3D people: do you rig your 'naked' character first then copy weights to the clothes and hair, even knowing that you're going to wind up hiding all the mesh parts that are permanently hidden under the clothes, OR do you hide the parts of the body under the clothes first and then rig the whole thing all at once?

I'm having a hard time figuring out what the best practice is, tutorials point both ways.

@bfod the former tends to give me more accurate results, but still a little fiddly - the latter tends to be harder to fix!
@bfod Ive done the weight copying thing after rigging the base body since its quicker imo but depending on what the clothes or accessories are, I might adjust the weight painting and add more bones after that. Its situational.
@agentredjackal bones like for floppy parts of the clothes you mean? Or just to assist auto-weights?
@bfod For floppy parts or parts sticking out yeah, I end up going in after doing the auto-weights and adding extra bones to little parts like that (but its only if you feel its necessary to add them to give clothing a little extra movement)
@bfod method 2 is fast enough if you do it like a lazy bad artist — I just throw it in accurig, import in game, see if it looks 90% passable from like 5 meters away, and then never fix the problems
@radiatoryang 'never fix the problems' is already part of my core skillset
@bfod if I were in a situation I was worried about this I'd set up Blender to show me two views simultaneously, one of which showing the clothes and the other one hiding the clothes. However usually with Blender when I get a "oh, I'll just—" idea like this it turns out not to work at all.
@mcc the trouble with this is also that you are technically capable and competent and I am not