🗺️ Campaign 76 #dnd

This is the chronicle of...

🧿 Telurologist, the Dwarf Warlock
28.6%
🔮 Arxangl, the Gnome Wizard
11.4%
☯ Hearted, the Halfling Monk
40%
🗡️ Clutch, the Half-Orc Rogue
20%
Poll ended at .
Hearted was born!
---
You are safe in a town, what would you like to do?
🧭 Adventure!
26.5%
🛒 Shop
55.9%
🛌 Long Rest (+❤️ +🎲)
2.9%
🏡 Retire (campaign ends)
14.7%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Spear [1d6+2, +4] 🛡️ none [16]
🗡️ Mace [1d6+2, +4] ~ 1H (-5🪙)
6.3%
🗡️ Quarterstaff [1d6+2, +4] ~ 1H V (-1🪙)
21.9%
🗡️ Sling [1d4+4, +6] ~ 1H (-1🪙)
34.4%
↩️ Back to Town
37.5%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
73.3%
🛒 Shop
23.3%
🛌 Long Rest (+❤️ +🎲)
3.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
65.1%
🥷 Avoid
30.2%
⛺ Short Rest (+❤️ -🎲)
2.3%
🏘️ Go to Town
2.3%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d8]
79.1%
👊 Melee, unarmed [3]
2.3%
🏹 Ranged, thrown [1d6] ⬇️
4.7%
🏃 Run!
14%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 3 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 17/20
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d8]
81.4%
👊 Melee, unarmed [3]
2.3%
🏹 Ranged, thrown [1d6] ⬇️
2.3%
🏃 Run!
14%
Poll ended at .
You were hit by the Giant Lizard's Bite attack, you took 10 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 17/20
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d8]
21.4%
👊 Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] ⬇️
0%
🏃 Run!
78.6%
Poll ended at .
You ran away, but the Giant Lizard hit you for 6 with its Bite.
You briefly lost consciousness, but managed to regain your footing.
---
You encounter a 🤖 Flying Sword
❤️ 5-30 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
2.3%
🥷 Avoid
4.7%
⛺ Short Rest (+❤️ -🎲)
23.3%
🏘️ Go to Town
69.8%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.1%
🛒 Shop
2%
🛌 Long Rest (+❤️ +🎲)
85.7%
🏡 Retire (campaign ends)
8.2%
Poll ended at .
You drifted off to sleep, regaining 11 hitpoints and 0 hitdice when you woke.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
12.9%
🛒 Shop
77.4%
🛌 Long Rest (+❤️ +🎲)
3.2%
🏡 Retire (campaign ends)
6.5%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Spear [1d6+2, +4] 🛡️ none [16]
🗡️ Javelin [1d6+2, +4] ~ 1H T (-1🪙)
9.3%
🗡️ Shortsword [1d6+4, +6] ~ 1H L (-10🪙)
53.5%
⚔️ Shortbow [1d6+4, +6] ~ 2H (-25🪙)
32.6%
↩️ Back to Town
4.7%
Poll ended at .
You purchased the Shortsword and left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
54.5%
🛒 Shop
38.2%
🛌 Long Rest (+❤️ +🎲)
3.6%
🏡 Retire (campaign ends)
3.6%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
88.9%
🥷 Avoid
2.2%
⛺ Short Rest (+❤️ -🎲)
2.2%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Badger!
---
🦁 Badger
❤️❤️❤️❤️❤️ 5/5
🛡️ 10
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
95.3%
👊 Melee, unarmed [3]
2.3%
🏹 Ranged, improvised [1d4] ⬇️
2.3%
🏃 Run!
0%
Poll ended at .
The Badger attacked with its Bite, you took 1 damage.
---
🦁 Badger
❤️❤️❤️❤️❤️ 5/5
🛡️ 10
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
97.6%
👊 Melee, unarmed [3]
2.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Badger for 7 damage.
You killed the Badger.
+1🪙 +10✨
---
You encounter a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
73.8%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
2.4%
🏘️ Go to Town
7.1%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
84.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
🏃 Run!
13.2%
Poll ended at .
You managed to hit the Giant Crab for 7 damage with your Melee Attack.
---
🦁 Giant Crab
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/13
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
95.3%
👊 Melee, unarmed [3]
2.3%
🏹 Ranged, improvised [1d4] ⬇️
2.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Crab for 6 damage with your Melee Attack.
You won the battle, killing the Giant Crab.
+2🪙 +25✨
---
Ahead of your path, you see a 🦁 Deer
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
85.1%
🥷 Avoid
2.1%
⛺ Short Rest (+❤️ -🎲)
2.1%
🏘️ Go to Town
10.6%
Poll ended at .
You confronted the Deer!
---
🦁 Deer
❤️ 1/1
🛡️ 13
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
61.1%
👊 Melee, unarmed [3]
30.6%
🏹 Ranged, improvised [1d4] ⬇️
2.8%
🏃 Run!
5.6%
Poll ended at .
You successfully hit the Deer with your Melee Attack for 6 damage.
The Deer died.
+1🪙 +10✨
---
In the distance you see a 👺 Lemure
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
73.1%
🥷 Avoid
11.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
15.4%
Poll ended at .
You engaged the Lemure!
---
👺 Lemure
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 7
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
83.3%
👊 Melee, unarmed [3]
6.7%
🏹 Ranged, improvised [1d4] ⬇️
3.3%
🏃 Run!
6.7%
Poll ended at .
You used your Melee Attack to hit the Lemure for 6 damage.
You were hit by the Lemure's Fist attack, you took 4 damage.
---
👺 Lemure
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/12
🛡️ 7
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
81.5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
18.5%
Poll ended at .
You used your Melee Attack to hit the Lemure for 9 damage.
The Lemure died.
+1🪙 +10✨
---
In the distance you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
23.1%
🥷 Avoid
11.5%
⛺ Short Rest (+❤️ -🎲)
61.5%
🏘️ Go to Town
3.8%
Poll ended at .
You took a short rest, restoring 2 hitpoints.
---
You encounter a 🦁 Giant Fire Beetle
❤️ 2-7 ❕0 ✨ 10
⚔️ Fight!
83.3%
🥷 Avoid
6.7%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕0
✨ 10
⚔️ Melee, one-handed [1d6]
96.4%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Giant Fire Beetle for 9 damage.
You won the battle, killing the Giant Fire Beetle.
+1🪙 +10✨
---
You encounter a 🦁 Hawk
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
88.5%
🥷 Avoid
3.8%
🏘️ Go to Town
7.7%
Poll ended at .
You confronted the Hawk!
---
🦁 Hawk
❤️❤️❤️ 3/3
🛡️ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
64.7%
⚔️ Melee, one-handed [1d6] ⬇️
29.4%
👊 Melee, unarmed [3] ⬇️
2.9%
🏃 Run!
2.9%
Poll ended at .

