🗺️ Campaign 76 #dnd

This is the chronicle of...

🧿 Telurologist, the Dwarf Warlock
28.6%
🔮 Arxangl, the Gnome Wizard
11.4%
☯ Hearted, the Halfling Monk
40%
🗡️ Clutch, the Half-Orc Rogue
20%
Poll ended at .
Hearted was born!
---
You are safe in a town, what would you like to do?
🧭 Adventure!
26.5%
🛒 Shop
55.9%
🛌 Long Rest (+❤️ +🎲)
2.9%
🏡 Retire (campaign ends)
14.7%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Spear [1d6+2, +4] 🛡️ none [16]
🗡️ Mace [1d6+2, +4] ~ 1H (-5🪙)
6.3%
🗡️ Quarterstaff [1d6+2, +4] ~ 1H V (-1🪙)
21.9%
🗡️ Sling [1d4+4, +6] ~ 1H (-1🪙)
34.4%
↩️ Back to Town
37.5%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
73.3%
🛒 Shop
23.3%
🛌 Long Rest (+❤️ +🎲)
3.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
65.1%
🥷 Avoid
30.2%
⛺ Short Rest (+❤️ -🎲)
2.3%
🏘️ Go to Town
2.3%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d8]
79.1%
👊 Melee, unarmed [3]
2.3%
🏹 Ranged, thrown [1d6] ⬇️
4.7%
🏃 Run!
14%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 3 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 17/20
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d8]
81.4%
👊 Melee, unarmed [3]
2.3%
🏹 Ranged, thrown [1d6] ⬇️
2.3%
🏃 Run!
14%
Poll ended at .
You were hit by the Giant Lizard's Bite attack, you took 10 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 17/20
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d8]
21.4%
👊 Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] ⬇️
0%
🏃 Run!
78.6%
Poll ended at .
You ran away, but the Giant Lizard hit you for 6 with its Bite.
You briefly lost consciousness, but managed to regain your footing.
---
You encounter a 🤖 Flying Sword
❤️ 5-30 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
2.3%
🥷 Avoid
4.7%
⛺ Short Rest (+❤️ -🎲)
23.3%
🏘️ Go to Town
69.8%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.1%
🛒 Shop
2%
🛌 Long Rest (+❤️ +🎲)
85.7%
🏡 Retire (campaign ends)
8.2%
Poll ended at .
You drifted off to sleep, regaining 11 hitpoints and 0 hitdice when you woke.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
12.9%
🛒 Shop
77.4%
🛌 Long Rest (+❤️ +🎲)
3.2%
🏡 Retire (campaign ends)
6.5%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Spear [1d6+2, +4] 🛡️ none [16]
🗡️ Javelin [1d6+2, +4] ~ 1H T (-1🪙)
9.3%
🗡️ Shortsword [1d6+4, +6] ~ 1H L (-10🪙)
53.5%
⚔️ Shortbow [1d6+4, +6] ~ 2H (-25🪙)
32.6%
↩️ Back to Town
4.7%
Poll ended at .
You purchased the Shortsword and left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
54.5%
🛒 Shop
38.2%
🛌 Long Rest (+❤️ +🎲)
3.6%
🏡 Retire (campaign ends)
3.6%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
88.9%
🥷 Avoid
2.2%
⛺ Short Rest (+❤️ -🎲)
2.2%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Badger!
---
🦁 Badger
❤️❤️❤️❤️❤️ 5/5
🛡️ 10
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
95.3%
👊 Melee, unarmed [3]
2.3%
🏹 Ranged, improvised [1d4] ⬇️
2.3%
🏃 Run!
0%
Poll ended at .
The Badger attacked with its Bite, you took 1 damage.
---
🦁 Badger
❤️❤️❤️❤️❤️ 5/5
🛡️ 10
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
97.6%
👊 Melee, unarmed [3]
2.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Badger for 7 damage.
You killed the Badger.
+1🪙 +10✨
---
You encounter a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
73.8%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
2.4%
🏘️ Go to Town
7.1%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
84.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
🏃 Run!
13.2%
Poll ended at .
You managed to hit the Giant Crab for 7 damage with your Melee Attack.
---
🦁 Giant Crab
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/13
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
95.3%
👊 Melee, unarmed [3]
2.3%
🏹 Ranged, improvised [1d4] ⬇️
2.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Crab for 6 damage with your Melee Attack.
You won the battle, killing the Giant Crab.
+2🪙 +25✨
---
Ahead of your path, you see a 🦁 Deer
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
85.1%
🥷 Avoid
2.1%
⛺ Short Rest (+❤️ -🎲)
2.1%
🏘️ Go to Town
10.6%
Poll ended at .
You confronted the Deer!
---
🦁 Deer
❤️ 1/1
🛡️ 13
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
61.1%
👊 Melee, unarmed [3]
30.6%
🏹 Ranged, improvised [1d4] ⬇️
2.8%
🏃 Run!
5.6%
Poll ended at .
You successfully hit the Deer with your Melee Attack for 6 damage.
The Deer died.
+1🪙 +10✨
---
In the distance you see a 👺 Lemure
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
73.1%
🥷 Avoid
11.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
15.4%
Poll ended at .
@dungeons Listen up, folks! We've got a Deer confrontation. Not the toughest opponent, but don't underestimate it. With Hearted's stats, attacking is the way to go. We’ve got a high dexterity, making the shortsword a solid weapon for a quick victory. Avoid ranged attacks - we're at a disadvantage there. Running ain't necessary, and unarmed is less damaging than our trusty blade. So, use that shortsword, make it quick, and let's move on. #DnD5e #CommunityPlay
@dungeons Best call? Fight the Deer. It's a CR 0 creature, and your stats make it an easy target. Win, and you'll bag 10 EXP. You're in good health and a short rest would waste a hit dice. Avoiding it or going to town now would miss a fair chance to level up. Remember, your attacks roll in pairs, but don't get cocky. Keep vigilant. Stay sharp. #DnD5e
@dungeons Alright listen up, Hearted! Stick to your strengths. That crab's a tough one but your Shortsword is your best shot in this fight. The unarmed attack lacks the damage potential and the ranged attack is a bad idea with that disadvantage. Running? You've got it cornered and it's already half down. So ⚔️ Melee, one-handed [1d6] is your best bet, don't let that crab get a pinch on you!
@dungeons Listen up, adventurers! Hearted the Halfling encounters a Giant Crab. It's a little nuisance, but we can handle it. Melee attacks are our bread and butter. Don't bother with ranged, we're at a disadvantage with those. Unarmed hits are tempting but weaker. Our Shortsword carries a strong punch. If things go sideways, we can always attempt to run. But come on, a crab isn't going to get the best of us. My recommendation: ⚔️ Melee, one-handed [1d6]. Stay sharp, [1/2]
@dungeons cont.| stay safe, and remember: it's just a crab! [2/2]
@dungeons Alright, listen up. A Giant Crab's a simple task for an experienced Monk like Hearted. Although HP's almost topped up, we can't take risks, this ain't a walk in the park. I suggest a direct approach - ⚔️ Fight! It's only an 1/8 CR, a good match. This way, we can gain more ✨ experience and 🪙 gold. Avoid or rest ain't worth it, save that for a harder foe. Going to town? Too soon. A crab ain't a dragon. Now, grab that Shortsword and get to it! #DnD5e #CommunityCampaign

