1. First RPG played this year: grinding old Tunnels & Trolls solos, levelling a new Elf Rogue ("really wow Mark did he also wear black and have long hair? Ever consider playing against type?") for use in other solos, but got off-track. Where's that notebook?

2. First RPG run this year: Basic Fantasy back in February. BFRPG's too Candyland for my hardcore ass, much as I respect their process. PUG player group were also meh discord randos. Help LFG.

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Or if 2 is first GM for me, this college nerd David babysat me when I was 8, taught me D&D with Holmes & Monster Manual. He wasn't very good, had the map out in the open, just treated it as a boardgame. 2 of my 4 starting characters (!) died, the other 2 I've played for decades since.

Years later I talked to him again, and he'd FOUND JAYZUS (was he lost?) and renounced D&D and was so worried I was into Satanism, which to be fair I was. Jesus sucks, Satan's RPGs rule.

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3. First RPG bought this year: Paid $0.00 for Cairn, and it's barely worth that. It's literally a combat system, spell list, very minimal monster list, no setting, no *game* procedures or loop. Sorry, Yochai, but no. Item tokens may be of some use playing Knave (which has everything).

First RPG paid for: Cyberpunk RED. It's relentlessly mediocre/adequate, like Mike realized what a fuckup Gen, 3.0, etc. were, and just made a CP2020+25 years. Stagnant world & design.
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4. Most RECENT game bought. Depends on what you mean.

Ironsworn: Delve is a supplement. Knave 2E hasn't shipped yet, tho I have the beta PDF. Swords & Wizardry Complete Revised, I guess? Depending on timestamp of kickstarter close vs shopping, RoleMaster Unified Core Law.

Mostly I've been buying modules & weirdo sourcebooks instead of new games, which obviously I don't need.

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5. OLDEST game you've played.

Technically it's a tie, Dungeons & Dragons Basic Set (ed. Eric J. Holmes) (1977), and Tunnels & Trolls 4th Ed (1977).

Most often I use later editions or remakes of both. Holmes is difficult to use as-is for longer games, you need at least OD&D books or Meepo's Companion to extend it beyond 3rd-Level. T&T 4E is a perfectly serviceable game as-is, I prefer or at least put it on par with later ones.

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6. Favourite[sic] game you NEVER get to play.

Well, RoleMaster's the obvious candidate, but every new edition/decade I can usually get a group together a while.

Whispering Vault, even explaining the concept makes most players back away slowly and call police. Played it for a few years in '00s.

Underground is great game/setting, but very hard to convince players that homeless superhero veterans on the streets of shitty "future" (now past) 2021 L.A. is gonna be fun.

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7. SMARTEST RPG you've played.

HERO is a min-max math optimization game, on top of Champions being a fairly complex world of many factions rather than just one hero/villain group.

Tri-Tac's games, Fringeworthy has a complex game, vastly more than anything else I've ever played, requires a lot of background knowledge of science & technology, and a really open-ended alternate realities setting. Later easy games like Beach Bunny Bimbos With Blasters are so much better.

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What I don't count as "smart" are very freeform things. I can half-ass anything with my Six Word RPG!

Describe characters. Roll dice. Gamemaster decides.

Non-technical settings don't require much smarts, just some memory of folklore and how you tell stories. Nobody's gonna be upset about a dragon's mass/volume ratio, and "it's magic" is a fine answer.

OMG the gun guy whining in my old Deadlands game. I'd just "oh really" at him for half an hour and he never got the clue.
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