😞✋ godot physics 3d

😎👉 godot-jolt

dropped godot-jolt into my project, went into project settings and changed the physics server setting, and bam!

all my problems with rigidbodies that would vibrate endlessly and not settle, or would settle partially stuck in the ground and fly out at high speed when even a small force was applied are resolved.

i am _very_ happy with this result!

thanks so much @mihe for putting this package together!

get godot-jolt here: https://github.com/godot-jolt/godot-jolt

#godot #godotengine #physics

GitHub - godot-jolt/godot-jolt: Godot Jolt is a Godot extension that integrates the Jolt physics engine

Godot Jolt is a Godot extension that integrates the Jolt physics engine - godot-jolt/godot-jolt

GitHub
@vfig Much of that is of course thanks to @jrouwe and his amazing work on Jolt itself, but it gives me great joy to have made that available to the Godot community and to hear testimonies like this, so thank you for sharing.

@mihe @vfig Mikael, you basically saved 3D in Godot 4 with Godot Jolt! Thanks again for making it (and @jrouwe for making Jolt to start with :)).

It's no exaggeration, because without Godot Jolt, any kind of 3D in Godot 4 ends up failing miserably one way or another eventually due to some fundamental flaws in Godot's 4 default physics.

And the cool part is that @reduz even hinted the possibility of making Godot Jolt the main physics engine.