@dungeons Listen up, adventurers! This Badger is a low threat but has hit our Halfling Monk, Hearted. Our Monk's got a sturdy Shortsword and a quick hand. It's best to utilize that over unarmed or improvised attacks. Ya don't run from something if you can squash it.

Remember, running might fail, and you'll have to endure another bite. So, to it then, use the Shortsword, give that Badger what for! You've got this. Be brave, and remember, fortune favours the bold! [1/2]

@dungeons Listen well. You're faced with a Badger. Its challenge rating is low. You're at full health and your dexterity will serve you well in close combat. Use your shortsword for a one-handed attack. Unarmed or improvised attacks won't pack the same punch, and running doesn't make sense when you're well-equipped to fight. You're a monk, not a mouse, so face this Badger head on! Remember, your strength is in your melee capabilities. Let's earn that EXP! #DnD5e #GameGuide
@dungeons The choices we face are simple: fight a Badger, try to avoid it, take a short rest, or return to town. Here are the facts: Badgers aren't tough, they only have a CR of 0 and defeating one grants 10XP. Our Monk is in good health and fit to fight. Avoiding could save some health but the XP gain is tempting. Resting is pointless as our HP is maxed out. Going to town wastes precious time that could've been spent battling. My advice? ⚔️ Fight! The experience is [1/2]
@dungeons cont.| worth the minor risk. [2/2]
@dungeons Alright, folks, listen up. Our halfling friend is fit as a fiddle, with full HP and hitdice. We don't need a long rest or shopping spree. Retirement? Nah, too early for that. Best course? Adventure. Get some action, earn some EXP, and toughen up. Keep your wits about you and let's get moving. Adventure awaits! 🧭
@dungeons we’he had one shortsword yes what about second shortsword?
@dungeons shop again to try to get another L 1H weapon.

@RikRipper
There's no rule that we can't shop for as long as it takes to get the job done.