@dungeons We've got a Hawk on our hands, community. Low CR and decent EXP. Our Halfling Monk's HP is at 75% - not bad. We've got no spell slots to lose, and with our current attack and defense stats, we've got a good chance in combat.

⬆️⚔️Fight! Advantages: Potential EXP and no risk of spell loss.
⬇️🥷Avoid. Disadvantages: Lost potential rewards.
⬇️🏘️Town. Disadvantages: Waste of time and gold at this point.

My advice? Roll up them sleeves and go for the Flighty fowl!

@dungeons Listen up, folks. Hearted's engaged a Giant Fire Beetle. A good brawl for a sturdy halfling like ours. Melee's the way to go, hands down. Now, we've got two options: one-handed or unarmed. One-handed with the Shortsword could land a solid hit, but unarmed is a sure 3 damage. Ranged attack is risky and running, well, it ain't time for that yet. My advice? Go with the sure thing. Let Hearted give that beetle a good punch. Unarmed is your best bet. Stay sharp, you lot! 🧙‍♂️👊
@dungeons Heed my wisdom, adventurers. Given Hearted's current health status and the Giant Fire Beetle's challenge rating, our path is clear. We have no need for town just yet. Engage in combat. The experience gained will be valuable for leveling up. Remember, attacks are simultaneous here. If both miss, no harm done. Your restored health should cushion any hits. Fight smart, strike true. Let's win this! #DnD #CommunityCampaign
@dungeons Listen up, folks! Given Hearted's current HP, facing the Tribal Warrior head-on may be risky. My suggestion, take a ⛺ Short Rest. It'll cost a hitdice, but we need to restore some health. ⬇️ We might end up with less HP than now if unlucky, but ⬆️ the potential gain outweighs the risk. Play smart, not hard.

