantity as well.
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Not even sure why you guys are arguing. All of this can boil down to:
But the biggest point should be:
I’m supposed to prove a negative? Do you want me to show a video of games crashing
Games that scale up with play (more players, growing environments, etc) tend to use more RAM over time, and especially such games with mods benefit from more RAM.
Anno, various building/construction games like Cities, Arm, DCS, Warzone whatever. Plenty of games will run with 8-16GB but run better with more. Yes, you can play the game with the “required” specs but that doesn’t mean they run great, and CPU/GPU isn’t always the bottleneck in larger environments.
I played through GoW on Deck but it definitely had a memory leak that would cause crashing after a bit. More RAM would have extended the play time despite that issue, and I’ve a couple other titles where the odd crash is likely for similar reasons.
Your being asked to prove a positive.
Your claim is games crash due to ram.
So give an example of a game that crashes due to ram and you are complete.
Proving a negative would be saying no games crash due to ram, and being asked to prove that.
The amount of bad logic in use by everyone in this post has me wondering how people even get to work in the mornings
I literally did give an example, so now you’re just being dickish.
GoW (God of War) had - possibly still has, I haven’t checked recently - a memory leak condition. Over time, it will start to stutter out and eventually freeze. TLOU apparently also has/had this issue, though I haven’t picked that one up yet myself.
More RAM extends the time one can play but in some cases may also get one past a “hump” to the point where it can do collection and reclaim RAM.
In the case of GoW it seems to be a VRAM issue, but since the Deck uses an APU both system and video memory are allocated from the same pool. That also means that one needs to consider VRAM usage overall in terms of performance, as a game that works well with 16GB on a desktop system with a dedicated GPU (that has dedicated memory) won’t actually have 16GB available on the Deck as some of that is allocated to the VRAM pool.
And no, your ask originally was that I prove a game “not running” (which is proving a negative, as the positive version would be “show that game X runs”) and then tying it back to RAM.
Yes, I know - it’s an APU.
But you’re incorrect - adding more RAM to be allocated as VRAM is useless if the GPU isn’t making use of it. In the case of the Steam Deck, it has been demonstrated quite a few times that the main bottleneck is the memory speeds. Even a slight overclock gives significant boosts in performance, it’s quite surprising in fact.
You’re boldly confident about something you couldn’t be more wrong.
To begin with, Cryoutilities doesn’t set the UNA framebuffer - it recommends the users does so, but it can’t do it by itself. Cryoutilities only changes page files.
The UMA framebuffer on the Steam Deck isn’t VRAM. That’s a misconception often spread around. It’s the minimum amount the GPU would like to allocate generally, but on the Steam Deck in particular, this number is ignored and the CPU holds priority for the shared memory pool - you can set it at 512 MB or 4GB and it won’t change a thing. The GPU will allocate as much as it needs regardless, and the CPU will steal this memory if it ever needs it - even in the middle of rendering a frame.
So yeah, none of what you just said applies to the Deck. Cryo still recommends setting it at 4GB (though he is unable to show consistently that it helps) because combined with his swap modifications, this can indeed trick software not designed for the Deck into thinking there’s less memory pressure and therefore avoiding aggressive swap usage, which would create stutters.
Your interpretation of the UMA framebuffer as the VRAM allocated to the system is not correct.
I’m not wrong I just skipped a step in describing the value of having more RAM you egotistical cumstain… Cryo33 doesn’t just recommended increasing the GPU allocation in the recovery tools he practically states it’s a must.
And it’s really telling how practically every other x86 handheld starts at 16GB but please do shit on the basic premise that we should have more RAM because it’s so fundamentally flawed.
Can we go back to the good old days where our devices had openings for RAM and storage upgrades please?
Especially for things like this.
I’d love a standardized tiny socket like the MMC modules or something alike. A DIMM socket would be far too large.
Even though upgrading RAM in a steam deck wouldn’t be that useful it increases the ability to repair it.
It’s because ram is even faster with lower latency.
Pcie4.0x4 nvme is 40Gbps (I presume you mean pcie4.0 which is the newest and greatest over pcie3.0).
And that’s if it can actually sustain that level of read/write consistently, and isn’t just dumping it into a buffer.
DDR3 1333mhz is 80Gbps (which is 15 years old).
DDR4 2133 is 136Gbps.
These are just rough numbers. Actual throughput is going to depend on number of channels, mobo, CPU etc.
Apple Silicon has entered the chat.
No.
I feel like a solution similar to m.2 could work, holding the module in place with a screw. I dont think the m.2 connector would suffice as it only has 67 pins and DIMMs have I think 288 pins, so that’s quite a difference. I do think SODIMM has less pins, but not much less, definitely not to the tune of less than a quarter as many.
Having recently looked inside my steam deck to upgrade the storage, I honestly think they would have had room for at least one SODIMM slot, but the tradeoff is increased thermals, more power draw, and probably some design constraints around the pcb leads possibly leading to increased overhead or latency. I agree that a new form factor would be best to address these issues. It would be cool if something similar to the SXM socket came out, having a pad of pins so you can increase the amount of pins while taking up the same space.
The chips themselves are the most expensive parts usually, much more than a socket and additional daughterboard. And if they were all modular you can reuse those chips for other devices!
Also, even back in the chunky early 2000s IBM Thinkpad days I never really minded the size or weight, that’s just my own opinion though.
Laptops always used to. Even most of those don’t any more.
Apple are certainly the worst offender here (want 2TB storage in your iPad Pro, that’ll be an extra £1250 please), but they’re not alone.