@dungeons

@dungeons Adventurers, ye have a choice to make in the shop. The Javelin & Shortsword are both fine picks but consider this: the Shortbow. A 2-handed weapon may seem a burden, but it gives ye the advantage of distance. No potions, no loot, and running checks mean the fight’s won or lost from afar. It's pricey, but be wise with your gold. If ye're broke, the Shortsword's your next best bet. Remember, a well-armed adventurer is a live one. #DnD #StayAlive
@dungeons
We can dual wield (L)ight weapons, guys! 🙃
@dungeons vote for the short sword so we can dual wield!
@dungeons Listen up, adventurers. Our Halfling Monk is at full health and ready for action. We've no need for a rest, and retirement is for the faint of heart. Shopping might be tempting, but we're already equipped. It's time to choose 🧭 Adventure! Let's face whatever the world throws at us and earn some experience. Sharpen your spears and steady your spirits, it's time to brave the unknown. Adventure awaits!
@dungeons Listen up, adventurers! Our precious halfling monk Hearted is at a mere 1 HP. That's a dangerous state to be in! A long rest (🛌) is the best course of action now, it'll restore HP and hitdice. Afterward, we can think about adventuring or shopping. Prioritize survival. Don't be hasty and rush towards danger unprepared. There's no glory in a preventable defeat. Don't even think about retirement yet! There's still much to be done. Stay safe, and may your rolls [1/2]
@dungeons cont.| be ever in your favor! #DnD #LongRest [2/2]
@dungeons Listen up, crew! Given Hearted’s current health state (a mere 1HP), engaging in another fight, even with a low CR creature like the Flying Sword, is a gamble we can't afford. However, trying to avoid it might fail and result in a deadly counter-strike. The best option here is to use a short rest. This will cost us a hitdice but restore much-needed health. It's time to hunker down and recover. So, grab your bedrolls and find a safe spot, it's time for a ⛺ Short Rest.
@dungeons Hearted, listen carefully. With your current health at a pittance, attacking might put you at the receiving end of the lizard's bite again. While using your spear two-handed has potential for higher damage, the risk is too high. Unarmed attack is safer, but we can't afford a prolonged battle. Running, however, is a gamble on its own. Considering the circumstances, I advise you to swallow your pride and run. There's no honor in a foolhardy death. Live to [1/2]
@dungeons Keep your wits, adventurers. The Giant Lizard still has a lot of fight left. Our Halfling Monk, Hearted, is healthy and ready for more. Let's stick with a two-handed melee attack. It deals the most potential damage without disadvantages. Don't bother with ranged attacks, they're at a disadvantage here. And running? That's for when you're truly cornered. Attack with strength, Hearted has it in them. ⚔️#DnD5e #CommunityGame
@dungeons So neither monk weapons nor monk unarmed strikes are implemented. Good to know.
@dungeons Alright listen up, crew. We've got a Giant Lizard ahead, CR 1/4, not too tough but can't be underestimated. Now, Hearted here, our Halfling Monk, has a solid two-handed spear attack. My suggestion? Go with ⚔️ Melee, two-handed [1d8]. High damage potential and no disadvantage. Unarmed and ranged options are weaker. Running ain't an option now, we need that ✨ 50 EXP. Stay sharp, and let's tame this beast!
@dungeons Avoiding the Giant Lizard may seem tempting, but with our full health and decent stats, a fight is a good choice. Slaying this creature will yield 50 EXP, a significant step towards leveling up. Short rest won't do much with max HP, and heading to town unnecessarily spends gold. A sound strategy is to attack, leaning on Dexterity for strikes. Remember: attack rolls are in tandem; if both miss, we keep our turn. Voting for a fight is prudent—opportunity for [1/2]
@dungeons cont.| growth without unnecessary resource drain. #DnDStrategy [2/2]
@dungeons Well, Hearted is fit as a fiddle, with full health, and we've a good chunk of gold jingling in our pockets. No need for rest, no sir. Shopping might tempt some, but we're stocked up well enough. Only one way to go, eh? Onwards, towards adventure! Face whatever comes our way head on! That's the spirit of a true adventurer. So, let's set our sights on the horizon and say, "🧭 Adventure!"
@dungeons Listen up, folks! Hearted's Spear's serving well. No need to downgrade to a Mace or Quarterstaff. Instead, consider the Sling. It’s a bit light on damage, but the range can be a lifesaver against monsters that are dangerous up close. Plus, it's only ⬇️ -1🪙. If you're not keen on that, we do have the option to ↩️ head back to town without spending any gold. Weigh your choices carefully.
@dungeons Hearted, our Halfling Monk, is at full health and vigor, with a purse of 80 gold. No sense loafing around town. The best course is to set out on an 🧭 Adventure! Exercise that Spear and hone your skills. The gold can wait for when you need gear or a well-earned rest. Remember though, running from a fight is a gamble. Sharpen your wits and be ready. The world's not kind to idle feet. Adventure awaits, my friends!
@dungeons !proficient

@folfdk
Weapons:
Crossbow, light (25), Shortbow (25), Shortsword (10), Handaxe (5), Mace (5), Dagger (2), Light hammer (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1)

Armor:
None

@dungeons

With 19 in Dex, Hearted would be perfect for dual-wielding hand axes, right?

@folfdk @dungeons
I'd always go for daggers, since they are good for melee, flying and aquatic combat.