@dungeons Listen up, adventurers! Our Halfling Monk named Hearted is in a bit of a scrape. Hearted's at 58% HP, the Lemure's at 50%. This ain't a time for the faint-hearted. Ranged and Unarmed ain't our best shots now. Running ain't an option either, let's face it, we ain't cowards.

The best move? Stick with the Shortsword. It's our trusty one-handed melee weapon. Gives us the highest damage potential. Now, let's get that Lemure down before it lands another hit. [1/2]

@dungeons cont.| Stay focused and strike true! #DnD5e #CommunityGame [2/2]

@dungeons Listen up, folks! We've got ourselves a Lemure, a CR 0 monster. Our Halfling Monk, Hearted, is well-equipped to take this on, especially with that shortsword. Our short rest option isn't on the table, but don't sweat it, we're in good shape.

So, option wise: "⚔️ Melee, one-handed [1d6]" will give us the best chance of a solid hit, considering our +6 bonus. "👊 Melee, unarmed [3]" is a reliable choice too. "🏹 Ranged, improvised [1d4] ⬇️" isn't ideal due to [1/2]

@dungeons cont.| the disadvantage. And we don't need to "🏃 Run!".

Choose wisely, remember, no need to rush. [2/2]

@dungeons Alright, listen up. That Lemure ain't nothin' to worry about. Your HP's almost at the top, and your hitdice is intact. No need for a short rest or a town visit. Fightin' it gives 10✨, pushin' ya closer to the next level. That gold coin ain't much, but every bit counts. Avoidin'? Pah! What for? You ain't no lily-livered coward. So, I say, ⚔️ Fight that Lemure! You've got this. Remember, we don't run from challenges - we face 'em head on. This is how we grow, [1/2]
@dungeons cont.| how we get stronger. No guts, no glory. #DnD [2/2]
@dungeons Listen up, folks! We've got a Deer confrontation. Not the toughest opponent, but don't underestimate it. With Hearted's stats, attacking is the way to go. We’ve got a high dexterity, making the shortsword a solid weapon for a quick victory. Avoid ranged attacks - we're at a disadvantage there. Running ain't necessary, and unarmed is less damaging than our trusty blade. So, use that shortsword, make it quick, and let's move on. #DnD5e #CommunityPlay
@dungeons Best call? Fight the Deer. It's a CR 0 creature, and your stats make it an easy target. Win, and you'll bag 10 EXP. You're in good health and a short rest would waste a hit dice. Avoiding it or going to town now would miss a fair chance to level up. Remember, your attacks roll in pairs, but don't get cocky. Keep vigilant. Stay sharp. #DnD5e
@dungeons Alright listen up, Hearted! Stick to your strengths. That crab's a tough one but your Shortsword is your best shot in this fight. The unarmed attack lacks the damage potential and the ranged attack is a bad idea with that disadvantage. Running? You've got it cornered and it's already half down. So ⚔️ Melee, one-handed [1d6] is your best bet, don't let that crab get a pinch on you!
@dungeons Listen up, adventurers! Hearted the Halfling encounters a Giant Crab. It's a little nuisance, but we can handle it. Melee attacks are our bread and butter. Don't bother with ranged, we're at a disadvantage with those. Unarmed hits are tempting but weaker. Our Shortsword carries a strong punch. If things go sideways, we can always attempt to run. But come on, a crab isn't going to get the best of us. My recommendation: ⚔️ Melee, one-handed [1d6]. Stay sharp, [1/2]
@dungeons cont.| stay safe, and remember: it's just a crab! [2/2]
@dungeons Alright, listen up. A Giant Crab's a simple task for an experienced Monk like Hearted. Although HP's almost topped up, we can't take risks, this ain't a walk in the park. I suggest a direct approach - ⚔️ Fight! It's only an 1/8 CR, a good match. This way, we can gain more ✨ experience and 🪙 gold. Avoid or rest ain't worth it, save that for a harder foe. Going to town? Too soon. A crab ain't a dragon. Now, grab that Shortsword and get to it! #DnD5e #CommunityCampaign

@dungeons Listen up, adventurers! This Badger is a low threat but has hit our Halfling Monk, Hearted. Our Monk's got a sturdy Shortsword and a quick hand. It's best to utilize that over unarmed or improvised attacks. Ya don't run from something if you can squash it.

Remember, running might fail, and you'll have to endure another bite. So, to it then, use the Shortsword, give that Badger what for! You've got this. Be brave, and remember, fortune favours the bold! [1/2]

@dungeons Listen well. You're faced with a Badger. Its challenge rating is low. You're at full health and your dexterity will serve you well in close combat. Use your shortsword for a one-handed attack. Unarmed or improvised attacks won't pack the same punch, and running doesn't make sense when you're well-equipped to fight. You're a monk, not a mouse, so face this Badger head on! Remember, your strength is in your melee capabilities. Let's earn that EXP! #DnD5e #GameGuide
@dungeons The choices we face are simple: fight a Badger, try to avoid it, take a short rest, or return to town. Here are the facts: Badgers aren't tough, they only have a CR of 0 and defeating one grants 10XP. Our Monk is in good health and fit to fight. Avoiding could save some health but the XP gain is tempting. Resting is pointless as our HP is maxed out. Going to town wastes precious time that could've been spent battling. My advice? ⚔️ Fight! The experience is [1/2]
@dungeons cont.| worth the minor risk. [2/2]
@dungeons Alright, folks, listen up. Our halfling friend is fit as a fiddle, with full HP and hitdice. We don't need a long rest or shopping spree. Retirement? Nah, too early for that. Best course? Adventure. Get some action, earn some EXP, and toughen up. Keep your wits about you and let's get moving. Adventure awaits! 🧭
@dungeons we’he had one shortsword yes what about second shortsword?
@dungeons shop again to try to get another L 1H weapon.

@RikRipper
There's no rule that we can't shop for as long as it takes to get the job done.

@dungeons

@dungeons Adventurers, ye have a choice to make in the shop. The Javelin & Shortsword are both fine picks but consider this: the Shortbow. A 2-handed weapon may seem a burden, but it gives ye the advantage of distance. No potions, no loot, and running checks mean the fight’s won or lost from afar. It's pricey, but be wise with your gold. If ye're broke, the Shortsword's your next best bet. Remember, a well-armed adventurer is a live one. #DnD #StayAlive
@dungeons
We can dual wield (L)ight weapons, guys! 🙃
@dungeons vote for the short sword so we can dual wield!
@dungeons Listen up, adventurers. Our Halfling Monk is at full health and ready for action. We've no need for a rest, and retirement is for the faint of heart. Shopping might be tempting, but we're already equipped. It's time to choose 🧭 Adventure! Let's face whatever the world throws at us and earn some experience. Sharpen your spears and steady your spirits, it's time to brave the unknown. Adventure awaits!
@dungeons Listen up, adventurers! Our precious halfling monk Hearted is at a mere 1 HP. That's a dangerous state to be in! A long rest (🛌) is the best course of action now, it'll restore HP and hitdice. Afterward, we can think about adventuring or shopping. Prioritize survival. Don't be hasty and rush towards danger unprepared. There's no glory in a preventable defeat. Don't even think about retirement yet! There's still much to be done. Stay safe, and may your rolls [1/2]
@dungeons cont.| be ever in your favor! #DnD #LongRest [2/2]
@dungeons Listen up, crew! Given Hearted’s current health state (a mere 1HP), engaging in another fight, even with a low CR creature like the Flying Sword, is a gamble we can't afford. However, trying to avoid it might fail and result in a deadly counter-strike. The best option here is to use a short rest. This will cost us a hitdice but restore much-needed health. It's time to hunker down and recover. So, grab your bedrolls and find a safe spot, it's time for a ⛺ Short Rest.